Freehold building tech trees

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Freehold building tech trees allow freehold owners to specialize their freehold buildings.[1][2]

  • Freehold building tech trees are building-specific.[3]
  • Freehold building tech trees can be reset/respecced for a cost.[3][4]
  • Maxing the tech trees for a particular profession will grant access to all four of its workstations.[5][6][7][8]
In order to fully spec out a particular tree of one profession, you will need in most cases, at a minimum, two of the buildings for that particular profession. And that also grants you access to have all four of the workstations that that profession's building provides; and then you can spec into those territories. So you're occupying additional levels of permits in order to achieve that broad spectrum mastery over that particular profession, as opposed to specializing within the mastery of that profession.[5]Steven Sharif

List of freehold building tech trees

Freehold buildings

Freehold building types.[9][8]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold. No Freehold has room for every possible option, so players will need to choose how to develop their Freehold by choosing to build specific artisan buildings, business buildings, and creating room for livestock and crops.[10]

Freehold buildings that can be placed on a freehold plot serve three main purposes.[10][8][11][12][13]

Freehold buildings require blueprints and materials to construct.[10][15]

  • Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[16]
  • Some freehold buildings have multiple tiers, with different footprint sizes.[8][17]
  • Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[17]
  • Basements in freehold buildings are to be decided.[18]

Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[10][19][20][21][22]

  • Buildings that require permits will have additional upkeep costs.[10]

Freehold building architecture is based on the blueprint for the building.[8][23]

The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[23]Jeffrey Bard

Workstations

Workstations (also referred to as Profession stations, Workbenches, or Workshops) are buildings located on freeholds or within nodes.[10][8][28][11][29][30]

Constructing an artisan building will allow players to place the profession stations related to the profession of that building, and those stations can be placed anywhere on your Freehold where the surface allows. Profession stations do not need to be placed within the artisan building specifically. In addition, artisan buildings provide their bonuses to all stations on the Freehold.[10]

Freehold progression

Le strutture delle proprietà sono in grado di salire di livello in base alla durata ed alla produttività della proprietà.[32]

  • La progressione della proprietà sblocca nuovi bonus, abilità e capacità.[32]

Vogliamo che ci sia progressione in molti sistemi e parte di quella delle proprietà è che, quando stabilisci le costruzioni base, più queste esistono e si dimostrano produttive, più opportunità avranno di salire di livello: offrendo nuovi bonus, nuove abilità, nuove capacità; anche perchè sopravvivere in questo mondo è un'impresa di per sè, quindi è ricompensata permettendo la progressione con queste cose.[32]Steven Sharif

See also

Riferimenti

  1. Trasmissione in diretta, 2023-06-30 (42:37).
  2. Trasmissione in diretta, 2023-06-30 (27:52).
  3. 3.0 3.1 Trasmissione in diretta, 2023-06-30 (1:23:24).
  4. Trasmissione in diretta, 2023-06-30 (31:43).
  5. 5.0 5.1 5.2 Colloquio, 2023-07-09 (33:55).
  6. 6.0 6.1 Trasmissione in diretta, 2023-06-30 (41:41).
  7. 7.0 7.1 Trasmissione in diretta, 2023-06-30 (33:26).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Development Update with Freehold Preview.
  9. Trasmissione in diretta, 2023-06-30 (12:11).
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 Blog: Exploring the Boundless Opportunities of Freeholds.
  11. 11.0 11.1 11.2 11.3 Trasmissione in diretta, 2023-04-07 (31:49).
  12. 12.0 12.1 Node series part II – the Metropolis.
  13. Trasmissione in diretta, 2017-05-24 (9:58).
  14. Video, 2023-06-30 (15:34).
  15. stevenclarification.png
  16. Trasmissione in diretta, 2023-06-30 (18:45).
  17. 17.0 17.1 Colloquio, 2020-07-08 (45:23).
  18. Trasmissione in diretta, 2019-06-28 (1:09:22).
  19. steven-freehold-building-permits.png
  20. Colloquio, 2023-07-09 (54:46).
  21. Trasmissione in diretta, 2023-06-30 (1:45:22).
  22. Tax spending.png
  23. 23.0 23.1 23.2 23.3 Trasmissione in diretta, 2020-08-28 (2:14:06).
  24. Trasmissione in diretta, 2023-06-30 (22:05).
  25. 25.0 25.1 Trasmissione in diretta, 2020-11-30 (57:50).
  26. 26.0 26.1 cosmetic-levels.png
  27. Trasmissione in diretta, 2017-05-26 (44:11).
  28. 28.0 28.1 steven-workstations.png
  29. Trasmissione in diretta, 2020-01-30 (1:38:26).
  30. Trasmissione in diretta, 2017-05-12 (1:00:18).
  31. Trasmissione in diretta, 2023-06-30 (44:18).
  32. 32.0 32.1 32.2 Podcast, 2018-05-11 (48:29).