Corruption
Corruption in Ashes of Creation refers to:
- Corruzione del Giocatore gained through the PvP flagging system.[2]
- Corruption tarnishes the character’s spiritual essence. Their ability to utilize the Verra’s magic found within them is diminished.[3] – Steven Sharif
- Corrupted Essence is the negative aspect of The Essence, spread by The Ancients during the Apocalypse (Lore).[4][5] This form of corruption is present in Corrupted areas/zones that evolve with node progression.[6][7][8]
- Corruption is a representation of The Ancients' magic: The Ancients hatred. The Ancients desire to strike back at the creation of what their the gods who banished them to the void have tried to accomplish on Verra. And so corruption is this influence of The Essence that permeates around locations in the world and tries to pervert what that creation really is.[9] – Steven Sharif
Corruzione del Giocatore

When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.[11] – Steven Sharif
If a combatant (purple) character, or their summon, kills a non-combatant (green) character, or any of their controlled entities, in Open-world PvP, they will be flagged as corrupted (red).[12][13][2] Corruption gained for killing controlled entities is a lower value than killing players.[12]
- There is no incentive to go corrupt... There's zero incentive for a player to go red. It actually gives you negatives for doing that- very significant downsides.[14] – Steven Sharif
- The goal of the corruption system is to keep risk alive while significantly curtailing or deterring the ability for players to grief other players.[15][16]
- It is my expectation that the system will perform very well in keeping risk alive, but significantly curtailing or deterring the ability for players to grief.[16] – Steven Sharif
- A player's corruption score (corruption value) increases with each non-combatant player killed.[15][17][18][19] Corruption score has a scaling impact on the efficacy of a character's skills in Pvp combat.[20][21] The higher the corruption score:
- The more skill and stat dampening applies (lower health and mana, lower gear proficiency), until the corrupt player ultimately becomes ineffective at combat.[20][15][22][11][23][24] This dampening only affects Pvp combat.[25]
- The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.[23] – Steven Sharif
- The higher chance of dropping of carried raw materials and gear (Armi and Armatura) when the corrupted player dies.[15][18][11][26][23]
- If you go on a murder spree and you have 10 pks under your belt then you might start feeling a significant dampening to your skill effects against other players. I don't want to give necessarily a number or curve for players to extrapolate prior to us having the ability to actually test these ideas and where those numbers are going to lie; but I would say what is the intent behind that dampening: The intent isn't to limit the fun of the player, the intent is to provide a give-and-take or a risk-versus-reward; and the risk of continuing down the road of accruing corruption is not only the loss of your gear and amplified death effects but also your ability to perform in that activity.[27] – Steven Sharif
- Corruption penalties occur as the corruption is gained.[28]
- Reward without risk is meaningless... Corruption is just another word for risk.[29] – Steven Sharif
- The wider the level disparity between the players, and the higher the attacker's PK value, the more corruption they gain.[15][22][17][18][19]
- Corruption value from PK'ing a non-combatant is based on level disparity along with the PKer's cumulative PK value.[17] – Steven Sharif
- Corrupt players suffer death penalties at four times the rate of a non-combatant.[15][18]
- Death penalties for corrupt players apply in every location, including naval PvP zones.[30]
- You can't necessarily time perfectly the damage or understand even the health of the player. Unless you were in their party you cannot see an opponent's health as well, so that's another component that adds risk..[31] – Steven Sharif
- Corrupted players remain corrupted when they enter naval PvP zones.[30][32][33]
- Corrupted players can be attacked regardless of other affiliations. This is something that will be tested during Alpha-2.[34]
- Corrupted players may kill bounty hunters without acquiring additional corruption score.[40][41]
- Corrupted player's combat penalties do not apply when battling bounty hunters.[40]
- Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players.[42][15][43]
- Previously it was stated that corrupted players could not store items in public warehouses but could utilize private storage within their freehold.[15][43]
- Corrupted players will still be able to enter and leave their freehold buildings but may not deposit or withdraw items from storage.[42]
- There is a 60 second timer to logout while corrupt. Force-disconnecting the client during the cooldown will leave the character in-game.[20][44]
- Q: Will there be any large-scale consequences when many players in a group guild region religion etc become corrupted frequently or for an extended period of time?
- A: There are not group dynamics or mechanics that revolve around mass murdering people in the world. The corruption system is intended to deter mass murdering, not to provide incentives by which players can go out and gain corruption.[45] – Steven Sharif
- Q: If my guild has no one corrupted and your guild is like always killing people and always corrupted, will your guild have repercussions because they're corrupted versus my guild?
- A: No I don't think so either. And the reason why is we want to deter it, but we don't want to make the system meaningless; and if the deterrent becomes too heavy-handed then it's a system without a purpose. And I think that the intent behind the corruption is that like during a rise in passion and like anger and whatever you want to make this decision and do something and you'll suffer the repercussions later. But if those repercussions are just overwhelmingly bad and even anti-social in the sense that like your guild is like hey man you went corrupted and this gives us like corruption points on the guild, and like you're out of here, then people just aren't going to choose to use it; and then at which point might as well just take it out. So I think there's a healthy balance between the type of deterrent used.[46] – Steven Sharif
- Players do not lose gold upon death, no matter their corruption level.[47]
- Player corruption is different to the corruption found in corrupted areas.[9][48]
- Corruption has a visible effect on a player’s appearance.[49]
Attivazione PvP del Giocatore
The open world Pvp flagging system is designed to deter people from griefing other players without limiting opportunities for open conflict.[50][51][14][2]
- We do incentivize players to fight back, or to participate in PvP through the flagging system, but not to PK. Not to go corrupt.[14] – Steven Sharif
- Players can participate in open world PvP with one another without having to resort to murder.[52]
- Players will gank other players, but the intention is for Ashes of Creation to not be a "gank box".[52]
- The penalties are intended to be severe enough to deter any type of spawn camping.[53]
- Summons follow the same PvP flagging rules as players and share the player's flag status.[13][54]
- Elementi are not provided to players until crafting or gathering interactions are complete. Players interrupted before completion will not lose these items or resources.[55]
There are three levels of flagging for world PvP in Ashes of Creation.[19]
- Non-combatant (green)
- All players start as non-combatants.[35]
- Non-forced attacks, including AoE and status effects, will not hit non-combatant players.[56][57]
- Green players killed by mobs (the mob deals the killing blow) do not flag attacking players as corrupt, but since the exact health of another player is not known (outside of the same party, raid, alliance, or guild), attackers run the risk of killing the player and becoming corrupt.[58]
- Player abilities with CC effects do not apply to non-combatants. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[22]
- Non-combatants will not be flagged for looting bodies.[59]
- Players will be able to opt-in (via a checkbox) to allow their beneficial spells, or non-beneficial AoEs to hit combatants.[60][61]
- If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[61] – Steven Sharif
- Combatant (purple)
- Players are flagged as combatants if they attack another (non-corrupted) player when carrying out a forced attack. If the attacked player fights back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.[60][62][35]
- This also applies to attacks made by combat pets, summons, or any other player-controlled entities.[13][63]
- Non-combatants entering an open world battleground (PvP event) are automatically flagged as combatants and remain flagged for a period of time after leaving that battleground.[19]
- Non-combatants who heal, buff, or otherwise interact with combatants or corrupted players will be flagged as combatants.[20][36][37][38]
- Players can kill combatants without repercussions, and are encouraged to do so, since dying while a combatant has reduced death penalties.[35]
- Players are not able to manually set their flagging status to combatant.[62]
- Players remain flagged for a period of 90 seconds following their most recent attack on a non-combatant or another combatant.[64]
- Players cannot log out while flagged as combatants.[44]
- Players are flagged as combatants if they attack another (non-corrupted) player when carrying out a forced attack. If the attacked player fights back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.[60][62][35]
- You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[65] – Steven Sharif
- Corrupted (red)
- If a combatant player, or their summon, kills a non-combatant player, including any of their controlled entities, such as their battle pet, mount, or summon, the player's character will be flagged as corrupted.[12][13][2]
- Corruption gained for killing controlled entities is a lower value than killing the players.[12]
- A character's PK value increases with each non-combatant player killed over the lifetime of that character.[15][22][17][18][19]
- The wider the level disparity between the players, and the higher the attacker's PK value, the more corruption score they gain.[15][22][17][18][19]
- A character's corruption score multiplies their death penalties and reveals a their location to bounty hunters.[2]
- If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.[35]
- Corrupted players may kill bounty hunters without acquiring additional corruption score.[41]
- There is a 60 second timer to logout while corrupt. Force-disconnecting the client during the cooldown will leave the character in-game.[20][44]
- If a combatant player, or their summon, kills a non-combatant player, including any of their controlled entities, such as their battle pet, mount, or summon, the player's character will be flagged as corrupted.[12][13][2]
- It's important to note that the idea is going to be that, unless a player is in your party, alliance, guild, or raid that you will not have definitive knowledge of their exact hit point values. So when you do something that's sketchy like that, where you want to bring them close to death and let a monster finish him off, you are taking the risk of overhitting and actually gaining the corruption.[58] – Steven Sharif
- Objective-based PvP events do not use the flagging system.[15][66]
Removing corruption
The primary means to remove corruption is through death. Multiple deaths may be necessary to remove all corruption.[69][35]
- Dying removes a significant portion of a player's corruption score.[70]
- Gaining experience will also slowly reduce a player's corruption score.[71][22][69]
- Any experience that's gained by the player, whether it be through achievements in crafting, or in adventuring, or through other types of achievements: All of that experience goes towards your adventuring class experience gained; and then some experience can dual purpose towards professions as well. So if I reach an achievement in my crafting profession and that grants me additional experience within that profession to rank up, it will also grant the same amount of experience over in my adventuring level; and to that point, anytime you gain adventuring experience you tick away at the corruption.[71] – Steven Sharif
- A quest may be utilized to reduce the player kill (PK) count of a corrupt player in order for them to accumulate less corruption score in the future.[72][70]
- Corruption duration is reduced in military nodes.[74]
Player death

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[65] – Steven Sharif
When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[76][77][78][24][79]
- These ash piles are immediately lootable by any player.[77]
- Attivazione PvP del Giocatore is not triggered by looting.[59]
- Certain bags may have reduced Pvp looting times.[80][81]
- It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[82] – Steven Sharif
- There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[83]
- If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[83][84]
- Players do not lose gold upon death, no matter their corruption level.[47]
- Players drop glint as stolen glint on death based on applicable death penalties. Stolen glint is not bound to the character.[85][86][77][78][79][24]
Death by falling is possible.[87]
- Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[87]
Death by drowning is possible.[88][89]
- Players that drown will respawn on shore.[88]
Death penalties
- Non-combatant (green players) suffer normal death penalties, which include:[24]
- Experience debt (negative experience).[90] Experience debt scales to approximately 2 or 3 percent of the total XP for a max level player. These numbers are subject to change based on testing.[91]
- Skill and stat dampening.[24]
- Durability loss.[93][94][24]
- When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[93] – Steven Sharif
- Dropping a percentage of carried gatherables and materials that are used in the generation of something else.[95][78][24]
- Items made for final consumption are not dropped, such as consumable items created by the Cooking and Alchemy professions.[95]
- A percentage of the glint a player is carrying are also dropped.[79]
- Combatants (purple players) suffer death penalties at half the rate of non-combatants.[24]
- Corrupt players (red players) suffer death penalties at four times the rate of non-combatants.[15][18]
- Corrupt players also have a chance to drop any equipped items based on their current corruption score, including dropping weapons and armor.[18][26][15][18][96][24]
- Any amount of corruption allows a player to drop equipped gear upon death. The higher the corruption the greater the chances.[97] – Steven Sharif
- Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[98] Non-corrupt players always respawn at the closest active respawn point (to their death).[99]
- Corruption penalties occur as the corruption is gained (not just at death).[28]
- Death penalties for corrupt players apply in every location, including naval PvP zones.[30]
Death penalties (mostly) do not apply to objective-based PvP (also called sanctioned events).[100][101][102][103]
- There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[103] – Steven Sharif
- Gear degradation applies on death during PvP Carovana.[101][102]
- Previously it was stated that death penalties do not differ between Pvp and PvE.[104]
Non-corrupt players suffer reduced death penalties in naval PvP (open seas) zones.[30]
- These penalties will be less than those for a green player.[105]
Bounty hunter maps
Players with a high enough corruption score will be visible on the world and mini maps. These players will have markers posted on the map by an NPC from a Military node of at least stage 4 (Town), and will only be granted to players who have the Bounty hunter title.[106] The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[107]
Taverns are one of the locations that bounties will be posted. As players gain corruption, taverns may offer bounties to eliminate those players; or have a specific area cleared of problem players, thus giving a POI (point of interest) on the world map.[108]
Bounty hunter Pathfinding ability
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Pathfinding | Reveals corrupted player locations on the bounty hunter's map.[109][110] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[109] The pathfinding ability can be toggled on or off.[109][111] | The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[112] | The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[112] |
Corrupted Essence
Corrupted Essence (commonly referred to simply as Corruption) is a negative aspect of The Essence that was spread by The Ancients during the Apocalypse.[4][5]
- Corruption is a representation of The Ancients' magic: The Ancients hatred. The Ancients desire to strike back at the creation of what their the gods who banished them to the void have tried to accomplish on Verra. And so corruption is this influence of The Essence that permeates around locations in the world and tries to pervert what that creation really is.[9] – Steven Sharif
- Corruption was brought to Verra by the Harbingers, which are comet-like celestial bodies powered by a very strong source of magic.[114][115]
- Corruption in the world manifests as a result of player activity.[6]
- Events and story arcs can lead to the spreading of corruption that players will have to fight back against.[6][7][8][116]
- Corruption is present in corrupted areas/zones that evolve with node progression and story arcs.[6][117][7][118][119][114][8][120]
- Corrupted areas do not confer corruption onto a player. Only Pvp related activities lead to player corruption (in the flagging system).[9][48]
- Corrupted resources are variations of resources that are only available in corrupted areas or during certain story arcs.[6][121][122][123]
- What does corruption do as it seeps in through the world? It seeps in a way that's responsive to player progression. So as the nodes develop, as the world becomes more civilized by society, going out and standing up these cities and these nodes and whatnot, corruption responds to that. It is an equal pushback that it's trying to achieve. And it's up to players to thwart the advancement of that corruption through achieving certain story arc quest lines, through killing certain bosses, through, participating in content that relates to that corruption seeping into the world. But corruption is not all bad, because corruption changes spawners and it changes populations and it changes resources that become available- unique resources... So there is a relevance- meaningful component of why that corruption would want to be interacted with from the player's perspective. But it's a push and pull situation. That's really what corruption is intended to provide, push and pull between the advancement of society and what was there that's more feral.[6] – Steven Sharif
- Corruption is intended to spread through wilderness areas in the world. It will not impact the freehold system.[124]
Corrupted areas/zones

How the world reacts and changes to the nodes, you see these intrusions of corruption beginning to pervert and infest the lands; and these are obviously going to be sources by which NPC events are driven based on player progression within the world. And these sources of evil need to be addressed by the players, or else they'll grow out of hand.[125] – Steven Sharif
Corrupted areas (zones/points of interest) can dynamically evolve with the progression of nodes and story arcs.[6][117][119][118][125][8]
- Harbingers that exist on Verra as dungeons are where The Ancients are capable of pushing into the material plane. They can continue to do so under the guise of the effects of corruption as it spreads.[116]
- These are sources of NPC events that players need to address before they grow out of hand.[126][125]
- Players need to participate in these events to stop the spread of corruption and hold back the intrusion on the material plane.[116]
- If players fail to address these corrupted areas, the frequency of NPC events against their node will increase. These can lead to node buildings and services being disabled, increasing the node's vulnerability to node sieges.[127]
- It can be a very detrimental thing if corruption is not addressed; and that's the intent of corruption, is to present a challenge to the players that if not addressed it becomes exacerbated and a problem over time.[127] – Steven Sharif
- Corrupted areas do not confer corruption onto a player. Only Pvp related activities lead to player corruption (in the flagging system).[9][48]
- To degree your mortal coil, as we call it, or what some might consider a soul from your character's perspective within this story- can be influenced and can be changed into a shape that's more in tune with corruption; and that's through doing PvP things you can accomplish that.[9] – Steven Sharif
- When it enters the corruption state outside of weather, in that corrupt state, you will probably see a little bit less of the influence of the season because really it's adopting that corruption, which in-and-of-itself is a season.[128] – Steven Sharif
- Corrupted resources are variations of resources that are only available in corrupted areas or during certain story arcs.[6][121][122][123]
Blood magic
Blood magic is a school of magic that creates a certain amount of corruption in the caster. This corruption can bleed over into the environment and other things that the caster draw Essence from in order to cast these spells.[130][131]
- The curse of Carphin was born from blood magic.[132] This began with the blood sacrifice of Veric Pulsifer by Laria Lemonte, which started a ritual that led to the mass killing of the residents of Carphin, turning them undead.[133]
- The ability to wield blood magic might be considered "illegal" by certain lawful citizens and nations of Verra. There may be ramifications when players discover and experience blood magic in the world.[130]
- When we say that blood magic is "illegal", we're talking about in the context of a normal everyday player who's a citizen of Verra having come from Sanctus. You are adhering to the local laws and guidance from nation governments and/or node governments to be a good upstanding citizen of Verra. You adhere to these laws. The ability to wield blood magic might be seen in some storylines we'll see. That is left to the players to experience and discover. Those types of choices might have ramifications on your character and or ramifications within story lines... Whether players will be able to wield blood magic is up to the different story lines you all explore.[130] – Steven Sharif
- The developers adhere to a style guide for blood magic, along with other schools of magic.[130]
- When we talk about how do we create a blood corruption setting, well what is the associated colors, what's the shape language of blood magic. This flowing river- you saw some of them in the VFX of the zone and Carphin- you saw the mist in the deep red saturation. Each of the environments and the magics and what we create has an associated style guide that includes color wheels and palettes across different influences.[130] – Steven Sharif
Immagini
2018-09-28 2018-04-29
See also
Riferimenti
- ↑ A world with consequences.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5
- ↑
- ↑ 4.0 4.1 Trasmissione in diretta, 2020-11-08 (9:51).
- ↑ 5.0 5.1 Ashes of Creation - A world with consequences.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Colloquio, 2023-07-09 (47:05).
- ↑ 7.0 7.1 7.2 Trasmissione in diretta, 2023-03-31 (53:30).
- ↑ 8.0 8.1 8.2 8.3 8.4 Trasmissione in diretta, 2021-03-26 (22:53).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Trasmissione in diretta, 2023-03-31 (54:22).
- ↑ Video, 2020-05-31 (5:29).
- ↑ 11.0 11.1 11.2 Podcast, 2018-04-23 (51:31).
- ↑ 12.0 12.1 12.2 12.3 Trasmissione in diretta, 2022-10-28 (1:35:36).
- ↑ 13.0 13.1 13.2 13.3
- ↑ 14.0 14.1 14.2 Trasmissione in diretta, 2021-06-25 (23:08).
- ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 Trasmissione in diretta, 2022-10-28 (24:28).
- ↑ 16.0 16.1 Trasmissione in diretta, 2022-10-28 (13:53).
- ↑ 17.0 17.1 17.2 17.3 17.4
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 18.9 Colloquio, 2020-07-18 (41:54).
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 MMOGames interview, January 2017
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 20.6 Trasmissione in diretta, 2022-10-28 (26:48).
- ↑
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 22.6
- ↑ 23.0 23.1 23.2 Trasmissione in diretta, 2017-05-22 (42:33).
- ↑ 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 Podcast, 2017-05-05 (43:05).
- ↑ Colloquio, 2018-05-11 (5:05).
- ↑ 26.0 26.1 Trasmissione in diretta, 2017-11-17 (35:20).
- ↑ Podcast, 2021-04-11 (38:31).
- ↑ 28.0 28.1
- ↑
- ↑ 30.0 30.1 30.2 30.3 Colloquio, 2023-07-09 (36:56).
- ↑ Trasmissione in diretta, 2020-01-30 (1:40:48).
- ↑
- ↑ Trasmissione in diretta, 2022-07-29 (1:07:20).
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 Colloquio, 2017-04-27 (0:17).
- ↑ 36.0 36.1
- ↑ 37.0 37.1 Colloquio, 2019-04-22 (54:40).
- ↑ 38.0 38.1 Trasmissione in diretta, 2017-11-17 (29:45).
- ↑
- ↑ 40.0 40.1
- ↑ 41.0 41.1 Colloquio, 2017-04-27 (1:18).
- ↑ 42.0 42.1 Trasmissione in diretta, 2023-02-24 (1:12:24).
- ↑ 43.0 43.1 Trasmissione in diretta, 2021-04-30 (1:14:49).
- ↑ 44.0 44.1 44.2
- ↑ Trasmissione in diretta, 2021-08-27 (1:20:09).
- ↑ Trasmissione in diretta, 2021-08-27 (1:20:51).
- ↑ 47.0 47.1
- ↑ 48.0 48.1 48.2 Trasmissione in diretta, 2021-06-25 (1:32:24).
- ↑ Colloquio, 2017-02-01 (39:33).
- ↑ Trasmissione in diretta, 2023-04-28 (2:06).
- ↑ Trasmissione in diretta, 2023-03-31 (1:00:16).
- ↑ 52.0 52.1 Trasmissione in diretta, 2017-05-12 (24:52).
- ↑
- ↑
- ↑ Trasmissione in diretta, 2023-07-28 (3:58).
- ↑ Trasmissione in diretta, 2022-10-28 (1:34:52).
- ↑
- ↑ 58.0 58.1 Trasmissione in diretta, 2021-07-30 (1:10:34).
- ↑ 59.0 59.1 Podcast, 2021-04-11 (34:41).
- ↑ 60.0 60.1 Trasmissione in diretta, 2022-12-02 (2:41).
- ↑ 61.0 61.1 Colloquio, 2020-07-08 (1:05:27).
- ↑ 62.0 62.1 Trasmissione in diretta, 2020-11-30 (1:09:06).
- ↑ Trasmissione in diretta, 2018-10-31 (44:12).
- ↑
- ↑ 65.0 65.1 Podcast, 2018-04-23 (49:21).
- ↑
- ↑
- ↑ Trasmissione in diretta, 2018-07-09 (20:41).
- ↑ 69.0 69.1 Colloquio, 2020-07-18 (44:35).
- ↑ 70.0 70.1 Colloquio, 2020-07-19 (30:51).
- ↑ 71.0 71.1 Trasmissione in diretta, 2023-04-28 (1:27:18).
- ↑
- ↑ Trasmissione in diretta, 2018-06-04 (2:18).
- ↑
- ↑ Trasmissione in diretta, 2020-03-28 (1:58:24).
- ↑ Trasmissione in diretta, 2021-09-24 (51:20).
- ↑ 77.0 77.1 77.2 Trasmissione in diretta, 2021-03-26 (1:07:33).
- ↑ 78.0 78.1 78.2
- ↑ 79.0 79.1 79.2 Colloquio, 2020-07-18 (27:11).
- ↑ Podcast, 2023-07-15 (26:31).
- ↑ Trasmissione in diretta, 2023-04-28 (1:18:48).
- ↑ Podcast, 2023-07-15 (28:28).
- ↑ 83.0 83.1 Trasmissione in diretta, 2021-01-29 (1:24:27).
- ↑ Trasmissione in diretta, 2018-09-27 (47:46).
- ↑
- ↑ Colloquio, 2023-09-10 (53:47).
- ↑ 87.0 87.1 Trasmissione in diretta, 2022-02-25 (1:06:45).
- ↑ 88.0 88.1 Trasmissione in diretta, 2022-04-29 (1:08:27).
- ↑ Trasmissione in diretta, 2017-07-28 (50:22).
- ↑ Trasmissione in diretta, 2017-05-19 (13:37).
- ↑ Trasmissione in diretta, 2021-05-28 (1:50:50).
- ↑ Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ 93.0 93.1 Colloquio, 2021-02-07 (13:14).
- ↑ Colloquio, 2020-07-29 (16:46).
- ↑ 95.0 95.1 Trasmissione in diretta, 2022-12-02 (1:26:02).
- ↑ Colloquio, 2018-05-11 (15:41).
- ↑
- ↑ Colloquio, 2017-04-27 (9:28).
- ↑ Trasmissione in diretta, 2021-06-25 (1:15:37).
- ↑ Trasmissione in diretta, 2023-02-24 (1:29:45).
- ↑ 101.0 101.1 Trasmissione in diretta, 2022-06-30 (1:14:52).
- ↑ 102.0 102.1 Trasmissione in diretta, 2021-08-27 (1:22:56).
- ↑ 103.0 103.1 Trasmissione in diretta, 2020-12-22 (1:13:51).
- ↑ Trasmissione in diretta, 2017-05-15 (36:23).
- ↑ Colloquio, 2023-07-09 (38:03).
- ↑ Colloquio, 2017-01-20 (06:12).
- ↑ Trasmissione in diretta, 2017-05-24 (48:00).
- ↑ The mighty beard!
- ↑ 109.0 109.1 109.2
- ↑ Colloquio, 2017-04-27 (9:28).
- ↑
- ↑ 112.0 112.1 Trasmissione in diretta, 2017-05-24 (48:00).
- ↑ Video, 2023-03-31 (9:32).
- ↑ 114.0 114.1 Week 1, entry 1.
- ↑ Trasmissione in diretta, 2020-11-08 (0:00:00).
- ↑ 116.0 116.1 116.2 Trasmissione in diretta, 2020-11-08 (12:47).
- ↑ 117.0 117.1
- ↑ 118.0 118.1 Video, 2023-03-31 (3:32).
- ↑ 119.0 119.1 Video, 2023-03-31 (1:22).
- ↑ Video, 2018-04-05 (35:01).
- ↑ 121.0 121.1 Trasmissione in diretta, 2023-03-31 (59:10).
- ↑ 122.0 122.1 Video, 2023-03-31 (16:42).
- ↑ 123.0 123.1
- ↑ Colloquio, 2023-07-09 (49:48).
- ↑ 125.0 125.1 125.2 Trasmissione in diretta, 2021-03-26 (50:03).
- ↑ Trasmissione in diretta, 2021-06-25 (1:13:30).
- ↑ 127.0 127.1 Trasmissione in diretta, 2022-01-28 (1:17:12).
- ↑ 128.0 128.1 Trasmissione in diretta, 2023-03-31 (58:27).
- ↑ Video, 2023-03-31 (13:13).
- ↑ 130.0 130.1 130.2 130.3 130.4 Trasmissione in diretta, 2023-04-07 (1:11:14).
- ↑ Video, 2023-03-31 (10:51).
- ↑
- ↑ Trascrizione, 2022-11-05 (23:24:07).