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Talk:2023-07-28 Livestream

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Intro

  • 00:00
Hello, everyone, and welcome to our glorious July development update.
  • 00:22
We hope that our wonderful community has been doing well.
  • 00:26
We have quite a bit to go over today, so buckle in as per usual.
  • 00:31
If you are new here, you can probably see the run of show below us.
  • 00:36
But just so that I can go over it quickly, we do have our reminders.
  • 00:39
We'll be going over our cleric update, which some of you have seen some of our cleric updates
  • 00:44
in the past.
  • 00:45
There's a whole new slew of abilities.
  • 00:48
Yes, a whole new world, some might say, of cleric abilities.
  • 00:54
I'm just kidding.
  • 00:56
Yes, exactly.
  • 00:57
I think Steven and I sang that at one of the extra.
  • 01:00
I'm ready.
  • 01:01
We can do an encore presentation this year.
  • 01:03
No.
  • 01:04
OK, I need to practice because I was really bad.
  • 01:08
Guys, sorry for the brief delay in the in the in the stream, but we have a jam packed
  • 01:14
fun presentation for you today.
  • 01:16
You guys are going to see, as Margaret said, an update to the cleric kit.
  • 01:19
You're going to get a really rounded look at these abilities and what the cleric and
  • 01:23
Alpha 2 is going to play like.
  • 01:25
It's going to be an awesome opportunity for you to give us feedback.
  • 01:28
Really excited for you guys to see it.
  • 01:29
The world is looking beautiful.
  • 01:31
The effects are coming along and the gameplay, I feel, for this cleric kit is pretty good.
  • 01:37
So I've been having fun with it.
  • 01:38
I've been doing I'm like the basically the combat team has a few experts that they're
  • 01:44
trying to have within the team to be experts for the classes and our internal focus testers.
  • 01:50
Yeah, focus testers.
  • 01:51
So it's been pretty fun.
  • 01:52
Getting to do all the combat stuff.
  • 01:55
Yeah, yeah.
  • 01:56
And actually we had we had at the beginning of this month, we had a lot of internal testing
  • 02:02
for combat team across all of our different internal departments and they were able to
  • 02:08
fill out surveys and feedback.
  • 02:10
And we're all MMO gamers, so it's great for them to give this feedback.
  • 02:13
And cleric was one of those that was showcased during that testing period.
  • 02:16
So we did that to get your guys's thoughts.
  • 02:19
So you got some feedback on the encounters that they had built out and then there was
  • 02:23
feedback per your class that you were playing, which was yes.
  • 02:26
And on top of that, you're also going to see a really cool new area.
  • 02:29
It's at the what we call the Highwaymen Hills.
  • 02:33
You may have seen this location.
  • 02:35
It is in the Riverlands, but it is a bit hilly.
  • 02:40
But it is a beautiful location that the environment team has done a great job in speccing out.
  • 02:45
So a lot of fun.
  • 02:46
There's a little bit of a story arc there, too.
  • 02:47
Yeah.
  • 02:48
So we kind of gave the preface for the cleric update.
  • 02:50
I know a little bit.
  • 02:52
And then we have a small art update, just a couple of things.

Reminders

  • 02:55
So we'll focus really on answering a lot of your guys's questions.
  • 02:59
And then, of course, we have a little studio update and then Q&A from the forums that we've
  • 03:05
gathered as well.
  • 03:06
So a lot of answering all y'all's questions.
  • 03:09
But before we get into that, we're going to do our quick reminders.
  • 03:11
And of course, the first part of this is checking out the YouTube comment from last time.
  • 03:17
And if you would like your comment selected, all you have to do is on our next development
  • 03:22
update when this one is up on our YouTube channel, leave a comment, make sure that you're
  • 03:26
subscribed and that we can see that you're subscribed and then we will maybe select your
  • 03:31
comment.
  • 03:32
It's all random.
  • 03:33
So by the way, I just would like to comment that I saw a few a few comments about the
  • 03:38
little dude in the background there.
  • 03:40
That is like a 7500 piece Lego puzzle that John almost single handedly put together.
  • 03:48
I just want to just to answer some of the questions of what is that?
  • 03:51
That's what that is.
  • 03:52
That thing is crazy, but it was super cool to see it get put together.
  • 03:56
All right.
  • 03:58
So the question that we have is what is the intended gameplay mechanic if you are attacked
  • 04:03
during the middle of a craft or harvest?
  • 04:06
What happens to the materials used in the craft or the items being harvested?
  • 04:10
And this is from Marcus.
  • 04:12
Thank you, Marcus, so much for leaving a comment over on our YouTube channel.
  • 04:16
Yeah, so this is a pretty easy one.
  • 04:21
Essentially, anytime you're in the middle of a process such as crafting an item, if
  • 04:26
it's a fast crafts, fast craft situation or harvesting a particular resource gatherable
  • 04:31
or any type of interaction point, the completion of that interaction is when the items are
  • 04:42
removed either for the crafting process or the item is received or the harvesting or
  • 04:47
gatherable interaction.
  • 04:50
So if you were interrupted during that time, you're not going to experience any type of
  • 04:55
like loss of items or failure in the gathering, the player will have the opportunity in certain
  • 05:03
situations where combat does not automatically remove you from because we don't want people
  • 05:07
to be able to grief in that way.
  • 05:10
Usually the player will have to make that own their own choice to step away from that
  • 05:14
interaction and to engage if there is PvP there or if there is combat even with PvE
  • 05:20
scenarios because some craftables or interactables are going to be out in the wild, right?
  • 05:24
So if you want to continue your progress there and complete that action, then gain the resources
  • 05:29
and then start interacting with the combat, that's acceptable.
  • 05:32
But everything occurs at completion of the interaction.
  • 05:36
All right.
  • 05:38
And Stephen did do a interview with the Ashen Forge.
  • 05:42
If you haven't gotten to check that out, definitely go check it out.
  • 05:44
Yeah.
  • 05:45
There was a lot of goodness that went into that.
  • 05:48
That was a lot of fun.
  • 05:50
I always enjoy any type of like Q&A or interaction or interview that's very conversational, right?
  • 05:58
And I had a great opportunity with both the Ashen Forge as well as Tangents of Creation,
  • 06:06
which was I believe that next weekend.
  • 06:09
And I had a lot of fun in both of those.
  • 06:10
So if you guys didn't have an opportunity to check that out, feel free to take a look
  • 06:13
at that Ashen Forge and Tangents of Creation.
  • 06:15
It was a lot of fun.
  • 06:16
Yeah.
  • 06:17
And Stephen will be doing more things like that in the future.
  • 06:19
So keep your eyes peeled.
  • 06:22
Next up, we of course, we talked about this last month, but we also still have it up and
  • 06:26
available.
  • 06:27
So if you have thoughts on roleplay, definitely go head on over to our forums.
  • 06:31
We will be wrapping that up soon.
  • 06:33
So it is what systems and features make roleplay fun?
  • 06:37
What features help remove hurdles and barriers?
  • 06:39
So if you are somebody who's a big fan of roleplay, highly recommend heading on over
  • 06:43
to our forums.
  • 06:44
And of course, we will have a forum feedback thread today for Cleric as well.
  • 06:48
I'll remind you about that a little later, but just an FYI.
  • 06:52
And with that, we'll head on to the main event.

Cleric Archetype Update

  • 06:57
Yes.
  • 06:58
And I will just give a very brief disclaimer, as usual, since we already kind of discussed
  • 07:03
what's in here.
  • 07:05
As always, everything is work in progress.
  • 07:07
The visual effects, the UI, we have not really entered into a polished phase for Alpha 2.
  • 07:14
So what you are seeing is active development.
  • 07:17
Keep that in mind as you're watching.
  • 07:19
Things will improve.
  • 07:20
Don't look at it as a final product, but look at it as a directional preview, which is what
  • 07:24
we want you guys to give feedback on.
  • 07:26
And that's why we do these presentations on a monthly basis is so that you can take a
  • 07:30
look at the directionality that we are going with the class kit design, the world design,
  • 07:35
the combat design, and you guys can give us feedback on that directionality.
  • 07:40
So with that being said, please enjoy.
  • 07:44
See you on the flip side.
  • 08:07
Hello everyone, and welcome to yet another day in Vera.
  • 08:12
Happy to be with you guys again.
  • 08:13
I can't believe that it is the end of July, but we have a fun presentation to show you
  • 08:19
guys today.
  • 08:20
An update on the cleric kit and also a little bit of a showcase for the Highwomen Hills
  • 08:27
area, which is a very cool point of interest.
  • 08:29
I am joined by two of our glorious designers whom you have spoken with before in the past.
  • 08:35
They are our resident Dr. Bucky.
  • 08:38
Bucky, how you doing, buddy?
  • 08:39
Good, I'm doing great.
  • 08:41
Welcome sir.
  • 08:42
And we also have our glorious combat designer, Mr. Trad.
  • 08:46
How you doing, Trad?
  • 08:47
Doing great.
  • 08:48
Happy to be here again.
  • 08:49
Yeah, happy to have you guys both.
  • 08:50
So obviously clerics are near and dear to a lot of people's hearts.
  • 08:54
We had a little bit of a showcase for the cleric.
  • 08:57
Gosh, when was that?
  • 08:59
That was like, that was last year, yeah?
  • 09:01
Yeah, I think so.
  • 09:02
A few livestreams ago, yeah.
  • 09:03
Yeah, it was quite a few.
  • 09:05
And we were in, I think we were in that cemetery area and we were kind of showcasing some things.
  • 09:11
And the community gave us a lot of great feedback.
  • 09:13
And your guys' team on the combat strike team have now had an opportunity to kind of go
  • 09:18
through, analyze and collect that feedback, incorporate it as part of our development
  • 09:23
process.
  • 09:24
And we have a little bit more extensive of a kit today to show.
  • 09:26
I think we have roughly 18 abilities or how many abilities are we showing off today?
  • 09:31
Yeah, somewhere between 16 and 18 on there.
  • 09:34
Yeah, it's very exciting.
  • 09:38
Big increase gives a much more comprehensive look at the core kit for the archetype, which
  • 09:43
is super exciting.
  • 09:44
So before we begin, why don't we perhaps talk a little bit about the area that we are in.
  • 09:52
And by the way, yes, this is a noble warhorn.
  • 09:55
He is a big fella.
  • 09:58
He's excited to get in there.
  • 10:00
He's heard that there are some minotaurs that have taken up residence in what used to be,
  • 10:05
I think, a bandit camp.
  • 10:08
Look at how we don't have sounds associated with them yet.
  • 10:11
Sorry, guys.
  • 10:12
Sound effects.
  • 10:13
Perfect.
  • 10:14
Thank you.
  • 10:15
Hold on.
  • 10:16
Wait, I've got to time that.
  • 10:17
We've got to time that right.
  • 10:18
Hold on.
  • 10:19
Three, two.
  • 10:20
Thank you, but it was perfect.
  • 10:23
And that is why you are Dr. Bucky.
  • 10:25
No, but tell us a little bit about a little bit about this place, the the Highwayman Hills.
  • 10:30
Yeah, so we're venturing into the Highwayman Hills, a place notorious for, you know, bandit
  • 10:34
activity.
  • 10:35
You know, always dangerous to run a caravan through here.
  • 10:38
Even just looking at these like walls here, you could see we could get, you know, jumped
  • 10:41
at any moment.
  • 10:42
But yeah, so used to be resided by bandits, but now there's a story arc that's been triggered.
  • 10:50
So the Shattercloud tribe of Minotaur, I've recently seized control of the area, so we're
  • 10:53
going to be seeing a lot of Minotaur activity now instead.
  • 10:57
And that's part of the whole, you know, how story arcs are intended to kind of change
  • 11:01
the environment, the world.
  • 11:03
You know, obviously we saw this a little bit with the Tower of Carfan presentation, but
  • 11:08
the spawners are adaptive based on the state of the world.
  • 11:12
And that state is inclusive of the story arc conditions.
  • 11:15
Yeah, yeah, exactly.
  • 11:17
And if we're able to complete our quest here, we might might further change as well.
  • 11:23
This is absolutely beautiful.
  • 11:24
I can't believe environment has done a tremendously glorious job in creating.
  • 11:30
I love the canopy through the approach into the Highwaymen Hill zone.
  • 11:35
It is super cool.
  • 11:36
Yeah, looks great with the god rays coming in.
  • 11:39
Oh yeah, you can't have enough god rays, as Tristan knows.
  • 11:44
So do we have a quest for this area or what are we seeing here?
  • 11:49
Oh, location entered.
  • 11:51
OK, so we actually now are in the Highwaymen Hills.
  • 11:54
Perhaps I should let my my noble warhorn off here.
  • 11:59
Might get dangerous.
  • 12:00
You've been a trusty steed, my friend, but this area is just far too dangerous for your
  • 12:04
kind.
  • 12:05
So just hang out here and we'll be back.
  • 12:09
OK, so I think, you know, what's been relatively successful in the past or the community has
  • 12:13
enjoyed is when we kind of spend a little bit of time up front going through each of
  • 12:17
these abilities, describing what they do, and then we can do some gameplay and kind
  • 12:21
of show off the kid in action.
  • 12:24
We might want to take a volunteer because I know this is all healing centric for the
  • 12:28
most part, which means we'll actually have to have a target.
  • 12:32
Bucky, would you like to be that sure?
  • 12:34
Yes, I do.
  • 12:35
Right here in the shade.
  • 12:36
Is this good?
  • 12:37
Oh my God, this is hopefully not a sign of things to come, but there are no corpse next
  • 12:40
to you.
  • 12:41
I think it might be like any heels.
  • 12:45
What happened to this guy?
  • 12:46
You get any of this, man?
  • 12:48
Oh, what happened?
  • 12:49
Oh my God, that looks like a red for.
  • 12:54
OK, so let's let's start off with this with this kid.
  • 12:58
What is our first ability that we have?
  • 13:01
Which one are you looking at?
  • 13:02
Mende here?
  • 13:03
Looks like I'm looking at men.
  • 13:04
OK, it says that it instantly launches a healing projectile toward target ally.
  • 13:11
Each charge the ability consumed after the first has no mana cost.
  • 13:14
OK, that's nice.
  • 13:15
And it restores an increasing amount of mana to the caster based on the number of missing
  • 13:19
charges.
  • 13:21
Consecutive uses of the ability will gain bonus healing.
  • 13:23
So talk to me a little bit about the intent.
  • 13:25
This is kind of the efficient maintenance seal that you can fall back on if things aren't,
  • 13:30
you know, hitting the fan too hard.
  • 13:33
So if you're you know, if your target's not going to like it, not in immediate danger
  • 13:37
of dying, this is a lighter weight heal that is much more efficient on your mana resource.
  • 13:44
I'll just keep damaging myself so you can heal me.
  • 13:46
Yeah, it's pretty nice and comfortable to use.
  • 13:49
See the little floating projectiles.
  • 13:51
It's not great for like a super reactive situation because they have that travel time.
  • 13:58
But you know, but you still have the opportunity to use them.
  • 14:01
It's more like a predictive feel, right?
  • 14:03
Like when you don't need to immediately respond to a bad situation.
  • 14:07
And just to keep in mind, guys, as of course, as always, this is very necessary for us to
  • 14:12
say, this is still a work in progress.
  • 14:14
We are working towards our Alpha 2.
  • 14:15
You're going to see the state of the UI is not in its final form.
  • 14:20
Same is true for the visual effects and everything else, right?
  • 14:24
Everything is always in the state of polish and kind of refinement or excuse me, when
  • 14:29
we get to that state.
  • 14:31
But that's what you're kind of seeing now.
  • 14:32
So this is a pretty useful ability.
  • 14:34
You're intended to kind of like weave this in between your normal rotation.
  • 14:38
Yeah.
  • 14:39
So like one of the reasons this came to be for the kit is in the last version of the
  • 14:45
kit, we felt like, you know, you were kind of swapping between cooldowns because you
  • 14:50
just used whatever was up, but you didn't really have a comfortable like fall back.
  • 14:54
And so this one serves as more of a filler activity that's a little more, a little more
  • 14:58
freely usable and more spammable.
  • 15:00
A lot of healers we played in past games, you know, they have that heal, like that core
  • 15:04
heal that you can just kind of use back to back.
  • 15:06
And that one is like filling that role to a degree.
  • 15:10
Cool.
  • 15:11
Super cool.
  • 15:12
Sorry, Buck.
  • 15:13
So this one and then the next one, Deliverance, they're both kind of like your core filler
  • 15:17
heals that you're constantly like your bread and butter is really awesome.
  • 15:20
So deliverance, let's talk a little bit about that.
  • 15:22
This is, it says a held ability, which means that it's a variable charge value.
  • 15:28
Yeah.
  • 15:29
Yeah.
  • 15:30
I, I really liked this one.
  • 15:31
I, I'm sure it's, there's something out there, but I've never actually played a healer that
  • 15:36
had a like a casted heal that you could release at variable points of time.
  • 15:40
And it just, to me, it seems like it fits a heal really well because of its reactive
  • 15:44
nature.
  • 15:45
So you can like release it.
  • 15:46
You can kind of like hold it in, you know, if your targets, you're almost like playing
  • 15:50
kind of Russian roulette with your target.
  • 15:52
Like you're pushing it to the last second to get the most value.
  • 15:54
Yeah.
  • 15:55
It's a really nice like tool to have to be able to like cook the heal basically.
  • 15:58
If you think the target's going to take some more damage, you get more value out of it.
  • 16:01
The other cool thing about this one is that it scales based on the missing health of the
  • 16:05
target.
  • 16:06
So if you cast it on me now, I'm at full health, it'll heal for a lot less than when I'm, when
  • 16:09
I'm pretty low.
  • 16:11
That's super cool.
  • 16:12
Whoops.
  • 16:13
Okay.
  • 16:14
Let's try you.
  • 16:15
It's super low.
  • 16:18
So holding it full length, you go from about 780 to about 1400.
  • 16:26
And that would have been even more if his health were even lower.
  • 16:28
So like he said, if you were at like, I'll get super low here.
  • 16:32
Yeah.
  • 16:33
So you'll, you'll see an even bigger.
  • 16:34
So it scales on two axes.
  • 16:36
Basically it's scaling on both missing.
  • 16:37
Yeah.
  • 16:39
Scaling on both missing health and the amount of time.
  • 16:43
Wow.
  • 16:44
That's cool.
  • 16:45
I like the Russian roulette aspect of it.
  • 16:49
I can just imagine the amount of friction that's going to cause in parties when the
  • 16:54
cleric player wants to maximize the efficacy of the heel versus the player recipient.
  • 17:00
That's like, Whoa, man.
  • 17:01
A drama between tanks and healers is what MMOs are all about.
  • 17:05
Absolutely.
  • 17:06
That's like standard staple interaction.
  • 17:08
Okay, cool.
  • 17:10
So that's, that's a super cool ability.
  • 17:12
Talk to me a little bit about soothing glow.
  • 17:15
This is a bread and butter region spell.
  • 17:17
Um, you know, it's got, you have three charges of it.
  • 17:20
Um, you can either stack them all on one target and they don't stack in healing, but they
  • 17:25
will stack in duration.
  • 17:26
So if you just want to like a really long duration heal on your tank or region on your
  • 17:30
tank, then you can do that.
  • 17:31
Or you can spread it out for more effective healing per second by having them all tick
  • 17:35
simultaneously on three different targets.
  • 17:37
So there's a couple of different ways to use this.
  • 17:40
Super cool.
  • 17:41
I love, obviously hots are something you try to keep up often.
  • 17:45
So this also has charges.
  • 17:47
Yep.
  • 17:48
Three charges.
  • 17:49
Nice.
  • 17:50
Very cool.
  • 17:51
All right.
  • 17:52
I see we have a flash cure.
  • 17:54
Talk to me about the flash cure.
  • 17:56
Another charge based thing.
  • 17:57
This is actually the last one.
  • 17:58
So it's not like all the abilities.
  • 18:00
Everything is charges, charges, stacks on stacks.
  • 18:03
They just happen to be very front loaded here.
  • 18:04
But this is your last charge based ability.
  • 18:08
This is an instant heal.
  • 18:10
The neat gimmick about this one is you can use it during other abilities.
  • 18:14
It's kind of like our version of what you would refer to as an OGCD or an off global
  • 18:19
cooldown.
  • 18:20
We don't actually have a global cooldown in the game right now, but it serves as that
  • 18:26
kind of thing where, for example, one way I like to use this is if you're charging deliverance,
  • 18:31
you could even push it a little further by hitting that flash cure as you're charging
  • 18:37
up deliverance.
  • 18:38
Now presumably though, you wouldn't want to flash cure while you're using deliverance
  • 18:44
unless you're afraid that they're going to die.
  • 18:48
Exactly.
  • 18:49
Or you could also just let go of deliverance, have it just go off right there and there.
  • 18:52
So you kind of have choices there.
  • 18:53
And whether you want to try to get maximum deliverance value by throwing a flash cure
  • 18:57
or just making sure your target doesn't die.
  • 19:00
Cool.
  • 19:01
I like that kind of oh shit button so to speak, right?
  • 19:06
Where essentially, you know, for me as a person who's main healer often, it's always a very
  • 19:14
tense situation when you're waiting for that massive group heal cast time to go off or
  • 19:19
whatever massive burst heal that you're trying to do and you're puckering up because who
  • 19:24
knows if they're going to live during that cast time.
  • 19:27
But if you need to, you could always pop a little bit of flash cures.
  • 19:31
Yeah.
  • 19:32
You're going to say it, Trent?
  • 19:35
I was just like, it's fun to use.
  • 19:37
It's like a nice little emergency tool because you know, a lot of the time you're as a healer,
  • 19:41
you're like waiting for that heal to go off.
  • 19:43
You're like, come on, come on, come on.
  • 19:44
And sometimes you miss it.
  • 19:45
It feels a little bad and this is a way to, this is an answer to that.
  • 19:49
Yeah.
  • 19:50
Super cool.
  • 19:51
Okay.
  • 19:52
Next one we have here.
  • 19:53
The resplendent beam.
  • 19:54
Talk to me about that one.
  • 19:55
We've seen that and we've seen an iteration of that in the past.
  • 19:57
Yeah.
  • 19:58
This is a returning one.
  • 19:59
But it's, it's seen a little bit of change before it was just you popped it and they
  • 20:04
would do a chain heal.
  • 20:06
Now you can use it like use it on Bucky.
  • 20:08
Just hit it, like tap the button.
  • 20:10
Just to tap, tap, tap, tap, tap a room.
  • 20:12
All right.
  • 20:13
There you go.
  • 20:14
And it's so you can use it as a quick single target heal that way, but you can also charge
  • 20:18
it.
  • 20:19
So this is another held ability and the longer you charge it, the more targets it will bounce
  • 20:22
between.
  • 20:23
So you'll, if you do it again and hold it, you'll see that I should probably set my cooldowns
  • 20:29
to zero for this portion of future.
  • 20:32
Yeah, that'd be good.
  • 20:34
Yeah.
  • 20:35
It kind of has the, you can use it just instant cast to get a quick heal off on someone or
  • 20:38
you can decide to charge it up basically and have it bounced a bunch of people.
  • 20:41
If you charge it all the way, it should bounce between all of us.
  • 20:43
We'll try and go.
  • 20:44
Let me try the quick cast again real quick.
  • 20:47
All right.
  • 20:48
So that's the quick cast and then I'll charge it up.
  • 20:51
Nice.
  • 20:53
Super cool.
  • 20:56
Okay.
  • 20:57
I like how I'm just like with the animation, it's just like, everyone stand back.
  • 21:02
Yeah.
  • 21:03
Animators do some pretty cool work.
  • 21:06
That's cool.
  • 21:07
Very nice.
  • 21:08
Okay.
  • 21:09
I like that.
  • 21:10
I like the dual purpose nature of that.
  • 21:11
And obviously this is a great point of feedback for those of you in the audience who are kind
  • 21:13
of watching and taking a look at this class kit.
  • 21:16
You know, do you like the versatility on a bespoke basis per ability where you kind of
  • 21:21
have alternate types of functionality that's up to the user to determine based on the situation?
  • 21:27
Or do you like more static use cases, right?
  • 21:31
Something that is very specific and you have to kind of use it for that situation.
  • 21:37
That's a great question to get feedback on.
  • 21:38
Personally myself, I think that providing the user a bit more flexibility and versatility
  • 21:42
in the use of these abilities makes for interesting gameplay, a lot of agency for the player to
  • 21:48
kind of move between.
  • 21:49
Okay.
  • 21:50
Let's move to the next one.
  • 21:51
Bless weapon.
  • 21:52
Talk to me about this one.
  • 21:53
This is one of my favorites.
  • 21:54
This is like basically a utility, a mana utility that you can use on either yourself or an
  • 22:01
ally.
  • 22:02
So it's kind of like a decision point of do I want to, you know, sacrifice some of my
  • 22:06
own mana resource management in exchange for helping out an ally.
  • 22:11
One way I like to use this is I'll just kind of look at my own mana or someone else's and
  • 22:15
it's like, oh, the tank's like really low.
  • 22:16
I'll throw this on them for now and then I'll put it on myself later.
  • 22:20
The eventual idea, it's not set up this way currently, but the idea is you can like freely
  • 22:24
kind of switch it around between yourself and different party members right now.
  • 22:28
It's just on a cool down.
  • 22:30
Okay.
  • 22:31
So I'm going to use this on myself and what effect are we going to see right now?
  • 22:35
It'll bless your weapon as it is appropriately named.
  • 22:39
And while that is, oh, you gave it to me.
  • 22:43
So that means if Bucky were to attack an enemy, he would return mana per hit.
  • 22:49
Okay.
  • 22:50
So we'll show that off when we get into the, but it's only weapon combos.
  • 22:53
Yeah.
  • 22:54
Okay.
  • 22:55
Got it.
  • 22:56
Cool.
  • 22:57
Cool, cool, cool.
  • 22:58
All right.
  • 22:59
I see also we have here, let's go to judgment.
  • 23:00
We have judgment.
  • 23:01
We saw a version of this in the past.
  • 23:02
Yeah.
  • 23:03
So judgments, we since changed judgments.
  • 23:04
Now it's a lot longer of a cast.
  • 23:08
And effectively it's similar where you can either cast it on an enemy to do a huge portion
  • 23:11
of damage or you can cast an ally to do a huge heal.
  • 23:14
So it's kind of a big charged nuke.
  • 23:16
Yeah.
  • 23:17
Nice.
  • 23:18
You want to do some damage to yourself here?
  • 23:20
Let me show that off.
  • 23:22
We've juiced this one up a bit.
  • 23:24
It has received the juicing or I'm sorry, apologies.
  • 23:28
The juice, the juice box, the juice box.
  • 23:30
Thank you.
  • 23:31
Oh, whoops.
  • 23:32
That's wrong one.
  • 23:33
Oh yeah.
  • 23:34
Okay.
  • 23:35
Super cool.
  • 23:36
So not as big as deliverance when they're fully charged deliverance to low health, but
  • 23:41
it's still pretty big and it, and it, even if they're high, it'll heal for the same amount.
  • 23:44
So it's kind of nice.
  • 23:46
Okay, cool.
  • 23:48
What's this one?
  • 23:49
What's communal restoration?
  • 23:52
Another one that's a returning familiar, familiar cleric spell is this one's been changed a
  • 23:59
little bit too, but it's mostly the same.
  • 24:01
It's still a party based heal.
  • 24:03
It's really your only party based heal that doesn't have any proximity unless like they're
  • 24:08
really far, but it extends pretty far to all party members.
  • 24:10
It does a direct heal, but it also has a hot component.
  • 24:14
So it's like, or again, not super responsive, but it's very good value.
  • 24:19
Um, especially in like an eight person group.
  • 24:21
Yeah.
  • 24:22
It's also giving some temporary hit points.
  • 24:23
You can see, I think in the UI, a little bit of temp HP.
  • 24:27
Oh, let's see where that is.
  • 24:29
Where's that at?
  • 24:30
It should be a little, a blue bar overlay on the health bars.
  • 24:33
You can see that little, little portion of temp health there.
  • 24:36
Yeah.
  • 24:37
Okay, cool.
  • 24:38
So this can overcast.
  • 24:39
Yeah.
  • 24:40
Once the effect expires to the temp health will go away.
  • 24:42
So if it wasn't, um, you know, you weren't damaged in the time, then it's not effective
  • 24:46
healing.
  • 24:47
It feels like perhaps the, the instant health received from this might be a little low.
  • 24:55
Is that the intent or?
  • 24:56
It is a little low.
  • 24:57
And I mean, this, obviously all of these things are kind of in early iterations.
  • 25:03
Everything's super balanced.
  • 25:04
Things are kind of balanced, but like for this one, it's like, okay, the value is one,
  • 25:09
you don't have to worry about positioning of your team.
  • 25:11
It just hits everybody.
  • 25:12
And if in an eight person group, that kind of adds up a lot plus the hot effect and all
  • 25:17
the other stuff going on.
  • 25:19
Cool.
  • 25:20
Super cool.
  • 25:21
All right.
  • 25:22
What's this next one?
  • 25:23
We have consecrating wave.
  • 25:24
This one's pretty sweet.
  • 25:25
So this one's a frontal cone heal.
  • 25:27
So you don't have, you don't need a target for this one.
  • 25:29
You can just cast it and it'll shoot it forward based on the clear looking and it'll heal
  • 25:32
everyone that hits all allies and then it'll also damage enemies that hits too.
  • 25:35
So it has a dual purpose as well.
  • 25:39
It's AOE damage in.
  • 25:40
Wow.
  • 25:41
That's cool.
  • 25:42
That looks great.
  • 25:43
In contrast to communal restoration, this one's a bit more powerful.
  • 25:48
Also does damage.
  • 25:50
So that's kind of the trade offs is you have to, you know, it costs you in your positioning,
  • 25:54
but then it's an exchange for a bit more power.
  • 25:57
Something we talked about doing mountain thing I've done yet was making it a split between
  • 26:01
all the targets hit.
  • 26:02
If you hit a lot of targets, it'll do less.
  • 26:05
Like if you hit half enemies, half allies, it'll split the total throughput, but we haven't,
  • 26:10
I don't think we've done that part yet.
  • 26:12
Very cool.
  • 26:13
Very cool.
  • 26:14
All right.
  • 26:15
Talk to me a little bit about divine flare.
  • 26:16
Yeah.
  • 26:17
This one is another, um, kind of what I refer to as like action heals, consecrating wave
  • 26:24
and divine flare.
  • 26:26
They're heals that you have to aim in world.
  • 26:29
So this is this one, if you put it on the ground, it's like a delayed AOE.
  • 26:33
Um, if you want to try that on Bucky or something.
  • 26:36
And after Bucky, you look like you need some health.
  • 26:39
I'm dying.
  • 26:40
All right, here, let me help you.
  • 26:43
Oh, so good.
  • 26:49
What's interesting about that one is, um, it's all, it would also split amongst targets.
  • 26:53
So I got a bigger heal there cause Bucky didn't make it in time.
  • 26:56
Um, it is kind of a funny little like mind game going there of, Oh, I'm going to jump
  • 27:00
in there, but it's at the expense of his health cause I'm stealing it.
  • 27:04
Tanks only please in this AOE.
  • 27:05
Get these trash mates out.
  • 27:07
The more social conflict dynamics going on.
  • 27:13
I like the, uh, excuse me.
  • 27:18
Um, had to cough for a second.
  • 27:20
I like the delayed functionality in that ability.
  • 27:24
I think that's super cool, especially for an AOE skill.
  • 27:26
Um, and telegraphing the location obviously with the ground based decal for the party
  • 27:31
is super fun.
  • 27:32
Definitely a very proactive one.
  • 27:33
Yeah, exactly.
  • 27:34
Yeah, super cool.
  • 27:35
Um, all right, awesome.
  • 27:38
Uh, let's talk a little bit about barrier.
  • 27:42
So barrier is the classic kind of shield spell you'd expect to see from a healer kit.
  • 27:46
So, but the, with the added twists that, um, you have to sacrifice a bit of your own health
  • 27:50
as the healer to cast it.
  • 27:51
So it doesn't actually use mana.
  • 27:53
I don't think it just, you sacrifice a portion of your health to directly give to another
  • 27:56
player for time.
  • 27:59
Okay.
  • 28:00
I like that.
  • 28:01
That's cool.
  • 28:02
Yeah, that looks pretty good.
  • 28:04
And it's a clear delineation obviously in the, in the, uh, style of the shield bubble
  • 28:09
so that you can distinguish between, you know, other bubble types, right?
  • 28:16
Like the mages bubble.
  • 28:17
Yeah, we could do a comparison.
  • 28:19
Yeah.
  • 28:20
Oh, there you go.
  • 28:21
Yeah, here you go.
  • 28:22
Uh, your bubble brothers, you guys bounce off of each other.
  • 28:29
Bubble physics in.
  • 28:30
Yeah.
  • 28:31
Here, have some help.
  • 28:34
Okay.
  • 28:35
Um, let's talk a little bit about the chains of restraint.
  • 28:39
Yeah.
  • 28:40
This one's pretty similar to what it was before.
  • 28:42
Um, it does damage over time.
  • 28:45
So it's a really good, it's, it's pretty much the primary AOE damage tool of the cleric,
  • 28:49
um, which isn't really the primary role of the cleric.
  • 28:52
Um, but you know, they get some and it also applies staggers.
  • 28:57
So it kind of provides some offensive support.
  • 28:59
Um, staggers, for example, synergizes very well with some tank abilities, which, um,
  • 29:04
what it effectively does is, um, extends the duration of a trip, which is, which is a knockdown.
  • 29:09
Um, so if you've like stacked up a bunch of stagger on an enemy and then trip them, they
  • 29:13
spend more time hard CC'd than if they hadn't been staggered at all.
  • 29:18
Very cool.
  • 29:19
And obviously, as we said, guys, um, just so you're aware, when it comes to the development
  • 29:24
of the abilities, um, you know, there is a specific pipeline that includes, uh, ideation
  • 29:29
into, uh, the bare bones kind of standing up with the functionality with design.
  • 29:35
And then it moves to, uh, animation to provide final animation sets.
  • 29:39
And then it moves to, uh, visual effects and then it moves to audio effects.
  • 29:44
Um, and visual effects and audio effects that tend to be at the end of that pipeline, um,
  • 29:47
are usually the things that get, uh, that still need work.
  • 29:51
That are still heavily works in progress.
  • 29:53
So, um, you're seeing the visual effects now, but obviously that will change in the future.
  • 29:58
Okay.
  • 29:59
Let's talk a little bit about Defiant Light.
  • 30:01
Yeah.
  • 30:02
So this one's a, uh, really good tool for saving someone who's in danger of dying.
  • 30:06
It's very powerful.
  • 30:07
I'm in danger.
  • 30:08
Yeah.
  • 30:09
Which one?
  • 30:10
Okay.
  • 30:11
So, uh, it applies, first of all, it applies a huge, uh, heal over time to the target,
  • 30:13
if they die while the seal over time is in effect, um, it'll prevent their death and
  • 30:18
heal them for a flat amount and dispel itself.
  • 30:21
So it's kind of like a, Oh, wow.
  • 30:25
I don't think it works with nuke.
  • 30:26
Oh no.
  • 30:27
That's fine.
  • 30:28
Just, um, you said that it would keep you alive.
  • 30:33
We'll see if it actually works.
  • 30:38
We'll use it in action.
  • 30:41
Yeah.
  • 30:42
Yeah.
  • 30:43
I just wanted to, you said it'll keep you alive.
  • 30:46
So the first thing that came to mind is let me kill you.
  • 30:49
The end.
  • 30:50
Yeah.
  • 30:51
So it is, if that had happened and that was real damage, um, it would, he would have prevented
  • 30:58
the death.
  • 30:59
The effect would be removed and then he would receive a heal up to like 25% of his HP.
  • 31:03
Awesome.
  • 31:04
Okay.
  • 31:05
Cool.
  • 31:06
Okay.
  • 31:07
So that's a Defiant Light, not as defined as we thought it would be, but hopefully
  • 31:13
it will be, uh, when we get into combat.
  • 31:16
Okay.
  • 31:17
Healing touch.
  • 31:18
Talk to me a little bit about this.
  • 31:19
Uh, that's a, that's a melee heal.
  • 31:21
Basically you have to be up next to your target, but it is an insta cast and it's a pretty
  • 31:25
fat heal.
  • 31:26
Uh, so it, again, it's kind of like consecrating wave.
  • 31:29
Um, it's being costed more on its positioning, um, but rewards, uh, you know, maybe if some
  • 31:35
of our more melee built clerics would really want to lean into this, um, because they,
  • 31:40
they have that positioning advantage for it.
  • 31:43
Oh, there you go.
  • 31:44
Okay.
  • 31:45
See, look at that.
  • 31:46
What I taketh, I giveth.
  • 31:47
There you are.
  • 31:48
Have health.
  • 31:49
This one combos really nicely too with the, uh, the next ability, the, um, Wings of Salvation
  • 31:55
because it'll let you get into melee and then you can follow it up with a, uh, healing
  • 31:59
touch on a Thurlow.
  • 32:00
Yeah.
  • 32:01
This is essentially an ally gap closer.
  • 32:02
Um, so this is, you must have an ally targeted and, and definition of an ally is going to
  • 32:09
be any non combatant player, uh, and non mob NPC.
  • 32:15
Correct.
  • 32:16
Okay.
  • 32:17
Ooh, that's kind of cool.
  • 32:19
Oh, it's missing.
  • 32:20
I think it's missing audio effects.
  • 32:21
Let's see.
  • 32:22
Oh, no, there it goes.
  • 32:23
Yeah.
  • 32:24
Okay.
  • 32:25
We got to give it the full Phoenix sound.
  • 32:30
Hold on.
  • 32:31
Signature Phoenix ability.
  • 32:32
Oh, the audio might be a little bit bugged, but that's okay.
  • 32:36
As we said, all things are worked in progress.
  • 32:39
Nice.
  • 32:40
There it is.
  • 32:41
Try the one two with a healing touch follow up.
  • 32:42
Yeah.
  • 32:43
Okay.
  • 32:44
So I'm going to T into shift T. Got it.
  • 32:46
Yeah, that's pretty cool.
  • 32:49
There you go.
  • 32:50
Combo.
  • 32:51
What if I T while flashing and then shift T?
  • 32:54
Hold on.
  • 32:55
Oh, I haven't even tried that.
  • 32:56
Oh my God.
  • 32:57
Wait, hold on.
  • 32:58
Oh, that worked.
  • 32:59
It all happened so fast.
  • 33:00
I can't even.
  • 33:01
Super healing.
  • 33:02
That sort of worked.
  • 33:06
I used like two hands.
  • 33:09
Okay, cool.
  • 33:10
Top tier game.
  • 33:11
So we got wings of salvation and then I'm looking here.
  • 33:15
We have smite, condemn and divine infusion.
  • 33:20
We can't show smite or condemn.
  • 33:21
We'll use those on enemies here in a second, but let's talk about divine infusion and this
  • 33:25
one is a bigger topic.
  • 33:27
Yeah.
  • 33:28
So we'll talk about the class resource and then how this plays into it.
  • 33:34
You'll notice if you look at the top left, there are now three resource bars for the
  • 33:38
cleric and that third one you might've seen going up and down as he's up and as Steven's
  • 33:43
been healing.
  • 33:45
But this resource regenerates based on how much healing and damage you've been doing
  • 33:50
over the last 10 seconds.
  • 33:52
So the more radiant damage and the more you're healing and it's only effective healing, so
  • 33:56
you can't over heal for this, but the more you're doing it, the faster this resource
  • 34:00
will build up.
  • 34:01
And the way you spend this resource is on an ability called divine infusion.
  • 34:07
And what this is, is if you have enough resource to complete the cast of a spell, you can use
  • 34:14
this during the cast of a spell and it will auto complete that spell.
  • 34:17
I've never actually seen a mechanic like this in a game before.
  • 34:20
It was a pretty cool idea that came up across the design team.
  • 34:23
Yeah, very cool.
  • 34:25
Okay, so essentially I am going to build up some of the unique energy.
  • 34:31
I'm going to do that by healing Bucky and then I am going to use a long cast ability
  • 34:37
and I'm going to attempt to use divine infusion to complete that cast sooner than normally
  • 34:42
would be possible.
  • 34:44
And just to be clear, if I were not to let's say use that ability, then I would have a
  • 34:49
passive benefit for my character while that energy is maintained that amplifies some spell
  • 34:57
efficacy as a healer.
  • 34:59
Yep.
  • 35:00
Cool.
  • 35:01
Okay, so let me try to get some of this stuff.
  • 35:07
Whoops.
  • 35:08
Oh, I got one off of that.
  • 35:12
Okay, so it's gradually earning it over time.
  • 35:15
Yeah, like when you heal it kind of gives you some generation of this resource then
  • 35:19
it kind of rewards you the actual resource over time so you can see it kind of filling
  • 35:24
in your bar.
  • 35:25
Yeah, we've been referring to this as like a heat mechanic, right?
  • 35:28
So it's not like a direct instant translation of you heal this much and you get this resource
  • 35:34
immediately.
  • 35:35
It's like ramping up your region and build up rate.
  • 35:41
Okay.
  • 35:43
Alright now I'm going to use judgment and then I'm going to pop my divine infusion.
  • 35:52
That's bad.
  • 35:53
I don't think it would work.
  • 35:56
Oh, look at that and it consumes some of that.
  • 36:01
Okay, very cool.
  • 36:02
Yeah, I was able to do two.
  • 36:05
I like that.
  • 36:07
Another oh shit button.
  • 36:11
Very cool.
  • 36:12
Yeah, cleric, this version of the cleric has a lot of tools in its kit.
  • 36:16
Just to set expectations, you know, that not any given cleric build would probably have
  • 36:21
all of these things.
  • 36:22
You would spec into certain ones.
  • 36:25
Most likely we're still working that out.
  • 36:29
Awesome.
  • 36:30
Okay, so let's take a look then at some of those more offensive abilities.
  • 36:35
Let us perhaps find a potential target here.
  • 36:40
Group of minotaurs right up here.
  • 36:42
Smite and condemn.
  • 36:43
You think we can peel just one of them off?
  • 36:45
I can grapple one.
  • 36:46
Let me actually heal you.
  • 36:47
You can heal me.
  • 36:48
Yeah, I tried to get sleep the other two actually too.
  • 36:51
Oh, let me set my cooldowns so that I'm not cheating too much back to standard.
  • 36:58
Want to sleep the back two, Tread?
  • 37:00
And I'll grapple the front one.
  • 37:02
Sure.
  • 37:03
Alright, and then I'm going to use what is smite first before we do that?
  • 37:08
What is smite?
  • 37:11
Smite's just a...well, you can use it in two different ways, as is the running theme with
  • 37:17
a lot of our abilities, but you can use it from a range and it'll have a cast time and
  • 37:20
just do damage to the target.
  • 37:24
If you use it in melee, it's an instant cast.
  • 37:26
So again, one of those things that you get a little more benefit for if you're up front.
  • 37:31
Okay, so it's going to apply a stack of burning and deal instant damage to the target.
  • 37:39
Okay, and then just real quick, condemn is a straight up just stun?
  • 37:43
Correct.
  • 37:44
Yep.
  • 37:45
Casted stun.
  • 37:46
Alright, very cool.
  • 37:47
Okay, so in that case, let me start by casting judgment on it perhaps.
  • 37:53
Okay.
  • 37:54
While you prepare to sleep those two rain collars.
  • 37:58
Okay.
  • 37:59
Okay, ready?
  • 38:00
Casting judgment.
  • 38:03
Alright.
  • 38:05
Okay, now you're good tank if you want to grab it.
  • 38:12
Good luck.
  • 38:15
Alright.
  • 38:16
Oh, smite, that's kind of cool.
  • 38:24
Oh, that's very cool.
  • 38:27
How you doing over there?
  • 38:32
Oh, GM Dread's taking some health.
  • 38:38
Very cool.
  • 38:41
Okay.
  • 38:43
Getting the hang of this?
  • 38:52
I noticed that on this wand, I'm getting some health back a little bit.
  • 38:58
This has some minimal life steal or something?
  • 39:02
Yeah, I think it's the one from Carfin.
  • 39:04
It's like a Carfin wand, yeah.
  • 39:06
Nice, very cool.
  • 39:07
Little passive life leech.
  • 39:09
Very cool.
  • 39:11
Alright, so I noticed that we have a quest in this area.
  • 39:15
Or what is this?
  • 39:16
This is not a quest, this is a story arc.
  • 39:18
Yep.
  • 39:19
Yeah, so we're going to try and go through this area and we're looking for, I think the
  • 39:23
first part of the quest is a bag.
  • 39:25
You're on the quest, right Steven?
  • 39:26
Looking for a back tax?
  • 39:27
Yes, I am on the quest.
  • 39:28
So let me just, here, why don't we just stand here real quick.
  • 39:32
Up near the bridge.
  • 39:35
I just want to get a look at this.
  • 39:36
That looks great.
  • 39:38
Yeah, that does look really cool.
  • 39:40
It's an old abandoned ruin.
  • 39:43
Yeah, this is just a beautiful area.
  • 39:46
I mean, it's, you know, I love what the environment team has done.
  • 39:50
The ruins, the god rays, everything.
  • 39:54
Great job here.
  • 39:55
So what are we doing next?
  • 39:57
What is this quest?
  • 39:59
Obviously some bandits have been expelled from the area.
  • 40:03
There's some minotaurs and whatnot.
  • 40:04
What are we doing here?
  • 40:05
Yeah, so we're kind of coordinating with one of the bandit leaders, so I think we're going
  • 40:09
to have to find his bag to go meet up with him.
  • 40:12
We've got to fight through some minotaurs first.
  • 40:14
Okay, all right, cool.
  • 40:16
I got your back.
  • 40:18
You just, you do your thing, chicken wing.
  • 40:20
I got you.
  • 40:21
I got a wargriz too.
  • 40:24
All right.
  • 40:27
I brought some friends.
  • 40:33
No, you're good, you're good, you're good.
  • 40:38
I got you.
  • 40:39
The bear's looking at me.
  • 40:40
Oh, he's charging.
  • 40:41
Oh, he mauled you.
  • 40:44
Did he knock you down?
  • 40:46
Yeah, I got knocked over a little bit.
  • 40:47
I can knock him down too.
  • 40:50
Get him.
  • 40:53
Nice, very nice ball lightning.
  • 40:57
Okay, trad, doing some deeps.
  • 41:00
Here, I can help you out with the deeps.
  • 41:04
The spring collars is on you.
  • 41:07
Wow, it knows who the real threat in the party is.
  • 41:12
He's like, I'm the only healer.
  • 41:17
This gris has so much health.
  • 41:18
Oh, I'm going.
  • 41:19
Oh, nice.
  • 41:20
Flash cure.
  • 41:21
I got you.
  • 41:22
Flash cure.
  • 41:23
Flash cure.
  • 41:24
Look at that maximum efficacy on the deliverance.
  • 41:29
Oh my god, there's a bear.
  • 41:33
Oh no.
  • 41:35
He's sleeping it.
  • 41:40
Don't hit that bear.
  • 41:41
We're good.
  • 41:42
This bear has so much health.
  • 41:49
Okay, mana consumption's not too bad so far with the kid.
  • 41:55
Of course, as you guys all know, oh god, it's standing.
  • 41:58
It's sensing you.
  • 41:59
It can smell the chocolate in your pockets like, what's that?
  • 42:04
Mana consumption's not too bad.
  • 42:08
Now, obviously, I know we haven't gone through really a balance pass between mana consumption
  • 42:13
and cool downs and health returns.
  • 42:16
So as you guys are watching, just keep that in mind.
  • 42:18
This is work in progress.
  • 42:20
We're really trying to stand up the core functionality of the kit and getting its play style to represent
  • 42:26
the role, especially within Synergy of the Holy Trinity.
  • 42:32
Hey, that wasn't too bad.
  • 42:37
You handled that grouping pretty well.
  • 42:40
Thank you.
  • 42:41
That's some good coordination there.
  • 42:42
We almost got him.
  • 42:43
All right, there we go.
  • 42:44
Oh, yeah, there's two more in here.
  • 42:50
Just bringing them over to you.
  • 42:51
You know, I don't want my tank to have to run so much, right?
  • 42:54
Thank you, yes, I appreciate it.
  • 42:55
Yeah, no worries.
  • 42:56
Or should I be like one of those other tanks like, you touch the mobs, you tank it.
  • 43:01
How dare you?
  • 43:02
Don't you ever be in my party.
  • 43:07
You know, those types of tanks, and I know they're out there, but if you are forcing
  • 43:20
someone else in the party to heal, it's because you're not keeping a face.
  • 43:26
True, facts.
  • 43:28
Very true.
  • 43:30
This is a nice little area.
  • 43:31
Okay, we're just taking a seat here.
  • 43:32
I know, just resting up, getting my mana back.
  • 43:35
Taking in the views, very nice.
  • 43:37
The views of the-
  • 43:38
So, okay, talk- The views of the shed, I was looking behind me.
  • 43:42
I'm looking behind me.
  • 43:44
I don't just look at a shed and say views, but-
  • 43:46
You guys are out of control.
  • 43:47
Okay, so talk to me a little bit about UI versus action healing, right?
  • 43:53
Obviously, I have mained healers in the past.
  • 43:56
One of the things I enjoy between the predictive nature of healing and the reactive nature
  • 44:01
of it is that it's very two different tempos, and I like both of them, right?
  • 44:05
If I have to kind of- Wait, hold on before I get into this.
  • 44:09
What is this?
  • 44:10
Is this a backpack?
  • 44:11
Is that a splints bag?
  • 44:12
I don't touch bags that I don't own.
  • 44:15
One of you guys want to- Okay, should I do it?
  • 44:19
It'll update the story arc for everyone in the area, right?
  • 44:21
I think so.
  • 44:22
If somebody can find it.
  • 44:23
Okay, go ahead.
  • 44:24
Yeah.
  • 44:25
Splints bags must be nearby.
  • 44:28
Does it update for me?
  • 44:31
I don't know.
  • 44:32
You try clicking it.
  • 44:33
Okay, I will say- Oh, it did.
  • 44:36
It just updated for me.
  • 44:37
Okay, got you.
  • 44:38
Cool.
  • 44:39
All right, there we go.
  • 44:40
As you guys know, obviously, UI is very work in progress.
  • 44:42
We're still working on this.
  • 44:43
Okay, so predictive versus kind of reactive healing.
  • 44:48
I like both, right?
  • 44:49
I love the- Excuse me.
  • 44:52
I like the ability for me to kind of have control over the engagement and predict where
  • 44:57
I'm going to need to- This is a beautiful view.
  • 45:00
Where I'm going to need to heal, but I also like the kind of whack-a-mole gameplay where
  • 45:04
I'm interfacing with my- Oh, and let me see if I can move this, actually.
  • 45:09
As a healer, I tend to have my bar a little bit closer.
  • 45:16
Do I move anything else?
  • 45:18
Hold on.
  • 45:19
I'll move my health plate.
  • 45:21
I feel like when I start a new fight, I tend to be a lot more reactive because I'm not
  • 45:26
used to the damage patterns as much as a healer, but then as you kind of get more familiar
  • 45:30
and you kind of know what to expect, you can start being a lot more predictive, which can
  • 45:34
certainly improve your performance, and it's good to have tools for both in any kit.
  • 45:39
Oh, yeah, for sure.
  • 45:41
Totally agree.
  • 45:42
I see Splint across the way.
  • 45:44
Oh, is he up there, up on that tower?
  • 45:46
Yeah.
  • 45:47
See his rope he climbed up with, maybe.
  • 45:49
Am I supposed to be killing- Are we killing him, or are we talking to him?
  • 45:52
No, I think we're- Oh, we're getting a chest key.
  • 45:54
Yeah, we're going to coordinate with him.
  • 45:56
He wants to get these minotaurs out of the bandit camps.
  • 45:59
We have to work with the enemy a little bit here.
  • 46:01
Okay, so we're going down on this dry riverbed?
  • 46:04
Yeah, I don't want to go through the front entrance.
  • 46:06
There's a ton of minotaurs there, so I think we should try and fight through this way, maybe.
  • 46:09
We got a wolf.
  • 46:11
All right.
  • 46:12
Oh, okay.
  • 46:13
Little wolf.
  • 46:14
Little baby wolf.
  • 46:15
Oh, my gosh, he dodged my- What about you, Tread?
  • 46:16
What do you like about predictive or reactive?
  • 46:19
I definitely like- The more tools you give me, the better, right?
  • 46:23
I think we'll have different specs that lean one way or the other for all kinds of different
  • 46:30
clerics.
  • 46:31
Obviously, as everyone knows, our class system will- You'll be able to pick your class based
  • 46:38
on primary and sub-archetype, and different classes will lean into different directions.
  • 46:45
Some will be more predictive.
  • 46:47
When we say predictive, we're usually talking like hots and stuff are going to be a lot
  • 46:53
more predictive healers.
  • 46:56
Like pre-shielding.
  • 46:57
Yeah, pre-shielding and that kind of thing, whereas reactive is going to be a lot more
  • 47:00
like instant heals that might be less efficient, but more adaptable to certain situations.
  • 47:10
Heal me up, Steven.
  • 47:12
I got you.
  • 47:13
You got me.
  • 47:14
I got you.
  • 47:15
You're getting that full deliverance value there.
  • 47:16
I think there's a bug on my targeting.
  • 47:18
I think the target switches off of you for some reason.
  • 47:23
My bad.
  • 47:24
I see you're throwing in some condemns there, weren't you?
  • 47:28
You were stunning the- Yeah, I was doing a little bit of, you know.
  • 47:32
I was trying to help out.
  • 47:33
That's good.
  • 47:34
I like when healers can help with the DPS and the healing.
  • 47:36
Do we want to grab these guys?
  • 47:37
I was not going to go this way, but okay.
  • 47:41
Okay, okay.
  • 47:42
We can do it.
  • 47:43
Just sleep the black one.
  • 47:44
We got it.
  • 47:45
We got it.
  • 47:46
Yeah.
  • 47:47
Sleep a couple of them.
  • 47:48
Sleep them.
  • 47:49
Sleep them.
  • 47:50
Don't wait.
  • 47:51
Nice sleep.
  • 47:52
Nice sleep.
  • 47:53
I was going to sneak around, but we can just blast through the front door.
  • 47:58
Why not?
  • 47:59
We need to show off our ability.
  • 48:02
Yes.
  • 48:03
Maybe sleep again?
  • 48:04
Nope, nope.
  • 48:05
Sleep has a decent cooldown.
  • 48:06
Yeah, ten seconds.
  • 48:07
You're doing some good kiting.
  • 48:08
I am totally kiting these guys.
  • 48:09
I got three of them, I think.
  • 48:10
All right, sleep.
  • 48:11
Yeah, healers will be generating threat, right?
  • 48:12
I see they're noticing your healing, so they're going after you.
  • 48:13
It's taking me a bit of effort to get them to come back.
  • 48:14
I'm going to go for the black one.
  • 48:15
I'm going to go for the black one.
  • 48:16
I'm going to go for the black one.
  • 48:17
I'm going to go for the black one.
  • 48:18
I'm going to go for the black one.
  • 48:19
I'm going to go for the black one.
  • 48:24
I'm going to go for the black one.
  • 48:33
I'm going to go for the black one.
  • 48:42
I'm going to go for the black one.
  • 48:49
I'm going to go for the black one.
  • 48:55
I'm going to go for the black one.
  • 49:04
Look at that easy peasy lemon was even close
  • 49:08
Winner winner chicken dinner any other types of sayings you want to add to that not even close baby. Yes, thank you
  • 49:18
Great job great job. Yeah, well done
  • 49:20
I didn't even get to you do my like wings of salvation jump to and oh
  • 49:26
Very good. Look at that such a good combo. It's clean so clean clean kill
  • 49:31
Yeah, we can just go. You know we were gonna sneak around. Yeah, I want to
  • 49:36
Think no no no stop stop. Wait. There's more
  • 49:42
One at a time what's up a time here don't don't do anything after I get all crazy here
  • 49:49
Let me just sleep this wolf over here or not sleep put him down
  • 49:53
I think I just got another one spot
  • 50:06
All right come down this way
  • 50:10
Okay, let's go this way yeah the side entrance we didn't have to do any of that
  • 50:14
Oh, we did then how else would we not how else will we farm yeah, it's right
  • 50:21
Come on, bro. You got some maybe
  • 50:24
This is cool. Okay, so like a little back entrance. All right, let's get through on the main gate
  • 50:29
Think we can sneak around. We should be careful
  • 50:32
Careful in this area though because we like it
  • 50:35
Yeah, yeah, you know this I feel like we can
  • 50:38
Probably pull a little bit extra and see just how much we can tax this healer
  • 50:45
What do you guys think all right? I'll pull these three up here and maybe that fourth one
  • 50:51
Potential
  • 50:56
The gate all it's gonna be good I'm gonna stun I'm gonna stun the wall nice job. I'm taking some heels
  • 51:03
Oh
  • 51:07
Right now all right
  • 51:10
Next you get these I'll get back on this fire for his fire. Yeah. Yeah, try to a leaf can't
  • 51:16
Hey, we'd all down big a we do a trip
  • 51:21
I'm doing a delayed heal
  • 51:26
Yes maximum a we power
  • 51:30
Are you doing the?
  • 51:32
The wave attack to you. Yes. I want so good
  • 51:38
Delayed heal
  • 51:40
Nice getting back all the value out of it try to get out some judgment
  • 51:52
Sleepo
  • 51:54
Nice we got it easy. That was super easy
  • 51:57
Either that or I'm just a literal god of a healer okay, probably
  • 52:06
Using the full kit thank you here have a barrier that compliment
  • 52:16
All right, I think we just got up to 13 here job
  • 52:21
One more we need to have a discussion with world design for this population. I mean it's just it's not challenging
  • 52:27
Yeah, yeah, 100 minute tours in here double respawn rate 10 seconds here. I'll do another the group here. Oh
  • 52:34
Yeah
  • 52:38
I
  • 52:44
Just trust I trust now
  • 52:48
Yeah, just trust good I
  • 52:50
Have full faith in my healer. I
  • 52:52
Bought some additional mobs. Okay. Oh god. Oh my god. We're getting a little cocky here
  • 53:01
He's no we're good. He flew too close to the Sun two seconds on sleep. Okay
  • 53:07
Sleep coming out now. All right. All right
  • 53:09
I think okay helping myself. Yeah, they're on you try to get them off you. Oh
  • 53:22
My god
  • 53:24
I'm dying
  • 53:25
Where are you?
  • 53:27
I'm running a little bit. I think I think they're off you
  • 53:30
Okay, I'm now healing you again. I need some huge heels. Oh, I'm using my tank cooldown. Let's take I'm using the divine infusion
  • 53:39
Oh, yes
  • 53:45
Still on
  • 53:47
I'm healing myself. My man is definitely going down
  • 53:52
We got this we're almost gonna kill some come on. Let me put down these chains
  • 53:56
I
  • 53:58
Killing myself again
  • 54:01
Again stay on the rain
  • 54:05
Okay, I'll stand a rain collar
  • 54:07
I'm gonna I'm gonna have to tell this other rain collar
  • 54:10
We got it. We got it now. I am completely boom
  • 54:17
All right, we made it we did it we did it I'm ready I'll do the killing blow on this guy
  • 54:23
I'm running wait. What are you ready for? Okay. I was at 60 health and they were so okay. We got it. We got it
  • 54:36
That was epic that was pretty epic that's good. That's pretty fun. That's actually pretty fun
  • 54:42
I enjoyed that as a healer that was a oh shit moment
  • 54:45
And there are many oh shit buttons for me to press we're talking about this man and not being balanced
  • 54:49
But I think that was pretty good like you ran out of man just right there that fight like pretty good good first pass
  • 54:55
Sound too bad now. We're gonna talk to splinter
  • 54:58
program
  • 54:59
gosh, dude
  • 55:00
see and everybody says I am a
  • 55:04
Crazy player. There's just not you know oh, okay?
  • 55:10
This guy's kind of cool. What is he doing?
  • 55:13
Hello, Flint
  • 55:14
Splint talk to me nobody mentioned locking horns with minotaurs
  • 55:20
Okay, and if we need to unlock a chest
  • 55:23
He's not budging here take the key all right. I've gotten the key okay nice
  • 55:29
I think the chest is in the main building somewhere. Yeah, let's go down here. Do you want to uh?
  • 55:34
should we uh
  • 55:35
Just even rest a little bit. You're still uh look pretty low on mana
  • 55:39
I would be down to rest
  • 55:41
Well, we should probably go this way. I actually I guess I think we'll run through here for a little bit
  • 55:45
Yeah, let's get inside the building where we're going inside the building here follow me oh
  • 55:49
That's right. We don't really need to let's see if we can just
  • 55:53
Since we cleared this whole area. I wonder if we can yeah, I don't think there's anyone yeah in here
  • 55:58
I think we gotta go down this little area. We're down here dark in the crypts secret basement
  • 56:05
I let me give us some light hold on
  • 56:11
Very nice, I got trans got some good
  • 56:16
All the lights
  • 56:18
follow the light
  • 56:20
Here it is
  • 56:24
So we're working together with his blint the bandit leader
  • 56:29
Wait hold on I wonder what happens if I put this shield on you while you have your shield on
  • 56:32
I
  • 56:38
Will shield switch you guys that's cool. It let it let loose this massive
  • 56:45
Explosion what did that do I think we're working together with splint to?
  • 56:50
Activate this ancient chest to
  • 56:52
Think we're awakening some old spirits this place to try to drive out the minute or thing. That's the plan here. This is beautiful
  • 57:02
Yeah, what's the next part of the quest with the light the light the signal fire like the brazier. I'm running up
  • 57:10
Wait, you lost this area. Oh, where'd you go?
  • 57:14
Steve-o there you are look to your left
  • 57:16
We're over here. Hey, how do I get over there? Oh actually yeah?
  • 57:20
Okay, all right there. We go upstairs even more over here. Oh nice
  • 57:25
This is beautiful environment did a great job with this
  • 57:28
Zachary and
  • 57:32
Tristan and that's looks really great looks cool to explore. It's great job
  • 57:38
beautiful
  • 57:39
Look at how there is nice
  • 57:42
Well this was a cool little
  • 57:45
Incursion into oh look at this all the zombies
  • 57:50
We've lit the beacon and the zombies have overtaken the minotaurs are still minotaur corpses
  • 57:56
God, dude. We missed the bloodshed. I think we did all
  • 58:00
Yeah, true to be honest these zombies shouldn't get any credit
  • 58:03
That's super cool very cool. Well guys. I hope you all enjoyed this brief look at the update
  • 58:09
Well not brief
  • 58:10
But look at the update of the cleric archetype and what you'll be expecting in alpha 2 obviously your feedback is incredibly important to us
  • 58:17
Please keep in mind everything is a work in progress
  • 58:20
And we use your feedback as part of our iteration process
  • 58:23
So if you can give us your thoughts and what you enjoyed what you thought could be done better
  • 58:29
In the YouTube video or in twitch or everywhere else
  • 58:34
We will go through that and we will take a look, but we have enjoyed showing this Bucky and trad
  • 58:40
Thank you guys for joining me very cool very fun, and I think I said a great job. Yeah, thanks for having us Gigi
  • 58:46
All right, we'll see you guys back on stream. I'm going in ah
  • 58:51
Wait let me jump to you
  • 58:53
I come here. Wait wait here. It is boom
  • 59:00
Bye guys out of control
  • 59:15
Seems like y'all very much enjoyed that from the chat screen
  • 59:20
I am gonna play it in the background while whilst we chat and answer some questions from
  • 59:26
That we noticed that we want to make sure that you guys get to
  • 59:30
Get answered and the first one here is well a we in action heals also heal raid and alliance members
  • 59:40
Aoi a we action heals depending on the type
  • 59:44
That's a broad description depending on the type if it's like if it's like a templated
  • 59:48
A we yes, it would heal any
  • 59:51
non
  • 59:53
Non-combatants essentially yes
  • 59:55
All right, and then the next question is can you walk through?
  • 59:59
All the ways that you clerics can target and heal like F keys and things like that because we noticed that you were clicking on
  • 1:00:05
Targets and stuff like that so like people just want to know if what are the ways that I can heal as a cleric
  • 1:00:09
A lot of people like hover casting and things like that
  • 1:00:13
Yeah, there's gonna be a pretty expansive
  • 1:00:15
Functionality when it comes to the different types of targeting methods
  • 1:00:19
That's something that's still being kind of worked on and will be included kind of later in the iteration phases from the combat team
  • 1:00:26
The idea is that we are expansive as possible in that type of control schema
  • 1:00:31
And that we leave it to the player to decide option wise which ones they want to use
  • 1:00:37
Perfect perfect, I knew that that was going to be it
  • 1:00:41
People have also been asking about smart casting specifically that was a very
  • 1:00:45
One that people are interested, but it would yes with the options
  • 1:00:49
Yes, I've spell if so and one other thing one other thing by the way real quick
  • 1:00:54
On those additional options
  • 1:00:56
We're also playing with a secondary targeting type where you can have a friendly target
  • 1:01:01
Active as well as an enemy or main target active
  • 1:01:04
So if you have duality and skills like some that are offensive and some that are defensive
  • 1:01:09
We're gonna be testing that I think as part of alpha 2
  • 1:01:13
Most likely as part of alpha 2 where you get to use that defensive targeting mechanism
  • 1:01:17
Yeah, people wanted like to be able to target do target of target things. I mean, oh, yeah
  • 1:01:23
I did already respond about that in the chat. I was like, we're gonna add more features like that. Don't worry
  • 1:01:29
Revive spell obviously that's like a big thing. Everyone keeps bringing up, you know, someone dies for instance you accidentally nuked
  • 1:01:36
accidentally
  • 1:01:40
Accidentally
  • 1:01:42
That he would be prevented from dying and would get 25% of his help
  • 1:01:51
Specify that so, you know, it is what it is. No, we there are resurrection abilities. We didn't showcase them here
  • 1:01:58
Because we haven't yet stood those up. They're relatively direct. We're not gonna do anything too fancy there
  • 1:02:02
We have the ideas of including certain types of like mass resurrections
  • 1:02:05
individual resurrections that have recuperation for a dead experience that gets accrued that is going to be a part of the resurrection aspect of
  • 1:02:13
Things there is one ability here that prevents death and that was that one that we showed where Bucky died because I nuked him
  • 1:02:19
But yes, there are resurrection abilities. Yes
  • 1:02:23
And then can you move while casting every ability? Are there some you cannot move while casting?
  • 1:02:29
They saw you moving a lot while casting and obviously that's something that's a big proponent for us is we want you to be able to
  • 1:02:33
Move while casting. Yeah, absolutely. So so the a lot of abilities you have
  • 1:02:41
The capability of moving while casting it's gonna decrease your movement speed significantly or depending on the type of ability
  • 1:02:47
we do reserve the
  • 1:02:50
Cost and that's really what it is when you type, you know tie ability usage to mobility
  • 1:02:55
We do reserve the cost of requiring the character to remain stationary on some ability some big
  • 1:03:02
You know effect type abilities. So it's kind of it's just spread out amongst the kit
  • 1:03:07
Some are gonna be mobile some are gonna be completely mobile where there's no restriction and no slowdown
  • 1:03:12
Some are gonna be completely restrictive where you can't move
  • 1:03:14
It's just it's a it's a balancing act between what cost verse benefit
  • 1:03:19
We want to have conferred through the effect of the ability. Yeah, if they're rooting you for a spell that spells go and do something good
  • 1:03:27
Yeah
  • 1:03:29
How are skills acquired during leveling? Can you walk through like how that functionality will work? Yeah, absolutely
  • 1:03:36
So a lot of games in the past we've kind of you or season a lot of games in the past that we've played
  • 1:03:41
Have this kind of skill point allocation system that you acquire through experience gain and you take those skill points and you spec them into
  • 1:03:48
Your skill tree we're gonna follow a relatively similar path when it comes to skill progression
  • 1:03:53
however, that's likely not gonna be tied directly to experience gain because we do have this concept of experience debt that does accrue and
  • 1:04:00
We don't want to create an imbalance between skill points acquired versus experience
  • 1:04:04
So we're gonna predicate your skill acquisition the skill points acquisition based on
  • 1:04:10
Benchmarks you reach when leveling through a level, right?
  • 1:04:13
So these gonna be at specific points in the level like, you know one quarter progress to half progress to three quarters progress
  • 1:04:20
You're going to get an influx of skill points and then you'll be able to allocate them into your skill tree
  • 1:04:27
Alright and then can I change the theme of my cleric like if I wanted to be more dark spells or nature-themed
  • 1:04:34
Is that an option? So that's really where
  • 1:04:39
The
  • 1:04:40
Secondary class option which creates your class right the primary archetype not so much. That's that's relatively
  • 1:04:47
Going to be more based around the players decisions in which skills they spec into in the skill tree not being able to change the skills
  • 1:04:55
Themselves, but when you reach the class phase
  • 1:04:57
Which is around level 25 and you introduce that secondary archetype selection to create your one of 64 classes
  • 1:05:04
Then you'll have a number of augments that you'll be able to apply on a per ability basis
  • 1:05:09
and your core ability kit comes from your primary archetype selection and those
  • 1:05:13
Augments will change the look and feel of those abilities and some will have the effect to create more darker thematic
  • 1:05:19
Aspects to it or you know, just generally different
  • 1:05:24
aesthetics to the abilities that
  • 1:05:27
represent the secondary class
  • 1:05:29
selection
  • 1:05:31
archetype selection
  • 1:05:38
And then
  • 1:05:40
Does the cleric resource make offensive spells instant cast and yes they do but I don't know if you want to talk a little
  • 1:05:45
Bit about that. It's any any any cast effect that you have
  • 1:05:49
And that's you know, one of the concerns about that particular energy mechanic that I had that
  • 1:05:55
you know I express to the team is like how we balance whether or not that gets applied to pretty much any ability because
  • 1:06:01
It is a bit of a subversion in the balancing act
  • 1:06:04
You know
  • 1:06:04
You want to kind of have minimum thresholds that players must meet must meet in order to confer an effect on a target
  • 1:06:12
And so there's some concern there, but that's something we're gonna play test and balance out throughout alpha 2
  • 1:06:18
We did some PvP fun earlier in the week and
  • 1:06:23
Steven and Bucky and trad we're battling me Adam and Nat and it was
  • 1:06:31
Later with Keenan
  • 1:06:33
Yeah, it
  • 1:06:35
Wasn't fair because you guys were CCing me and we haven't yet introduced CC breaks into the kits and I was just like
  • 1:06:43
So what we did so giving strad right like our mage
  • 1:06:47
Slept Steven and then I stunned trad and then we just blew trad up and I was I saved up my healing
  • 1:06:55
Instant spell for my judgment so I could just do like this massive nuke. It was pretty pretty awesome
  • 1:07:01
Please but yeah, you strategy cringe. Yeah, I mean I would call it strats
  • 1:07:08
But you know, I needed the CC break abilities. We didn't have those right? That's true
  • 1:07:13
Being able to break CCs is awesome to him
  • 1:07:16
But I'm just letting folks know there is some strategy
  • 1:07:18
There's fun and even with the ability kits that we currently have we're having a lot of fun with it
  • 1:07:23
Then the next question I think the last one we have here and we can move forward on to the next step
  • 1:07:28
It's been a long stream already
  • 1:07:30
Is how much of the cleric kit will be damage focus rather than healing because I saw you mostly casting healing spells whilst
  • 1:07:38
Yeah
  • 1:07:40
They're they're absolutely gonna be and we talked a little bit about this. There's going to be a
  • 1:07:46
significant amount of offensive capability for the cleric because we don't want to create that dynamic where
  • 1:07:52
cleric as a support class is is
  • 1:07:55
Inoperable without a companion or a party to go with right?
  • 1:07:59
I want that cleric to still be able to survive on their own to be able to level and progress as a solo player
  • 1:08:05
And so because of that there's gonna be healthy combinations of offensive abilities
  • 1:08:10
But when we talk about the current, you know class excuse me current archetype development
  • 1:08:15
We focus right now on this phase around core role, right?
  • 1:08:20
So we're talking about what is the core role for this particular?
  • 1:08:22
Archetype within the Trinity system and that really focuses around support oriented gameplay
  • 1:08:27
So you saw some offensive abilities some support abilities have dual purpose dual functionality depending on the target recipient
  • 1:08:34
That could be offensive or defensive you might see that
  • 1:08:38
Excuse me, you might see that expressed more as we develop out the archetype further
  • 1:08:42
but the idea is to create a
  • 1:08:44
A healer archetype that is not entirely dependent on companion or party which means they'll have offensive capabilities
  • 1:08:52
Yeah, and like I said
  • 1:08:54
We were able to do some big damage like you can still do decent damage as a cleric
  • 1:08:59
You just have to know which skills to use and utilize them in coordination with other folks
  • 1:09:04
And also there's synergy right like I can put buff like a debuff on the mob that then the mage can also
  • 1:09:11
Exploit which is really handy. So there's a lot of like things like that that are really handy
  • 1:09:17
And not only that but remember that a big component which is a probably one of the more
  • 1:09:22
significant distinguishments between ashes of creations combat systems and what we were
  • 1:09:27
Experiencing in other MMOs is that the weapon gameplay is a big component of synergy between your rotational
  • 1:09:34
archetype abilities and
  • 1:09:36
the weapon combo attacks, so
  • 1:09:39
You'll often find that a lot of your offensive power from perhaps the more
  • 1:09:44
Support oriented class roles is going to be found with interactions with their weapon combo as well
  • 1:09:51
All right
  • 1:09:52
Well cool and that's it for the questions that we saw in the chat that like I feel like we community side
  • 1:09:58
We can answer all the other ones
  • 1:10:00
but
  • 1:10:01
you know, so keep sending us our thoughts Vecna and Roshan are great about responding to folks and
  • 1:10:06
Peter over on social we we do our best
  • 1:10:09
We're small but mighty team but we interact with as many people as possible
  • 1:10:13
There is a thread over on the forums head on over give us some feedback on the cleric
  • 1:10:17
We would love to know your thoughts. I don't know Steven if you want to add any additional
  • 1:10:21
I know you talked about it in the other. Yeah, just fit there like what you're looking for for feedback
  • 1:10:26
Absolutely, just just real quick
  • 1:10:28
You this video will be uploaded on YouTube within the next hour or two tops I would say and it's full 4k glory
  • 1:10:34
and it's full 4k glory and when you guys are thinking about the types of
  • 1:10:39
Feedback that you can provide us
  • 1:10:41
tempo of gameplay
  • 1:10:43
the distribution and types of effects conferred from the abilities
  • 1:10:48
in addition to
  • 1:10:50
The mechanics of the combat and the encounter itself and the synergies with other classes
  • 1:10:56
Obviously you don't need to give me feedback on my gameplay
  • 1:10:59
I know that it really couldn't have been better than it was and that that was probably the best cleric gameplay you've ever seen
  • 1:11:04
Do you want to give them some practice to?
  • 1:11:09
Like he can't even see them give the man a break
  • 1:11:16
When it mattered and we got into the ocean moments I pulled off that just fine. Yeah
  • 1:11:22
You know and I and I hover over the abilities because I forget what the icons are
  • 1:11:26
So it's it with the with the class. So anyways, you don't need to comment on my glorious gameplay
  • 1:11:31
I already know you all love it. That's fine. Keep that out of the commentary
  • 1:11:35
That's why I was trying to give them like I was trying to tell them there is strategy to abilities, you know
  • 1:11:40
Just gotta use them in a certain way
  • 1:11:43
Yeah, he doesn't need feedback on his gameplay
  • 1:11:45
Just wanted to know about the combat and the abilities and we have any feedback you want is all good
  • 1:11:50
We we have a great community team that always runs through we sit through the comments
  • 1:11:54
We make sure it's used the reports that we're putting forward to our team are really useful. They seem to like them
  • 1:12:00
They love your guys's feedback and your your suggestions. So please send them our way
  • 1:12:05
They're a lot of fun to read through as well
  • 1:12:07
And we just want one other real quick point just last point is I want to make a point of that
  • 1:12:12
You know, we have not gone through our optimization pass and just to be clear when you look at things like frame rate or you see
  • 1:12:20
You know dips in that frame rate or you see, you know, anything that has to do with kind of performance or optimization
  • 1:12:27
Efforts that pass hasn't come yet
  • 1:12:29
So we're doing something a bit unique in the sense that we're showing active
  • 1:12:34
development at the time that things are being developed and because of that you're not gonna see the parts that have yet to be worked on which
  • 1:12:40
Is polish pass optimization pass, you know
  • 1:12:43
all of those things come at the end of the development cycle because things may change more heavily during
  • 1:12:50
Development than they might when it's ready for a polish phase, right?
  • 1:12:54
And so we try to get everything kind of nailed down and all the iteration stuff done as much as we can possibly
  • 1:12:59
During that development phase before we go in and actually polish it now because we're transparent development process
  • 1:13:05
Obviously the things that we want to show we do dial up a little bit further than normal
  • 1:13:09
Perhaps across the rest of our systems and core pillars and designs in the world and that's acceptable
  • 1:13:14
There's a little bit of risk there when it comes to like the loss of work potential if things do need to change
  • 1:13:18
Animations might change because you have to think about it from a pipeline perspective if animations change VFX has to adapt audio effects has to adapt
  • 1:13:25
Right those things the timing has to kind of get changed especially when it comes to ability production
  • 1:13:30
So just keep that in mind as you're giving this feedback
  • 1:13:32
Yeah
  • 1:13:33
all the all the teams that have to work after the pipeline of something being like that or like the support like sound effects VFX
  • 1:13:40
Like it's a it's a lot but our teams are awesome. They're badasses as you can see
  • 1:13:46
We have a very small character art update. So I will just be showing off a couple things here

Art Update

  • 1:13:52
And so you can see the tarnished
  • 1:13:57
Sky raiders set here
  • 1:13:59
beautiful
  • 1:14:01
Beautiful. I do have a turntable for this as well. I'll play that
  • 1:14:14
Oh
  • 1:14:15
Very nice who worked on this this one was Danny
  • 1:14:19
Danny's have that prepared now
  • 1:14:22
Yeah, I love the the chain links there if I can see that quite well
  • 1:14:26
Uh and the the golds and the trim around the cloth and that's very cool. Yeah, it looks great
  • 1:14:34
and then we've got the um
  • 1:14:37
Ambitious academic set and we're showing it off on the vec which we know everyone always is asking about the vec
  • 1:14:43
So getting a little look at this one
  • 1:14:50
You know don't look at the vet can think
  • 1:14:52
That they're devious or that no, they're star. They're up to no good. This is just
  • 1:14:58
This is just how they are as a society, right?
  • 1:15:02
They're they're inspected
  • 1:15:05
They're looking at you and they're just sizing you up, right?
  • 1:15:09
And they're determining what they should think of you. They're very suspicious suspicious culture the division between
  • 1:15:15
Um the ren kai and the vec was not a very happy and peaceful one
  • 1:15:20
So something to keep in mind
  • 1:15:22
Be interesting to see now you're gonna have vec and renkai people battling and rp'ing
  • 1:15:28
Steven look what you started another war
  • 1:15:34
Um, but yeah, the lore is pretty exciting stuff
  • 1:15:37
So I know people will love hearing a little tidbit about that and we've we've gotten a lot of feedback in regards to
  • 1:15:43
Some people not liking the hunched stance, but honestly, it's kind of yeah, and there's some people who like it
  • 1:15:48
So it's like well, you gotta think you gotta think when you when you start playing with poses, right?
  • 1:15:52
Um, why do you do that? Um from from a art
  • 1:15:56
perspective when you want to give players a distance preview threat assessment of the opponents
  • 1:16:02
They might be facing especially a pvp game
  • 1:16:05
Silhouettes matter and the shape language of that silhouette is a little bit difficult sometimes to distinguish between races that share similar head height
  • 1:16:13
And so one of the ways you can break that shape language or silhouette
  • 1:16:16
Up is by incorporating different stances and different
  • 1:16:20
Different animations that can confer the threat assessment or the idea of what that race is at a distance
  • 1:16:26
Amongst races of similar head height. And so I think this this plays well to the vec to their to their creature model
  • 1:16:33
Um, uh, and it gives them a bit of character, right? Yeah
  • 1:16:37
I think that all of our races have a lot of characteristics to them and hopefully people enjoy them so far
  • 1:16:42
It seems like a lot of people are enjoying them
  • 1:16:44
So far it seems like people do there's little bits of feedback here and there from folks and with that we're going to head on over
  • 1:16:51
To q a and i'll play the video a little bit more as well. So you guys have something to look at whilst
  • 1:16:59
we are
  • 1:17:00
Chatting here and answering some wonderful questions from the forums
  • 1:17:05
Oh, actually, do you want to do studio update first do you have like a few things that you want to talk about on that front
  • 1:17:11
Um, summer's been in full swing. Um studios continuing to grow. We're having a plethora of

Studio Update

  • 1:17:17
Wonderful candidates that are that are joining we did finish our um, our milestone
  • 1:17:24
our milestone last
  • 1:17:26
At the beginning of this month where we had a lot of internal play testing
  • 1:17:29
Um, all of that play testing was was phenomenal to see within the studio
  • 1:17:33
um, um and
  • 1:17:35
You know as you can see combat is making a significant strides forward across these different archetypes
  • 1:17:41
Which we'll be getting additional play testing around and you guys will see more
  • 1:17:45
Updates too in the future nodes was previously planned as the um
  • 1:17:50
As the showcase for this month, but those of you who have been uh following along on
  • 1:17:56
Discord and socials and forums you'll know that that got pushed to next month
  • 1:18:00
The team required a little bit more time to bake that
  • 1:18:02
Uh presentation so that we're able to cover all the topics we want to cover. Um, and uh, yeah, otherwise things are going great
  • 1:18:09
That's awesome to hear. That's what we like to hear
  • 1:18:12
Now we'll move on to the q a I was just trying to make sure you guys got your bingo card
  • 1:18:18
Cheating I know

Outro and Q&A

  • 1:18:20
All right moving on to our q a here
  • 1:18:23
I will get you something to watch while we do it. So the first one here is from norcore who wants to know about
  • 1:18:32
Uh data mining will some kind of technology be utilized to delay data mining example
  • 1:18:38
Holding assets data on the servers instead of clients and only streaming it to the clients on demand. Yeah
  • 1:18:44
Yeah, um within our architectures. There are some uh plans for us to kind of mitigate as much as as possible
  • 1:18:53
Um the data mining, uh to a degree, but ultimately there's just going to be some amount of information
  • 1:18:58
That's not possible to be kept from data mining
  • 1:19:01
Um, however, we do have uh some plans in place, uh to help mitigate that
  • 1:19:06
Also for people who don't know about the bingo card
  • 1:19:09
You need to join our discord if you haven't joined it yet
  • 1:19:12
They have lots of great conversations over there a little trolly sometimes but you know, that's a
  • 1:19:17
Do you win anything for the bingo card? No, it's just fun, you know
  • 1:19:20
They try to they try to predict what's going to be in this dream
  • 1:19:23
I like they get like a bingo, you know
  • 1:19:25
It's they should keep tabs of each month of the winners of the bingo or something. Yeah, like a whole list
  • 1:19:31
I told them when i'm 80. I still want them to be doing the bingo card because I think it's nice
  • 1:19:36
I want to be like 80 on like the
  • 1:19:38
30 hundredth ashes of creation virtual game where we're like locked in no i'm just kidding
  • 1:19:43
Um that time by that time we're launched. So don't worry about that
  • 1:19:47
Yeah, we're launched and we're also making like a whole nother game
  • 1:19:50
And now it's like you are in a suit and in the world. No, uh ace1234 wants to know about mpc interactions
  • 1:19:59
Can you influence mpcs or mobs when interacting with them by using your knowledge of their unique personalities?
  • 1:20:06
Slash routines lore or general knowledge of the world state
  • 1:20:12
hmm, we haven't planned for any type of like
  • 1:20:17
branching dialogue
  • 1:20:19
Personalities that give insight to those types of things and I don't believe that's planned for our narrative design. No
  • 1:20:26
There is however some potential faction-based reputations that can be had
  • 1:20:32
And those reputations might send the npcs down different behavior trees
  • 1:20:36
um
  • 1:20:38
And that is something
  • 1:20:41
That is incorporated but if I understand the question correctly it's more along the lines of like
  • 1:20:46
Catering specific dialogue responses, um that will send down different dialogue branches and that's not planned
  • 1:20:54
Okay
  • 1:20:55
and then, uh
  • 1:20:57
Roni skiponi, I always love your name. I want to know about weapons
  • 1:21:00
Will there be any weapons that heal or buff allies rather than dealing damage? Uh, yeah, actually we were
  • 1:21:09
One of the weapons that was as part of the cleric's, uh
  • 1:21:13
Development process here for this latest iteration on the archetype
  • 1:21:17
Was a weapon that had an alternate heal functionality to it. So i'll leave um
  • 1:21:24
I will leave that until that gets further developed and I can give you more definitive answers along those paths
  • 1:21:29
Um, but it is something that the design team has been looking at. Yes
  • 1:21:34
Cool, and then rocket farmer wants to know about cleric lore
  • 1:21:38
What can you share about the organizations and lore that surrounds and supports the cleric archetype?
  • 1:21:45
Um one of the probably biggest um delineations from your
  • 1:21:50
Standard trope in mmorpgs is that the cleric does not receive their powers from a divine source
  • 1:21:57
At least not in the sense that is standard
  • 1:22:00
Um, it is still something that is tied intrinsically to the use and manipulation of the essence as a as a source of magic
  • 1:22:07
Now the source of that essence is up to question. Uh, there are some claims about it that might apply a divine interaction
  • 1:22:16
um, but
  • 1:22:18
Uh generally it's not as though you're being imbued by these powers from the gods and that the gods can take them away
  • 1:22:24
Should you step out of line in your alignment, you know, like that's the more tropey dnd type, uh, esq
  • 1:22:30
Approach like paladin oath by correct. I got you. Yes, exactly
  • 1:22:35
Um, so yeah, that's an element. I think of the cleric that's probably been misunderstood or hasn't been
  • 1:22:41
Uh expressed and there will be more lore that you will explore throughout the world
  • 1:22:44
We don't want to give you at all, you know, yes, very true
  • 1:22:48
Um, our next one here is from cast. I who wants to know about armor pieces
  • 1:22:51
How often will armor be part of an entire armor set with other cosmetically matching pieces versus?
  • 1:22:58
Unique armor pieces that don't match or go along with anything else in the game
  • 1:23:02
So for instance, there's a lot of games where you go collect all the pieces and now they match
  • 1:23:07
Will there be exactly, you know a balance of both?
  • 1:23:10
There is a balance of both set pieces and non-set pieces
  • 1:23:14
Um, and usually you're going to see at higher
  • 1:23:18
uh grades within a tier
  • 1:23:21
Are going to be more predominantly set driven and the lower interstitial
  • 1:23:27
power levels of the gear for that tier are are the uh, potentially bespoke pieces
  • 1:23:32
Um, and you know, obviously those pieces are catered around a number of different. Um,
  • 1:23:37
Interactions such as ones you get from quests ones that you get from drops ones that you can craft ones that you get from
  • 1:23:42
legendary bosses ones that you get from
  • 1:23:44
um, um guild oriented tasks or or in-game favor and unique currencies
  • 1:23:51
So there's like there's there's different types of acquisition models
  • 1:23:54
And each of them has a spattering of either bespoke pieces or set oriented pieces and there are even varying
  • 1:24:01
Levels of set pieces as well. So
  • 1:24:04
You might have a full, you know, eight piece set or a three piece set or five piece set
  • 1:24:09
Depending on where it lives within the tier
  • 1:24:11
All right, and then bernie7 and devmage. We have two people who are kind of asking this question
  • 1:24:17
It's about cleric gameplay
  • 1:24:19
How are you trying to balance the cleric in regards to group play versus solo content while still keeping the archetype fun?
  • 1:24:27
Yeah, so we touched a little bit with a little bit on this earlier, um, which is that you know, we don't want to create an
  • 1:24:33
Archetype that's gimp when it comes to soloing which means that it needs to have a well-rounded. Uh, um,
  • 1:24:38
um, uh kit that's capable of sufficing, uh from a solo gameplay perspective, but also
  • 1:24:45
Is fun dynamic and fill fulfills its role within a party setting
  • 1:24:51
And so what that means is really it's left to the agency of the player to kind of spec into the skill trees
  • 1:24:56
Uh that is most relevant to their type of gameplay
  • 1:24:59
So if you want to go harder into the more support oriented group focused skills
  • 1:25:04
You're going to allocate skill points into that aspect of the tree if you're tending to be more of a solo-esque player
  • 1:25:11
Not necessarily fulfilling your role within a party setting you can focus in more on the ability kit that gives you access to those
  • 1:25:18
single target
  • 1:25:19
single target dpses and solo gameplay oriented, um skills
  • 1:25:23
So yeah, especially as you're moving into your secondary art archetypes within those
  • 1:25:28
well, and the secondary archetype really just
  • 1:25:31
Opens the lid on the types of customization options that the player has access to further allowing them to spec towards
  • 1:25:39
Either solo gameplay or group oriented gameplay now incorporating aspects and elements of the other
  • 1:25:45
archetypes as part of that design but we haven't gotten into that yet because
  • 1:25:49
Alpha 2 really is focused around the base archetypes and how they fulfill their roles or their you know
  • 1:25:54
What we expect players want to have from a class fantasy perspective
  • 1:25:57
Um, and then once we've kind of mastered that element, uh, we take that into the augment section and we start allocating
  • 1:26:04
Effects that resemble the schools of those based archetypes across the class structure
  • 1:26:11
Gonna be exciting
  • 1:26:13
That's gonna be when the fun really really starts
  • 1:26:16
Um and dilliam wants to know about freehold sieges following a successful siege of a node
  • 1:26:21
Will there be any players that are not allowed to attack slash defend freeholds of that node such as players who didn't participate?
  • 1:26:29
In the siege and kind of to give you context here stephen
  • 1:26:32
Uh, there has been discussion in regards to like freeloaders
  • 1:26:35
Basically people who aren't part of the siege but now can go in and like steal things from the freeholds
  • 1:26:40
People don't feel like that that's necessarily yeah
  • 1:26:43
We've we've talked a little bit about in the past and this is something that gets iterated on
  • 1:26:50
But I will give you guys insight to the thought process that will help inform the decisions we choose
  • 1:26:57
When we go through iteration and testing, um, so essentially, you know
  • 1:27:01
I've thought about this in the past as well, and I agree with you that it's not necessarily fair or desirable I guess
  • 1:27:08
Um to have certain players who would refuse to participate in an event
  • 1:27:12
Uh in in instead wait to see the outcome and then choose the side which they want to participate especially when you think about
  • 1:27:20
Especially when you think about node sieges creating an aftermath of um
  • 1:27:25
of an open open world battlegrounds essentially in the ruins where there are a number of
  • 1:27:32
resources and or loot and spoils that can be acquired or salvaged depending on if you're the attacker or defending side
  • 1:27:39
One of the ideas we've thought about is it's potentially possible that for that event either castle siege or node sieges
  • 1:27:46
You would have a ladder of participation kpi, right like excuse me participation stats
  • 1:27:52
And in those participation stats
  • 1:27:55
You would say that the top 100 or the top 200 players have access
  • 1:28:02
To the open world battlegrounds in order to recover the spoiled the spoils the loot or recovery
  • 1:28:08
That's a potential thing that we can incorporate
  • 1:28:11
Um as well if we feel that the objective of the system, which is player participation
  • 1:28:18
You know the outcome and reward phases and the gameplay loops that are incorporated with that are not necessarily
  • 1:28:24
Being done in a manner
  • 1:28:26
Uh that is intended right?
  • 1:28:28
In addition to that you could you could be less selective in the ladder and more geared towards just those who were online
  • 1:28:35
And or participating within the event on the attacker defender side and made a choice there, too
  • 1:28:40
so there's a lot of different dials and levers that we can kind of play with to
  • 1:28:45
Adjust the system so that we're getting the outcome we want which is essentially player participation
  • 1:28:50
And that includes both incentives, uh as well as detriments
  • 1:28:54
And so to kind of recap that like that's something that you guys are gonna play with and test and see what the final decision
  • 1:28:59
Will be so if you have thoughts on this as we put these things into place and we request feedback
  • 1:29:04
Definitely send us your feedback on that front. The next one here is from thumbs and they want to know about freehold taxes
  • 1:29:11
What will happen if a freehold owner doesn't log in for a while but has the money in their account to play?
  • 1:29:18
To pay for the debt and taxes associated with their freehold will money be automatically withdrawn to pay debts or will they foreclose their place?
  • 1:29:27
Yeah
  • 1:29:27
We've talked about this also in the past in the design side of whether or not we want to allow people to kind of either
  • 1:29:31
Pre-pay taxes or if we want to allow them to deduct
  • 1:29:36
the tax payment from
  • 1:29:38
A warehouse facility or storage facility or off the character itself
  • 1:29:42
Um, we have a few different thoughts on this. We're going to be playing with this a little bit in
  • 1:29:46
an alpha 2 as well
  • 1:29:48
I will say that the desire of the system is not that people would lose or default on the taxes owed due to
  • 1:29:56
Um due to just kind of missing the payment time if they're gone for a week or something
  • 1:30:00
So there will be a mechanism either
  • 1:30:03
By which they can prepay or by which the system will deduct from a location designated by the player either inventory or warehouse
  • 1:30:11
Okay
  • 1:30:13
And then davey wavy wants to know about family systems
  • 1:30:16
Are you open to the idea of removing the family system if alpha 2 feedback suggests it?
  • 1:30:21
Or is it something that is in the game for good regardless of feedback?
  • 1:30:25
Um, there are okay, so let me answer this more broadly
  • 1:30:30
Um, there are elements of the game design that are core to the game itself
  • 1:30:36
Those core designs will never change
  • 1:30:40
Aspects of the core functionality that's intended
  • 1:30:44
May be tweaked and changed the family system is not a core pillar of ashes
  • 1:30:48
Core pillar of ashes and so like many systems and ashes the purpose of these alphas and testing periods and us even having these
  • 1:30:56
monthly demonstrations where we're showcasing current directionality and development is so that when players give feedback we parse through that
  • 1:31:05
We identify how it might conflict with our core pillars and philosophies to iterate and make changes based on the player feedback
  • 1:31:13
And what systems it might ripple effect through before making iterative changes, right?
  • 1:31:18
And so to ask a question such as
  • 1:31:21
Will you be open to feedback on a particular system? Should the community give it the answer is always going to be yes
  • 1:31:29
So we don't have to ask that question
  • 1:31:32
The question that should be asked is if feedback from the community
  • 1:31:37
Is ants is contrary to the game's philosophy and core pillars?
  • 1:31:42
Will you change the identity of the game to match what a either loud minority or majority of players are looking for?
  • 1:31:50
And that is where ashes of creation will never yield
  • 1:31:53
Its intent to develop a game that answers the call of what our core philosophies and systems are
  • 1:31:59
Attempting to accomplish and there are lots of different games out there for different people and that's acceptable
  • 1:32:05
So I don't want us to use the excuse of well, I've provided this feedback about you know
  • 1:32:11
Oh a pvx game. I don't think I don't think pve and pvp can live together in a game
  • 1:32:16
Therefore they should change that aspect of the game. That'll never be a thing that changes because one of the x game
  • 1:32:22
We will have pvx game
  • 1:32:24
Correct. There's we are pvx game and I just want to make sure i'm delineating between the two because this often comes up
  • 1:32:30
But yeah, it comes up a lot, especially when we showcase pvp of any sort
  • 1:32:35
Correct, and and so we need to make sure look we're doing our due diligence and we're doing our due diligence
  • 1:32:40
As a company who provides a service to consumers to tell them upfront what we're making and to show them along the way
  • 1:32:47
What's being made how it's being made the progress towards that making right? Those are things that we should all as consumers
  • 1:32:54
Expect of any company that's out there in the market trying to make a consumer driven product
  • 1:32:59
And so because of that we're doing our part there
  • 1:33:02
Your part needs to understand as a viewer as a consumer also that some things just might not be for me and that's okay
  • 1:33:09
And there are other products out there that offer the things that I want and I will go there
  • 1:33:13
Um, you know that is that is an acceptable thing to think about but regardless maybe someday down the line
  • 1:33:18
We'll create a product for those people. Yeah, absolutely. Yeah, we gotta do this one first. Let us give us
  • 1:33:23
Let us do one gaming the gaming industry is a huge industry
  • 1:33:28
And there's a lot of cool opportunities to tell a story in a very different way
  • 1:33:33
Right and ashes of creation is intending to be a very rich ip and a very rich story
  • 1:33:37
That has the potential to be told across many different mediums and media
  • 1:33:42
And right now our flagship product is this mmorpg
  • 1:33:45
And we believe that we've identified a particular space within the consumer market that wants this type of ip
  • 1:33:50
And this type of product that we're developing and we're going to stick to our guns when we create it
  • 1:33:55
Our guns. All right, and our final question here is from digs and they want to know about purchasing freeholds
  • 1:34:01
When it comes to buying a freehold it was said
  • 1:34:04
A player would need to be level 50. Is that adventurer level 50 or artisan level 50? That's
  • 1:34:13
That is adventurer level 50, um, and I talked a little bit about this in the interview
  • 1:34:17
Slash conversation that I had on tangents of creation and you know with it
  • 1:34:21
I'll talk a little bit about it here within the design team
  • 1:34:24
We obviously had a very lively discussion about whether or not there should be a adventuring level limit on an a um,
  • 1:34:30
On a system like the freehold, right? And um again when you compare the minute detail or the iterative detail
  • 1:34:37
That is what level gets accessed versus the overarching game philosophy or core tenant that we're trying to provide
  • 1:34:43
which is the idea of exclusivity of um,
  • 1:34:47
Risk versus reward of unique accomplishments and not everybody gets a trophy
  • 1:34:52
We can accomplish that system still and make an iterative change to the level requirement of the freehold
  • 1:34:58
Like that's a great example of the last point of discussion. We were just having so ultimately when we talk about that adventuring level design
  • 1:35:04
When we get into testing and we take into the into account the feedback and we get to see that system play with the design
  • 1:35:09
Intent then we'll make iterative changes based off of those feedbacks and it could include something like changing the adventuring level
  • 1:35:16
Requirement down to level 30 or non-existent at all. It just comes down to how it goes from
  • 1:35:22
paper and thought into
  • 1:35:24
Actual gameplay hands-on live audience and getting real feedback in real time
  • 1:35:29
Like those are two different things when it comes to game design
  • 1:35:31
You can have the best idea on paper that falls completely on its face in in implementation
  • 1:35:37
Versus in play testing, right? So so there's there's a there's a spectrum there and we're doing our part in making sure that
  • 1:35:45
From paper to implementation these systems are accomplishing what we want them to
  • 1:35:49
Next step is testing. All right, and that is it for our development update in july
  • 1:35:58
We will have another one in august. So stay tuned for august development update
  • 1:36:03
Stephen any final things that you want to leave people with before I go into the outro
  • 1:36:12
Let me think I don't think is there any was there any soapboxes
  • 1:36:15
I wanted to get on today. I don't know. So I'm just kidding. Uh, no aliens because I have thoughts
  • 1:36:22
Oh my god, did you see the aliens i'm telling you that was crazy
  • 1:36:27
If you guys haven't seen the aliens thing go look at the aliens
  • 1:36:30
John and I have been having interesting conversations about the alien my friend runs the illuminati podcast
  • 1:36:35
Podcast and oh my gosh. I'm like, are you loving this? He's like, yes
  • 1:36:39
Here's i'll tell you the biggest concern and threat
  • 1:36:41
I have to ashes is that aliens come down and they bring their advanced like virtual reality technology with them
  • 1:36:48
And now everything we've been working on for that last number of years is
  • 1:36:51
Invalidated because we have the alien tech which is just literally an mmo that you're seamless in and don't know
  • 1:36:56
And that could be what we're in now, but regardless like
  • 1:36:59
We're all ai that's what's been saying
  • 1:37:04
Oh, it's so great. Yeah, the podcast is what i'm talking about
  • 1:37:07
I I have no other points. I hope you guys enjoyed the uh, the presentation today. It is going to be up on youtube
  • 1:37:12
Go take a look at it over there the the streaming quality that uh twitch provides us doesn't do the world justice
  • 1:37:17
But you get to see it on youtube. Um, no, we had a fun time team's doing a great job
  • 1:37:22
And I hope you guys are enjoying it. Yeah. Thank you all so much for joining us. And of course it just says reminders
  • 1:37:28
Uh, don't forget to check out steven's uh, q a's that he's been doing with the
  • 1:37:33
Ashen forge and the tangents of creation and as well as head on over to our forums forums.data
  • 1:37:38
Ashes of creation.com send us your feedback. We we would love to hear it our community team vagna
  • 1:37:44
And roshan are amazing and put together wonderful reports for our teams
  • 1:37:47
We also have our monthly cosmetic swap over charms and good fortune that will be ending on august 9th
  • 1:37:53
So if you want to grab those snag them up and of course, thank you so much to our viewers to all of you
  • 1:37:58
For joining us live here. And for those of you on youtube who are watching later, we appreciate you so much
  • 1:38:03
We hope that you enjoy following our development process and you know, it's not for everybody
  • 1:38:08
But it is what we are doing so that we can showcase along the way the journey of creating ashes of creation
  • 1:38:13
And of course, thank you to dr. Bucky and trad for joining, uh,
  • 1:38:18
Steven as well, and we hope that you all have a safe and happy new year
  • 1:38:24
As well, and we hope that you all have a safe and healthy rest of your month and we'll see you next time
  • 1:38:32
Bye everyone!
  • 00:00
Hello, everyone, and welcome to our glorious July development update.
  • 00:22
We hope that our wonderful community has been doing well.
  • 00:26
We have quite a bit to go over today, so buckle in as per usual.
  • 00:31
If you are new here, you can probably see the run of show below us.
  • 00:36
But just so that I can go over it quickly, we do have our reminders.
  • 00:39
We'll be going over our cleric update, which some of you have seen some of our cleric updates
  • 00:44
in the past.
  • 00:45
There's a whole new slew of abilities.
  • 00:48
Yes, a whole new world, some might say, of cleric abilities.
  • 00:54
I'm just kidding.
  • 00:56
Yes, exactly.
  • 00:57
I think Steven and I sang that at one of the extra.
  • 01:00
I'm ready.
  • 01:01
We can do an encore presentation this year.
  • 01:03
No.
  • 01:04
OK, I need to practice because I was really bad.
  • 01:08
Guys, sorry for the brief delay in the in the in the stream, but we have a jam packed
  • 01:14
fun presentation for you today.
  • 01:16
You guys are going to see, as Margaret said, an update to the cleric kit.
  • 01:19
You're going to get a really rounded look at these abilities and what the cleric and
  • 01:23
Alpha 2 is going to play like.
  • 01:25
It's going to be an awesome opportunity for you to give us feedback.
  • 01:28
Really excited for you guys to see it.
  • 01:29
The world is looking beautiful.
  • 01:31
The effects are coming along and the gameplay, I feel, for this cleric kit is pretty good.
  • 01:37
So I've been having fun with it.
  • 01:38
I've been doing I'm like the basically the combat team has a few experts that they're
  • 01:44
trying to have within the team to be experts for the classes and our internal focus testers.
  • 01:50
Yeah, focus testers.
  • 01:51
So it's been pretty fun.
  • 01:52
Getting to do all the combat stuff.
  • 01:55
Yeah, yeah.
  • 01:56
And actually we had we had at the beginning of this month, we had a lot of internal testing
  • 02:02
for combat team across all of our different internal departments and they were able to
  • 02:08
fill out surveys and feedback.
  • 02:10
And we're all MMO gamers, so it's great for them to give this feedback.
  • 02:13
And cleric was one of those that was showcased during that testing period.
  • 02:16
So we did that to get your guys's thoughts.
  • 02:19
So you got some feedback on the encounters that they had built out and then there was
  • 02:23
feedback per your class that you were playing, which was yes.
  • 02:26
And on top of that, you're also going to see a really cool new area.
  • 02:29
It's at the what we call the Highwaymen Hills.
  • 02:33
You may have seen this location.
  • 02:35
It is in the Riverlands, but it is a bit hilly.
  • 02:40
But it is a beautiful location that the environment team has done a great job in speccing out.
  • 02:45
So a lot of fun.
  • 02:46
There's a little bit of a story arc there, too.
  • 02:47
Yeah.
  • 02:48
So we kind of gave the preface for the cleric update.
  • 02:50
I know a little bit.
  • 02:52
And then we have a small art update, just a couple of things.
  • 02:55
So we'll focus really on answering a lot of your guys's questions.
  • 02:59
And then, of course, we have a little studio update and then Q&A from the forums that we've
  • 03:05
gathered as well.
  • 03:06
So a lot of answering all y'all's questions.
  • 03:09
But before we get into that, we're going to do our quick reminders.
  • 03:11
And of course, the first part of this is checking out the YouTube comment from last time.
  • 03:17
And if you would like your comment selected, all you have to do is on our next development
  • 03:22
update when this one is up on our YouTube channel, leave a comment, make sure that you're
  • 03:26
subscribed and that we can see that you're subscribed and then we will maybe select your
  • 03:31
comment.
  • 03:32
It's all random.
  • 03:33
So by the way, I just would like to comment that I saw a few a few comments about the
  • 03:38
little dude in the background there.
  • 03:40
That is like a 7500 piece Lego puzzle that John almost single handedly put together.
  • 03:48
I just want to just to answer some of the questions of what is that?
  • 03:51
That's what that is.
  • 03:52
That thing is crazy, but it was super cool to see it get put together.
  • 03:56
All right.
  • 03:58
So the question that we have is what is the intended gameplay mechanic if you are attacked
  • 04:03
during the middle of a craft or harvest?
  • 04:06
What happens to the materials used in the craft or the items being harvested?
  • 04:10
And this is from Marcus.
  • 04:12
Thank you, Marcus, so much for leaving a comment over on our YouTube channel.
  • 04:16
Yeah, so this is a pretty easy one.
  • 04:21
Essentially, anytime you're in the middle of a process such as crafting an item, if
  • 04:26
it's a fast crafts, fast craft situation or harvesting a particular resource gatherable
  • 04:31
or any type of interaction point, the completion of that interaction is when the items are
  • 04:42
removed either for the crafting process or the item is received or the harvesting or
  • 04:47
gatherable interaction.
  • 04:50
So if you were interrupted during that time, you're not going to experience any type of
  • 04:55
like loss of items or failure in the gathering, the player will have the opportunity in certain
  • 05:03
situations where combat does not automatically remove you from because we don't want people
  • 05:07
to be able to grief in that way.
  • 05:10
Usually the player will have to make that own their own choice to step away from that
  • 05:14
interaction and to engage if there is PvP there or if there is combat even with PvE
  • 05:20
scenarios because some craftables or interactables are going to be out in the wild, right?
  • 05:24
So if you want to continue your progress there and complete that action, then gain the resources
  • 05:29
and then start interacting with the combat, that's acceptable.
  • 05:32
But everything occurs at completion of the interaction.
  • 05:36
All right.
  • 05:38
And Stephen did do a interview with the Ashen Forge.
  • 05:42
If you haven't gotten to check that out, definitely go check it out.
  • 05:44
Yeah.
  • 05:45
There was a lot of goodness that went into that.
  • 05:48
That was a lot of fun.
  • 05:50
I always enjoy any type of like Q&A or interaction or interview that's very conversational, right?
  • 05:58
And I had a great opportunity with both the Ashen Forge as well as Tangents of Creation,
  • 06:06
which was I believe that next weekend.
  • 06:09
And I had a lot of fun in both of those.
  • 06:10
So if you guys didn't have an opportunity to check that out, feel free to take a look
  • 06:13
at that Ashen Forge and Tangents of Creation.
  • 06:15
It was a lot of fun.
  • 06:16
Yeah.
  • 06:17
And Stephen will be doing more things like that in the future.
  • 06:19
So keep your eyes peeled.
  • 06:22
Next up, we of course, we talked about this last month, but we also still have it up and
  • 06:26
available.
  • 06:27
So if you have thoughts on roleplay, definitely go head on over to our forums.
  • 06:31
We will be wrapping that up soon.
  • 06:33
So it is what systems and features make roleplay fun?
  • 06:37
What features help remove hurdles and barriers?
  • 06:39
So if you are somebody who's a big fan of roleplay, highly recommend heading on over
  • 06:43
to our forums.
  • 06:44
And of course, we will have a forum feedback thread today for Cleric as well.
  • 06:48
I'll remind you about that a little later, but just an FYI.
  • 06:52
And with that, we'll head on to the main event.
  • 06:57
Yes.
  • 06:58
And I will just give a very brief disclaimer, as usual, since we already kind of discussed
  • 07:03
what's in here.
  • 07:05
As always, everything is work in progress.
  • 07:07
The visual effects, the UI, we have not really entered into a polished phase for Alpha 2.
  • 07:14
So what you are seeing is active development.
  • 07:17
Keep that in mind as you're watching.
  • 07:19
Things will improve.
  • 07:20
Don't look at it as a final product, but look at it as a directional preview, which is what
  • 07:24
we want you guys to give feedback on.
  • 07:26
And that's why we do these presentations on a monthly basis is so that you can take a
  • 07:30
look at the directionality that we are going with the class kit design, the world design,
  • 07:35
the combat design, and you guys can give us feedback on that directionality.
  • 07:40
So with that being said, please enjoy.
  • 07:44
See you on the flip side.
  • 08:07
Hello everyone, and welcome to yet another day in Vera.
  • 08:12
Happy to be with you guys again.
  • 08:13
I can't believe that it is the end of July, but we have a fun presentation to show you
  • 08:19
guys today.
  • 08:20
An update on the cleric kit and also a little bit of a showcase for the Highwomen Hills
  • 08:27
area, which is a very cool point of interest.
  • 08:29
I am joined by two of our glorious designers whom you have spoken with before in the past.
  • 08:35
They are our resident Dr. Bucky.
  • 08:38
Bucky, how you doing, buddy?
  • 08:39
Good, I'm doing great.
  • 08:41
Welcome sir.
  • 08:42
And we also have our glorious combat designer, Mr. Trad.
  • 08:46
How you doing, Trad?
  • 08:47
Doing great.
  • 08:48
Happy to be here again.
  • 08:49
Yeah, happy to have you guys both.
  • 08:50
So obviously clerics are near and dear to a lot of people's hearts.
  • 08:54
We had a little bit of a showcase for the cleric.
  • 08:57
Gosh, when was that?
  • 08:59
That was like, that was last year, yeah?
  • 09:01
Yeah, I think so.
  • 09:02
A few livestreams ago, yeah.
  • 09:03
Yeah, it was quite a few.
  • 09:05
And we were in, I think we were in that cemetery area and we were kind of showcasing some things.
  • 09:11
And the community gave us a lot of great feedback.
  • 09:13
And your guys' team on the combat strike team have now had an opportunity to kind of go
  • 09:18
through, analyze and collect that feedback, incorporate it as part of our development
  • 09:23
process.
  • 09:24
And we have a little bit more extensive of a kit today to show.
  • 09:26
I think we have roughly 18 abilities or how many abilities are we showing off today?
  • 09:31
Yeah, somewhere between 16 and 18 on there.
  • 09:34
Yeah, it's very exciting.
  • 09:38
Big increase gives a much more comprehensive look at the core kit for the archetype, which
  • 09:43
is super exciting.
  • 09:44
So before we begin, why don't we perhaps talk a little bit about the area that we are in.
  • 09:52
And by the way, yes, this is a noble warhorn.
  • 09:55
He is a big fella.
  • 09:58
He's excited to get in there.
  • 10:00
He's heard that there are some minotaurs that have taken up residence in what used to be,
  • 10:05
I think, a bandit camp.
  • 10:08
Look at how we don't have sounds associated with them yet.
  • 10:11
Sorry, guys.
  • 10:12
Sound effects.
  • 10:13
Perfect.
  • 10:14
Thank you.
  • 10:15
Hold on.
  • 10:16
Wait, I've got to time that.
  • 10:17
We've got to time that right.
  • 10:18
Hold on.
  • 10:19
Three, two.
  • 10:20
Thank you, but it was perfect.
  • 10:23
And that is why you are Dr. Bucky.
  • 10:25
No, but tell us a little bit about a little bit about this place, the the Highwayman Hills.
  • 10:30
Yeah, so we're venturing into the Highwayman Hills, a place notorious for, you know, bandit
  • 10:34
activity.
  • 10:35
You know, always dangerous to run a caravan through here.
  • 10:38
Even just looking at these like walls here, you could see we could get, you know, jumped
  • 10:41
at any moment.
  • 10:42
But yeah, so used to be resided by bandits, but now there's a story arc that's been triggered.
  • 10:50
So the Shattercloud tribe of Minotaur, I've recently seized control of the area, so we're
  • 10:53
going to be seeing a lot of Minotaur activity now instead.
  • 10:57
And that's part of the whole, you know, how story arcs are intended to kind of change
  • 11:01
the environment, the world.
  • 11:03
You know, obviously we saw this a little bit with the Tower of Carfan presentation, but
  • 11:08
the spawners are adaptive based on the state of the world.
  • 11:12
And that state is inclusive of the story arc conditions.
  • 11:15
Yeah, yeah, exactly.
  • 11:17
And if we're able to complete our quest here, we might might further change as well.
  • 11:23
This is absolutely beautiful.
  • 11:24
I can't believe environment has done a tremendously glorious job in creating.
  • 11:30
I love the canopy through the approach into the Highwaymen Hill zone.
  • 11:35
It is super cool.
  • 11:36
Yeah, looks great with the god rays coming in.
  • 11:39
Oh yeah, you can't have enough god rays, as Tristan knows.
  • 11:44
So do we have a quest for this area or what are we seeing here?
  • 11:49
Oh, location entered.
  • 11:51
OK, so we actually now are in the Highwaymen Hills.
  • 11:54
Perhaps I should let my my noble warhorn off here.
  • 11:59
Might get dangerous.
  • 12:00
You've been a trusty steed, my friend, but this area is just far too dangerous for your
  • 12:04
kind.
  • 12:05
So just hang out here and we'll be back.
  • 12:09
OK, so I think, you know, what's been relatively successful in the past or the community has
  • 12:13
enjoyed is when we kind of spend a little bit of time up front going through each of
  • 12:17
these abilities, describing what they do, and then we can do some gameplay and kind
  • 12:21
of show off the kid in action.
  • 12:24
We might want to take a volunteer because I know this is all healing centric for the
  • 12:28
most part, which means we'll actually have to have a target.
  • 12:32
Bucky, would you like to be that sure?
  • 12:34
Yes, I do.
  • 12:35
Right here in the shade.
  • 12:36
Is this good?
  • 12:37
Oh my God, this is hopefully not a sign of things to come, but there are no corpse next
  • 12:40
to you.
  • 12:41
I think it might be like any heels.
  • 12:45
What happened to this guy?
  • 12:46
You get any of this, man?
  • 12:48
Oh, what happened?
  • 12:49
Oh my God, that looks like a red for.
  • 12:54
OK, so let's let's start off with this with this kid.
  • 12:58
What is our first ability that we have?
  • 13:01
Which one are you looking at?
  • 13:02
Mende here?
  • 13:03
Looks like I'm looking at men.
  • 13:04
OK, it says that it instantly launches a healing projectile toward target ally.
  • 13:11
Each charge the ability consumed after the first has no mana cost.
  • 13:14
OK, that's nice.
  • 13:15
And it restores an increasing amount of mana to the caster based on the number of missing
  • 13:19
charges.
  • 13:21
Consecutive uses of the ability will gain bonus healing.
  • 13:23
So talk to me a little bit about the intent.
  • 13:25
This is kind of the efficient maintenance seal that you can fall back on if things aren't,
  • 13:30
you know, hitting the fan too hard.
  • 13:33
So if you're you know, if your target's not going to like it, not in immediate danger
  • 13:37
of dying, this is a lighter weight heal that is much more efficient on your mana resource.
  • 13:44
I'll just keep damaging myself so you can heal me.
  • 13:46
Yeah, it's pretty nice and comfortable to use.
  • 13:49
See the little floating projectiles.
  • 13:51
It's not great for like a super reactive situation because they have that travel time.
  • 13:58
But you know, but you still have the opportunity to use them.
  • 14:01
It's more like a predictive feel, right?
  • 14:03
Like when you don't need to immediately respond to a bad situation.
  • 14:07
And just to keep in mind, guys, as of course, as always, this is very necessary for us to
  • 14:12
say, this is still a work in progress.
  • 14:14
We are working towards our Alpha 2.
  • 14:15
You're going to see the state of the UI is not in its final form.
  • 14:20
Same is true for the visual effects and everything else, right?
  • 14:24
Everything is always in the state of polish and kind of refinement or excuse me, when
  • 14:29
we get to that state.
  • 14:31
But that's what you're kind of seeing now.
  • 14:32
So this is a pretty useful ability.
  • 14:34
You're intended to kind of like weave this in between your normal rotation.
  • 14:38
Yeah.
  • 14:39
So like one of the reasons this came to be for the kit is in the last version of the
  • 14:45
kit, we felt like, you know, you were kind of swapping between cooldowns because you
  • 14:50
just used whatever was up, but you didn't really have a comfortable like fall back.
  • 14:54
And so this one serves as more of a filler activity that's a little more, a little more
  • 14:58
freely usable and more spammable.
  • 15:00
A lot of healers we played in past games, you know, they have that heal, like that core
  • 15:04
heal that you can just kind of use back to back.
  • 15:06
And that one is like filling that role to a degree.
  • 15:10
Cool.
  • 15:11
Super cool.
  • 15:12
Sorry, Buck.
  • 15:13
So this one and then the next one, Deliverance, they're both kind of like your core filler
  • 15:17
heals that you're constantly like your bread and butter is really awesome.
  • 15:20
So deliverance, let's talk a little bit about that.
  • 15:22
This is, it says a held ability, which means that it's a variable charge value.
  • 15:28
Yeah.
  • 15:29
Yeah.
  • 15:30
I, I really liked this one.
  • 15:31
I, I'm sure it's, there's something out there, but I've never actually played a healer that
  • 15:36
had a like a casted heal that you could release at variable points of time.
  • 15:40
And it just, to me, it seems like it fits a heal really well because of its reactive
  • 15:44
nature.
  • 15:45
So you can like release it.
  • 15:46
You can kind of like hold it in, you know, if your targets, you're almost like playing
  • 15:50
kind of Russian roulette with your target.
  • 15:52
Like you're pushing it to the last second to get the most value.
  • 15:54
Yeah.
  • 15:55
It's a really nice like tool to have to be able to like cook the heal basically.
  • 15:58
If you think the target's going to take some more damage, you get more value out of it.
  • 16:01
The other cool thing about this one is that it scales based on the missing health of the
  • 16:05
target.
  • 16:06
So if you cast it on me now, I'm at full health, it'll heal for a lot less than when I'm, when
  • 16:09
I'm pretty low.
  • 16:11
That's super cool.
  • 16:12
Whoops.
  • 16:13
Okay.
  • 16:14
Let's try you.
  • 16:15
It's super low.
  • 16:18
So holding it full length, you go from about 780 to about 1400.
  • 16:26
And that would have been even more if his health were even lower.
  • 16:28
So like he said, if you were at like, I'll get super low here.
  • 16:32
Yeah.
  • 16:33
So you'll, you'll see an even bigger.
  • 16:34
So it scales on two axes.
  • 16:36
Basically it's scaling on both missing.
  • 16:37
Yeah.
  • 16:39
Scaling on both missing health and the amount of time.
  • 16:43
Wow.
  • 16:44
That's cool.
  • 16:45
I like the Russian roulette aspect of it.
  • 16:49
I can just imagine the amount of friction that's going to cause in parties when the
  • 16:54
cleric player wants to maximize the efficacy of the heel versus the player recipient.
  • 17:00
That's like, Whoa, man.
  • 17:01
A drama between tanks and healers is what MMOs are all about.
  • 17:05
Absolutely.
  • 17:06
That's like standard staple interaction.
  • 17:08
Okay, cool.
  • 17:10
So that's, that's a super cool ability.
  • 17:12
Talk to me a little bit about soothing glow.
  • 17:15
This is a bread and butter region spell.
  • 17:17
Um, you know, it's got, you have three charges of it.
  • 17:20
Um, you can either stack them all on one target and they don't stack in healing, but they
  • 17:25
will stack in duration.
  • 17:26
So if you just want to like a really long duration heal on your tank or region on your
  • 17:30
tank, then you can do that.
  • 17:31
Or you can spread it out for more effective healing per second by having them all tick
  • 17:35
simultaneously on three different targets.
  • 17:37
So there's a couple of different ways to use this.
  • 17:40
Super cool.
  • 17:41
I love, obviously hots are something you try to keep up often.
  • 17:45
So this also has charges.
  • 17:47
Yep.
  • 17:48
Three charges.
  • 17:49
Nice.
  • 17:50
Very cool.
  • 17:51
All right.
  • 17:52
I see we have a flash cure.
  • 17:54
Talk to me about the flash cure.
  • 17:56
Another charge based thing.
  • 17:57
This is actually the last one.
  • 17:58
So it's not like all the abilities.
  • 18:00
Everything is charges, charges, stacks on stacks.
  • 18:03
They just happen to be very front loaded here.
  • 18:04
But this is your last charge based ability.
  • 18:08
This is an instant heal.
  • 18:10
The neat gimmick about this one is you can use it during other abilities.
  • 18:14
It's kind of like our version of what you would refer to as an OGCD or an off global
  • 18:19
cooldown.
  • 18:20
We don't actually have a global cooldown in the game right now, but it serves as that
  • 18:26
kind of thing where, for example, one way I like to use this is if you're charging deliverance,
  • 18:31
you could even push it a little further by hitting that flash cure as you're charging
  • 18:37
up deliverance.
  • 18:38
Now presumably though, you wouldn't want to flash cure while you're using deliverance
  • 18:44
unless you're afraid that they're going to die.
  • 18:48
Exactly.
  • 18:49
Or you could also just let go of deliverance, have it just go off right there and there.
  • 18:52
So you kind of have choices there.
  • 18:53
And whether you want to try to get maximum deliverance value by throwing a flash cure
  • 18:57
or just making sure your target doesn't die.
  • 19:00
Cool.
  • 19:01
I like that kind of oh shit button so to speak, right?
  • 19:06
Where essentially, you know, for me as a person who's main healer often, it's always a very
  • 19:14
tense situation when you're waiting for that massive group heal cast time to go off or
  • 19:19
whatever massive burst heal that you're trying to do and you're puckering up because who
  • 19:24
knows if they're going to live during that cast time.
  • 19:27
But if you need to, you could always pop a little bit of flash cures.
  • 19:31
Yeah.
  • 19:32
You're going to say it, Trent?
  • 19:35
I was just like, it's fun to use.
  • 19:37
It's like a nice little emergency tool because you know, a lot of the time you're as a healer,
  • 19:41
you're like waiting for that heal to go off.
  • 19:43
You're like, come on, come on, come on.
  • 19:44
And sometimes you miss it.
  • 19:45
It feels a little bad and this is a way to, this is an answer to that.
  • 19:49
Yeah.
  • 19:50
Super cool.
  • 19:51
Okay.
  • 19:52
Next one we have here.
  • 19:53
The resplendent beam.
  • 19:54
Talk to me about that one.
  • 19:55
We've seen that and we've seen an iteration of that in the past.
  • 19:57
Yeah.
  • 19:58
This is a returning one.
  • 19:59
But it's, it's seen a little bit of change before it was just you popped it and they
  • 20:04
would do a chain heal.
  • 20:06
Now you can use it like use it on Bucky.
  • 20:08
Just hit it, like tap the button.
  • 20:10
Just to tap, tap, tap, tap, tap a room.
  • 20:12
All right.
  • 20:13
There you go.
  • 20:14
And it's so you can use it as a quick single target heal that way, but you can also charge
  • 20:18
it.
  • 20:19
So this is another held ability and the longer you charge it, the more targets it will bounce
  • 20:22
between.
  • 20:23
So you'll, if you do it again and hold it, you'll see that I should probably set my cooldowns
  • 20:29
to zero for this portion of future.
  • 20:32
Yeah, that'd be good.
  • 20:34
Yeah.
  • 20:35
It kind of has the, you can use it just instant cast to get a quick heal off on someone or
  • 20:38
you can decide to charge it up basically and have it bounced a bunch of people.
  • 20:41
If you charge it all the way, it should bounce between all of us.
  • 20:43
We'll try and go.
  • 20:44
Let me try the quick cast again real quick.
  • 20:47
All right.
  • 20:48
So that's the quick cast and then I'll charge it up.
  • 20:51
Nice.
  • 20:53
Super cool.
  • 20:56
Okay.
  • 20:57
I like how I'm just like with the animation, it's just like, everyone stand back.
  • 21:02
Yeah.
  • 21:03
Animators do some pretty cool work.
  • 21:06
That's cool.
  • 21:07
Very nice.
  • 21:08
Okay.
  • 21:09
I like that.
  • 21:10
I like the dual purpose nature of that.
  • 21:11
And obviously this is a great point of feedback for those of you in the audience who are kind
  • 21:13
of watching and taking a look at this class kit.
  • 21:16
You know, do you like the versatility on a bespoke basis per ability where you kind of
  • 21:21
have alternate types of functionality that's up to the user to determine based on the situation?
  • 21:27
Or do you like more static use cases, right?
  • 21:31
Something that is very specific and you have to kind of use it for that situation.
  • 21:37
That's a great question to get feedback on.
  • 21:38
Personally myself, I think that providing the user a bit more flexibility and versatility
  • 21:42
in the use of these abilities makes for interesting gameplay, a lot of agency for the player to
  • 21:48
kind of move between.
  • 21:49
Okay.
  • 21:50
Let's move to the next one.
  • 21:51
Bless weapon.
  • 21:52
Talk to me about this one.
  • 21:53
This is one of my favorites.
  • 21:54
This is like basically a utility, a mana utility that you can use on either yourself or an
  • 22:01
ally.
  • 22:02
So it's kind of like a decision point of do I want to, you know, sacrifice some of my
  • 22:06
own mana resource management in exchange for helping out an ally.
  • 22:11
One way I like to use this is I'll just kind of look at my own mana or someone else's and
  • 22:15
it's like, oh, the tank's like really low.
  • 22:16
I'll throw this on them for now and then I'll put it on myself later.
  • 22:20
The eventual idea, it's not set up this way currently, but the idea is you can like freely
  • 22:24
kind of switch it around between yourself and different party members right now.
  • 22:28
It's just on a cool down.
  • 22:30
Okay.
  • 22:31
So I'm going to use this on myself and what effect are we going to see right now?
  • 22:35
It'll bless your weapon as it is appropriately named.
  • 22:39
And while that is, oh, you gave it to me.
  • 22:43
So that means if Bucky were to attack an enemy, he would return mana per hit.
  • 22:49
Okay.
  • 22:50
So we'll show that off when we get into the, but it's only weapon combos.
  • 22:53
Yeah.
  • 22:54
Okay.
  • 22:55
Got it.
  • 22:56
Cool.
  • 22:57
Cool, cool, cool.
  • 22:58
All right.
  • 22:59
I see also we have here, let's go to judgment.
  • 23:00
We have judgment.
  • 23:01
We saw a version of this in the past.
  • 23:02
Yeah.
  • 23:03
So judgments, we since changed judgments.
  • 23:04
Now it's a lot longer of a cast.
  • 23:08
And effectively it's similar where you can either cast it on an enemy to do a huge portion
  • 23:11
of damage or you can cast an ally to do a huge heal.
  • 23:14
So it's kind of a big charged nuke.
  • 23:16
Yeah.
  • 23:17
Nice.
  • 23:18
You want to do some damage to yourself here?
  • 23:20
Let me show that off.
  • 23:22
We've juiced this one up a bit.
  • 23:24
It has received the juicing or I'm sorry, apologies.
  • 23:28
The juice, the juice box, the juice box.
  • 23:30
Thank you.
  • 23:31
Oh, whoops.
  • 23:32
That's wrong one.
  • 23:33
Oh yeah.
  • 23:34
Okay.
  • 23:35
Super cool.
  • 23:36
So not as big as deliverance when they're fully charged deliverance to low health, but
  • 23:41
it's still pretty big and it, and it, even if they're high, it'll heal for the same amount.
  • 23:44
So it's kind of nice.
  • 23:46
Okay, cool.
  • 23:48
What's this one?
  • 23:49
What's communal restoration?
  • 23:52
Another one that's a returning familiar, familiar cleric spell is this one's been changed a
  • 23:59
little bit too, but it's mostly the same.
  • 24:01
It's still a party based heal.
  • 24:03
It's really your only party based heal that doesn't have any proximity unless like they're
  • 24:08
really far, but it extends pretty far to all party members.
  • 24:10
It does a direct heal, but it also has a hot component.
  • 24:14
So it's like, or again, not super responsive, but it's very good value.
  • 24:19
Um, especially in like an eight person group.
  • 24:21
Yeah.
  • 24:22
It's also giving some temporary hit points.
  • 24:23
You can see, I think in the UI, a little bit of temp HP.
  • 24:27
Oh, let's see where that is.
  • 24:29
Where's that at?
  • 24:30
It should be a little, a blue bar overlay on the health bars.
  • 24:33
You can see that little, little portion of temp health there.
  • 24:36
Yeah.
  • 24:37
Okay, cool.
  • 24:38
So this can overcast.
  • 24:39
Yeah.
  • 24:40
Once the effect expires to the temp health will go away.
  • 24:42
So if it wasn't, um, you know, you weren't damaged in the time, then it's not effective
  • 24:46
healing.
  • 24:47
It feels like perhaps the, the instant health received from this might be a little low.
  • 24:55
Is that the intent or?
  • 24:56
It is a little low.
  • 24:57
And I mean, this, obviously all of these things are kind of in early iterations.
  • 25:03
Everything's super balanced.
  • 25:04
Things are kind of balanced, but like for this one, it's like, okay, the value is one,
  • 25:09
you don't have to worry about positioning of your team.
  • 25:11
It just hits everybody.
  • 25:12
And if in an eight person group, that kind of adds up a lot plus the hot effect and all
  • 25:17
the other stuff going on.
  • 25:19
Cool.
  • 25:20
Super cool.
  • 25:21
All right.
  • 25:22
What's this next one?
  • 25:23
We have consecrating wave.
  • 25:24
This one's pretty sweet.
  • 25:25
So this one's a frontal cone heal.
  • 25:27
So you don't have, you don't need a target for this one.
  • 25:29
You can just cast it and it'll shoot it forward based on the clear looking and it'll heal
  • 25:32
everyone that hits all allies and then it'll also damage enemies that hits too.
  • 25:35
So it has a dual purpose as well.
  • 25:39
It's AOE damage in.
  • 25:40
Wow.
  • 25:41
That's cool.
  • 25:42
That looks great.
  • 25:43
In contrast to communal restoration, this one's a bit more powerful.
  • 25:48
Also does damage.
  • 25:50
So that's kind of the trade offs is you have to, you know, it costs you in your positioning,
  • 25:54
but then it's an exchange for a bit more power.
  • 25:57
Something we talked about doing mountain thing I've done yet was making it a split between
  • 26:01
all the targets hit.
  • 26:02
If you hit a lot of targets, it'll do less.
  • 26:05
Like if you hit half enemies, half allies, it'll split the total throughput, but we haven't,
  • 26:10
I don't think we've done that part yet.
  • 26:12
Very cool.
  • 26:13
Very cool.
  • 26:14
All right.
  • 26:15
Talk to me a little bit about divine flare.
  • 26:16
Yeah.
  • 26:17
This one is another, um, kind of what I refer to as like action heals, consecrating wave
  • 26:24
and divine flare.
  • 26:26
They're heals that you have to aim in world.
  • 26:29
So this is this one, if you put it on the ground, it's like a delayed AOE.
  • 26:33
Um, if you want to try that on Bucky or something.
  • 26:36
And after Bucky, you look like you need some health.
  • 26:39
I'm dying.
  • 26:40
All right, here, let me help you.
  • 26:43
Oh, so good.
  • 26:49
What's interesting about that one is, um, it's all, it would also split amongst targets.
  • 26:53
So I got a bigger heal there cause Bucky didn't make it in time.
  • 26:56
Um, it is kind of a funny little like mind game going there of, Oh, I'm going to jump
  • 27:00
in there, but it's at the expense of his health cause I'm stealing it.
  • 27:04
Tanks only please in this AOE.
  • 27:05
Get these trash mates out.
  • 27:07
The more social conflict dynamics going on.
  • 27:13
I like the, uh, excuse me.
  • 27:18
Um, had to cough for a second.
  • 27:20
I like the delayed functionality in that ability.
  • 27:24
I think that's super cool, especially for an AOE skill.
  • 27:26
Um, and telegraphing the location obviously with the ground based decal for the party
  • 27:31
is super fun.
  • 27:32
Definitely a very proactive one.
  • 27:33
Yeah, exactly.
  • 27:34
Yeah, super cool.
  • 27:35
Um, all right, awesome.
  • 27:38
Uh, let's talk a little bit about barrier.
  • 27:42
So barrier is the classic kind of shield spell you'd expect to see from a healer kit.
  • 27:46
So, but the, with the added twists that, um, you have to sacrifice a bit of your own health
  • 27:50
as the healer to cast it.
  • 27:51
So it doesn't actually use mana.
  • 27:53
I don't think it just, you sacrifice a portion of your health to directly give to another
  • 27:56
player for time.
  • 27:59
Okay.
  • 28:00
I like that.
  • 28:01
That's cool.
  • 28:02
Yeah, that looks pretty good.
  • 28:04
And it's a clear delineation obviously in the, in the, uh, style of the shield bubble
  • 28:09
so that you can distinguish between, you know, other bubble types, right?
  • 28:16
Like the mages bubble.
  • 28:17
Yeah, we could do a comparison.
  • 28:19
Yeah.
  • 28:20
Oh, there you go.
  • 28:21
Yeah, here you go.
  • 28:22
Uh, your bubble brothers, you guys bounce off of each other.
  • 28:29
Bubble physics in.
  • 28:30
Yeah.
  • 28:31
Here, have some help.
  • 28:34
Okay.
  • 28:35
Um, let's talk a little bit about the chains of restraint.
  • 28:39
Yeah.
  • 28:40
This one's pretty similar to what it was before.
  • 28:42
Um, it does damage over time.
  • 28:45
So it's a really good, it's, it's pretty much the primary AOE damage tool of the cleric,
  • 28:49
um, which isn't really the primary role of the cleric.
  • 28:52
Um, but you know, they get some and it also applies staggers.
  • 28:57
So it kind of provides some offensive support.
  • 28:59
Um, staggers, for example, synergizes very well with some tank abilities, which, um,
  • 29:04
what it effectively does is, um, extends the duration of a trip, which is, which is a knockdown.
  • 29:09
Um, so if you've like stacked up a bunch of stagger on an enemy and then trip them, they
  • 29:13
spend more time hard CC'd than if they hadn't been staggered at all.
  • 29:18
Very cool.
  • 29:19
And obviously, as we said, guys, um, just so you're aware, when it comes to the development
  • 29:24
of the abilities, um, you know, there is a specific pipeline that includes, uh, ideation
  • 29:29
into, uh, the bare bones kind of standing up with the functionality with design.
  • 29:35
And then it moves to, uh, animation to provide final animation sets.
  • 29:39
And then it moves to, uh, visual effects and then it moves to audio effects.
  • 29:44
Um, and visual effects and audio effects that tend to be at the end of that pipeline, um,
  • 29:47
are usually the things that get, uh, that still need work.
  • 29:51
That are still heavily works in progress.
  • 29:53
So, um, you're seeing the visual effects now, but obviously that will change in the future.
  • 29:58
Okay.
  • 29:59
Let's talk a little bit about Defiant Light.
  • 30:01
Yeah.
  • 30:02
So this one's a, uh, really good tool for saving someone who's in danger of dying.
  • 30:06
It's very powerful.
  • 30:07
I'm in danger.
  • 30:08
Yeah.
  • 30:09
Which one?
  • 30:10
Okay.
  • 30:11
So, uh, it applies, first of all, it applies a huge, uh, heal over time to the target,
  • 30:13
if they die while the seal over time is in effect, um, it'll prevent their death and
  • 30:18
heal them for a flat amount and dispel itself.
  • 30:21
So it's kind of like a, Oh, wow.
  • 30:25
I don't think it works with nuke.
  • 30:26
Oh no.
  • 30:27
That's fine.
  • 30:28
Just, um, you said that it would keep you alive.
  • 30:33
We'll see if it actually works.
  • 30:38
We'll use it in action.
  • 30:41
Yeah.
  • 30:42
Yeah.
  • 30:43
I just wanted to, you said it'll keep you alive.
  • 30:46
So the first thing that came to mind is let me kill you.
  • 30:49
The end.
  • 30:50
Yeah.
  • 30:51
So it is, if that had happened and that was real damage, um, it would, he would have prevented
  • 30:58
the death.
  • 30:59
The effect would be removed and then he would receive a heal up to like 25% of his HP.
  • 31:03
Awesome.
  • 31:04
Okay.
  • 31:05
Cool.
  • 31:06
Okay.
  • 31:07
So that's a Defiant Light, not as defined as we thought it would be, but hopefully
  • 31:13
it will be, uh, when we get into combat.
  • 31:16
Okay.
  • 31:17
Healing touch.
  • 31:18
Talk to me a little bit about this.
  • 31:19
Uh, that's a, that's a melee heal.
  • 31:21
Basically you have to be up next to your target, but it is an insta cast and it's a pretty
  • 31:25
fat heal.
  • 31:26
Uh, so it, again, it's kind of like consecrating wave.
  • 31:29
Um, it's being costed more on its positioning, um, but rewards, uh, you know, maybe if some
  • 31:35
of our more melee built clerics would really want to lean into this, um, because they,
  • 31:40
they have that positioning advantage for it.
  • 31:43
Oh, there you go.
  • 31:44
Okay.
  • 31:45
See, look at that.
  • 31:46
What I taketh, I giveth.
  • 31:47
There you are.
  • 31:48
Have health.
  • 31:49
This one combos really nicely too with the, uh, the next ability, the, um, Wings of Salvation
  • 31:55
because it'll let you get into melee and then you can follow it up with a, uh, healing
  • 31:59
touch on a Thurlow.
  • 32:00
Yeah.
  • 32:01
This is essentially an ally gap closer.
  • 32:02
Um, so this is, you must have an ally targeted and, and definition of an ally is going to
  • 32:09
be any non combatant player, uh, and non mob NPC.
  • 32:15
Correct.
  • 32:16
Okay.
  • 32:17
Ooh, that's kind of cool.
  • 32:19
Oh, it's missing.
  • 32:20
I think it's missing audio effects.
  • 32:21
Let's see.
  • 32:22
Oh, no, there it goes.
  • 32:23
Yeah.
  • 32:24
Okay.
  • 32:25
We got to give it the full Phoenix sound.
  • 32:30
Hold on.
  • 32:31
Signature Phoenix ability.
  • 32:32
Oh, the audio might be a little bit bugged, but that's okay.
  • 32:36
As we said, all things are worked in progress.
  • 32:39
Nice.
  • 32:40
There it is.
  • 32:41
Try the one two with a healing touch follow up.
  • 32:42
Yeah.
  • 32:43
Okay.
  • 32:44
So I'm going to T into shift T. Got it.
  • 32:46
Yeah, that's pretty cool.
  • 32:49
There you go.
  • 32:50
Combo.
  • 32:51
What if I T while flashing and then shift T?
  • 32:54
Hold on.
  • 32:55
Oh, I haven't even tried that.
  • 32:56
Oh my God.
  • 32:57
Wait, hold on.
  • 32:58
Oh, that worked.
  • 32:59
It all happened so fast.
  • 33:00
I can't even.
  • 33:01
Super healing.
  • 33:02
That sort of worked.
  • 33:06
I used like two hands.
  • 33:09
Okay, cool.
  • 33:10
Top tier game.
  • 33:11
So we got wings of salvation and then I'm looking here.
  • 33:15
We have smite, condemn and divine infusion.
  • 33:20
We can't show smite or condemn.
  • 33:21
We'll use those on enemies here in a second, but let's talk about divine infusion and this
  • 33:25
one is a bigger topic.
  • 33:27
Yeah.
  • 33:28
So we'll talk about the class resource and then how this plays into it.
  • 33:34
You'll notice if you look at the top left, there are now three resource bars for the
  • 33:38
cleric and that third one you might've seen going up and down as he's up and as Steven's
  • 33:43
been healing.
  • 33:45
But this resource regenerates based on how much healing and damage you've been doing
  • 33:50
over the last 10 seconds.
  • 33:52
So the more radiant damage and the more you're healing and it's only effective healing, so
  • 33:56
you can't over heal for this, but the more you're doing it, the faster this resource
  • 34:00
will build up.
  • 34:01
And the way you spend this resource is on an ability called divine infusion.
  • 34:07
And what this is, is if you have enough resource to complete the cast of a spell, you can use
  • 34:14
this during the cast of a spell and it will auto complete that spell.
  • 34:17
I've never actually seen a mechanic like this in a game before.
  • 34:20
It was a pretty cool idea that came up across the design team.
  • 34:23
Yeah, very cool.
  • 34:25
Okay, so essentially I am going to build up some of the unique energy.
  • 34:31
I'm going to do that by healing Bucky and then I am going to use a long cast ability
  • 34:37
and I'm going to attempt to use divine infusion to complete that cast sooner than normally
  • 34:42
would be possible.
  • 34:44
And just to be clear, if I were not to let's say use that ability, then I would have a
  • 34:49
passive benefit for my character while that energy is maintained that amplifies some spell
  • 34:57
efficacy as a healer.
  • 34:59
Yep.
  • 35:00
Cool.
  • 35:01
Okay, so let me try to get some of this stuff.
  • 35:07
Whoops.
  • 35:08
Oh, I got one off of that.
  • 35:12
Okay, so it's gradually earning it over time.
  • 35:15
Yeah, like when you heal it kind of gives you some generation of this resource then
  • 35:19
it kind of rewards you the actual resource over time so you can see it kind of filling
  • 35:24
in your bar.
  • 35:25
Yeah, we've been referring to this as like a heat mechanic, right?
  • 35:28
So it's not like a direct instant translation of you heal this much and you get this resource
  • 35:34
immediately.
  • 35:35
It's like ramping up your region and build up rate.
  • 35:41
Okay.
  • 35:43
Alright now I'm going to use judgment and then I'm going to pop my divine infusion.
  • 35:52
That's bad.
  • 35:53
I don't think it would work.
  • 35:56
Oh, look at that and it consumes some of that.
  • 36:01
Okay, very cool.
  • 36:02
Yeah, I was able to do two.
  • 36:05
I like that.
  • 36:07
Another oh shit button.
  • 36:11
Very cool.
  • 36:12
Yeah, cleric, this version of the cleric has a lot of tools in its kit.
  • 36:16
Just to set expectations, you know, that not any given cleric build would probably have
  • 36:21
all of these things.
  • 36:22
You would spec into certain ones.
  • 36:25
Most likely we're still working that out.
  • 36:29
Awesome.
  • 36:30
Okay, so let's take a look then at some of those more offensive abilities.
  • 36:35
Let us perhaps find a potential target here.
  • 36:40
Group of minotaurs right up here.
  • 36:42
Smite and condemn.
  • 36:43
You think we can peel just one of them off?
  • 36:45
I can grapple one.
  • 36:46
Let me actually heal you.
  • 36:47
You can heal me.
  • 36:48
Yeah, I tried to get sleep the other two actually too.
  • 36:51
Oh, let me set my cooldowns so that I'm not cheating too much back to standard.
  • 36:58
Want to sleep the back two, Tread?
  • 37:00
And I'll grapple the front one.
  • 37:02
Sure.
  • 37:03
Alright, and then I'm going to use what is smite first before we do that?
  • 37:08
What is smite?
  • 37:11
Smite's just a...well, you can use it in two different ways, as is the running theme with
  • 37:17
a lot of our abilities, but you can use it from a range and it'll have a cast time and
  • 37:20
just do damage to the target.
  • 37:24
If you use it in melee, it's an instant cast.
  • 37:26
So again, one of those things that you get a little more benefit for if you're up front.
  • 37:31
Okay, so it's going to apply a stack of burning and deal instant damage to the target.
  • 37:39
Okay, and then just real quick, condemn is a straight up just stun?
  • 37:43
Correct.
  • 37:44
Yep.
  • 37:45
Casted stun.
  • 37:46
Alright, very cool.
  • 37:47
Okay, so in that case, let me start by casting judgment on it perhaps.
  • 37:53
Okay.
  • 37:54
While you prepare to sleep those two rain collars.
  • 37:58
Okay.
  • 37:59
Okay, ready?
  • 38:00
Casting judgment.
  • 38:03
Alright.
  • 38:05
Okay, now you're good tank if you want to grab it.
  • 38:12
Good luck.
  • 38:15
Alright.
  • 38:16
Oh, smite, that's kind of cool.
  • 38:24
Oh, that's very cool.
  • 38:27
How you doing over there?
  • 38:32
Oh, GM Dread's taking some health.
  • 38:38
Very cool.
  • 38:41
Okay.
  • 38:43
Getting the hang of this?
  • 38:52
I noticed that on this wand, I'm getting some health back a little bit.
  • 38:58
This has some minimal life steal or something?
  • 39:02
Yeah, I think it's the one from Carfin.
  • 39:04
It's like a Carfin wand, yeah.
  • 39:06
Nice, very cool.
  • 39:07
Little passive life leech.
  • 39:09
Very cool.
  • 39:11
Alright, so I noticed that we have a quest in this area.
  • 39:15
Or what is this?
  • 39:16
This is not a quest, this is a story arc.
  • 39:18
Yep.
  • 39:19
Yeah, so we're going to try and go through this area and we're looking for, I think the
  • 39:23
first part of the quest is a bag.
  • 39:25
You're on the quest, right Steven?
  • 39:26
Looking for a back tax?
  • 39:27
Yes, I am on the quest.
  • 39:28
So let me just, here, why don't we just stand here real quick.
  • 39:32
Up near the bridge.
  • 39:35
I just want to get a look at this.
  • 39:36
That looks great.
  • 39:38
Yeah, that does look really cool.
  • 39:40
It's an old abandoned ruin.
  • 39:43
Yeah, this is just a beautiful area.
  • 39:46
I mean, it's, you know, I love what the environment team has done.
  • 39:50
The ruins, the god rays, everything.
  • 39:54
Great job here.
  • 39:55
So what are we doing next?
  • 39:57
What is this quest?
  • 39:59
Obviously some bandits have been expelled from the area.
  • 40:03
There's some minotaurs and whatnot.
  • 40:04
What are we doing here?
  • 40:05
Yeah, so we're kind of coordinating with one of the bandit leaders, so I think we're going
  • 40:09
to have to find his bag to go meet up with him.
  • 40:12
We've got to fight through some minotaurs first.
  • 40:14
Okay, all right, cool.
  • 40:16
I got your back.
  • 40:18
You just, you do your thing, chicken wing.
  • 40:20
I got you.
  • 40:21
I got a wargriz too.
  • 40:24
All right.
  • 40:27
I brought some friends.
  • 40:33
No, you're good, you're good, you're good.
  • 40:38
I got you.
  • 40:39
The bear's looking at me.
  • 40:40
Oh, he's charging.
  • 40:41
Oh, he mauled you.
  • 40:44
Did he knock you down?
  • 40:46
Yeah, I got knocked over a little bit.
  • 40:47
I can knock him down too.
  • 40:50
Get him.
  • 40:53
Nice, very nice ball lightning.
  • 40:57
Okay, trad, doing some deeps.
  • 41:00
Here, I can help you out with the deeps.
  • 41:04
The spring collars is on you.
  • 41:07
Wow, it knows who the real threat in the party is.
  • 41:12
He's like, I'm the only healer.
  • 41:17
This gris has so much health.
  • 41:18
Oh, I'm going.
  • 41:19
Oh, nice.
  • 41:20
Flash cure.
  • 41:21
I got you.
  • 41:22
Flash cure.
  • 41:23
Flash cure.
  • 41:24
Look at that maximum efficacy on the deliverance.
  • 41:29
Oh my god, there's a bear.
  • 41:33
Oh no.
  • 41:35
He's sleeping it.
  • 41:40
Don't hit that bear.
  • 41:41
We're good.
  • 41:42
This bear has so much health.
  • 41:49
Okay, mana consumption's not too bad so far with the kid.
  • 41:55
Of course, as you guys all know, oh god, it's standing.
  • 41:58
It's sensing you.
  • 41:59
It can smell the chocolate in your pockets like, what's that?
  • 42:04
Mana consumption's not too bad.
  • 42:08
Now, obviously, I know we haven't gone through really a balance pass between mana consumption
  • 42:13
and cool downs and health returns.
  • 42:16
So as you guys are watching, just keep that in mind.
  • 42:18
This is work in progress.
  • 42:20
We're really trying to stand up the core functionality of the kit and getting its play style to represent
  • 42:26
the role, especially within Synergy of the Holy Trinity.
  • 42:32
Hey, that wasn't too bad.
  • 42:37
You handled that grouping pretty well.
  • 42:40
Thank you.
  • 42:41
That's some good coordination there.
  • 42:42
We almost got him.
  • 42:43
All right, there we go.
  • 42:44
Oh, yeah, there's two more in here.
  • 42:50
Just bringing them over to you.
  • 42:51
You know, I don't want my tank to have to run so much, right?
  • 42:54
Thank you, yes, I appreciate it.
  • 42:55
Yeah, no worries.
  • 42:56
Or should I be like one of those other tanks like, you touch the mobs, you tank it.
  • 43:01
How dare you?
  • 43:02
Don't you ever be in my party.
  • 43:07
You know, those types of tanks, and I know they're out there, but if you are forcing
  • 43:20
someone else in the party to heal, it's because you're not keeping a face.
  • 43:26
True, facts.
  • 43:28
Very true.
  • 43:30
This is a nice little area.
  • 43:31
Okay, we're just taking a seat here.
  • 43:32
I know, just resting up, getting my mana back.
  • 43:35
Taking in the views, very nice.
  • 43:37
The views of the-
  • 43:38
So, okay, talk- The views of the shed, I was looking behind me.
  • 43:42
I'm looking behind me.
  • 43:44
I don't just look at a shed and say views, but-
  • 43:46
You guys are out of control.
  • 43:47
Okay, so talk to me a little bit about UI versus action healing, right?
  • 43:53
Obviously, I have mained healers in the past.
  • 43:56
One of the things I enjoy between the predictive nature of healing and the reactive nature
  • 44:01
of it is that it's very two different tempos, and I like both of them, right?
  • 44:05
If I have to kind of- Wait, hold on before I get into this.
  • 44:09
What is this?
  • 44:10
Is this a backpack?
  • 44:11
Is that a splints bag?
  • 44:12
I don't touch bags that I don't own.
  • 44:15
One of you guys want to- Okay, should I do it?
  • 44:19
It'll update the story arc for everyone in the area, right?
  • 44:21
I think so.
  • 44:22
If somebody can find it.
  • 44:23
Okay, go ahead.
  • 44:24
Yeah.
  • 44:25
Splints bags must be nearby.
  • 44:28
Does it update for me?
  • 44:31
I don't know.
  • 44:32
You try clicking it.
  • 44:33
Okay, I will say- Oh, it did.
  • 44:36
It just updated for me.
  • 44:37
Okay, got you.
  • 44:38
Cool.
  • 44:39
All right, there we go.
  • 44:40
As you guys know, obviously, UI is very work in progress.
  • 44:42
We're still working on this.
  • 44:43
Okay, so predictive versus kind of reactive healing.
  • 44:48
I like both, right?
  • 44:49
I love the- Excuse me.
  • 44:52
I like the ability for me to kind of have control over the engagement and predict where
  • 44:57
I'm going to need to- This is a beautiful view.
  • 45:00
Where I'm going to need to heal, but I also like the kind of whack-a-mole gameplay where
  • 45:04
I'm interfacing with my- Oh, and let me see if I can move this, actually.
  • 45:09
As a healer, I tend to have my bar a little bit closer.
  • 45:16
Do I move anything else?
  • 45:18
Hold on.
  • 45:19
I'll move my health plate.
  • 45:21
I feel like when I start a new fight, I tend to be a lot more reactive because I'm not
  • 45:26
used to the damage patterns as much as a healer, but then as you kind of get more familiar
  • 45:30
and you kind of know what to expect, you can start being a lot more predictive, which can
  • 45:34
certainly improve your performance, and it's good to have tools for both in any kit.
  • 45:39
Oh, yeah, for sure.
  • 45:41
Totally agree.
  • 45:42
I see Splint across the way.
  • 45:44
Oh, is he up there, up on that tower?
  • 45:46
Yeah.
  • 45:47
See his rope he climbed up with, maybe.
  • 45:49
Am I supposed to be killing- Are we killing him, or are we talking to him?
  • 45:52
No, I think we're- Oh, we're getting a chest key.
  • 45:54
Yeah, we're going to coordinate with him.
  • 45:56
He wants to get these minotaurs out of the bandit camps.
  • 45:59
We have to work with the enemy a little bit here.
  • 46:01
Okay, so we're going down on this dry riverbed?
  • 46:04
Yeah, I don't want to go through the front entrance.
  • 46:06
There's a ton of minotaurs there, so I think we should try and fight through this way, maybe.
  • 46:09
We got a wolf.
  • 46:11
All right.
  • 46:12
Oh, okay.
  • 46:13
Little wolf.
  • 46:14
Little baby wolf.
  • 46:15
Oh, my gosh, he dodged my- What about you, Tread?
  • 46:16
What do you like about predictive or reactive?
  • 46:19
I definitely like- The more tools you give me, the better, right?
  • 46:23
I think we'll have different specs that lean one way or the other for all kinds of different
  • 46:30
clerics.
  • 46:31
Obviously, as everyone knows, our class system will- You'll be able to pick your class based
  • 46:38
on primary and sub-archetype, and different classes will lean into different directions.
  • 46:45
Some will be more predictive.
  • 46:47
When we say predictive, we're usually talking like hots and stuff are going to be a lot
  • 46:53
more predictive healers.
  • 46:56
Like pre-shielding.
  • 46:57
Yeah, pre-shielding and that kind of thing, whereas reactive is going to be a lot more
  • 47:00
like instant heals that might be less efficient, but more adaptable to certain situations.
  • 47:10
Heal me up, Steven.
  • 47:12
I got you.
  • 47:13
You got me.
  • 47:14
I got you.
  • 47:15
You're getting that full deliverance value there.
  • 47:16
I think there's a bug on my targeting.
  • 47:18
I think the target switches off of you for some reason.
  • 47:23
My bad.
  • 47:24
I see you're throwing in some condemns there, weren't you?
  • 47:28
You were stunning the- Yeah, I was doing a little bit of, you know.
  • 47:32
I was trying to help out.
  • 47:33
That's good.
  • 47:34
I like when healers can help with the DPS and the healing.
  • 47:36
Do we want to grab these guys?
  • 47:37
I was not going to go this way, but okay.
  • 47:41
Okay, okay.
  • 47:42
We can do it.
  • 47:43
Just sleep the black one.
  • 47:44
We got it.
  • 47:45
We got it.
  • 47:46
Yeah.
  • 47:47
Sleep a couple of them.
  • 47:48
Sleep them.
  • 47:49
Sleep them.
  • 47:50
Don't wait.
  • 47:51
Nice sleep.
  • 47:52
Nice sleep.
  • 47:53
I was going to sneak around, but we can just blast through the front door.
  • 47:58
Why not?
  • 47:59
We need to show off our ability.
  • 48:02
Yes.
  • 48:03
Maybe sleep again?
  • 48:04
Nope, nope.
  • 48:05
Sleep has a decent cooldown.
  • 48:06
Yeah, ten seconds.
  • 48:07
You're doing some good kiting.
  • 48:08
I am totally kiting these guys.
  • 48:09
I got three of them, I think.
  • 48:10
All right, sleep.
  • 48:11
Yeah, healers will be generating threat, right?
  • 48:12
I see they're noticing your healing, so they're going after you.
  • 48:13
It's taking me a bit of effort to get them to come back.
  • 48:14
I'm going to go for the black one.
  • 48:15
I'm going to go for the black one.
  • 48:16
I'm going to go for the black one.
  • 48:17
I'm going to go for the black one.
  • 48:18
I'm going to go for the black one.
  • 48:19
I'm going to go for the black one.
  • 48:24
I'm going to go for the black one.
  • 48:33
I'm going to go for the black one.
  • 48:42
I'm going to go for the black one.
  • 48:49
I'm going to go for the black one.
  • 48:55
I'm going to go for the black one.
  • 49:04
Look at that easy peasy lemon was even close
  • 49:08
Winner winner chicken dinner any other types of sayings you want to add to that not even close baby. Yes, thank you
  • 49:18
Great job great job. Yeah, well done
  • 49:20
I didn't even get to you do my like wings of salvation jump to and oh
  • 49:26
Very good. Look at that such a good combo. It's clean so clean clean kill
  • 49:31
Yeah, we can just go. You know we were gonna sneak around. Yeah, I want to
  • 49:36
Think no no no stop stop. Wait. There's more
  • 49:42
One at a time what's up a time here don't don't do anything after I get all crazy here
  • 49:49
Let me just sleep this wolf over here or not sleep put him down
  • 49:53
I think I just got another one spot
  • 50:06
All right come down this way
  • 50:10
Okay, let's go this way yeah the side entrance we didn't have to do any of that
  • 50:14
Oh, we did then how else would we not how else will we farm yeah, it's right
  • 50:21
Come on, bro. You got some maybe
  • 50:24
This is cool. Okay, so like a little back entrance. All right, let's get through on the main gate
  • 50:29
Think we can sneak around. We should be careful
  • 50:32
Careful in this area though because we like it
  • 50:35
Yeah, yeah, you know this I feel like we can
  • 50:38
Probably pull a little bit extra and see just how much we can tax this healer
  • 50:45
What do you guys think all right? I'll pull these three up here and maybe that fourth one
  • 50:51
Potential
  • 50:56
The gate all it's gonna be good I'm gonna stun I'm gonna stun the wall nice job. I'm taking some heels
  • 51:03
Oh
  • 51:07
Right now all right
  • 51:10
Next you get these I'll get back on this fire for his fire. Yeah. Yeah, try to a leaf can't
  • 51:16
Hey, we'd all down big a we do a trip
  • 51:21
I'm doing a delayed heal
  • 51:26
Yes maximum a we power
  • 51:30
Are you doing the?
  • 51:32
The wave attack to you. Yes. I want so good
  • 51:38
Delayed heal
  • 51:40
Nice getting back all the value out of it try to get out some judgment
  • 51:52
Sleepo
  • 51:54
Nice we got it easy. That was super easy
  • 51:57
Either that or I'm just a literal god of a healer okay, probably
  • 52:06
Using the full kit thank you here have a barrier that compliment
  • 52:16
All right, I think we just got up to 13 here job
  • 52:21
One more we need to have a discussion with world design for this population. I mean it's just it's not challenging
  • 52:27
Yeah, yeah, 100 minute tours in here double respawn rate 10 seconds here. I'll do another the group here. Oh
  • 52:34
Yeah
  • 52:38
I
  • 52:44
Just trust I trust now
  • 52:48
Yeah, just trust good I
  • 52:50
Have full faith in my healer. I
  • 52:52
Bought some additional mobs. Okay. Oh god. Oh my god. We're getting a little cocky here
  • 53:01
He's no we're good. He flew too close to the Sun two seconds on sleep. Okay
  • 53:07
Sleep coming out now. All right. All right
  • 53:09
I think okay helping myself. Yeah, they're on you try to get them off you. Oh
  • 53:22
My god
  • 53:24
I'm dying
  • 53:25
Where are you?
  • 53:27
I'm running a little bit. I think I think they're off you
  • 53:30
Okay, I'm now healing you again. I need some huge heels. Oh, I'm using my tank cooldown. Let's take I'm using the divine infusion
  • 53:39
Oh, yes
  • 53:45
Still on
  • 53:47
I'm healing myself. My man is definitely going down
  • 53:52
We got this we're almost gonna kill some come on. Let me put down these chains
  • 53:56
I
  • 53:58
Killing myself again
  • 54:01
Again stay on the rain
  • 54:05
Okay, I'll stand a rain collar
  • 54:07
I'm gonna I'm gonna have to tell this other rain collar
  • 54:10
We got it. We got it now. I am completely boom
  • 54:17
All right, we made it we did it we did it I'm ready I'll do the killing blow on this guy
  • 54:23
I'm running wait. What are you ready for? Okay. I was at 60 health and they were so okay. We got it. We got it
  • 54:36
That was epic that was pretty epic that's good. That's pretty fun. That's actually pretty fun
  • 54:42
I enjoyed that as a healer that was a oh shit moment
  • 54:45
And there are many oh shit buttons for me to press we're talking about this man and not being balanced
  • 54:49
But I think that was pretty good like you ran out of man just right there that fight like pretty good good first pass
  • 54:55
Sound too bad now. We're gonna talk to splinter
  • 54:58
program
  • 54:59
gosh, dude
  • 55:00
see and everybody says I am a
  • 55:04
Crazy player. There's just not you know oh, okay?
  • 55:10
This guy's kind of cool. What is he doing?
  • 55:13
Hello, Flint
  • 55:14
Splint talk to me nobody mentioned locking horns with minotaurs
  • 55:20
Okay, and if we need to unlock a chest
  • 55:23
He's not budging here take the key all right. I've gotten the key okay nice
  • 55:29
I think the chest is in the main building somewhere. Yeah, let's go down here. Do you want to uh?
  • 55:34
should we uh
  • 55:35
Just even rest a little bit. You're still uh look pretty low on mana
  • 55:39
I would be down to rest
  • 55:41
Well, we should probably go this way. I actually I guess I think we'll run through here for a little bit
  • 55:45
Yeah, let's get inside the building where we're going inside the building here follow me oh
  • 55:49
That's right. We don't really need to let's see if we can just
  • 55:53
Since we cleared this whole area. I wonder if we can yeah, I don't think there's anyone yeah in here
  • 55:58
I think we gotta go down this little area. We're down here dark in the crypts secret basement
  • 56:05
I let me give us some light hold on
  • 56:11
Very nice, I got trans got some good
  • 56:16
All the lights
  • 56:18
follow the light
  • 56:20
Here it is
  • 56:24
So we're working together with his blint the bandit leader
  • 56:29
Wait hold on I wonder what happens if I put this shield on you while you have your shield on
  • 56:32
I
  • 56:38
Will shield switch you guys that's cool. It let it let loose this massive
  • 56:45
Explosion what did that do I think we're working together with splint to?
  • 56:50
Activate this ancient chest to
  • 56:52
Think we're awakening some old spirits this place to try to drive out the minute or thing. That's the plan here. This is beautiful
  • 57:02
Yeah, what's the next part of the quest with the light the light the signal fire like the brazier. I'm running up
  • 57:10
Wait, you lost this area. Oh, where'd you go?
  • 57:14
Steve-o there you are look to your left
  • 57:16
We're over here. Hey, how do I get over there? Oh actually yeah?
  • 57:20
Okay, all right there. We go upstairs even more over here. Oh nice
  • 57:25
This is beautiful environment did a great job with this
  • 57:28
Zachary and
  • 57:32
Tristan and that's looks really great looks cool to explore. It's great job
  • 57:38
beautiful
  • 57:39
Look at how there is nice
  • 57:42
Well this was a cool little
  • 57:45
Incursion into oh look at this all the zombies
  • 57:50
We've lit the beacon and the zombies have overtaken the minotaurs are still minotaur corpses
  • 57:56
God, dude. We missed the bloodshed. I think we did all
  • 58:00
Yeah, true to be honest these zombies shouldn't get any credit
  • 58:03
That's super cool very cool. Well guys. I hope you all enjoyed this brief look at the update
  • 58:09
Well not brief
  • 58:10
But look at the update of the cleric archetype and what you'll be expecting in alpha 2 obviously your feedback is incredibly important to us
  • 58:17
Please keep in mind everything is a work in progress
  • 58:20
And we use your feedback as part of our iteration process
  • 58:23
So if you can give us your thoughts and what you enjoyed what you thought could be done better
  • 58:29
In the YouTube video or in twitch or everywhere else
  • 58:34
We will go through that and we will take a look, but we have enjoyed showing this Bucky and trad
  • 58:40
Thank you guys for joining me very cool very fun, and I think I said a great job. Yeah, thanks for having us Gigi
  • 58:46
All right, we'll see you guys back on stream. I'm going in ah
  • 58:51
Wait let me jump to you
  • 58:53
I come here. Wait wait here. It is boom
  • 59:00
Bye guys out of control
  • 59:15
Seems like y'all very much enjoyed that from the chat screen
  • 59:20
I am gonna play it in the background while whilst we chat and answer some questions from
  • 59:26
That we noticed that we want to make sure that you guys get to
  • 59:30
Get answered and the first one here is well a we in action heals also heal raid and alliance members
  • 59:40
Aoi a we action heals depending on the type
  • 59:44
That's a broad description depending on the type if it's like if it's like a templated
  • 59:48
A we yes, it would heal any
  • 59:51
non
  • 59:53
Non-combatants essentially yes
  • 59:55
All right, and then the next question is can you walk through?
  • 59:59
All the ways that you clerics can target and heal like F keys and things like that because we noticed that you were clicking on
  • 1:00:05
Targets and stuff like that so like people just want to know if what are the ways that I can heal as a cleric
  • 1:00:09
A lot of people like hover casting and things like that
  • 1:00:13
Yeah, there's gonna be a pretty expansive
  • 1:00:15
Functionality when it comes to the different types of targeting methods
  • 1:00:19
That's something that's still being kind of worked on and will be included kind of later in the iteration phases from the combat team
  • 1:00:26
The idea is that we are expansive as possible in that type of control schema
  • 1:00:31
And that we leave it to the player to decide option wise which ones they want to use
  • 1:00:37
Perfect perfect, I knew that that was going to be it
  • 1:00:41
People have also been asking about smart casting specifically that was a very
  • 1:00:45
One that people are interested, but it would yes with the options
  • 1:00:49
Yes, I've spell if so and one other thing one other thing by the way real quick
  • 1:00:54
On those additional options
  • 1:00:56
We're also playing with a secondary targeting type where you can have a friendly target
  • 1:01:01
Active as well as an enemy or main target active
  • 1:01:04
So if you have duality and skills like some that are offensive and some that are defensive
  • 1:01:09
We're gonna be testing that I think as part of alpha 2
  • 1:01:13
Most likely as part of alpha 2 where you get to use that defensive targeting mechanism
  • 1:01:17
Yeah, people wanted like to be able to target do target of target things. I mean, oh, yeah
  • 1:01:23
I did already respond about that in the chat. I was like, we're gonna add more features like that. Don't worry
  • 1:01:29
Revive spell obviously that's like a big thing. Everyone keeps bringing up, you know, someone dies for instance you accidentally nuked
  • 1:01:36
accidentally
  • 1:01:40
Accidentally
  • 1:01:42
That he would be prevented from dying and would get 25% of his help
  • 1:01:51
Specify that so, you know, it is what it is. No, we there are resurrection abilities. We didn't showcase them here
  • 1:01:58
Because we haven't yet stood those up. They're relatively direct. We're not gonna do anything too fancy there
  • 1:02:02
We have the ideas of including certain types of like mass resurrections
  • 1:02:05
individual resurrections that have recuperation for a dead experience that gets accrued that is going to be a part of the resurrection aspect of
  • 1:02:13
Things there is one ability here that prevents death and that was that one that we showed where Bucky died because I nuked him
  • 1:02:19
But yes, there are resurrection abilities. Yes
  • 1:02:23
And then can you move while casting every ability? Are there some you cannot move while casting?
  • 1:02:29
They saw you moving a lot while casting and obviously that's something that's a big proponent for us is we want you to be able to
  • 1:02:33
Move while casting. Yeah, absolutely. So so the a lot of abilities you have
  • 1:02:41
The capability of moving while casting it's gonna decrease your movement speed significantly or depending on the type of ability
  • 1:02:47
we do reserve the
  • 1:02:50
Cost and that's really what it is when you type, you know tie ability usage to mobility
  • 1:02:55
We do reserve the cost of requiring the character to remain stationary on some ability some big
  • 1:03:02
You know effect type abilities. So it's kind of it's just spread out amongst the kit
  • 1:03:07
Some are gonna be mobile some are gonna be completely mobile where there's no restriction and no slowdown
  • 1:03:12
Some are gonna be completely restrictive where you can't move
  • 1:03:14
It's just it's a it's a balancing act between what cost verse benefit
  • 1:03:19
We want to have conferred through the effect of the ability. Yeah, if they're rooting you for a spell that spells go and do something good
  • 1:03:27
Yeah
  • 1:03:29
How are skills acquired during leveling? Can you walk through like how that functionality will work? Yeah, absolutely
  • 1:03:36
So a lot of games in the past we've kind of you or season a lot of games in the past that we've played
  • 1:03:41
Have this kind of skill point allocation system that you acquire through experience gain and you take those skill points and you spec them into
  • 1:03:48
Your skill tree we're gonna follow a relatively similar path when it comes to skill progression
  • 1:03:53
however, that's likely not gonna be tied directly to experience gain because we do have this concept of experience debt that does accrue and
  • 1:04:00
We don't want to create an imbalance between skill points acquired versus experience
  • 1:04:04
So we're gonna predicate your skill acquisition the skill points acquisition based on
  • 1:04:10
Benchmarks you reach when leveling through a level, right?
  • 1:04:13
So these gonna be at specific points in the level like, you know one quarter progress to half progress to three quarters progress
  • 1:04:20
You're going to get an influx of skill points and then you'll be able to allocate them into your skill tree
  • 1:04:27
Alright and then can I change the theme of my cleric like if I wanted to be more dark spells or nature-themed
  • 1:04:34
Is that an option? So that's really where
  • 1:04:39
The
  • 1:04:40
Secondary class option which creates your class right the primary archetype not so much. That's that's relatively
  • 1:04:47
Going to be more based around the players decisions in which skills they spec into in the skill tree not being able to change the skills
  • 1:04:55
Themselves, but when you reach the class phase
  • 1:04:57
Which is around level 25 and you introduce that secondary archetype selection to create your one of 64 classes
  • 1:05:04
Then you'll have a number of augments that you'll be able to apply on a per ability basis
  • 1:05:09
and your core ability kit comes from your primary archetype selection and those
  • 1:05:13
Augments will change the look and feel of those abilities and some will have the effect to create more darker thematic
  • 1:05:19
Aspects to it or you know, just generally different
  • 1:05:24
aesthetics to the abilities that
  • 1:05:27
represent the secondary class
  • 1:05:29
selection
  • 1:05:31
archetype selection
  • 1:05:38
And then
  • 1:05:40
Does the cleric resource make offensive spells instant cast and yes they do but I don't know if you want to talk a little
  • 1:05:45
Bit about that. It's any any any cast effect that you have
  • 1:05:49
And that's you know, one of the concerns about that particular energy mechanic that I had that
  • 1:05:55
you know I express to the team is like how we balance whether or not that gets applied to pretty much any ability because
  • 1:06:01
It is a bit of a subversion in the balancing act
  • 1:06:04
You know
  • 1:06:04
You want to kind of have minimum thresholds that players must meet must meet in order to confer an effect on a target
  • 1:06:12
And so there's some concern there, but that's something we're gonna play test and balance out throughout alpha 2
  • 1:06:18
We did some PvP fun earlier in the week and
  • 1:06:23
Steven and Bucky and trad we're battling me Adam and Nat and it was
  • 1:06:31
Later with Keenan
  • 1:06:33
Yeah, it
  • 1:06:35
Wasn't fair because you guys were CCing me and we haven't yet introduced CC breaks into the kits and I was just like
  • 1:06:43
So what we did so giving strad right like our mage
  • 1:06:47
Slept Steven and then I stunned trad and then we just blew trad up and I was I saved up my healing
  • 1:06:55
Instant spell for my judgment so I could just do like this massive nuke. It was pretty pretty awesome
  • 1:07:01
Please but yeah, you strategy cringe. Yeah, I mean I would call it strats
  • 1:07:08
But you know, I needed the CC break abilities. We didn't have those right? That's true
  • 1:07:13
Being able to break CCs is awesome to him
  • 1:07:16
But I'm just letting folks know there is some strategy
  • 1:07:18
There's fun and even with the ability kits that we currently have we're having a lot of fun with it
  • 1:07:23
Then the next question I think the last one we have here and we can move forward on to the next step
  • 1:07:28
It's been a long stream already
  • 1:07:30
Is how much of the cleric kit will be damage focus rather than healing because I saw you mostly casting healing spells whilst
  • 1:07:38
Yeah
  • 1:07:40
They're they're absolutely gonna be and we talked a little bit about this. There's going to be a
  • 1:07:46
significant amount of offensive capability for the cleric because we don't want to create that dynamic where
  • 1:07:52
cleric as a support class is is
  • 1:07:55
Inoperable without a companion or a party to go with right?
  • 1:07:59
I want that cleric to still be able to survive on their own to be able to level and progress as a solo player
  • 1:08:05
And so because of that there's gonna be healthy combinations of offensive abilities
  • 1:08:10
But when we talk about the current, you know class excuse me current archetype development
  • 1:08:15
We focus right now on this phase around core role, right?
  • 1:08:20
So we're talking about what is the core role for this particular?
  • 1:08:22
Archetype within the Trinity system and that really focuses around support oriented gameplay
  • 1:08:27
So you saw some offensive abilities some support abilities have dual purpose dual functionality depending on the target recipient
  • 1:08:34
That could be offensive or defensive you might see that
  • 1:08:38
Excuse me, you might see that expressed more as we develop out the archetype further
  • 1:08:42
but the idea is to create a
  • 1:08:44
A healer archetype that is not entirely dependent on companion or party which means they'll have offensive capabilities
  • 1:08:52
Yeah, and like I said
  • 1:08:54
We were able to do some big damage like you can still do decent damage as a cleric
  • 1:08:59
You just have to know which skills to use and utilize them in coordination with other folks
  • 1:09:04
And also there's synergy right like I can put buff like a debuff on the mob that then the mage can also
  • 1:09:11
Exploit which is really handy. So there's a lot of like things like that that are really handy
  • 1:09:17
And not only that but remember that a big component which is a probably one of the more
  • 1:09:22
significant distinguishments between ashes of creations combat systems and what we were
  • 1:09:27
Experiencing in other MMOs is that the weapon gameplay is a big component of synergy between your rotational
  • 1:09:34
archetype abilities and
  • 1:09:36
the weapon combo attacks, so
  • 1:09:39
You'll often find that a lot of your offensive power from perhaps the more
  • 1:09:44
Support oriented class roles is going to be found with interactions with their weapon combo as well
  • 1:09:51
All right
  • 1:09:52
Well cool and that's it for the questions that we saw in the chat that like I feel like we community side
  • 1:09:58
We can answer all the other ones
  • 1:10:00
but
  • 1:10:01
you know, so keep sending us our thoughts Vecna and Roshan are great about responding to folks and
  • 1:10:06
Peter over on social we we do our best
  • 1:10:09
We're small but mighty team but we interact with as many people as possible
  • 1:10:13
There is a thread over on the forums head on over give us some feedback on the cleric
  • 1:10:17
We would love to know your thoughts. I don't know Steven if you want to add any additional
  • 1:10:21
I know you talked about it in the other. Yeah, just fit there like what you're looking for for feedback
  • 1:10:26
Absolutely, just just real quick
  • 1:10:28
You this video will be uploaded on YouTube within the next hour or two tops I would say and it's full 4k glory
  • 1:10:34
and it's full 4k glory and when you guys are thinking about the types of
  • 1:10:39
Feedback that you can provide us
  • 1:10:41
tempo of gameplay
  • 1:10:43
the distribution and types of effects conferred from the abilities
  • 1:10:48
in addition to
  • 1:10:50
The mechanics of the combat and the encounter itself and the synergies with other classes
  • 1:10:56
Obviously you don't need to give me feedback on my gameplay
  • 1:10:59
I know that it really couldn't have been better than it was and that that was probably the best cleric gameplay you've ever seen
  • 1:11:04
Do you want to give them some practice to?
  • 1:11:09
Like he can't even see them give the man a break
  • 1:11:16
When it mattered and we got into the ocean moments I pulled off that just fine. Yeah
  • 1:11:22
You know and I and I hover over the abilities because I forget what the icons are
  • 1:11:26
So it's it with the with the class. So anyways, you don't need to comment on my glorious gameplay
  • 1:11:31
I already know you all love it. That's fine. Keep that out of the commentary
  • 1:11:35
That's why I was trying to give them like I was trying to tell them there is strategy to abilities, you know
  • 1:11:40
Just gotta use them in a certain way
  • 1:11:43
Yeah, he doesn't need feedback on his gameplay
  • 1:11:45
Just wanted to know about the combat and the abilities and we have any feedback you want is all good
  • 1:11:50
We we have a great community team that always runs through we sit through the comments
  • 1:11:54
We make sure it's used the reports that we're putting forward to our team are really useful. They seem to like them
  • 1:12:00
They love your guys's feedback and your your suggestions. So please send them our way
  • 1:12:05
They're a lot of fun to read through as well
  • 1:12:07
And we just want one other real quick point just last point is I want to make a point of that
  • 1:12:12
You know, we have not gone through our optimization pass and just to be clear when you look at things like frame rate or you see
  • 1:12:20
You know dips in that frame rate or you see, you know, anything that has to do with kind of performance or optimization
  • 1:12:27
Efforts that pass hasn't come yet
  • 1:12:29
So we're doing something a bit unique in the sense that we're showing active
  • 1:12:34
development at the time that things are being developed and because of that you're not gonna see the parts that have yet to be worked on which
  • 1:12:40
Is polish pass optimization pass, you know
  • 1:12:43
all of those things come at the end of the development cycle because things may change more heavily during
  • 1:12:50
Development than they might when it's ready for a polish phase, right?
  • 1:12:54
And so we try to get everything kind of nailed down and all the iteration stuff done as much as we can possibly
  • 1:12:59
During that development phase before we go in and actually polish it now because we're transparent development process
  • 1:13:05
Obviously the things that we want to show we do dial up a little bit further than normal
  • 1:13:09
Perhaps across the rest of our systems and core pillars and designs in the world and that's acceptable
  • 1:13:14
There's a little bit of risk there when it comes to like the loss of work potential if things do need to change
  • 1:13:18
Animations might change because you have to think about it from a pipeline perspective if animations change VFX has to adapt audio effects has to adapt
  • 1:13:25
Right those things the timing has to kind of get changed especially when it comes to ability production
  • 1:13:30
So just keep that in mind as you're giving this feedback
  • 1:13:32
Yeah
  • 1:13:33
all the all the teams that have to work after the pipeline of something being like that or like the support like sound effects VFX
  • 1:13:40
Like it's a it's a lot but our teams are awesome. They're badasses as you can see
  • 1:13:46
We have a very small character art update. So I will just be showing off a couple things here
  • 1:13:52
And so you can see the tarnished
  • 1:13:57
Sky raiders set here
  • 1:13:59
beautiful
  • 1:14:01
Beautiful. I do have a turntable for this as well. I'll play that
  • 1:14:14
Oh
  • 1:14:15
Very nice who worked on this this one was Danny
  • 1:14:19
Danny's have that prepared now
  • 1:14:22
Yeah, I love the the chain links there if I can see that quite well
  • 1:14:26
Uh and the the golds and the trim around the cloth and that's very cool. Yeah, it looks great
  • 1:14:34
and then we've got the um
  • 1:14:37
Ambitious academic set and we're showing it off on the vec which we know everyone always is asking about the vec
  • 1:14:43
So getting a little look at this one
  • 1:14:50
You know don't look at the vet can think
  • 1:14:52
That they're devious or that no, they're star. They're up to no good. This is just
  • 1:14:58
This is just how they are as a society, right?
  • 1:15:02
They're they're inspected
  • 1:15:05
They're looking at you and they're just sizing you up, right?
  • 1:15:09
And they're determining what they should think of you. They're very suspicious suspicious culture the division between
  • 1:15:15
Um the ren kai and the vec was not a very happy and peaceful one
  • 1:15:20
So something to keep in mind
  • 1:15:22
Be interesting to see now you're gonna have vec and renkai people battling and rp'ing
  • 1:15:28
Steven look what you started another war
  • 1:15:34
Um, but yeah, the lore is pretty exciting stuff
  • 1:15:37
So I know people will love hearing a little tidbit about that and we've we've gotten a lot of feedback in regards to
  • 1:15:43
Some people not liking the hunched stance, but honestly, it's kind of yeah, and there's some people who like it
  • 1:15:48
So it's like well, you gotta think you gotta think when you when you start playing with poses, right?
  • 1:15:52
Um, why do you do that? Um from from a art
  • 1:15:56
perspective when you want to give players a distance preview threat assessment of the opponents
  • 1:16:02
They might be facing especially a pvp game
  • 1:16:05
Silhouettes matter and the shape language of that silhouette is a little bit difficult sometimes to distinguish between races that share similar head height
  • 1:16:13
And so one of the ways you can break that shape language or silhouette
  • 1:16:16
Up is by incorporating different stances and different
  • 1:16:20
Different animations that can confer the threat assessment or the idea of what that race is at a distance
  • 1:16:26
Amongst races of similar head height. And so I think this this plays well to the vec to their to their creature model
  • 1:16:33
Um, uh, and it gives them a bit of character, right? Yeah
  • 1:16:37
I think that all of our races have a lot of characteristics to them and hopefully people enjoy them so far
  • 1:16:42
It seems like a lot of people are enjoying them
  • 1:16:44
So far it seems like people do there's little bits of feedback here and there from folks and with that we're going to head on over
  • 1:16:51
To q a and i'll play the video a little bit more as well. So you guys have something to look at whilst
  • 1:16:59
we are
  • 1:17:00
Chatting here and answering some wonderful questions from the forums
  • 1:17:05
Oh, actually, do you want to do studio update first do you have like a few things that you want to talk about on that front
  • 1:17:11
Um, summer's been in full swing. Um studios continuing to grow. We're having a plethora of
  • 1:17:17
Wonderful candidates that are that are joining we did finish our um, our milestone
  • 1:17:24
our milestone last
  • 1:17:26
At the beginning of this month where we had a lot of internal play testing
  • 1:17:29
Um, all of that play testing was was phenomenal to see within the studio
  • 1:17:33
um, um and
  • 1:17:35
You know as you can see combat is making a significant strides forward across these different archetypes
  • 1:17:41
Which we'll be getting additional play testing around and you guys will see more
  • 1:17:45
Updates too in the future nodes was previously planned as the um
  • 1:17:50
As the showcase for this month, but those of you who have been uh following along on
  • 1:17:56
Discord and socials and forums you'll know that that got pushed to next month
  • 1:18:00
The team required a little bit more time to bake that
  • 1:18:02
Uh presentation so that we're able to cover all the topics we want to cover. Um, and uh, yeah, otherwise things are going great
  • 1:18:09
That's awesome to hear. That's what we like to hear
  • 1:18:12
Now we'll move on to the q a I was just trying to make sure you guys got your bingo card
  • 1:18:18
Cheating I know
  • 1:18:20
All right moving on to our q a here
  • 1:18:23
I will get you something to watch while we do it. So the first one here is from norcore who wants to know about
  • 1:18:32
Uh data mining will some kind of technology be utilized to delay data mining example
  • 1:18:38
Holding assets data on the servers instead of clients and only streaming it to the clients on demand. Yeah
  • 1:18:44
Yeah, um within our architectures. There are some uh plans for us to kind of mitigate as much as as possible
  • 1:18:53
Um the data mining, uh to a degree, but ultimately there's just going to be some amount of information
  • 1:18:58
That's not possible to be kept from data mining
  • 1:19:01
Um, however, we do have uh some plans in place, uh to help mitigate that
  • 1:19:06
Also for people who don't know about the bingo card
  • 1:19:09
You need to join our discord if you haven't joined it yet
  • 1:19:12
They have lots of great conversations over there a little trolly sometimes but you know, that's a
  • 1:19:17
Do you win anything for the bingo card? No, it's just fun, you know
  • 1:19:20
They try to they try to predict what's going to be in this dream
  • 1:19:23
I like they get like a bingo, you know
  • 1:19:25
It's they should keep tabs of each month of the winners of the bingo or something. Yeah, like a whole list
  • 1:19:31
I told them when i'm 80. I still want them to be doing the bingo card because I think it's nice
  • 1:19:36
I want to be like 80 on like the
  • 1:19:38
30 hundredth ashes of creation virtual game where we're like locked in no i'm just kidding
  • 1:19:43
Um that time by that time we're launched. So don't worry about that
  • 1:19:47
Yeah, we're launched and we're also making like a whole nother game
  • 1:19:50
And now it's like you are in a suit and in the world. No, uh ace1234 wants to know about mpc interactions
  • 1:19:59
Can you influence mpcs or mobs when interacting with them by using your knowledge of their unique personalities?
  • 1:20:06
Slash routines lore or general knowledge of the world state
  • 1:20:12
hmm, we haven't planned for any type of like
  • 1:20:17
branching dialogue
  • 1:20:19
Personalities that give insight to those types of things and I don't believe that's planned for our narrative design. No
  • 1:20:26
There is however some potential faction-based reputations that can be had
  • 1:20:32
And those reputations might send the npcs down different behavior trees
  • 1:20:36
um
  • 1:20:38
And that is something
  • 1:20:41
That is incorporated but if I understand the question correctly it's more along the lines of like
  • 1:20:46
Catering specific dialogue responses, um that will send down different dialogue branches and that's not planned
  • 1:20:54
Okay
  • 1:20:55
and then, uh
  • 1:20:57
Roni skiponi, I always love your name. I want to know about weapons
  • 1:21:00
Will there be any weapons that heal or buff allies rather than dealing damage? Uh, yeah, actually we were
  • 1:21:09
One of the weapons that was as part of the cleric's, uh
  • 1:21:13
Development process here for this latest iteration on the archetype
  • 1:21:17
Was a weapon that had an alternate heal functionality to it. So i'll leave um
  • 1:21:24
I will leave that until that gets further developed and I can give you more definitive answers along those paths
  • 1:21:29
Um, but it is something that the design team has been looking at. Yes
  • 1:21:34
Cool, and then rocket farmer wants to know about cleric lore
  • 1:21:38
What can you share about the organizations and lore that surrounds and supports the cleric archetype?
  • 1:21:45
Um one of the probably biggest um delineations from your
  • 1:21:50
Standard trope in mmorpgs is that the cleric does not receive their powers from a divine source
  • 1:21:57
At least not in the sense that is standard
  • 1:22:00
Um, it is still something that is tied intrinsically to the use and manipulation of the essence as a as a source of magic
  • 1:22:07
Now the source of that essence is up to question. Uh, there are some claims about it that might apply a divine interaction
  • 1:22:16
um, but
  • 1:22:18
Uh generally it's not as though you're being imbued by these powers from the gods and that the gods can take them away
  • 1:22:24
Should you step out of line in your alignment, you know, like that's the more tropey dnd type, uh, esq
  • 1:22:30
Approach like paladin oath by correct. I got you. Yes, exactly
  • 1:22:35
Um, so yeah, that's an element. I think of the cleric that's probably been misunderstood or hasn't been
  • 1:22:41
Uh expressed and there will be more lore that you will explore throughout the world
  • 1:22:44
We don't want to give you at all, you know, yes, very true
  • 1:22:48
Um, our next one here is from cast. I who wants to know about armor pieces
  • 1:22:51
How often will armor be part of an entire armor set with other cosmetically matching pieces versus?
  • 1:22:58
Unique armor pieces that don't match or go along with anything else in the game
  • 1:23:02
So for instance, there's a lot of games where you go collect all the pieces and now they match
  • 1:23:07
Will there be exactly, you know a balance of both?
  • 1:23:10
There is a balance of both set pieces and non-set pieces
  • 1:23:14
Um, and usually you're going to see at higher
  • 1:23:18
uh grades within a tier
  • 1:23:21
Are going to be more predominantly set driven and the lower interstitial
  • 1:23:27
power levels of the gear for that tier are are the uh, potentially bespoke pieces
  • 1:23:32
Um, and you know, obviously those pieces are catered around a number of different. Um,
  • 1:23:37
Interactions such as ones you get from quests ones that you get from drops ones that you can craft ones that you get from
  • 1:23:42
legendary bosses ones that you get from
  • 1:23:44
um, um guild oriented tasks or or in-game favor and unique currencies
  • 1:23:51
So there's like there's there's different types of acquisition models
  • 1:23:54
And each of them has a spattering of either bespoke pieces or set oriented pieces and there are even varying
  • 1:24:01
Levels of set pieces as well. So
  • 1:24:04
You might have a full, you know, eight piece set or a three piece set or five piece set
  • 1:24:09
Depending on where it lives within the tier
  • 1:24:11
All right, and then bernie7 and devmage. We have two people who are kind of asking this question
  • 1:24:17
It's about cleric gameplay
  • 1:24:19
How are you trying to balance the cleric in regards to group play versus solo content while still keeping the archetype fun?
  • 1:24:27
Yeah, so we touched a little bit with a little bit on this earlier, um, which is that you know, we don't want to create an
  • 1:24:33
Archetype that's gimp when it comes to soloing which means that it needs to have a well-rounded. Uh, um,
  • 1:24:38
um, uh kit that's capable of sufficing, uh from a solo gameplay perspective, but also
  • 1:24:45
Is fun dynamic and fill fulfills its role within a party setting
  • 1:24:51
And so what that means is really it's left to the agency of the player to kind of spec into the skill trees
  • 1:24:56
Uh that is most relevant to their type of gameplay
  • 1:24:59
So if you want to go harder into the more support oriented group focused skills
  • 1:25:04
You're going to allocate skill points into that aspect of the tree if you're tending to be more of a solo-esque player
  • 1:25:11
Not necessarily fulfilling your role within a party setting you can focus in more on the ability kit that gives you access to those
  • 1:25:18
single target
  • 1:25:19
single target dpses and solo gameplay oriented, um skills
  • 1:25:23
So yeah, especially as you're moving into your secondary art archetypes within those
  • 1:25:28
well, and the secondary archetype really just
  • 1:25:31
Opens the lid on the types of customization options that the player has access to further allowing them to spec towards
  • 1:25:39
Either solo gameplay or group oriented gameplay now incorporating aspects and elements of the other
  • 1:25:45
archetypes as part of that design but we haven't gotten into that yet because
  • 1:25:49
Alpha 2 really is focused around the base archetypes and how they fulfill their roles or their you know
  • 1:25:54
What we expect players want to have from a class fantasy perspective
  • 1:25:57
Um, and then once we've kind of mastered that element, uh, we take that into the augment section and we start allocating
  • 1:26:04
Effects that resemble the schools of those based archetypes across the class structure
  • 1:26:11
Gonna be exciting
  • 1:26:13
That's gonna be when the fun really really starts
  • 1:26:16
Um and dilliam wants to know about freehold sieges following a successful siege of a node
  • 1:26:21
Will there be any players that are not allowed to attack slash defend freeholds of that node such as players who didn't participate?
  • 1:26:29
In the siege and kind of to give you context here stephen
  • 1:26:32
Uh, there has been discussion in regards to like freeloaders
  • 1:26:35
Basically people who aren't part of the siege but now can go in and like steal things from the freeholds
  • 1:26:40
People don't feel like that that's necessarily yeah
  • 1:26:43
We've we've talked a little bit about in the past and this is something that gets iterated on
  • 1:26:50
But I will give you guys insight to the thought process that will help inform the decisions we choose
  • 1:26:57
When we go through iteration and testing, um, so essentially, you know
  • 1:27:01
I've thought about this in the past as well, and I agree with you that it's not necessarily fair or desirable I guess
  • 1:27:08
Um to have certain players who would refuse to participate in an event
  • 1:27:12
Uh in in instead wait to see the outcome and then choose the side which they want to participate especially when you think about
  • 1:27:20
Especially when you think about node sieges creating an aftermath of um
  • 1:27:25
of an open open world battlegrounds essentially in the ruins where there are a number of
  • 1:27:32
resources and or loot and spoils that can be acquired or salvaged depending on if you're the attacker or defending side
  • 1:27:39
One of the ideas we've thought about is it's potentially possible that for that event either castle siege or node sieges
  • 1:27:46
You would have a ladder of participation kpi, right like excuse me participation stats
  • 1:27:52
And in those participation stats
  • 1:27:55
You would say that the top 100 or the top 200 players have access
  • 1:28:02
To the open world battlegrounds in order to recover the spoiled the spoils the loot or recovery
  • 1:28:08
That's a potential thing that we can incorporate
  • 1:28:11
Um as well if we feel that the objective of the system, which is player participation
  • 1:28:18
You know the outcome and reward phases and the gameplay loops that are incorporated with that are not necessarily
  • 1:28:24
Being done in a manner
  • 1:28:26
Uh that is intended right?
  • 1:28:28
In addition to that you could you could be less selective in the ladder and more geared towards just those who were online
  • 1:28:35
And or participating within the event on the attacker defender side and made a choice there, too
  • 1:28:40
so there's a lot of different dials and levers that we can kind of play with to
  • 1:28:45
Adjust the system so that we're getting the outcome we want which is essentially player participation
  • 1:28:50
And that includes both incentives, uh as well as detriments
  • 1:28:54
And so to kind of recap that like that's something that you guys are gonna play with and test and see what the final decision
  • 1:28:59
Will be so if you have thoughts on this as we put these things into place and we request feedback
  • 1:29:04
Definitely send us your feedback on that front. The next one here is from thumbs and they want to know about freehold taxes
  • 1:29:11
What will happen if a freehold owner doesn't log in for a while but has the money in their account to play?
  • 1:29:18
To pay for the debt and taxes associated with their freehold will money be automatically withdrawn to pay debts or will they foreclose their place?
  • 1:29:27
Yeah
  • 1:29:27
We've talked about this also in the past in the design side of whether or not we want to allow people to kind of either
  • 1:29:31
Pre-pay taxes or if we want to allow them to deduct
  • 1:29:36
the tax payment from
  • 1:29:38
A warehouse facility or storage facility or off the character itself
  • 1:29:42
Um, we have a few different thoughts on this. We're going to be playing with this a little bit in
  • 1:29:46
an alpha 2 as well
  • 1:29:48
I will say that the desire of the system is not that people would lose or default on the taxes owed due to
  • 1:29:56
Um due to just kind of missing the payment time if they're gone for a week or something
  • 1:30:00
So there will be a mechanism either
  • 1:30:03
By which they can prepay or by which the system will deduct from a location designated by the player either inventory or warehouse
  • 1:30:11
Okay
  • 1:30:13
And then davey wavy wants to know about family systems
  • 1:30:16
Are you open to the idea of removing the family system if alpha 2 feedback suggests it?
  • 1:30:21
Or is it something that is in the game for good regardless of feedback?
  • 1:30:25
Um, there are okay, so let me answer this more broadly
  • 1:30:30
Um, there are elements of the game design that are core to the game itself
  • 1:30:36
Those core designs will never change
  • 1:30:40
Aspects of the core functionality that's intended
  • 1:30:44
May be tweaked and changed the family system is not a core pillar of ashes
  • 1:30:48
Core pillar of ashes and so like many systems and ashes the purpose of these alphas and testing periods and us even having these
  • 1:30:56
monthly demonstrations where we're showcasing current directionality and development is so that when players give feedback we parse through that
  • 1:31:05
We identify how it might conflict with our core pillars and philosophies to iterate and make changes based on the player feedback
  • 1:31:13
And what systems it might ripple effect through before making iterative changes, right?
  • 1:31:18
And so to ask a question such as
  • 1:31:21
Will you be open to feedback on a particular system? Should the community give it the answer is always going to be yes
  • 1:31:29
So we don't have to ask that question
  • 1:31:32
The question that should be asked is if feedback from the community
  • 1:31:37
Is ants is contrary to the game's philosophy and core pillars?
  • 1:31:42
Will you change the identity of the game to match what a either loud minority or majority of players are looking for?
  • 1:31:50
And that is where ashes of creation will never yield
  • 1:31:53
Its intent to develop a game that answers the call of what our core philosophies and systems are
  • 1:31:59
Attempting to accomplish and there are lots of different games out there for different people and that's acceptable
  • 1:32:05
So I don't want us to use the excuse of well, I've provided this feedback about you know
  • 1:32:11
Oh a pvx game. I don't think I don't think pve and pvp can live together in a game
  • 1:32:16
Therefore they should change that aspect of the game. That'll never be a thing that changes because one of the x game
  • 1:32:22
We will have pvx game
  • 1:32:24
Correct. There's we are pvx game and I just want to make sure i'm delineating between the two because this often comes up
  • 1:32:30
But yeah, it comes up a lot, especially when we showcase pvp of any sort
  • 1:32:35
Correct, and and so we need to make sure look we're doing our due diligence and we're doing our due diligence
  • 1:32:40
As a company who provides a service to consumers to tell them upfront what we're making and to show them along the way
  • 1:32:47
What's being made how it's being made the progress towards that making right? Those are things that we should all as consumers
  • 1:32:54
Expect of any company that's out there in the market trying to make a consumer driven product
  • 1:32:59
And so because of that we're doing our part there
  • 1:33:02
Your part needs to understand as a viewer as a consumer also that some things just might not be for me and that's okay
  • 1:33:09
And there are other products out there that offer the things that I want and I will go there
  • 1:33:13
Um, you know that is that is an acceptable thing to think about but regardless maybe someday down the line
  • 1:33:18
We'll create a product for those people. Yeah, absolutely. Yeah, we gotta do this one first. Let us give us
  • 1:33:23
Let us do one gaming the gaming industry is a huge industry
  • 1:33:28
And there's a lot of cool opportunities to tell a story in a very different way
  • 1:33:33
Right and ashes of creation is intending to be a very rich ip and a very rich story
  • 1:33:37
That has the potential to be told across many different mediums and media
  • 1:33:42
And right now our flagship product is this mmorpg
  • 1:33:45
And we believe that we've identified a particular space within the consumer market that wants this type of ip
  • 1:33:50
And this type of product that we're developing and we're going to stick to our guns when we create it
  • 1:33:55
Our guns. All right, and our final question here is from digs and they want to know about purchasing freeholds
  • 1:34:01
When it comes to buying a freehold it was said
  • 1:34:04
A player would need to be level 50. Is that adventurer level 50 or artisan level 50? That's
  • 1:34:13
That is adventurer level 50, um, and I talked a little bit about this in the interview
  • 1:34:17
Slash conversation that I had on tangents of creation and you know with it
  • 1:34:21
I'll talk a little bit about it here within the design team
  • 1:34:24
We obviously had a very lively discussion about whether or not there should be a adventuring level limit on an a um,
  • 1:34:30
On a system like the freehold, right? And um again when you compare the minute detail or the iterative detail
  • 1:34:37
That is what level gets accessed versus the overarching game philosophy or core tenant that we're trying to provide
  • 1:34:43
which is the idea of exclusivity of um,
  • 1:34:47
Risk versus reward of unique accomplishments and not everybody gets a trophy
  • 1:34:52
We can accomplish that system still and make an iterative change to the level requirement of the freehold
  • 1:34:58
Like that's a great example of the last point of discussion. We were just having so ultimately when we talk about that adventuring level design
  • 1:35:04
When we get into testing and we take into the into account the feedback and we get to see that system play with the design
  • 1:35:09
Intent then we'll make iterative changes based off of those feedbacks and it could include something like changing the adventuring level
  • 1:35:16
Requirement down to level 30 or non-existent at all. It just comes down to how it goes from
  • 1:35:22
paper and thought into
  • 1:35:24
Actual gameplay hands-on live audience and getting real feedback in real time
  • 1:35:29
Like those are two different things when it comes to game design
  • 1:35:31
You can have the best idea on paper that falls completely on its face in in implementation
  • 1:35:37
Versus in play testing, right? So so there's there's a there's a spectrum there and we're doing our part in making sure that
  • 1:35:45
From paper to implementation these systems are accomplishing what we want them to
  • 1:35:49
Next step is testing. All right, and that is it for our development update in july
  • 1:35:58
We will have another one in august. So stay tuned for august development update
  • 1:36:03
Stephen any final things that you want to leave people with before I go into the outro
  • 1:36:12
Let me think I don't think is there any was there any soapboxes
  • 1:36:15
I wanted to get on today. I don't know. So I'm just kidding. Uh, no aliens because I have thoughts
  • 1:36:22
Oh my god, did you see the aliens i'm telling you that was crazy
  • 1:36:27
If you guys haven't seen the aliens thing go look at the aliens
  • 1:36:30
John and I have been having interesting conversations about the alien my friend runs the illuminati podcast
  • 1:36:35
Podcast and oh my gosh. I'm like, are you loving this? He's like, yes
  • 1:36:39
Here's i'll tell you the biggest concern and threat
  • 1:36:41
I have to ashes is that aliens come down and they bring their advanced like virtual reality technology with them
  • 1:36:48
And now everything we've been working on for that last number of years is
  • 1:36:51
Invalidated because we have the alien tech which is just literally an mmo that you're seamless in and don't know
  • 1:36:56
And that could be what we're in now, but regardless like
  • 1:36:59
We're all ai that's what's been saying
  • 1:37:04
Oh, it's so great. Yeah, the podcast is what i'm talking about
  • 1:37:07
I I have no other points. I hope you guys enjoyed the uh, the presentation today. It is going to be up on youtube
  • 1:37:12
Go take a look at it over there the the streaming quality that uh twitch provides us doesn't do the world justice
  • 1:37:17
But you get to see it on youtube. Um, no, we had a fun time team's doing a great job
  • 1:37:22
And I hope you guys are enjoying it. Yeah. Thank you all so much for joining us. And of course it just says reminders
  • 1:37:28
Uh, don't forget to check out steven's uh, q a's that he's been doing with the
  • 1:37:33
Ashen forge and the tangents of creation and as well as head on over to our forums forums.data
  • 1:37:38
Ashes of creation.com send us your feedback. We we would love to hear it our community team vagna
  • 1:37:44
And roshan are amazing and put together wonderful reports for our teams
  • 1:37:47
We also have our monthly cosmetic swap over charms and good fortune that will be ending on august 9th
  • 1:37:53
So if you want to grab those snag them up and of course, thank you so much to our viewers to all of you
  • 1:37:58
For joining us live here. And for those of you on youtube who are watching later, we appreciate you so much
  • 1:38:03
We hope that you enjoy following our development process and you know, it's not for everybody
  • 1:38:08
But it is what we are doing so that we can showcase along the way the journey of creating ashes of creation
  • 1:38:13
And of course, thank you to dr. Bucky and trad for joining, uh,
  • 1:38:18
Steven as well, and we hope that you all have a safe and happy new year
  • 1:38:24
As well, and we hope that you all have a safe and healthy rest of your month and we'll see you next time
  • 1:38:32
Bye everyone!