Inns
Jump to navigation
Jump to search
Inns/public houses are default service buildings that come pre-built with nodes.[3]. Inns are also present in starting areas and as business buildings on freeholds.[4][5][1]
- Inns are something that are also available even around the starting areas before you have an opportunity to go out into the node zones... It provides players with additional storage, they have some limited furniture application that are on a per-room basis depending on the type of room you rent at an inn.[4] – Steven Sharif
- Inns offer instanced rental accommodation, storage, and limited amounts of furniture.[6][4][7][8]
- Inns are intended to be the most accessible form of player housing.[4] This includes the ability to claim citizenship to the node in which the Inn resides.[9]
- The primary tenant of the inn can invite party members into the instance and set access permissions for family members.[6]
Citizenship
Player housing grants the ability to claim citizenship of a Village (fase 3) node or higher.[10][4][9][11][12] Gaining citizenship through player housing is not automatic. It must be claimed.[9]
- There is not a hard cap to node citizenship, but there is a soft cap. Citizens pay dues and property taxes based on the stage of the node when the player became a citizen.[10][4][9][13][14]
- When you become a citizen you enter in at a certain citizenship due structure; and citizens pay taxes to their node in the form of both property taxes based on what type housing as well as citizenship dues, which are necessary. And as you enter later into the stage of a node's development, you will pay a higher value on the citizenship dues or vice-versa: if you own a property later, you will be entered into a property tax that is higher based on where you enter that property ownership within the node's history. So those help to form a soft cap. Now, if payers are willing to pay more to be a citizen of a particular node, they have that option, but at some point it becomes restrictive.[14]
- You can declare citizenship to only one node and when you declare that citizenship. Let's say for example, one guild perhaps wanting to take all their members and have them all declare the same citizenship to a location. The longer a node exists the higher the prize it is to take and some systems with regards to crafting progression and/or rewards and bonuses or the reliquary that we haven't really touched on a lot, those systems are going to be so enticing that from an incentive standpoint it will compel other groups to either potentially break alliances or siege the city in order to take the goods that are potentially in it. So, from an incentive standpoint we have that at play. Additionally, we don't have a cap per-se that we've announced yet on the citizenship aspect of being in a node, but we do have soft caps. It becomes costlier the higher number of citizens each time one new person wants to join to be part of a node. So, there is sort of a soft cap on how many citizens one node can have and it might be that not all in the guild can participate in that area. So, there's a natural divide: A pseudo faction, so to speak between who is a part of that node and who is not.[14] – Steven Sharif
- Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[18] – Steven Sharif
- Players lose their node citizenship after their node is destroyed in a node siege without entering into a cooldown period.[19][16][20]
- Apart from node destruction, there is no player driven system that can strip another player of their node citizenship.[21]
- Node citizenship is not tied to membership of a guild. Guilds don't "own" nodes.[16]
- Players can interact with the node board to get a list of citizens of the node. Clicking on a citizen will reveal information about their guild, society, religion, and property ownership.[22]
- Citizenship tickets may also grant citizenship to certain node stages. This mechanic will be decided based on testing.[23]
- A player does not need to declare citizenship of any node. These players won't need to pay taxes but will miss out on benefits of citizenship.[24]
Player housing/safe zones
- Players cannot Pvp while inside the footprint of a "home area" of player housing. This includes freehold homesteads, instanced apartments, and inns.[25][26][27]
- Currently the plan is when you're on the footprint of a home, you can't be damaged by other players. Like all things that are a work in progress, this can change... which ties to your other question. Where specifically PvP can or can't happen isn't a core pillar. For example, when we said while on the footprint of your home building on a Freehold that you can't be harmed by other players, this doesn't change a core pillar of the game. Alpha Two will be significant moment for us to test, to get feedback, and iterate on things.[26] – Ry Schueller
- Q: Does 'home' also mean apartment or in-node house?
- A: Home is the "home area" of player housing. Instanced apartments and inns are player housing.[25] – Ry Schueller
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[31]
Tavern rooms
Owners of taverns are able to rent out rooms. The quantity and quality of rooms scales with the level of the tavern.[32]
Immagini
See also
Riferimenti
- ↑ 1.0 1.1 Blog - Know Your Nodes - The Basics.
- ↑ Trasmissione in diretta, 2017-10-16 (14:12).
- ↑ Video, 2023-08-31 (33:07).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Trasmissione in diretta, 2023-08-31 (15:51).
- ↑ Node series part II – the Metropolis.
- ↑ 6.0 6.1 Trasmissione in diretta, 2023-08-31 (22:32).
- ↑ Trasmissione in diretta, 2023-06-30 (30:21).
- ↑ Trasmissione in diretta, 2022-06-30 (1:09:29).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Colloquio, 2023-07-09 (38:14).
- ↑ 10.0 10.1 10.2 Blog: Development Update with Village Node.
- ↑
- ↑ MMOGames interview, January 2017
- ↑ Colloquio, 2020-03-27 (0:30).
- ↑ 14.0 14.1 14.2 Video, 2018-04-05 (41:48).
- ↑ Trasmissione in diretta, 2017-05-19 (53:24).
- ↑ 16.0 16.1 16.2 Colloquio, 2020-07-29 (17:26).
- ↑
- ↑ 18.0 18.1 Colloquio, 2018-05-11 (50:05).
- ↑ Trasmissione in diretta, 2023-08-31 (20:54).
- ↑ 20.0 20.1 Blog - Know Your Nodes - Advance and Destroy.
- ↑ Trasmissione in diretta, 2023-08-31 (2:22:01).
- ↑ Trasmissione in diretta, 2020-10-30 (1:01:00).
- ↑ Trasmissione in diretta, 2018-07-09 (27:12).
- ↑ Trasmissione in diretta, 2017-05-26 (44:52).
- ↑ 25.0 25.1
- ↑ 26.0 26.1
- ↑ 27.0 27.1 Trasmissione in diretta, 2023-06-30 (1:49:00).
- ↑ Trasmissione in diretta, 2021-11-19 (54:26).
- ↑ Trasmissione in diretta, 2020-08-28 (2:04:00).
- ↑ Trasmissione in diretta, 2017-05-19 (28:04).
- ↑ Trasmissione in diretta, 2017-10-16 (59:39).
- ↑ 32.0 32.1 32.2 32.3 The mighty beard!