Stat growth

Da Ashes of Creation Wiki.
Versione del 17 dic 2019 alle 23:55 di Wikiadmin (discussione | contributi) (Text replacement - "{{Class abilities}}" to "{{Primary skills}}")

Jump to navigation Jump to search
  • Stats can be improved based on gear, tattoos, and other enhancements, such as socketed items.[1]
  • Players will have significant agency over the allocation of their stat progression.[1]
  • Gear has approximately a 40-50% influence on a players overall power in the game.[2]
  • Artisan profession does not affect a player's stats.[3]
  • Previously it was stated that race "seeds" a player's base stats, then the primary archetype grows the base stats.[4][5][6] Any contribution by the secondary archetype was later removed.[4]

Class abilities

Alpha-1 preview primary skills.[7]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[8]Steven Sharif

The idea behind the system is that you're skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[9]Steven Sharif

Primary skills (class abilities) are based on a player's archetype.[10][11]

See also

Riferimenti