Esports

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Gli eSports non sono il focus principale, ma il gioco si muoverà naturalmente in quella direzione se il gameplay è accattivante, competitivo e divertente.[1]

Se rendiamo il gameplay accattivante, competitivo e divertente, il gioco si muoverà naturalmente in quella direzione; e poi troveremo l'abilità di supportarlo in seguito.[1]Steven Sharif

Server vs server

info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.

The arena system may support cross-server combat.[2]

  • There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[3]

We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[4]Steven Sharif

When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[4]Jeffrey Bard

Arene

Arene are instanced Pvp scenarios and are not part of open world PvP.[6][7]

The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[6]Steven Sharif

PvP seasons

Performance in various Pvp systems (such as Caravan, Arene, Guerre tra Gilde) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.[6][15]

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See also

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