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Template:Targeted skills
Versione del 18 apr 2024 alle 03:18 di Wikiadmin (discussione | contributi) (Text replacement - "|include = {skill}:icon:primary,{skill¦formatskillorupgrade} |table = class="wikitable skilltable sortable",Skill,Icon,Primary,Description |tablerow = style="width: 61px;"¦%%,style="width: 10em;"¦%%,style="width: 80%;"¦%%," to "|include = {skill}:icon,{skill¦format_skill_origin},{skill¦formatskillorupgrade} |table = class="wikitable skilltable sortable",Skill,Icon,Origin,Description |tablerow = style="width: 61px;"¦%%,style="width: 10em;...)
Targeted skills require either a soft or hard locked target.[1][2]
- Soft locking is when the reticle moves over a valid target while in action mode. The targeting plate will appear slightly grayed out to indicate that this is a soft-lock target. If the reticle moves away from the target or the target moves away from the reticle, the target is lost.[2].
- Hard locking is when the player uses right-mouse on a soft-locked target in action mode, or when the player selects a valid target in tab mode. The targeting plate will not be grayed-out to indicate that a hard-lock target is selected. Unlike soft locking, if the target moves out of the reticle, the target is not lost. Tab will still cycle between hard-locked targets in action mode based on proximity priority.[3][2]
- Targeted skills will be greyed out if the target is not within a valid range.[1]
- The developers will be testing additional targeting methods, such as target-of-target as well as separate friendly and enemy targets, most likely during Alpha-2.[4]