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: '''Q''': If looting rights are based on a blended tag and damage done system, will there be any mechanics in place to ensure roles like tanks and healers have an equal shot even when they haven't dealt as much damage?
 
: '''Q''': If looting rights are based on a blended tag and damage done system, will there be any mechanics in place to ensure roles like tanks and healers have an equal shot even when they haven't dealt as much damage?
 
: '''A''': ''That's the reason for the blended approach. The reason that we're doing a hybrid system between tag and damage done is for the purposes of those classes who may not be as DPS oriented as other classes. The tag system- all classes are going to have a sprinkling of immediate effects- of instantaneous casts and they can use that to tag a target, and that'll give them a modifier on the looting rights: So plus 10 or plus 15 will balance that, but it'll give them plus 10 to 15 on overall damage done if they tag the target and then their damage will make up the remainder of that percentage completion. So if I do 50 damage to a target but someone else has the tag I'm not going to be able to claim that looting right. They'll have done the other 50 plus 10 or 15.''{{livestream|2022-06-30|1h16m22|4sUTuUAgavE}}{{ndash|[[Steven Sharif]]}}
 
: '''A''': ''That's the reason for the blended approach. The reason that we're doing a hybrid system between tag and damage done is for the purposes of those classes who may not be as DPS oriented as other classes. The tag system- all classes are going to have a sprinkling of immediate effects- of instantaneous casts and they can use that to tag a target, and that'll give them a modifier on the looting rights: So plus 10 or plus 15 will balance that, but it'll give them plus 10 to 15 on overall damage done if they tag the target and then their damage will make up the remainder of that percentage completion. So if I do 50 damage to a target but someone else has the tag I'm not going to be able to claim that looting right. They'll have done the other 50 plus 10 or 15.''{{livestream|2022-06-30|1h16m22|4sUTuUAgavE}}{{ndash|[[Steven Sharif]]}}
 
{{Update}}
 
 
[[Artisan mastery|Master]] [[Gathering|gatherers]] may have the ability to "spoil" a [[Bosses|boss']] [[Loot|loot]].{{podcast|2018-08-4|1h44m54|IXIpLC__7fA}}
 
 
: ''If you want to be able to get those mats from the boss, they're just not going to drop for anybody. They will only drop for a master gatherer who is capable of extracting those resources from the creature itself... The reason why we say there's a lot of interdependencies between the crafters of the world and the raiders of the world and our PvPers of the world is because we don't want to house the capability to attain these things all within the adventuring class. We want there to be an influence necessary from the craftsmen's guild to come in to either come and participate and spoil the boss and gather the goods or something along those lines.''{{podcast|2018-08-4|1h44m54|IXIpLC__7fA}}{{ndash|[[Steven Sharif]]}}
 

Versione attuale delle 23:22, 3 mar 2024

Looting rights (also known as Loot tagging) is based on a blended tag and damage done system.[1][2]

  • The first party to obtain a tag (on a mob or boss) will gain an approximately 5-10% edge over competing parties in terms of the total damage done when determining looting rights.[1][2]
    • These numbers will be balanced based on testing.[1]
  • At the end of the fight, the party with the highest damage done, including first tagging bonus, will be granted looting rights.[1][2]
We have a blended approach of damage done and a tag benefit. So if you tag the boss first, or you tag the loot- whatever the loot target is first- you're gonna get a benefit in the damage overall determination. So if you need to have 51% of damage done in order to qualify your raid, or the plurality of damage done if there's even three or four raids, then tagging first might give you a five or ten percent edge. We'll play with that number- balance it based on testing, but generally that's our approach in competing loot rights[1]Steven Sharif
Q: If looting rights are based on a blended tag and damage done system, will there be any mechanics in place to ensure roles like tanks and healers have an equal shot even when they haven't dealt as much damage?
A: That's the reason for the blended approach. The reason that we're doing a hybrid system between tag and damage done is for the purposes of those classes who may not be as DPS oriented as other classes. The tag system- all classes are going to have a sprinkling of immediate effects- of instantaneous casts and they can use that to tag a target, and that'll give them a modifier on the looting rights: So plus 10 or plus 15 will balance that, but it'll give them plus 10 to 15 on overall damage done if they tag the target and then their damage will make up the remainder of that percentage completion. So if I do 50 damage to a target but someone else has the tag I'm not going to be able to claim that looting right. They'll have done the other 50 plus 10 or 15.[3]Steven Sharif
  1. 1.0 1.1 1.2 1.3 1.4 Trasmissione in diretta, 2022-03-31 (1:23:06).
  2. 2.0 2.1 2.2 Trasmissione in diretta, 2020-07-25 (1:24:56).
  3. Trasmissione in diretta, 2022-06-30 (1:16:22).