Healing
- Cleric classes are the only classes that can fill the role of a primary healer.[3] Classi with Cleric as a secondary archetype will have self-healing benefits as well as limited healing benefits to other players.[3][4][5][6]
- No one is going to fill the role of a primary healer other than the healer archetype; but there will be secondary class options that you can select, which will provide you with some level of sustainability under restoration, most of that will be centralized to yourself, especially in the case of a Paladin.[3] – Steven Sharif
- In general, templated AoE heals will heal any non-combatant players.[7]
- Q: Will AoE and action heals also heal raid and alliance members?
- A: Depending on the type, if it's a templated AoE, yes it would heal any non-combatants essentially.[7] – Steven Sharif
- You cannot heal enemy mobs. There's just really not a a relevant use-case for that when it comes to the design mechanics of such a thing, other than its primary use, which would be to grief other players.[8] – Steven Sharif
- Certain healing abilities, such as Communal Restoration, can overheal. This is indicated by a blue temporary health bar overlay on top of a player's health bar.[1][2] If the temporary health points expire without being consumed they do not count as effective heals.[1]
- Q: Do you plan to add any sort of counters for healing? For example, a debuff that applies a reduced healing effect or maybe even cause damage upon healing?
- A: Ashes aims to be a more difficult leveling experience than perhaps we have been accustomed to over the past decade of MMO gameplay. And with that in mind, when it comes to balancing during Alpha-2 and thereafter, there is not going to be an overage of healing that's available. We will tune those things. We'll have an opportunity to balance those things... Some of the debuff options that the fighter class has within their class kit are debuffs that can reduce received healing on the target.[9] – Steven Sharif
Skill | Icon | Origin | Description |
---|---|---|---|
Barrier | Cleric | Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[10][11] | |
Blood Fusion | Fighter | Return 100% of damage dealt as health and 50% of damage dealt as mana over the next 6 seconds. If activated while below 50% health, gain 25% increased damage mitigation and healing received over the duration.[12] | |
Castigation | Cleric | Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[13][14][15][16] | |
Communal Restoration | Cleric | Restore health to all party members in range instantly, plus additional healing over time. Allies under the HoT also receive +10% maximum health for its duration.[1][17] This can overheal.[1] | |
Consecrating Wave | Cleric | Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[18][19] | |
Consuming Lethal Blow | Fighter | Lethal Blow returns 50% of overkill damage dealt as health and mana.[20] | |
Defiant Light | Cleric | Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[21][22] | |
Deliverance | Cleric | Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[23][24] | |
Devotion | Cleric | Launch an orb of energy into the air that will fall upon your target, healing them.[25][14][26][16] | |
Divine Censure | Cleric | Hurls a radiant spear at the target, dealing damage.[27][14][28][16] | |
Divine Flare | Cleric | Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[29][30] | |
Divine Infusion | Cleric | Consume Divine Power to instantly complete the remaining cast time of any healing spell currently being cast. The amount of Divine Power consumed is proportional to the amount of cast time remaining upon activation.[31][32][33][34] | |
Divine Light | Cleric | Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.[35][14] | |
Flash Cure | Cleric | Instantly heal target ally. This may be used during other ability activations.[36][37] | |
Healing Aura | Carovana | Provides healing to nearby defenders over time.[38] | |
Healing Touch | Cleric | Heal target ally in melee range for a large amount of health.[39][40] | |
Indomitable Spirit | Tank | 30% increased max HP and 30% increased healing received.[41] | |
Judgment | Cleric | Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[42][43] | |
Mend | Cleric | Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[44][45] | |
Radiant Burst | Cleric | Heals allies around you in a wide area for a large amount.[46] Stacks up to 3 times.[14] | |
Regeneration | Cleric | Bathe your target with restorative energy that heals them over time.[47][14] | |
Resplendent Beam | Cleric | Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[48][49] | |
Shake It Off | Tank | Activate to instantly restore 50% of all damage taken in the past 4 seconds. Always heals for at least 10% of your maximum HP.[50] | |
Soothing Glow | Cleric | Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[51][52] | |
Wings of Salvation | Cleric | Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[53][54] An ally is defined as any non-combatant player or non-mob NPC.[55] |
Cleric augments
Classi with Cleric as a secondary archetype are able to choose between life or death augments.[5][6]
- Choosing life augments will provide self-healing benefits as well as limited life-giving benefits to other players.[3][4][5]
- Some cleric augments applied to certain skills will indirectly provide the ability to heal others. These will not replace the need for a cleric archetype.[56]
- Cleric augments will radically change the type of summons available from the summoner primary archetype.[57]
- Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you.[5] – Steven Sharif
Health
La salute è una stat in Ashes of Creation.[59][60]
- GIocatori che non sono nello stesso party, raid, alleanza, o guilda non saranno in grado di vedere le percentuali di salute degli altri giocatori nè il valore esatto della barra di salute.[61][59][60]
- La targhetta giocatore di un giocatore deteriorerò per dare indicazione di quanto danno ha ricevuto.[59][60][62]
Riguardo al vedere la salute di un'altro giocatore: come si sa la targhetta giocatore deteriorerà per dare un'idea che "hey hanno ricevuto danno e sono danneggiati in maniera significativa", ma non avrai una percentuale. Non avrai un misura su barra esatta, a meno che non sei nel loro party o raid.[60] – Steven Sharif
Ruoli
Ashes of Creation has the traditional trinity of Tank, DPS (damage dealers) and Support (healer or non-healer) roles.[63][64][65]
- We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes. However the area in which we actually begin to play with that line between the trinity is in the secondary classes that you can pick. That's where we begin to blend those spaces and allow people a little bit of influence over their role and whether or not they fit perfectly within a particular category within the trinity.[66] – Steven Sharif
- Although traditional roles are present, players should not feel branded by their primary archetype.[64][65]
- Skill augments available through the class system allow characters to be personalized outside of their primary role.[64][65][66]
- Players can also double down on their archetype choice to strengthen their primary role.[64][65]
Class abilities
Primary skills (class abilities) are based on a player's archetype.[69][70]
- A player may choose a secondary archetype when they reach level 25.[71][72] The player can then augment their primary skills with effects from their secondary archetype.[69][71][72][70][73]
- Outside of class-specific skills there may be a subset of universal skills, such as active block and dodge.[74]
- Class skills are not affected by the type of weapon that is equipped.[75]
- Primary skills in Alpha-2 are expected to be very different to those in Alpha-1.[76]
Skill points
Players receive skill points at specific points as they level.[78] These can be used to level up skills (increase their rank) within their active, passive or combat/weapon skill trees.[79][80][81][82]
- Making active skills capable of receiving additional skill point allocations and unlocking additional features so that from a player agency standpoint it's going to be up to you whether or not you want to be more diverse but less depth- wider and not taller, in some of these skill choices. Or if you want to be very very tall, that's going to be something that is up to the player in that regard.[83] – Steven Sharif
- Skill points will accrue at specific XP milestones, such as 1/4, 1/2, 3/4 progress through the level, so as to avoid creating an imbalance with experience debt.[78]
- We do have this concept of experience debt that does accrue and we don't want to create an imbalance between skill points acquired versus experience, so we're going to predicate your skill points acquisition based on benchmarks you reach when leveling through a level. So these are going to be at specific points in the level, like one quarter progress, to half progress, to three quarters progress: you're going to get an influx of skill points and then you'll be able to allocate them into your skill tree.[78] – Steven Sharif
- Skill points can be used to unlock universal skills at the expense of unlocking class-specific skills.[84]
- Respeccing (resetting and reallocating) adventuring skills may require travelling to a specific location rather than being able to be done on-the-fly.[85][86]
- Augments do not cost skill points.[87] It was previously stated that certain augments will have more expense required on the skill point side.[88]
- It will not be possible to max all skills in a skill tree.[82]
- In terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities.[89]
Balancing
- Balancing in Ashes of Creation is group focused not based on 1v1 combat.[90][91][92]
- 1v1 matchups will have a rock-paper-scissors dynamic, where one class will be superior to another.[90][92]
- There will be match ups in 1v1s where one class will be superior to another; and that application should be a rock-paper-scissors dynamic. We want there to be counter-play between the different classes... Instead it's going to be a group focused balance, where as long as you have the diversity of classes present, that's going to be an equal level playing field. It's going to be very dependent on skill and strategy.[92] – Steven Sharif
- Balance-wise, there's a number of different interactions mechanically that you have within an ability that you can adjust in order to balance its power. The most most common ones are: Cooldown, Mana consumption, Damage done, Effect status conferred, Promotion of that effect status, Range.[93] – Steven Sharif
- Alpha-1 testing was focused on core functionality rather than combat balance.[94]
- Alpha-2 testing will begin to focus on balancing once populations and encounters have been put in place and are deep in testing.[90][95]
- When we move into Alpha 2 and we have a lot of data that's supporting the use of these particular abilities in combat settings, how often they're used, how often they result in death, what the average damage done by this archetype is comparatively to other damage done by different archetypes: All of that data gets logged and all of that data gets queried in order for us to refine the abilities so that they live in the environment we want them to. Now, that's not to mean that we're going to have a perfect balance across the board between the archetypes. Again, we're taking a rock-paper-scissor approach to balance, which means that some archetypes will do better against other archetypes and vice versa; and we're also not creating an environment where we want to have 1v1 balance. We are focused around group balance. Group composition is important.[90] – Steven Sharif
- The sixty four (64) classes are partitioned into eight primary archetypes. Balancing of active skills only relates to these eight primary archetypes.[91][96]
- Certain secondary archetypes are capable of "bridging the gap" between their counterpart.[100]
- Even though augments do radically change the way your active skills provide you abilities, there's still a primary focus on the base archetype itself and not the 64 whole classes.[91] – Steven Sharif
- Certain archetypes are capable of moving the gap between their counterpart per-se. If I am a Tank archetype and a Mage is my counter, I can take a Mage secondary and bridge the divide slightly; and then move my identity that direction ever so slightly.[100] – Steven Sharif
Ashes of Creation Apocalypse healing
Healing in Ashes of Creation Apocalypse will be reticle based (action targeted).[101]
- Healing skills are proximity based: Centered on self or centered on projectile impact.[102][103]
- There will be healing potion bursts (healing grenades) that will grant life to allies.[103]
- Healing is part of Class kits that come into play during the testing of Ashes of Creation Apocalypse castle sieges.[102][104]
We have a few design theories on action combat and healing to began with phase one. Part of that will be the implementation of a class system into the castle siege and horde mode of phase one. Those will be kits that play out as skills available from an action perspective. You'll be able to target in proximity, basically so positioning is going to matter. Importantly, for healers being close to the individual party members you wish to heal. Additionally, you'll have reticle based healing methods. This would be a template that could be launched in that direction as a pulse of heels or augments. So there's a lot of different systems are playing with that you'll see more of when we get to those when we get to the castle siege system and the Ashes of Creation Apocalypse horde mode.[101] – Steven Sharif
Ashes of Creation Apocalypse healing potions
- None -
Ashes of Creation Apocalypse class kits
Sei classi sono presenti in Ashes of Creation Apocalypse castle sieges e Ashes of Creation Apocalypse horde mode.[105]
- Classi dei guerrieri
- Classi di DPS
- Classi di supporto
Queste classi si riferiscono alla trinità delle classi: Tank, DPS e Support.[105][106]
- Weapon skills sono applicate per aumentare le abilità di base di una classe.[104]
- Le abilità della classe base possono essere selezionate da una serie di abilità disponibili per quella classe in base alla progressione di un giocatore durante quella stagione.[104][107]
Abbiamo avuto un po' di idee che esploreremo per quanto riguarda ciascuna delle classi che hanno una vasta scelta di abilità che i giocatori possono personalizzare il loro kit di abilità in base alla loro progressione entro una stagione, diciamo; quella progressione può essere ottenuta da una qualsiasi modalità e ti darebbe la possibilità di personalizzare quel kit di abilità per la modalità prima dell'assedio o la modalità orda. Ma è qualcosa che potrebbe venire in un secondo momento.[107] – Steven Sharif
Ashes of Creation Apocalypse classes sono applicate solo a Ashes of Creation Apocalypse castle sieges e Ashes of Creation Apocalypse horde mode.[108]
See also
Riferimenti
- ↑ 1.0 1.1 1.2 1.3 1.4 Video, 2023-07-28 (16:02).
- ↑ 2.0 2.1 Video, 2023-07-28 (33:49).
- ↑ 3.0 3.1 3.2 3.3 Trasmissione in diretta, 2022-12-02 (1:02:54).
- ↑ 4.0 4.1 Trasmissione in diretta, 2020-07-25 (58:38).
- ↑ 5.0 5.1 5.2 5.3 Colloquio, 2018-05-11 (51:11).
- ↑ 6.0 6.1 Trasmissione in diretta, 2018-10-31 (47:18).
- ↑ 7.0 7.1 Trasmissione in diretta, 2023-07-28 (59:33).
- ↑ 8.0 8.1 Trasmissione in diretta, 2022-12-02 (1:01:15).
- ↑ 9.0 9.1 Colloquio, 2023-09-10 (9:52).
- ↑ Video, 2023-07-28 (19:50).
- ↑
- ↑
- ↑
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6
- ↑ Video, 2020-11-01 (0:33).
- ↑ 16.0 16.1 16.2
- ↑
- ↑ Video, 2023-07-28 (17:32).
- ↑
- ↑
- ↑ Video, 2023-07-28 (22:12).
- ↑
- ↑ Video, 2023-07-28 (7:34).
- ↑
- ↑
- ↑ Video, 2020-11-01 (1:09).
- ↑
- ↑ Video, 2020-11-01 (0:51).
- ↑ Video, 2023-07-28 (18:26).
- ↑
- ↑ Video, 2023-07-28 (25:36).
- ↑
- ↑ Video, 2023-05-31 (16:58).
- ↑
- ↑
- ↑ Video, 2023-07-28 (10:03).
- ↑
- ↑
- ↑ Video, 2023-07-28 (23:28).
- ↑
- ↑
- ↑ Video, 2023-07-28 (15:15).
- ↑
- ↑ Video, 2023-07-28 (5:16).
- ↑
- ↑
- ↑
- ↑ Video, 2023-07-28 (12:04).
- ↑
- ↑
- ↑ Video, 2023-07-28 (9:22).
- ↑
- ↑ Video, 2023-07-28 (24:03).
- ↑
- ↑ Video, 2023-07-28 (24:16).
- ↑
- ↑ 57.0 57.1 Trasmissione in diretta, 2020-07-25 (1:41:46).
- ↑ Trasmissione in diretta, 2018-04-8 (PM) (11:27).
- ↑ 59.0 59.1 59.2 Trasmissione in diretta, 2020-07-25 (1:33:37).
- ↑ 60.0 60.1 60.2 60.3 Trasmissione in diretta, 2020-01-30 (1:40:48).
- ↑ 61.0 61.1 Trasmissione in diretta, 2021-07-30 (1:10:34).
- ↑
- ↑ Podcast, 2021-04-11 (13:30).
- ↑ 64.0 64.1 64.2 64.3 Group dynamics blog.
- ↑ 65.0 65.1 65.2 65.3 Trasmissione in diretta, 2017-05-22 (46:04).
- ↑ 66.0 66.1 Colloquio, 2018-10-20 (2:40:16).
- ↑ Trasmissione in diretta, 2017-10-16 (1:00:44).
- ↑ Colloquio, 2018-08-08 (22:27).
- ↑ 69.0 69.1 Trasmissione in diretta, 2023-12-19 (1:20:41).
- ↑ 70.0 70.1
- ↑ 71.0 71.1 Trasmissione in diretta, 2023-07-28 (1:04:27).
- ↑ 72.0 72.1 72.2 Colloquio, 2020-07-18 (1:05:04).
- ↑
- ↑ Trasmissione in diretta, 2021-11-19 (50:38).
- ↑ Video, 2022-09-30 (17:00).
- ↑ Trasmissione in diretta, 2021-09-24 (1:18:06).
- ↑ 77.0 77.1 Video, 2023-12-19 (5:29).
- ↑ 78.0 78.1 78.2 Trasmissione in diretta, 2023-07-28 (1:03:27).
- ↑ Colloquio, 2020-07-29 (55:44).
- ↑ Colloquio, 2020-07-19 (53:59).
- ↑ Colloquio, 2020-07-18 (1:07:51).
- ↑ 82.0 82.1 Trasmissione in diretta, 2017-07-28 (19:05).
- ↑ Trasmissione in diretta, 2020-08-28 (1:19:24).
- ↑ Trasmissione in diretta, 2023-12-19 (1:49:56).
- ↑ Trasmissione in diretta, 2023-12-19 (1:46:12).
- ↑ Colloquio, 2020-07-29 (54:44).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ Colloquio, 2020-07-18 (1:07:06).
- ↑ Trasmissione in diretta, 2017-11-16 (30:02).
- ↑ 90.0 90.1 90.2 90.3 Trasmissione in diretta, 2023-12-19 (1:25:16).
- ↑ 91.0 91.1 91.2 Trasmissione in diretta, 2020-10-30 (33:26).
- ↑ 92.0 92.1 92.2 Podcast, 2018-04-23 (59:28).
- ↑ 93.0 93.1 Trasmissione in diretta, 2023-12-19 (1:23:00).
- ↑ Trasmissione in diretta, 2021-05-28 (1:13:05).
- ↑ Trasmissione in diretta, 2022-12-02 (1:05:51).
- ↑ 96.0 96.1 Colloquio, 2018-10-20 (2:40:17).
- ↑ Podcast, 2021-09-29 (30:04).
- ↑ Trasmissione in diretta, 2021-06-25 (1:05:01).
- ↑ Trasmissione in diretta, 2018-02-09 (41:56).
- ↑ 100.0 100.1 Podcast, 2018-04-23 (1:01:01).
- ↑ 101.0 101.1 Colloquio, 2018-08-08 (19:40).
- ↑ 102.0 102.1 Colloquio, 2018-08-17 (12:05).
- ↑ 103.0 103.1 Colloquio, 2018-12-06 (2:04).
- ↑ 104.0 104.1 104.2 Colloquio, 2018-08-17 (8:16).
- ↑ 105.0 105.1 105.2 Trasmissione in diretta, 2019-01-11 (41:20).
- ↑ Colloquio, 2018-10-20 (11:38).
- ↑ 107.0 107.1 Trasmissione in diretta, 2019-01-11 (58:40).
- ↑ Reddit Q&A, 2019-01-8.