Nodi
Encompassing each server are carefully placed points of development called Nodi.[3] There will be 85 regular node locations at launch with 15 additional castle nodes (5 castles x 3 castle nodes each)[4][5][6] for a total of 100 nodes.[7]
- Previously the developers estimated 103 regular node locations with 15 additional castle nodes for a total of 118 nodes.[8][9][4][5][6]
- This decrease in node count does not affect the amount of available player housing, or the estimated server capacity.[10][11]
- We have moved from a 103 nodes to 85 nodes; and there's a few reasons for that. One, when we were doing the calculations behind how- in Alpha 2 and in the game- we want these vassal structures to exist, we had more nodes than what felt meaningful and we wanted to condense some of that those curated story arcs and hooks into the environment and realm around the areas to be more bountiful at a lesser node value: meaning bringing down the node count so that we can increase the richness of each of those nodes more than what was at 103.[7] – Steven Sharif
- There were 9 node locations in Alpha-1.[12]
- Node locations are subject to change prior to Beta-1.[12]
- Nodes have emblems that can be placed on flags and certain types of armor.[13][14]
- Nodes are the heart of the world, they create the ebb and flow of life. At their core, Nodes are pre-set points in the world, wrapped in a Zone of Influence and surrounded by geographic areas that change over time based upon player participation. The world map is divided into regions, with each region containing multiple Nodes. As a Node advances, it influences the types of content within itself and the surrounding areas. Players do not create Nodes, but if they are a part of the government for a specific Node, they have the ability to influence diplomacy, and modify building types/construction and services within that Node.[8] – Margaret Krohn