Differenze tra le versioni di "Template:NPCs"

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* [[NPCs]] come and go as required by game mechanics, such as [[Node advancement|node progression]].{{interview|2021-02-7|31m37|RS3e0vuj5lA}}
 
* [[NPCs]] come and go as required by game mechanics, such as [[Node advancement|node progression]].{{interview|2021-02-7|31m37|RS3e0vuj5lA}}
  
* Players will not be able to kill non-combat NPCs such as [[Quest givers|quest givers]] and [[Vendors|vendors]].{{interview|2023-07-09|1h32m45|IUrjiAHZJT4}}
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* Players will not be able to kill non-combat NPCs such as [[Quest givers|quest givers]] and [[Vendors|vendors]].{{livestream|2024-02-29|53m17|p8DVCxYD_28}}{{interview|2023-07-09|1h32m45|IUrjiAHZJT4}}
** During [[Sieges|sieges]] or [[Monster coins|monster coin]] [[Events|events]], non-combat NPCs may despawn. If their [[Service buildings|service buildings]] are [[Node building destruction|damaged or destroyed]] by the siege or event they may not respawn until their buildings are repaired or rebuilt.{{interview|2023-07-09|1h32m45|IUrjiAHZJT4}}{{livestream|2022-03-31|1h13m00|J_1q7Djv-Lw}}{{interview|2020-07-8|57m46|zWguiuv9iyY}}{{livestream|2019-11-22|17m59|A1SjmI_SOgo}}
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: ''We may have some story arcs down the line where you're killing some well-known NPCs, but we got to build it up: we got to make you either love them or hate them before you get to that point.''{{livestream|2024-02-29|53m17|p8DVCxYD_28}}{{ndash|[[Margaret Krohn]]}}
  
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* During [[Sieges|sieges]] or [[Monster coins|monster coin]] [[Events|events]], non-combat NPCs may despawn. If their [[Service buildings|service buildings]] are [[Node building destruction|damaged or destroyed]] by the siege or event they may not respawn until their buildings are repaired or rebuilt.{{interview|2023-07-09|1h32m45|IUrjiAHZJT4}}{{livestream|2022-03-31|1h13m00|J_1q7Djv-Lw}}{{interview|2020-07-8|57m46|zWguiuv9iyY}}{{livestream|2019-11-22|17m59|A1SjmI_SOgo}}
 
: ''During sieges or during monster events those venders, the non-combat NPCs, are usually provided for through a particular building type, unless they're general NPCs. If they're general NPCs currently, I think what we're doing is we're despawning them if they're not combat-oriented and if they are a service building like a constructible, if that building becomes damaged, then the NPC is disabled post the event, or post the siege until the building is repaired; but they're not present to be killed as part of the siege event. If they're a combat NPC, such as a mercenary or like a captain of the guard whatever: they're present, they can be killed and they have ramifications for doing so.''{{interview|2023-07-09|1h32m45|IUrjiAHZJT4}}{{ndash|[[Steven Sharif]]}}
 
: ''During sieges or during monster events those venders, the non-combat NPCs, are usually provided for through a particular building type, unless they're general NPCs. If they're general NPCs currently, I think what we're doing is we're despawning them if they're not combat-oriented and if they are a service building like a constructible, if that building becomes damaged, then the NPC is disabled post the event, or post the siege until the building is repaired; but they're not present to be killed as part of the siege event. If they're a combat NPC, such as a mercenary or like a captain of the guard whatever: they're present, they can be killed and they have ramifications for doing so.''{{interview|2023-07-09|1h32m45|IUrjiAHZJT4}}{{ndash|[[Steven Sharif]]}}
  

Versione attuale delle 19:10, 3 mar 2024

We may have some story arcs down the line where you're killing some well-known NPCs, but we got to build it up: we got to make you either love them or hate them before you get to that point.[4]Margaret Krohn
During sieges or during monster events those venders, the non-combat NPCs, are usually provided for through a particular building type, unless they're general NPCs. If they're general NPCs currently, I think what we're doing is we're despawning them if they're not combat-oriented and if they are a service building like a constructible, if that building becomes damaged, then the NPC is disabled post the event, or post the siege until the building is repaired; but they're not present to be killed as part of the siege event. If they're a combat NPC, such as a mercenary or like a captain of the guard whatever: they're present, they can be killed and they have ramifications for doing so.[5]Steven Sharif
  • Some NPC movements and behaviors are dictated by time of day or other rotational cycle, others will be static.[9]
Where we place the NPC rotations that are relevant- those would be rotations that exist perhaps within an hour, not so much within a day so-to-speak. So there might be five minutes of some changing of an organization's acolytes in a temple or something; and that might be because obviously there's a quest related to that rotation.[9]Steven Sharif
  • NPCs will behave differently based on a player's reputation.[10][11][12][13] Otherwise, branching dialog trees are not currently planned for NPC interactions.[10]
Q: Can you influence NPCs or mobs when interacting with them by using your knowledge of their unique personalities/routines/lore or general knowledge of the world state?
A: We haven't planned for any type of branching dialogue personalities that give insight to those types of things and I don't believe that's planned for our narrative design, no. There is however some potential faction-based reputations that can be had and those reputations might send the NPCs down different behavior trees; and that is something that is incorporated. But if I understand the question correctly it's more along the lines of catering specific dialogue responses that will send down different dialogue branches and that's not planned.[10]Steven Sharif
  1. Trasmissione in diretta, 2020-02-28 (47:45).
  2. Trasmissione in diretta, 2020-07-31 (1:54:45).
  3. Colloquio, 2021-02-07 (31:37).
  4. 4.0 4.1 Trasmissione in diretta, 2024-02-29 (53:17).
  5. 5.0 5.1 5.2 Colloquio, 2023-07-09 (1:32:45).
  6. Trasmissione in diretta, 2022-03-31 (1:13:00).
  7. Colloquio, 2020-07-08 (57:46).
  8. Trasmissione in diretta, 2019-11-22 (17:59).
  9. 9.0 9.1 Podcast, 2021-04-11 (15:55).
  10. 10.0 10.1 10.2 Trasmissione in diretta, 2023-07-28 (1:19:55).
  11. Trasmissione in diretta, 2023-02-24 (1:22:04).
  12. Trasmissione in diretta, 2021-12-23 (1:26:36).
  13. npc rep.jpg