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Waterfall stat system

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Versione del 5 apr 2024 alle 22:14 di Lex (discussione | contributi) (Add section)

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Waterfall stats.[1][2][3][4]
Primary attribute Stat
Constitution.[5][6][3][4]
Max Health
Health Regeneration
Physical Mitigation
Physical Disable Evasion
Dexterity.[7][6][3][4]
Physical Critical Chance
Attack Speed
Physical Evasion
Physical Disable Accuracy
Intelligence.[8]
Magical Power
Magical Critical Power
Magical Penetration
Magical Accuracy
Mentality.[9][6][3][4]
Max Mana
Mana Regeneration
Magical Mitigation
Magical Disable Evasion
Strength.[10]
Physical Power
Physical Critical Power
Physical Accuracy
Physical Penetration
Wisdom.[11][6][3][4]
Magical Critical Chance
Magical Casting Speed
Magical Evasion
Magical Disable Accuracy

Stats in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[1][2]

A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[2]
  • There will be diminishing returns on certain stats, but there won't be hard caps.[18]
info-orange.pngQuesta sezione contiene informazioni dai test Alpha-1. Verrà aggiornato quando saranno rese disponibili nuove informazioni.

Primary attributes in Alpha-1:

Stat growth

  • Stats can be improved based on gear, tattoos, and other enhancements, such as socketed items.[13]
  • Players will have significant agency over the allocation of their stat progression.[13]
  • Gear has approximately a 40-50% influence on a players overall power in the game.[19]
  • Artisan profession does not affect a player's stats.[20]
  • Previously it was stated that race "seeds" a player's base stats, then the primary archetype grows the base stats.[21][22][23] Any contribution by the secondary archetype was later removed.[21]

See also

Riferimenti