Distruzione della carovana

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Distruzione della carovana in Alpha-2.[1]

This caravan was loaded with a combination of, it looks like commodity crates and material crates.[1]John Collins

If a caravan is destroyed or it despawns it becomes a wreckage that contains a portion of the cargo it was transporting.[2][1][3][4][5][6][7] The remainder of the caravan's goods are sunk (lost) when the caravan is destroyed.[3][8]

When a caravan gets destroyed it creates a wreckage. That wreckage will have a number of the supplies that the caravan was carrying; and when stolen by attackers those supplies become essentially stolen glint, or corrupted glint, and stolen resources that the caravan was hauling. If they are commodities they can maintain their commodity type, and players will have to summon a caravan from a nearby node that would be empty in order to haul those crates back. You can also break into the crates or the cargo itself instead of hauling the cargo as a completed shipment. Doing so reduces the number of total resources that you can gather from the crate. So a portion of it is sunk to the system; and then a portion of it gets sunk further if you choose to break open the crates versus attempting to haul them back.[3]Steven Sharif
  • Anyone may loot a caravan's wreckage.[8]
  • Caravan components are destroyed if the caravan is destroyed.[13][4] Previously it was stated that components may drop when a caravan is destroyed.[14]
Q: What is the reason for requiring the destruction of a caravan by the attackers as opposed to the attackers gaining possession of the caravan?
A: With caravans we really want to emphasize this idea of not necessarily stealing the vehicle, but being forced to achieve victory through destruction; and when you do, you then have the logistical issue of how you're going to transport those goods on your own rather than servicing the transport of that by just hijacking.[15]Steven Sharif
  • In an earlier design iteration, prior to the introduction of cargo crates, it was proposed that destroyed caravans dropped certificates for heavy goods that were redeemable at the origin node for a portion of the goods.[16][7]

Unsealing crates

Unsealing crates (by breaking open sealed crates) yields less value than transporting the sealed crates for unloading.[9] This is in addition to the value already lost when the caravan (or merchant ship) was destroyed.[10][3][11][12]

Cracking/breaking Crates always give less value than doing the work to get a Crate back to a place where you can unpack it. Commodities like "A Case of Kaelar Wooden Soldiers" don’t go into a player’s inventory. The only way someone gets Commodities like "A Case of Kaelar Wooden Soldiers" from place to place is in Crates.[9]Ry Schueller

PvP Carovana

PvP Carovana in Alpha-2.[19]

One of the most important aspects of caravans is that there is no reward without significant risk in Ashes of Creation; and the caravan system is of particular risk, because it is how materials and commodities are transited within the world of Verra; and it's difficult to navigate the world of Verra: It's a large world and the terrain is not always kind, especially to large vehicles like a caravan.[20]Steven Sharif

UI message when opting in to join the defenders of a caravan PvP event.[21]

Caravan create an objective-based PvP event in the open-world that players can choose to attack, defend, or ignore via a UI window.[21][22][23][24]

  • Only the caravan owner and those in the caravan's raid group will be able to see it on the world map.[25][26]
You will only be able to see the caravan if you are a member of the caravan's raid or if you are the owner of the caravan on the map. If you are not one of those, then you will not see it on the map. If you come within proximity of the caravan you'll be prompted through an event UI to participate if you wish as a defender or an attacker.[25]Steven Sharif
  • Players that choose to attack or defend the caravan will be flagged as combatants.[27]
    • The UI notification will include the caravan owner's name and guild.[28]
    • The proximity that the UI window appears is determined by the player's performance as either a defender or an attacker in previous raids.[22]
    • Once registered as a defender, a player can't switch to attack the caravan.[29]
    • The proximity radius for notification of nearby caravan events can be increased or decreased based on the caravan's components or a player's progression in the highwayman system.[30]
At a certain proximity to the caravan, any player will receive the event notification to participate either as an attacker or as a defender. That proximity radius can be augmented either through players advancement within the Highwaymen system, which is for defenders or attackers you can increase the radius, but also the components can increase and or decrease the radius of that event notification as well.[30]Steven Sharif
  • Players can be registered participants in a caravan event involving multiple caravans.[34][29] It is not possible for a player to participate in more than one caravan event at a time.[35]
As a player you can participate in events that have as many caravans collocated as you want. So if you have 20 Caravans that you're trying to move all in a single caravan raid with all of your players you can join all 20 of those caravans into the same caravan defense group; and that is that is the intent of the system. The same is true for the attackers. The attackers can join against all of those caravans.[34]Steven Sharif
  • Players or mounts trying to block caravans will be pushed out of the way.[37][38]
As it stands currently it would be difficult for players to be able to block the caravan. Now that's not to say that certain types of effects cannot be applied to the caravan through ability use, such as slowing effects, or pause effects, stun effects, against the caravan itself, not the rider. But right now we do have a collision priority system which means that vehicles move players and mounts. Mounts and players cannot stop vehicles from moving the vehicle. Its collision has priority; and then ships have the ultimate priority. Nothing can move ships or block ships.[37]Steven Sharif
  • If a caravan's driver is killed or otherwise removed from the caravan then any player will be able to drive the caravan for a period of 15 to 20 minutes before the caravan despawns and becomes a wreckage.[39] A caravan will persist in the world for a period of 5 to 10 minutes from the time its owner logs out or is disconnected from the server.[40]
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.
  • A group will be required to successfully attack a caravan.[5][41]

Caravan PvP incentives and risks

There will be incentives and risks for both caravan attackers and defenders.[42][43] These will be tested and refined during the alpha and beta testing phases.[44]

There is a level of risk that comes with the attacker. We have progression paths that exist for bandits and that exists for defenders; and if you choose to opt into a caravan attack- you sign up for that attack and you fail that attack- it is detrimental to your path of progression down the bandit area. That's one thing: Two is of course you have gear decay. You have degradation that can be suffered if you die. That is a cost. And then you also have a reputation; and if your reputation precedes you when you want to transit goods across the world; and you see somebody who's doing it and you want to participate as a defender or a participant, they might say hey screw you, you were just murdering my people last week and I saw that you're like on the top of the bandit list for killing caravans. So it has repercussions in the sense that it locks you out of certain player groups. It provides decay to your armor. It has deleterious effects on your progression, and the attacking- and the bandit progression of caravan attacks or defense.[42]Steven Sharif
  • Other incentives and risks are social and are created (informally) between players.[42][44]

Mercenary NPCs

Mercenary NPCs can be hired to participate in objective-based situations.[50][51][52]

  • Varying tiers of mercenary NPCs may be unlocked based on the investment made in their progression. Highest tier NPC mercenaries are referred to as heros.[53][54][50][51]
  • Players can assign mercenary NPCs, but won't micromanage them, in a similar manner to pets.[52]
There are mercenary NPCs that can be assigned to players. We've discussed about that before and those will follow generically... a pet system even adopted majority of the pet system with the added bonus of objective based points of interest that you can assign them to. But we don't want to inundate the field with these mercenaries they'll be few and far between. They'll be assigned specifically like let's say for example as the mayor of a node during a siege you'll be able to assign these two specific players that are citizens within your node and then they'll have those they'll spawn during the during the node siege; or vice versa and the castle siege guild leaders can assign mercenaries that are available based on the progress of those subsidiary nodes around the castle siege whether or not you have those available to your defense or your attack.[52]Steven Sharif

Raft caravans

Alpha-2 raft caravan in the Riverlands biome.[55]

Caravans are capable of transitioning from land to raft caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[56]Steven Sharif

Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[57][58][59][60]

Hijacking ships

Certain ships can be hijacked, destroyed and looted, but the ships themselves cannot be permanently captured.[64][65]

Immagini

See also

Riferimenti

  1. 1.0 1.1 1.2 1.3 Video, 2024-01-31 (6:47).
  2. Trasmissione in diretta, 2024-01-31 (1:07:42).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Trasmissione in diretta, 2023-10-31 (1:18:33).
  4. 4.0 4.1 4.2 Trasmissione in diretta, 2023-10-31 (1:08:22).
  5. 5.0 5.1 Trasmissione in diretta, 2017-05-15 (45:20).
  6. Trasmissione in diretta, 2017-12-15 (1:04:25).
  7. 7.0 7.1 Colloquio, 2019-04-15 (26:59).
  8. 8.0 8.1 Trasmissione in diretta, 2021-04-30 (1:04:23).
  9. 9.0 9.1 9.2 9.3 roshen-crates.png
  10. 10.0 10.1 10.2 10.3 roshen-stolen-resources.png
  11. 11.0 11.1 11.2 11.3 11.4 steven-stolen-glint.png
  12. 12.0 12.1 12.2 12.3 Colloquio, 2023-09-10 (53:47).
  13. Trasmissione in diretta, 2024-01-31 (1:05:07).
  14. Colloquio, 2019-04-15 (28:28).
  15. Trasmissione in diretta, 2022-09-30 (1:17:13).
  16. Certificates.jpg
  17. Video, 2024-01-31 (12:49).
  18. 18.0 18.1 Video, 2024-01-31 (12:21).
  19. Video, 2024-01-31 (5:22).
  20. Video, 2024-01-31 (2:19).
  21. 21.0 21.1 Video, 2024-01-31 (9:17).
  22. 22.0 22.1 Colloquio, 2020-03-27 (16:19).
  23. caravan UI.png
  24. Trasmissione in diretta, 2017-05-22 (40:40).
  25. 25.0 25.1 Trasmissione in diretta, 2024-01-31 (1:10:03).
  26. Video, 2024-01-31 (10:15).
  27. caravan zone.png
  28. Trasmissione in diretta, 2023-10-31 (1:32:54).
  29. 29.0 29.1 Video, 2023-10-31 (37:16).
  30. 30.0 30.1 30.2 30.3 Trasmissione in diretta, 2023-10-31 (1:11:26).
  31. Trasmissione in diretta, 2024-01-31 (1:15:05).
  32. 32.0 32.1 Video, 2023-10-31 (29:36).
  33. 33.0 33.1 Trasmissione in diretta, 2021-01-29 (1:25:14).
  34. 34.0 34.1 Trasmissione in diretta, 2023-10-31 (1:32:04).
  35. Trasmissione in diretta, 2022-10-28 (1:36:10).
  36. Trasmissione in diretta, 2023-10-31 (1:33:48).
  37. 37.0 37.1 37.2 Trasmissione in diretta, 2023-10-31 (1:30:52).
  38. Trasmissione in diretta, 2023-04-28 (1:21:29).
  39. Trasmissione in diretta, 2023-10-31 (1:27:50).
  40. Trasmissione in diretta, 2020-07-25 (55:32).
  41. Trasmissione in diretta, 2017-05-22 (40:41).
  42. 42.0 42.1 42.2 42.3 42.4 42.5 42.6 Trasmissione in diretta, 2022-06-30 (1:14:52).
  43. 43.0 43.1 43.2 43.3 43.4 Trasmissione in diretta, 2021-08-27 (1:22:56).
  44. 44.0 44.1 44.2 44.3 Trasmissione in diretta, 2021-02-26 (1:16:21).
  45. Trasmissione in diretta, 2021-09-24 (1:22:46).
  46. Colloquio, 2020-07-18 (16:34).
  47. Trasmissione in diretta, 2020-12-22 (1:13:51).
  48. flagging.jpg
  49. Trasmissione in diretta, 2023-05-31 (58:25).
  50. 50.0 50.1 50.2 Trasmissione in diretta, 2020-08-28 (1:41:24).
  51. 51.0 51.1 51.2 Trasmissione in diretta, 2020-06-26 (59:11).
  52. 52.0 52.1 52.2 52.3 Trasmissione in diretta, 2019-11-22 (1:14:23).
  53. 53.0 53.1 53.2 Trasmissione in diretta, 2022-05-27 (1:18:09).
  54. 54.0 54.1 54.2 Trasmissione in diretta, 2021-04-30 (1:01:10).
  55. Video, 2024-01-31 (15:35).
  56. 56.0 56.1 56.2 56.3 Trasmissione in diretta, 2020-04-30 (58:05).
  57. Video, 2024-01-31 (15:27).
  58. 58.0 58.1 Video, 2023-10-31 (28:06).
  59. 59.0 59.1 Trasmissione in diretta, 2022-08-26 (1:20:17).
  60. 60.0 60.1 Trasmissione in diretta, 2018-04-8 (AM) (15:46).
  61. Trasmissione in diretta, 2020-05-29 (1:28:38).
  62. Trasmissione in diretta, 2024-01-31 (1:07:587).
  63. Trasmissione in diretta, 2024-01-31 (1:08:47).
  64. Trasmissione in diretta, 2022-05-27 (1:12:33).
  65. 65.0 65.1 Trasmissione in diretta, 2018-04-8 (PM) (1:20:03).