Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node. Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.
- An attendant is assigned to the stall.
- Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.
- These give the location of the stall so players can travel there and purchase the items.
- Stall sales are also listed in auction houses.
- Players are able to input required items for repair and also purchase required materials for that repair.
- Players are not be able to be attacked while occupying their player stall.
- Player stalls are rentable by node citizens.
- These certificates allow the placement of a personal shop near the unique building in an economic node or on a freehold.
- Once the economic node has reached metropolis stage, personal shops may be placed anywhere in the world.
- Unlike player stalls, items for sale in personal shops are not listed in the parent node or at auction houses.
- Also unlike player stalls, personal shops require the player to be online.
- A marketplace UI lists the current items available for sale in the node and in the same economic region.
- Encourage localized grouping.
- Enable posting of jobs.
- Quest sponsorship.
- For example: Potions, Fabric will be visually represented in a stall.
- Renewal is disabled once a Node siege is declared until the siege resolved.
We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.
- Non-crafted items will have default repair skills, costing mats equal to its crafted equivalent.
- 0% durability will unequip items, increasing their repair costs.
- Destroyed gear can be reforged at a player stall using a portion of the materials that were necessary to craft the item.
- Armor smithing
- Jewel crafting
- Ship building
- Siege weapons
- Weapon smithing
- Crop rotations.
- Player stalls (Kiosks).
- Mayoral duties.
- Pay taxes.
- Fishing (potentially).
- Giochi di società (Tavern games).
- World event notifications.
- Node citizenship notifications.
- Player housing notifications.
Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool. – Jeffrey Bard
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