Differenze tra le versioni di "Template:Caravan destruction"
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↑ 1.0 1.1 1.2 1.3 Video, 2024-01-31 (6:47).
↑ Trasmissione in diretta, 2024-01-31 (1:07:42).
↑ 3.0 3.1 3.2 3.3 Trasmissione in diretta, 2023-10-31 (1:18:33).
↑ 4.0 4.1 Trasmissione in diretta, 2023-10-31 (1:08:22).
↑ Trasmissione in diretta, 2017-05-15 (45:20).
↑ Trasmissione in diretta, 2017-12-15 (1:04:25).
↑ 7.0 7.1 Colloquio, 2019-04-15 (26:59).
↑ 8.0 8.1 Trasmissione in diretta, 2021-04-30 (1:04:23).
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↑
↑
↑ Colloquio, 2023-09-10 (53:47).
↑ Trasmissione in diretta, 2024-01-31 (1:05:07).
↑ Colloquio, 2019-04-15 (28:28).
↑ Trasmissione in diretta, 2022-09-30 (1:17:13).
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↑ Trasmissione in diretta, 2024-02-29 (1:27:36).
Lex (discussione | contributi) (Update with new information) |
Lex (discussione | contributi) (Update with new information) |
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* In an earlier design iteration, prior to the introduction of [[Crates|cargo crates]], it was proposed that destroyed caravans dropped certificates for heavy goods that were redeemable at the origin [[Nodes|node]] for a portion of the goods.{{quote|Certificates.jpg|link=https://discordapp.com/channels/256164085366915072/257293098915332096/274204909442695178}}{{interview|2019-04-15|26m59|Ep5Dsglari8}} | * In an earlier design iteration, prior to the introduction of [[Crates|cargo crates]], it was proposed that destroyed caravans dropped certificates for heavy goods that were redeemable at the origin [[Nodes|node]] for a portion of the goods.{{quote|Certificates.jpg|link=https://discordapp.com/channels/256164085366915072/257293098915332096/274204909442695178}}{{interview|2019-04-15|26m59|Ep5Dsglari8}} | ||
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+ | * There is no limit to the number of times caravans can be commandeered or the number of times caravans get destroyed and replaced.{{livestream|2024-02-29|1h27m36|p8DVCxYD_28}} |
Versione attuale delle 23:58, 3 mar 2024
If a caravan is destroyed or it despawns it becomes a wreckage that contains a portion of the cargo it was transporting.[2][1][3][4][5][6][7] The remainder of the caravan's goods are sunk (lost) when the caravan is destroyed.[3][8]
- When a caravan gets destroyed it creates a wreckage. That wreckage will have a number of the supplies that the caravan was carrying; and when stolen by attackers those supplies become essentially stolen glint, or corrupted glint, and stolen resources that the caravan was hauling. If they are commodities they can maintain their commodity type, and players will have to summon a caravan from a nearby node that would be empty in order to haul those crates back. You can also break into the crates or the cargo itself instead of hauling the cargo as a completed shipment. Doing so reduces the number of total resources that you can gather from the crate. So a portion of it is sunk to the system; and then a portion of it gets sunk further if you choose to break open the crates versus attempting to haul them back.[3] – Steven Sharif
- Commodities crates are marked with a green symbol. Materials crates are marked with a black symbol.[1]
- Anyone may loot a caravan's wreckage.[8]
- Unsealing crates (by breaking open sealed crates) yields less value than transporting the sealed crates for unloading.[9] This is in addition to the value already lost when the caravan was destroyed.[10][3][11][12]
- Caravan components are destroyed if the caravan is destroyed.[13][4] Previously it was stated that components may drop when a caravan is destroyed.[14]
- Q: What is the reason for requiring the destruction of a caravan by the attackers as opposed to the attackers gaining possession of the caravan?
- A: With caravans we really want to emphasize this idea of not necessarily stealing the vehicle, but being forced to achieve victory through destruction; and when you do, you then have the logistical issue of how you're going to transport those goods on your own rather than servicing the transport of that by just hijacking.[15] – Steven Sharif
- In an earlier design iteration, prior to the introduction of cargo crates, it was proposed that destroyed caravans dropped certificates for heavy goods that were redeemable at the origin node for a portion of the goods.[16][7]
- There is no limit to the number of times caravans can be commandeered or the number of times caravans get destroyed and replaced.[17]