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Armi
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↑ Video, 2019-05-28 (3:40).
↑ 2.0 2.1 2.2 Trasmissione in diretta, 2022-09-30 (53:15).
↑ Trasmissione in diretta, 2017-06-30 (27:05).
↑ Trasmissione in diretta, 2022-09-30 (43:45).
↑ Video, 2022-09-30 (24:49).
↑ Colloquio, 2021-02-07 (49:18).
↑ Colloquio, 2020-07-18 (1:07:51).
↑ Colloquio, 2020-07-19 (53:59).
↑ Trasmissione in diretta, 2020-01-30 (1:28:40).
↑ 10.0 10.1 10.2 Trasmissione in diretta, 2022-09-30 (49:16).
↑ Podcast, 2021-09-29 (40:50).
↑ Colloquio, 2018-05-11 (16:32).
↑ Trasmissione in diretta, 2022-09-30 (46:17).
Las armas determinan el daño que produce un jugador junto con otras condiciones y estadísticas.[2][3]
- Dependiendo del tipo de arma cambiará la sensación, el ritmo, la velocidad y otros aspectos del combate. Se puede conseguir una mayor especialización dentro del árbol de habilidades de cada arma.[2][4][5][6][7][8][9]
- Algunas habilidades a distancia o cuerpo cuerpo necesitan que el jugador tenga equipado un arma específica. Las armas que están equipadas en los espacios para arma a distancia o de mano izquierda del personaje se intercambiarán automáticamente cuando lo requiera la habilidad.[10][11][12]
- Los jugadores podrán seleccionar que arma quieren usar como arma principal para los ataques básicos.[10]
- Some abilities will require that certain pieces of equipment are equipped.That's true for melee abilities like a shield bash requiring a shield to be equipped, or certain ranged abilities requiring a ranged weapon to be equipped as well. It's important to note that as part of the Ashes of Creation paper doll, you have a melee main hand, an offhand slot, and then you have a ranged slot as well, so you don't have to switch between weapons per-se if you execute an ability that requires a ranged weapon, but if you have your melee weapon out it will automatically swap to the range weapon and use the ability and then back to your melee weapon for your basic attack should you choose; and then you can select which weapon you want to have available your melee or your range for the basic attack and you can swap between those two even in combat, but they're they're still equipped.[10] – Steven Sharif
- Los desarrolladores están pensando usar consumibles/bufos de un solo uso que se podrán aplicar a las armas y aplicar ciertos efectos temporales a los ataques básicos.[13]