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Differenze tra le versioni di "Design pillars"

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[[Category:Design pillars]]
 
[[Category:Design pillars]]

Versione delle 22:53, 24 lug 2018

The design of Ashes of Creation adheres to five main pillars.[1]

  1. Storia coinvolgente e coinvolgente
  2. Mondo reattivo
  3. Interazione del giocatore
  4. Agenzia di gioco
  5. Risk vs reward

In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly... exciting.[1]

Cronologia della pagina

There were originally four design pillars: Economia, Nodi, Meaningful conflict and Narrative.[2]

See also

Template:References