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Differenze tra le versioni di "Religions"

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[[File:shrine.png|thumb|400px|Religious shrine.]]
 
[[File:shrine.png|thumb|400px|Religious shrine.]]
  
There will be multiple deities within [[Ashes of Creation]].<ref name="livestream-19-May-2017-51:52">[https://youtu.be/LUJugtqTBxw?t=51m52s Livestream, 19 May 2017 (51:52)]</ref>  
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The ten deities<ref name="livestream-26-May-2017-15:37">[https://youtu.be/R0Bk-UelR4k?t=15m37s Livestream, 26 May 2017 (15:37).]</ref> within [[Ashes of Creation]] formed a pantheon of gods.<ref name="livestream-26-May-2017-10:58">[https://youtu.be/R0Bk-UelR4k?t=10m58s Livestream, 26 May 2017 (10:58).]</ref>  
  
* The deities in [[Ashes of Creation]] are part of a pantheon.<ref name="livestream-26-May-2017-10:58">[https://youtu.be/R0Bk-UelR4k?t=10m58s Livestream, 26 May 2017 (10:58).]</ref>
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There was a celestial struggle among the gods that fractured them into good and evil.<ref name="livestream-26-May-2017-15:37"/>
* There are antagonists among the gods.<ref name="livestream-26-May-2017-10:58"/>
 
  
 
== Benefits ==
 
== Benefits ==
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* [[Temples]] built in [[Nodes|nodes]] progress a religion within the world.
 
* [[Temples]] built in [[Nodes|nodes]] progress a religion within the world.
 
* There will be competition between religions to build their temple in nodes with a vacant temple slots.<ref name="livestream-26-May-2017-10:58"/>
 
* There will be competition between religions to build their temple in nodes with a vacant temple slots.<ref name="livestream-26-May-2017-10:58"/>
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* Choosing a religion enables a player to walk a light or a dark path.<ref name="livestream-26-May-2017-15:37"/>
  
 
== Augments ==
 
== Augments ==

Versione delle 08:10, 26 ott 2017

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Pre-alpha religious temple in a metropolis node.[1]
Religious shrine.

The ten deities[2] within Ashes of Creation formed a pantheon of gods.[3]

There was a celestial struggle among the gods that fractured them into good and evil.[2]

Benefits

Religion is intended to be a motivator, not an aesthetic.[4]

  • Temples built in nodes progress a religion within the world.
  • There will be competition between religions to build their temple in nodes with a vacant temple slots.[3]
  • Choosing a religion enables a player to walk a light or a dark path.[2]

Ottimizzazioni

Strong religions provide unique augments that can be applied to a player's primary skills.[5][6]

  • Religious augments are considered top-tier achievements within a religion.[5]
  • These augments can be stacked on top of class augments. They will have a give-and-take system based on the choices a player makes.[5]

You're going to have advancement within the religion and within the church that you're a part of. And those advancements are going to be both reflective of the community's development of that religion out in the world: Building temples, building infrastructure for that, completing certain quests for it; and then you will benefit from the community's development of that specific religion via having certain augment abilities that you'll gain access to be able to apply on top of your secondary class augments to skills; and it's going to reflect what the nature of that religion is.[7]Steven Sharif

Progressione

There are player progression paths within a religion.[5][6]

  • Players may follow only one religion at a time.[5][6]
  • Religious progression is based on quests that are only offered to followers of that religion.[5]
  • Religions have a ranking system based on a player's performance in these quests and the number of quests completed.[5][8]
  • Changing religion will cause loss of progress in a player's previous religion.[5][6]
It depends on their dedication to the religion itself; their performance when it comes to certain religion's religious objectives; their contribution to the development of that religion within the world. There's a lot of different markers that we use at each stage to determine how they progress within the religion.[9]Steven Sharif

See also

Riferimenti