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[[File:Combat-City-Ashes.jpg|thumb||<blockquote>''We're not creating a solo game, but it doesn't mean that we don't offer gameplay that is solo centric as well: It lives in addition to the social aspect of What MMOs provide; and so part of what we do in order to to give that element of gameplay is we have quest lines that are devoted towards solo players. We have hunting grounds. Obviously one of the benefits of being a solo player is you get to keep everything that drops. You don't have to share loot with a party or with friends; that's one benefit of being a solo player. But  it's going to be more difficult to overcome challenges; and those individuals who are up to taking that additional level of of difficulty are going to excel perhaps in their character progression a bit faster than those who are more group-centric. It's going to be a little bit of a roll of the dice there because there are loot tables, there are reward tables that accompany that, but it's important to note that from a content perspective Ashes of Creation is looking to fulfill both that solo-oriented mind in gameplay as well as the group and social experience; and a lot of times those paths diverge: They move apart, they come back together; and that process is going to be seen throughout the leveling in Ashes of Creation where you'll have more opportunities for solo gameplay and some opportunities for group gameplay.''{{livestream|2022-09-30|2m40|GjEP4P5vDZI}}{{ndash|[[Steven Sharif]]}}
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[[File:SS2024-02-29-Video-34:09.png|thumb|[[Party]] at the beginning of the [[An Ancient Violence]] [[Story arcs|Story arc]] in [[Alpha-2]].{{video|2024-02-29|33m57|ydYFqNMQGkM}} <blockquote>''We're not creating a solo game, but it doesn't mean that we don't offer gameplay that is solo centric as well: It lives in addition to the social aspect of What MMOs provide; and so part of what we do in order to to give that element of gameplay is we have quest lines that are devoted towards solo players. We have hunting grounds. Obviously one of the benefits of being a solo player is you get to keep everything that drops. You don't have to share loot with a party or with friends; that's one benefit of being a solo player. But  it's going to be more difficult to overcome challenges; and those individuals who are up to taking that additional level of of difficulty are going to excel perhaps in their character progression a bit faster than those who are more group-centric. It's going to be a little bit of a roll of the dice there because there are loot tables, there are reward tables that accompany that, but it's important to note that from a content perspective Ashes of Creation is looking to fulfill both that solo-oriented mind in gameplay as well as the group and social experience; and a lot of times those paths diverge: They move apart, they come back together; and that process is going to be seen throughout the leveling in Ashes of Creation where you'll have more opportunities for solo gameplay and some opportunities for group gameplay.''{{livestream|2022-09-30|2m40|GjEP4P5vDZI}}{{ndash|[[Steven Sharif]]}}
 
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Versione delle 04:33, 4 mar 2024

Party at the beginning of the An Ancient Violence Story arc in Alpha-2.[1]

We're not creating a solo game, but it doesn't mean that we don't offer gameplay that is solo centric as well: It lives in addition to the social aspect of What MMOs provide; and so part of what we do in order to to give that element of gameplay is we have quest lines that are devoted towards solo players. We have hunting grounds. Obviously one of the benefits of being a solo player is you get to keep everything that drops. You don't have to share loot with a party or with friends; that's one benefit of being a solo player. But it's going to be more difficult to overcome challenges; and those individuals who are up to taking that additional level of of difficulty are going to excel perhaps in their character progression a bit faster than those who are more group-centric. It's going to be a little bit of a roll of the dice there because there are loot tables, there are reward tables that accompany that, but it's important to note that from a content perspective Ashes of Creation is looking to fulfill both that solo-oriented mind in gameplay as well as the group and social experience; and a lot of times those paths diverge: They move apart, they come back together; and that process is going to be seen throughout the leveling in Ashes of Creation where you'll have more opportunities for solo gameplay and some opportunities for group gameplay.[2]Steven Sharif

Ashes of Creation is designed for solo players as well as large and small groups.[2][3][4]

The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[5]
  • Incursioni will have 40 man groups.[6]
  • Content will be tailored for 40, 16 and 8 person group sizes.[7]
  • Arene will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[8]
    • There won't specifically be guild vs guild arenas but team-based matchmaking allows teams to face other teams.[9]
  • Assedi del castello are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[10][11][12][13]
The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[13]Steven Sharif
  1. Video, 2024-02-29 (33:57).
  2. 2.0 2.1 Trasmissione in diretta, 2022-09-30 (2:40).
  3. Trasmissione in diretta, 2020-11-30 (1:20:25).
  4. solo2.png
  5. 5.0 5.1 Group dynamics blog.
  6. Trasmissione in diretta, 2017-05-09 (34:38).
  7. February 8, 2019 - Questions and Answers.
  8. partysize.png
  9. Trasmissione in diretta, 2017-05-26 (48:12).
  10. Trasmissione in diretta, 2021-09-24 (52:48).
  11. Colloquio, 2021-07-08 (57:19).
  12. Colloquio, 2020-07-19 (44:28).
  13. 13.0 13.1 castle-siege-scale.png