Mercati

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Marketplaces are constructible node buildings that are available for placement by mayors of any Town (stage 4) node or higher. These are distinct from a market, which is the unique node building that unlocks at Village (stage 3) of Economic nodes.[1]

These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.[1]Steven Sharif

A node's government decides the placement of its marketplace. After that, the community must come together to build it.[1][2]

Giocatore bancarelle

Niküan player stall concept art.[3]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[3]

Giocatore bancarelle (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[5] or in Marketplaces (the constructible building available for placement by mayors of any Town (stage 4) node or higher).[1]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[1]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[6]

  • Player stalls are rentable by node citizens.[7]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[6]
  • Player stalls are linked to a player's warehouse.[8]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[9]
  • Player stalls do not require the attendance of the character or for that character to be online.[7]
    • An attendant NPC is assigned to the stall.[8][6] This may be an "image" of the player.[10]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[10]
    • These give the location of the stall so players can travel there and purchase the items.
  • Stall sales are also listed in auction houses.[11]
    • This may no longer be accurate.[12]
  • Players are able to input required items for repair and also purchase required materials for that repair.[13]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[14]

Economia

Currency concept art.[15]

The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.[16]Jeffrey Bard

Mercati in Ceneri della creazione are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[17]

One major feature in our economy that differs from most fantasy style MMOs is that we're not approaching it from a global scale. Rather, we're trying to carve the world up into regions and make each one focus independently, while of course at the same time working together.[22]Peter Pilone

Artwork

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See also

Riferimenti