Differenze tra le versioni di "Template:Quests"
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↑ Video, 2020-05-31 (6:25).
↑ About Ashes of Creation.
↑ Video, 2023-01-27 (9:43).
↑ Trasmissione in diretta, 2023-02-24 (42:20).
↑ 5.0 5.1 Video, 2024-02-29 (2:19).
↑ Video, 2020-05-31 (5:25).
↑ Trasmissione in diretta, 2017-05-15 (20:58).
↑ MMOGames interview, January 2017
↑ Trasmissione in diretta, 2021-09-24 (1:22:01).
↑ 10.0 10.1 Video, 2024-02-29 (13:11).
↑ 11.0 11.1 Trasmissione in diretta, 2023-04-07 (1:10:08).
↑ Blog: Creative Director's Letter, October 16 2020
↑ Newsletter, 2018-08-7
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: ''Nodes act as a hub; and one of the ways they direct player traffic is obviously through the commissions, the buy orders, things that essentially are supplying that demand of activity or action from the player; and then what the players choose to do is essentially the agency that's provided in helping to dictate how the world state will change.''{{video|2024-02-29|13m11|ydYFqNMQGkM}}{{ndash|[[Steven Sharif]]}} | : ''Nodes act as a hub; and one of the ways they direct player traffic is obviously through the commissions, the buy orders, things that essentially are supplying that demand of activity or action from the player; and then what the players choose to do is essentially the agency that's provided in helping to dictate how the world state will change.''{{video|2024-02-29|13m11|ydYFqNMQGkM}}{{ndash|[[Steven Sharif]]}} | ||
− | * Dialog choices within the [[Quest UI|quest UI]] are intended to affect gameplay, such as unlocking [[ | + | * Dialog choices within the [[Quest UI|quest UI]] are intended to affect gameplay, such as unlocking [[Side quests|side quests]] and [[Storylines|storylines]].{{livestream|2023-04-07|1h10m08|faeK_vQnnm0}} |
: '''Q: '''Will dialogue choices have any impact on the quests in regards to how NPCs respond to you or the overall outcome of that quest, or is it more just a role-playing perspective without any major impact?''' | : '''Q: '''Will dialogue choices have any impact on the quests in regards to how NPCs respond to you or the overall outcome of that quest, or is it more just a role-playing perspective without any major impact?''' |
Versione delle 23:41, 2 mar 2024
Missioni in Ashes of Creation are divided into three categories: Events, Commissions, and Story arc quests.[5][6][7][8]
- All three categories of quests will be available from a variety of local, hidden and discovered sources, such as commissions boards and NPC quest givers.[5][9]
- The various questing systems are intended to direct player activity toward content that affects the development of the world.[10]
- Nodes act as a hub; and one of the ways they direct player traffic is obviously through the commissions, the buy orders, things that essentially are supplying that demand of activity or action from the player; and then what the players choose to do is essentially the agency that's provided in helping to dictate how the world state will change.[10] – Steven Sharif
- Dialog choices within the quest UI are intended to affect gameplay, such as unlocking side quests and storylines.[11]
- Q: Will dialogue choices have any impact on the quests in regards to how NPCs respond to you or the overall outcome of that quest, or is it more just a role-playing perspective without any major impact?
- A: No. The dialogue choices are intended to provide an impact, both with the response of the NPC, it might also serve as predicates for other systems. If there are certain paths chosen within the dialogue tree it might unlock different side arcs and story lines that other players may not experience. The dialogue trees are not meaningless. They're meant to provide gameplay related context.[11] – Steven Sharif