2017-10-16 Livestream
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Livestream, 16 October 2017. Read the transcript.
Referenced by
- Talk:2017-10-16 Livestream
- Archive:Absorb bubble
- Action bar
- Active blocking
- Active skills
- Adjacent nodes
- Archive:After image
- Alpha-0
- Alpha-1
- Alpha-1 castle sieges
- Alpha-1 starting area
- Alpha-1 testing
- Alpha-2 starting area
- Alpha island
- Animation canceling
- Appartamenti
- Archetype resources
- Archetipi
- Architecture
- Argent
- Armatura
- Armor characteristics
- Armor types
- Artistic style
- File:AshesOfCreation ProductionArt 025.jpg
- Ashes of Creation
- Auction house
- Archive:Banish
- Banking
- Basic attacks
- Archive:Black Hole
- Archive:Block (passive)
- Archive:Bow's combo
- Buying and selling
- CC
- Camera
- Character appearance
- Cities
- Class augments
- Class kits
- Class progression
- Classi
- Classes by archetype combination
- Archive:Cloth armor (passive)
- Archive:Cloth armor (passive)/ru
- Combattimento
- Combattimento rinnovato
- Courage
- Archive:Cover
- Crowd control
- Archive:Crowd control break
- Crowd control breaks
- Damage types
- Diminishing returns
- Directional attacks
- Archive:Divine form
- Divine gateways
- Economia
- Archive:Elemental (passive)
- Empyrean
- Empyrean leather
- Encampment
- Enchanting
- Archive:Endow life
- Escrow system
- Evasion
- Expedition
- Archive:Flame line
- Archive:Fleeting shot
- Flood plains
- Forest
- Game design
- Gear sets
- Guardian
- Archive:Hail of arrows
- Hatred
- Healing
- Archive:Heavy armor (passive)
- Hitboxes
- Homesteads
- Hotkeys
- Hybrid combat
- Archive:Ice prison
- Archive:Ice sheet
- Indirect fire skills
- Inns
- Item repair
- Archive:Jump
- Keeper
- Knight
- Archive:Knockback shot
- Livellamento
- Archive:Life's balance
- Archive:Life bolt
- Archive:Lifeline
- Archive:Light armor (passive)
- Lore
- Archive:Mana pool (passive)
- Archive:Mana well
- Archive:Marked arrow
- Mercati
- Mercati
- Medium armor
- Archive:Medium armor (passive)
- Merchants
- Metropolis
- Archive:Myrmidon's Fury
- Nightshield
- Node advancement
- Node benefits
- Node layout and style
- Node progression
- Assedi al nodo
- Node simulation
- Node stages
- Nodi
- Archive:Onslaught
- Open-world PvP
- Paladin
- Passive skills
- Personal shops
- Plate armor
- Player businesses
- Player housing
- Player stall NPCs
- Giocatore bancarelle
- Player to player trading
- Punti di interesse
- Archive:Portal
- Archive:Power shot
- Primary skills
- Archive:Prismatic Beam
- Progressione
- Archive:Proximity chain stun
- Pvp
- Py'rai
- Pyrian
- Archive:Quake
- Gare
- Racial appearance
- Racial influences
- Archive:Ranged passive
- Resistances
- Archive:Righteous blessing
- Archive:Righteous fury
- Rogue
- Ruoli
- Archive:Safe space
- Safe zones
- Sanctus
- Schools of magic
- Set bonuses
- Archive:Shield might
- Archive:Shield throw
- Skill points
- Skill types
- Skill upgrades
- Abilità
- Archive:Slice
- Archive:Snare
- Snare abilities
- Snared
- Archive:Soul paralysis
- Spellshield
- Archive:Sprint
- Starting areas
- Stat growth
- Archive:Stolen blessing
- Tank
- Tank classes
- Tank skills
- Targeted skills
- Templated skills
- Archive:Tentacles
- The return
- Theft
- Threat
- Archive:Thundershock
- Towns
- Archive:Trap
- Tropics
- Tulnar
- Tulnar starting area
- Sottorealtà
- Interfaccia utente
- Vassal nodes
- Villages
- Warden
- Weapon attack cone
- Weapon skills
- Armi
- Wilderness
- World manager
- Mappa del mondo
- World size
- Zona di influenza
- Zones and progression