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Template:Real estate
Versione del 14 nov 2023 alle 13:35 di Wikiadmin (discussione | contributi) (Text replacement - "|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|" to "|https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|")
Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[1][2][3][4][5]
- The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[6] Currently freeholds may be acquired via auction.[7][8][9][10][11][12]
- Housing will have a base price that scales with the number of citizens in the node.[13]
- There is no cap on the price of player-originated housing sales.[14]
- In-node housing will be at a premium, and is expected to be hotly contested.[5]
- The more apartments that have been purchased in a node, the higher the price scales.[15]
- Player housing that is destroyed during a node siege can no longer be sold.[16]
- Freehold plots may be purchased from and sold to other players,[1][17] or can be obtained via deeds issued by a Village (fase 3) or higher node.[7][8][9][10][11][12][18][19]
- We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[17] – Steven Sharif
- Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[13]
- Players will not be able to exceed their allotment of housing in the game.[23]
- Rental and leasing concepts are under consideration.[23]