Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

Differenze tra le versioni di "PvE"

Da Ashes of Creation Wiki.
Jump to navigation Jump to search
(Created - DRAFT ONLY)
 
Riga 7: Riga 7:
 
== PvE boss mechanics ==
 
== PvE boss mechanics ==
  
[[Ashes of Creation]] utilizes an adaptive AI, which means that different encounters with similar creatures will yield a different player experiences.<ref name="about">[https://www.ashesofcreation.com/about/ About [[Ashes of Creation]].]</ref>
+
[[Ashes of Creation]] utilizes an adaptive AI, which means that different encounters with similar creatures will yield different player experiences.<ref name="about">[https://www.ashesofcreation.com/about/ About [[Ashes of Creation]].]</ref>
  
 
* Utilizing new AI technology that hasn't been seen in other MMORPG projects.<ref>[https://youtu.be/gcbYJllGfnQ?t=715 [[Ashes of Creation]] livestream, 5 May 2017.]</ref>
 
* Utilizing new AI technology that hasn't been seen in other MMORPG projects.<ref>[https://youtu.be/gcbYJllGfnQ?t=715 [[Ashes of Creation]] livestream, 5 May 2017.]</ref>

Versione delle 04:46, 19 ott 2017

box warning orange.pngQuesta pagina è attualmente una bozza.
Ashes of Creation PvE Gameplay, PAX 2017.

The Node system facilitates the generation of new PvE content such as Missioni, Monete del mostro, Dungeon and Incursioni.[1]

PvE boss mechanics

Ashes of Creation utilizes an adaptive AI, which means that different encounters with similar creatures will yield different player experiences.[2]

  • Utilizing new AI technology that hasn't been seen in other MMORPG projects.[3]

Dinamiche di gruppo

Dinamiche di gruppo aim to bring players together.[5]

One of the main philosophical pillars behind our design was that PvE must be impactful and inclusive. We want solo players, small groups and large groups to all have a home within our system.[6]
  • Ashes of Creation is in development. These systems could change through playtesting and player feedback.[5]

See also

Riferimenti