Template:Climate
Some environments (Biomes) have fixed climates and others are variable.[3][4][5]
- During those weather events, the area of effect that the event is occurring in will likely have its climate descriptor overridden by whatever the event is specifically. So tornadoes might be windy, blizzards might be cold. And if an arctic dragon comes into a temperate climate it brings the cold weather with it; and that can be interacting with skills and abilities or other functions like farms.[7] – Steven Sharif
- There will be dynamic weather that varies in intensity.[2][3][8]
- Certain abilities and also professions (such as Farming) may be enhanced or hindered during certain climates and seasonal weather events.[9][3][7][10]
- There are climate effects that occur from a buff standpoint. They can also affect skills like, let's say you're using a frost bolt in a winter climate. There's the ability for those effects to be enhanced and/or stronger in those climates.[10] – Steven Sharif
- Weather conditions affect mob spawning, side quests, gatherables, vehicles, mounts, ships, resistances, targeting, and boss mechanics.[2][9][3]
- Access to dungeons and raids may also be hindered or blocked by changes in climate.[9]
- It was later stated that loot tables will likely not be affected by weather conditions.[9]
- They affect crops and gatherables, vehicles, and mounts, ships, creatures; and loot tables change: their behaviors might change. Resistances and weaknesses or synergies might be relevant in certain seasons or weather systems. Targeting might change the AoE radius might grow for a fire effect if you're in the middle of summer, or it might shrink if you're in the middle of a storm.[11] – Steven Sharif