Stat growth
Versione del 17 dic 2019 alle 23:55 di Wikiadmin (discussione | contributi) (Text replacement - "{{Class abilities}}" to "{{Primary skills}}")
- Stats can be improved based on gear, tattoos, and other enhancements, such as socketed items.[1]
- Players will have significant agency over the allocation of their stat progression.[1]
- Gear has approximately a 40-50% influence on a players overall power in the game.[2]
- Artisan profession does not affect a player's stats.[3]
- Previously it was stated that race "seeds" a player's base stats, then the primary archetype grows the base stats.[4][5][6] Any contribution by the secondary archetype was later removed.[4]
Class abilities
Primary skills (class abilities) are based on a player's archetype.[10][11]
- A player may choose a secondary archetype when they reach level 25.[12][13] The player can then augment their primary skills with effects from their secondary archetype.[10][12][13][11][14]
- Outside of class-specific skills there may be a subset of universal skills, such as active block and dodge.[15]
- Class skills are not affected by the type of weapon that is equipped.[16]
- Primary skills in Alpha-2 are expected to be very different to those in Alpha-1.[17]
See also
Riferimenti
- ↑ 1.0 1.1 Trasmissione in diretta, 2023-01-27 (1:27:42).
- ↑ Colloquio, 2020-07-19 (53:59).
- ↑ Trasmissione in diretta, 2017-07-18 (37:25).
- ↑ 4.0 4.1 Trasmissione in diretta, 2019-11-22 (1:4:56).
- ↑ Trasmissione in diretta, 2017-07-18 (35:58).
- ↑ Trasmissione in diretta, 2017-05-08 (43:30).
- ↑
- ↑ Trasmissione in diretta, 2017-10-16 (1:00:44).
- ↑ Colloquio, 2018-08-08 (22:27).
- ↑ 10.0 10.1 Trasmissione in diretta, 2023-12-19 (1:20:41).
- ↑ 11.0 11.1
- ↑ 12.0 12.1 Trasmissione in diretta, 2023-07-28 (1:04:27).
- ↑ 13.0 13.1 Colloquio, 2020-07-18 (1:05:04).
- ↑
- ↑ Trasmissione in diretta, 2021-11-19 (50:38).
- ↑ Video, 2022-09-30 (17:00).
- ↑ Trasmissione in diretta, 2021-09-24 (1:18:06).