Differenze tra le versioni di "Military nodes"

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{{Query|Is the "hero system" a stand-alone system? How does this relate to the "champion" system for military node elections?}}
 
 
 
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{{Military node government}}
 
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== Unique node buildings ==
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== See also ==
 
== See also ==

Versione attuale delle 18:20, 10 lug 2023

Military nodes are focused on combat and class training.[1]

info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.
Potentially one of the contenders for our Military Metropolis unique benefits would be access to a hero system based cross-server competition for specific archetypes, but we're still in discussions about that.[3]Steven Sharif

Military nodes enable Cacciatori di taglie and (potentially) reduced duration of corruption.[4][5]

Government

Military node mayors are elected based on trial by combat. During the election week the node will enter an open-Pvp battleground state for hour-long periods where candidates (and their citizen supporters) compete to gain points by securing objectives. The highest point winner at the end of the week will win.[6][7]

  • Previously the developers were considering champions that fought in a last-man-standing arena.[8][9][10][11][12]

Unique node buildings

Each node type has a unique service building associated with it that can be activated at Village (fase 3) of node advancement.[14] The unique building plays a central role in the progress of civilization for a server.[15]

See also

Riferimenti