2017-05-04 Dungeon Crawler Network podcast interview with creative director Steven Sharif
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Dungeon Crawler Network Podcast Interview with Creative Director Steven Sharif, 4 May 2017. Read the transcript.
Referenced by
- Account management
- Accounts
- Alts
- Armatura
- Ashes of Creation
- Banking
- Best-in-slot items
- Black markets
- Bosses
- Bound currencies
- Bound items
- Bounty hunter maps
- Cacciatori di taglie
- Buying and selling
- Castle nodes
- Personaggio
- Character page
- Character sheet
- Classi
- Combattimento
- Commodities vendors
- Corruption
- Crafting
- Crafting materials
- Currency
- Death penalties
- Dungeon bosses
- Dungeon
- Economia
- Epic items
- Experience debt
- Foliage
- Friends list
- Full loot
- Game design
- Gatherable resources
- Raccolta
- Gear
- Gear binding
- Gear proficiency
- Gear progression
- Glint
- Gold
- Dinamiche di gruppo
- Guild benefits
- Castelli della Gilda
- Guild formation
- Fortezze della Gilda
- Guild freeholds
- Guild leaders
- Guild leadership tools
- Guild members
- Guild size
- Gilde
- Campi di Caccia
- Hunting lodges
- Inspiration
- Item deconstruction
- Item durability
- Item rarities
- Item repair
- Item sinks
- Kings and Queens
- Legendary items
- Loot
- Loot tagging
- Saccheggio
- Mobs
- Node advancement
- Node types
- Nodi
- Open-world PvP
- Corruzione del Giocatore
- Player death
- Attivazione PvP del Giocatore
- Elaborazione
- Proficiencies
- Pvp
- PvP background
- PvX
- Raid bosses
- Incursioni
- Rare items
- Removing corruption
- Resource locations
- Resource quality
- Resource types
- Risorse
- Respawn lore
- Respawn points
- Respeccing
- Resurrection methods
- Rogue
- Skill and stat dampening
- Stolen glint
- Switching archetypes
- Theft
- Trading goods
- Uncommon items
- Unique node buildings
- Talk:Villages
- Boss del mondo
- World manager