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Template:Procedural generation
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Ashes of Creation will predominantly have curated content, but procedural mechanics will be leveraged in a places where they don't appear to be 'procedural'.[1]
- Verra's map will not be procedurally generated, but starting resource points may be different on each server.[2][3]
- Node locations and types are predefined and are the same on each server but they will develop differently on each and drive different narratives and storylines.[4][3][5]
- Node layout and style is determined by several factors, such as Environment (biome) and location, Node type, and Race.[6][7]
- Roads are both pre-generated and player influenced.[1][8]
Wherever we can leverage procedural mechanics in such a way that does not appear procedural we should. There's a healthy blend between the things that we do in having defined parameters for it and then incorporating a procedural component; and in that sense it will be perceived well, but where we the predominance of what we're implementing should be curated or by design.[1] – Steven Sharif
- ↑ 1.0 1.1 1.2 Trasmissione in diretta, 2022-02-25 (1:07:36).
- ↑
- ↑ 3.0 3.1 Trasmissione in diretta, 2017-05-19 (37:03).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ A reactive world - Nodes.
- ↑ Trasmissione in diretta, 2020-10-30 (39:17).
- ↑ Trasmissione in diretta, 2018-09-27 (53:06).
- ↑ Trasmissione in diretta, 2021-01-29 (1:13:04).