Template:Roads

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Road blocked by an environmental hazard due to a caravan event in Alpha-2.[1]

Our road system in-game is essentially driven by pre-placed routes that lead to this main artery of what was once the ancient highway system of Verra; and from there there are roads that become exposed when nodes advance; and we call those veins. They come off the main artery and then as nodes advance there are points of interest as Jeff was discussing earlier. These POIs that exist around the world and some of them share coverage with multiple nodes, but depending on which node advances to the stage that activates the point of interest it'll create these capillary roads so to speak that then stem off of the node itself. So you go from the main artery ancient road that's large- that runs through different zones and whatnot- and that breaks down into the veins that lead to the specific encampments and villages and towns that then spawn off separate capillaries that lead to the points of interest in these areas that are hunting grounds. Those are not exposed initially and they come online as players advance the world.[2]Steven Sharif

Roads adjusting to adjacent node progression.[3]

As nodes advance, these pre-laid road spots that exist connecting every possible route between certain node structures is going to adjust and adapt, both its material presentation, the type of roadwork that's present: It'll move from dirt road type, to perhaps a brick road, to perhaps some super ornate beautiful metropolis style road that will adjust around the world according to how these node structures begin to populate and advance.[3]Steven Sharif

Roads in Verra are both pre-generated and player influenced.[2]

  • The largest roads are referred to as arteries. These are remnants of what was once the ancient highway system of Verra.[2]
  • As nodes advance smaller roads, referred to as veins, connect the arteries to the nodes.[2]
  • Depending on the stages of node advancement, capillary roads will stem off the node to connect to points of interest.[2]
  • Roads or pathways are not worn into the landscape by repeated traffic over the same area.[2]
  • The quality, safety, and maximum transportation speed of roads is influenced by node building upgrades, policies, relics, and the level of nearby nodes.[4][5][6]
Q: Could you upgrade roads in the node to upgrade the roads and speeds of caravans?
A: Absolutely. So that buff that you saw is a buff that can be changed in the world based on the world state. Some of those world state interactions include certain types of relics that the nodes which govern your area might have access to and might be actively employing. Some of it might have to do with policies: You might be able to extend the guard influences across the road radius further out for certain nodes if you have certain policies. You might be able to enhance and empower those guards through itemization choices that are granted by building upgrades that the node selects to build.[4]Steven Sharif

Different seasons and events may affect access to various roads.[7][8][9][10]

  • Pathways that are open during summer may be closed during winter.[7][10]
  • Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[7][8][9][11]
  • Caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[1][8]
    • Obstacles may present barriers on roads that players must remove or bypass to allow transit of goods.[1][7][10]
  • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[10]
    • Ice will make roads bumpy and slippery.[12]

Sottorealtà routes will open or close dynamically (based on node states).[13]

  • The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[14][13]
  • Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[13]

Caravan components can be utilized to improve on-road or off-road speeds of caravans.[15]

You will travel faster over roads, but that obviously comes with the increased risk of running into other players or monsters that are blocking the road.[15]Chris Justo

Freeholds may not be placed in close proximity to roads.[16]