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Elaborazione
Elaborazione is one of the artisan classes in Ashes of Creation.[1]
- Processing involves the refining of raw materials obtained from gathering and item deconstruction.[1]
- Each processing profession has four processing stations that unlock as players progress.[2][3]
- The bulk of the time spent in the artisan system resides in the processing branch. The processing time varies based on the quality of the crafting materials.[4]
- Processing up to journeyman level can be carried out in nodes.[5][6][10][8][9]
- There will be public spaces in nodes where processing artisans can carry out lower-tier animal husbandry and farming activities.[11]
- The intent is that there are also public spaces where animal husbandry and farming can be utilized... Those systems provide opportunities for players who might be more solo-oriented, aren't a part of a family, don't think they'll be able to acquire a freehold, but still want to participate with those particular particular types of professions. But they may not do it at a mastery level as a result; but they'll still have access to lower-tier versions of that so that they can progress through that particular profession up to a degree.[11] – Steven Sharif
Processing professions
Freehold buildings
Freehold buildings that can be placed on a freehold plot serve three main purposes.[13][3][8][14][15]
Freehold buildings require blueprints and materials to construct.[13][17]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[18]
- Some freehold buildings have multiple tiers, with different footprint sizes.[3][19]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[19]
- Basements in freehold buildings are to be decided.[20]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[13][21][22][23][24]
- Buildings that require permits will have additional upkeep costs.[13]
Freehold building architecture is based on the blueprint for the building.[3][25]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[13][3][26][27][25][28]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[25][28][27]
- Players are not locked to the racial appearance of a freehold building blueprint.[29]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[25] – Jeffrey Bard
Artwork
See also
Riferimenti
- ↑ 1.0 1.1 Trasmissione in diretta, 2017-05-05 (34:15).
- ↑ Trasmissione in diretta, 2023-06-30 (33:26).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Development Update with Freehold Preview.
- ↑ Podcast, 2021-04-11 (40:20).
- ↑ 5.0 5.1 Video, 2023-11-30 (49:24).
- ↑ 6.0 6.1 Video, 2023-11-30 (44:18).
- ↑ Video, 2023-06-30 (16:02).
- ↑ 8.0 8.1 8.2 8.3 8.4 Trasmissione in diretta, 2023-04-07 (31:49).
- ↑ 9.0 9.1 Trasmissione in diretta, 2022-06-30 (1:08:02).
- ↑
- ↑ 11.0 11.1 Colloquio, 2023-07-09 (51:26).
- ↑ Trasmissione in diretta, 2023-06-30 (12:11).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 14.0 14.1 Node series part II – the Metropolis.
- ↑ Trasmissione in diretta, 2017-05-24 (9:58).
- ↑ Video, 2023-06-30 (15:34).
- ↑
- ↑ Trasmissione in diretta, 2023-06-30 (18:45).
- ↑ 19.0 19.1 Colloquio, 2020-07-08 (45:23).
- ↑ Trasmissione in diretta, 2019-06-28 (1:09:22).
- ↑
- ↑ Colloquio, 2023-07-09 (54:46).
- ↑ Trasmissione in diretta, 2023-06-30 (1:45:22).
- ↑
- ↑ 25.0 25.1 25.2 25.3 Trasmissione in diretta, 2020-08-28 (2:14:06).
- ↑ Trasmissione in diretta, 2023-06-30 (22:05).
- ↑ 27.0 27.1 Trasmissione in diretta, 2020-11-30 (57:50).
- ↑ 28.0 28.1
- ↑ Trasmissione in diretta, 2017-05-26 (44:11).