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Events
Events are things that happen in Ashes of Creation as the result of development in the world.[3][4] There are several different types of events that are triggered due to certain conditions (predicates) being met.[5][6][1][7] Events are scaled to fit local, regional, and global needs.[8][9]
- Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[10]
- Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters.[11][3][12][13][14]
- There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[15][16][17]
- Events that are taken care of successfully have positive consequences and provide rewards based on the contribution of players during the event.[18][9]
- There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[15] – Steven Sharif
- Events that reach a fail condition can have negative consequences.[19][15][9]
- There is the ability to fail. I know that is a strange concept for a lot of us nowadays playing more modern games, but there is absolutely a way to fail.[19] – Steven Sharif
- Events have cooldowns in addition to the predicates that are required to trigger them.[19]
- Events absolutely do have cooldowns that cannot be forced to spawn repeatedly over and over again. Those cooldowns are not just something that's based on a timer, they're also predicated on certain actions occurring within the world.[20] – Steven Sharif
- If events are not triggered within a certain time period, they could occur randomly.[4]
- Some events will only be available while story arcs are in certain chapters.[21]
- There may be one-off events.[10]
- Events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[22]
Event types
There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[5][6][1][7]
- Calendar events.[1][24][25]
- Caravan events.[26][3]
- Monster coin events.[1][27][28]
- Narrative events.[1][29][7][9]
- Node attacks.[1][27][15]
- POI events.[1][29]
- PvP events.[1][29][30]
- Eventi mondiali.[5][1][7]
Missioni
Missioni in Ashes of Creation are divided into three main categories: Events, Commissions, and Story arc quests.[35][36][37][9]
- All three categories of quests will be available from a variety of local, hidden and discovered sources, such as commissions boards and NPC quest givers.[35][38]
- The various questing systems are intended to direct player activity toward content that affects the development of the world.[39]
- Nodes act as a hub; and one of the ways they direct player traffic is obviously through the commissions, the buy orders, things that essentially are supplying that demand of activity or action from the player; and then what the players choose to do is essentially the agency that's provided in helping to dictate how the world state will change.[39] – Steven Sharif
- Every type of quest can be shared with other players in the same party. This may be tuned based on Alpha-2 testing.[40][41]
- Story arc quests and events can be shared within a raid group.[42]
- Other types of quests, or commissions, if allowed within a raid group, may be selectively distributed with members of that raid.[42] For example: kill objectives may be shared, but drop objectives may go to the first member looting the drop.[43]
- If we do allow progression within narrative systems like a quest or commission, I think that's going to be distributed based on the number of raid or party participants. So, killing a particular monster is not going to get everybody a check mark on their progress towards killing 20. It's going to be one person's going to get that progression; and then it'll continue to the next person and so on and so forth. If we're talking about some questlines, like story arcs or events that have phases, or that have overall participation by many members then that progress can be shared at a party raid level. So there's different settings depending on what objective there is within a quest. Some of them will share, some of them will be distributed.[42] – Steven Sharif
- Certain quests, such as story arc quests, may not be able to be turned in after a node has advanced or has been destroyed.[44]
- Dialog choices within the quest UI are intended to affect gameplay, such as unlocking side quests and storylines.[45]
- Q: Will dialogue choices have any impact on the quests in regards to how NPCs respond to you or the overall outcome of that quest, or is it more just a role-playing perspective without any major impact?
- A: No. The dialogue choices are intended to provide an impact, both with the response of the NPC, it might also serve as predicates for other systems. If there are certain paths chosen within the dialogue tree it might unlock different side arcs and story lines that other players may not experience. The dialogue trees are not meaningless. They're meant to provide gameplay related context.[45] – Steven Sharif
Monete del mostro
Monete del mostro enable players to play as monsters within the monster coin event system. This ranges from playing as a horde of zombies, to becoming a massive dragon.[51][27][28]
- During a Monster Coin Event, players will be able to activate Monster Coins, allowing them to become monsters and wreak havoc! These Events can be triggered in a variety of different ways, and in some cases they may even provide cosmetic rewards.[1]
Monster coin events are system spawned events.[27][52]
- They are structured in a way to prevent groups from gaming the system.[52]
- Monster coin events are triggered by activity in the world, such as node advancement, defeating a boss or constructing certain types of buildings within a node.[53]
- Server messages appear for players in the vicinity of these dynamic events.[54]
- The player will have a number of potential objectives they can choose to attack during the event. This may include node buildings, points-of-interest, dungeon, NPC, or other open-world objective.[48]
- When you're playing as a as a monster from the monster coin use as part of an NPC event that might be targeting a node, or other some other open-world objective or POI, or dungeon, you get to participate as a monster and your focus is completing objectives that have already been prescribed as part of the event.[48] – Steven Sharif
- Drop tables are disabled for player controlled monsters.[55]
- Monster coins only allow a character to participate in events on their own server.[56]
- NPC hate lists do not affect monster coin events.[48]
The Ancients are not going to be part of the monster coin system.[57]
- Traditionally, the Ancients are not going to be part of the Monster Coin system. These are the primary antagonists of the story. From a lore perspective, and one of the reasons why they're not a part of the Monster Coin system, is because their souls have really developed almost to the point of perfection in manipulating the Essence for more corrupt uses. They haven't quite gotten there, and who knows if they ever will, but that attunes them out of the possibility: The reason why the monster coin system is possible with other creatures.[58] – Steven Sharif
See also
Riferimenti
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Types of Events on Verra.
- ↑ Trasmissione in diretta, 2021-03-26 (23:33).
- ↑ 3.0 3.1 3.2 3.3 Podcast, 2021-04-11 (23:36).
- ↑ 4.0 4.1 Trasmissione in diretta, 2017-05-03 (46:18).
- ↑ 5.0 5.1 5.2 Video, 2023-09-29 (2:59).
- ↑ 6.0 6.1 6.2 Trasmissione in diretta, 2023-04-07 (37:56).
- ↑ 7.0 7.1 7.2 7.3
- ↑ Trasmissione in diretta, 2022-04-29 (44:13).
- ↑ 9.0 9.1 9.2 9.3 9.4 MMOGames interview, January 2017
- ↑ 10.0 10.1 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Trasmissione in diretta, 2022-04-29 (32:29).
- ↑ Trasmissione in diretta, 2020-06-26 (1:29:06).
- ↑ Our immersive world - Environments.
- ↑ Trasmissione in diretta, 2017-05-08 (20:27).
- ↑ 15.0 15.1 15.2 15.3 Trasmissione in diretta, 2021-06-25 (1:13:30).
- ↑ Trasmissione in diretta, 2021-03-26 (50:03).
- ↑ Trasmissione in diretta, 2020-11-08 (12:47).
- ↑ Video, 2023-09-29 (9:40).
- ↑ 19.0 19.1 19.2 Trasmissione in diretta, 2023-09-29 (42:55).
- ↑ Trasmissione in diretta, 2023-09-29 (43:47).
- ↑
- ↑ Podcast, 2021-04-11 (54:35).
- ↑
- ↑ Trasmissione in diretta, 2022-04-29 (36:51).
- ↑ Trasmissione in diretta, 2017-05-10 (40:36).
- ↑ Video, 2023-10-31 (34:12).
- ↑ 27.0 27.1 27.2 27.3 Trasmissione in diretta, 2022-04-29 (39:00).
- ↑ 28.0 28.1
- ↑ 29.0 29.1 29.2 Trasmissione in diretta, 2022-04-29 (40:21).
- ↑ Trasmissione in diretta, 2022-04-29 (41:30).
- ↑ Video, 2020-05-31 (6:25).
- ↑ About Ashes of Creation.
- ↑ Video, 2023-01-27 (9:43).
- ↑ Trasmissione in diretta, 2023-02-24 (42:20).
- ↑ 35.0 35.1 Video, 2024-02-29 (2:19).
- ↑ Video, 2020-05-31 (5:25).
- ↑ Trasmissione in diretta, 2017-05-15 (20:58).
- ↑ Trasmissione in diretta, 2021-09-24 (1:22:01).
- ↑ 39.0 39.1 Video, 2024-02-29 (13:11).
- ↑ Trasmissione in diretta, 2024-02-29 (54:42).
- ↑ Trasmissione in diretta, 2024-02-29 (51:51).
- ↑ 42.0 42.1 42.2 Trasmissione in diretta, 2024-03-29 (2:34:43).
- ↑ Trasmissione in diretta, 2024-03-29 (2:37:02).
- ↑ Trasmissione in diretta, 2024-02-29 (53:58).
- ↑ 45.0 45.1 Trasmissione in diretta, 2023-04-07 (1:10:08).
- ↑ Blog: Creative Director's Letter, October 16 2020
- ↑ 48.0 48.1 48.2 48.3 Trasmissione in diretta, 2022-07-29 (1:20:24).
- ↑ Video, 2017-05-25 (0:02).
- ↑ IGN: Ashes of Creation first look: An MMO that lets you be the boss.
- ↑ Trasmissione in diretta, 2023-06-30 (1:50:52).
- ↑ 52.0 52.1
- ↑ Trasmissione in diretta, 2017-05-26 (22:19).
- ↑ Trasmissione in diretta, 2017-05-03 (36:25).
- ↑ Trasmissione in diretta, 2017-05-03 (35:25).
- ↑ Trasmissione in diretta, 2021-06-25 (1:36:05).
- ↑ Podcast, 2020-11-15 (47:12).
- ↑ Podcast, 2020-11-15 (51:22).