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Differenze tra le versioni di "Design pillars"

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== History ==
 
== History ==
  
There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[PvP|Meaningful conflict]] and [[Lore|Narrative]].<ref>[https://youtu.be/tqsybteR44Q?t=689 Livestream 3 May 2017 (11:33).]</ref>
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There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[Risk vs reward|Meaningful conflict]] and [[Engaging and immersive story|Narrative]].<ref>[https://youtu.be/tqsybteR44Q?t=689 Livestream 3 May 2017 (11:33).]</ref>
  
 
== See also ==
 
== See also ==

Versione delle 02:31, 2 apr 2018

The design of Ashes of Creation adheres to five main pillars.[1]

  1. Storia coinvolgente e coinvolgente
  2. Mondo reattivo
  3. Interazione del giocatore
  4. Agenzia di gioco
  5. Risk vs reward

Cronologia della pagina

There were originally four design pillars: Economia, Nodi, Meaningful conflict and Narrative.[2]

See also

Riferimenti