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Mercati
Mercati are constructed service buildings that are available for placement by mayors of any Town (fase 4) node or higher. These are distinct from a market, which is the unique node building that unlocks at Village (fase 3) of Economic nodes.[1]
- Marketplaces grant certain trade benefits as well as player stalls that the citizens may participate in.[1]
These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.[1] – Steven Sharif
A node's government decides the placement of its marketplace. After that, the community must come together to build it.[1][2]
Giocatore bancarelle
Giocatore bancarelle (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[5], in Mercati (the constructible building available for placement by mayors of any Town (fase 4) node or higher), or as business buildings on freehold plots.[6][1]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[1] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[7]
- Player stalls are rentable by node citizens.[8]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[7]
- Player stalls are linked to a player's warehouse.[9]
- Player stalls do not require the attendance of the character or for that character to be online.[8]
- Players are able to input required items for repair and also purchase required materials for that repair.[11]
- Player stalls may still operate during node siege declaration. This is subject to testing.[12]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[13]
- Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[10]
- These give the location of the stall so players can travel there and purchase the items.[10]
- Stall sales are also listed in auction houses.[14]
- This may no longer be accurate.[15]
Caravan
Caravan are vehicles that facilitate the transfer of cargo across Verra.[19][20][21][22][23][24][25][26][27]
- Caravans are the induction of emergent gameplay, which means you cannot predict the situation you're going to be in when you use a caravan. That's part of the risk: The risk is the unknown. If you could predict it then your ability to mitigate that risk would unfortunately remove that dynamic- that ratio of risk versus reward.[28] – Steven Sharif
- Personal caravans are used to transport cargo for one or more players.[23][24][25]
- Mayoral caravans are used by Mayors to transfer cargo between nodes with established trade agreements or alliances.[21][22]
- Caravans are initiated from and arrive at caravansary node buildings within Village (fase 3) nodes and above.[29][23][30][31]
- Caravan create an objective-based PvP event in the open-world that players can choose to attack, defend, or opt-out of.[32][33][34][35]
- PvE caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[36][37]
- It is possible to launch decoy caravans and merchant ships, but there are visual hints of what is contained in a caravan.[38][39][40] Decoy crates may be available via social organization progression.[38]
See also
Riferimenti
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Colloquio, 2020-07-08 (55:05).
- ↑ Trasmissione in diretta, 2017-05-19 (33:57).
- ↑ 3.0 3.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Trasmissione in diretta, 2020-05-29 (1:00:57).
- ↑ Trasmissione in diretta, 2019-05-30 (1:26:16).
- ↑ Trasmissione in diretta, 2023-06-30 (25:05).
- ↑ 7.0 7.1 7.2 Trasmissione in diretta, 2017-05-10 (16:36).
- ↑ 8.0 8.1
- ↑ 9.0 9.1 Trasmissione in diretta, 2020-10-30 (1:04:59).
- ↑ 10.0 10.1 10.2 Trasmissione in diretta, 2017-05-10 (35:16).
- ↑
- ↑ Trasmissione in diretta, 2020-10-30 (1:06:09).
- ↑ Trasmissione in diretta, 2017-10-16 (59:39).
- ↑
- ↑ Trasmissione in diretta, 2020-07-31 (1:34:06).
- ↑ Video, 2024-01-31 (29:15).
- ↑ Newsletter - January 2024.
- ↑ Video, 2024-01-31 (5:22).
- ↑ Trasmissione in diretta, 2023-10-31 (1:30:52).
- ↑ Trasmissione in diretta, 2023-10-31 (1:06:32).
- ↑ 21.0 21.1 Trasmissione in diretta, 2023-08-31 (2:10:23).
- ↑ 22.0 22.1 Video, 2019-07-15 (2:12).
- ↑ 23.0 23.1 23.2 Trasmissione in diretta, 2022-08-26 (1:20:17).
- ↑ 24.0 24.1 Trasmissione in diretta, 2022-07-29 (3:21).
- ↑ 25.0 25.1 Colloquio, 2018-05-11 (28:21).
- ↑ Trasmissione in diretta, 2017-05-15 (45:20).
- ↑ About Ashes of Creation.
- ↑ Trasmissione in diretta, 2024-01-31 (57:26).
- ↑ Video, 2023-10-31 (10:13).
- ↑ Trasmissione in diretta, 2020-05-29 (46:36).
- ↑ Trasmissione in diretta, 2017-07-28 (20:56).
- ↑ Colloquio, 2020-03-27 (16:19).
- ↑
- ↑ Trasmissione in diretta, 2017-05-22 (40:40).
- ↑
- ↑ Video, 2023-10-31 (34:12).
- ↑ Podcast, 2021-04-11 (23:36).
- ↑ 38.0 38.1 Trasmissione in diretta, 2024-01-31 (1:15:05).
- ↑ Video, 2023-10-31 (29:36).
- ↑ Trasmissione in diretta, 2021-01-29 (1:25:14).