Classi artigiane

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Artisan classes allow a player to specialize in one or more of the following skill trees.[1]

Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources.[2]

Artisan mastery

Le Artisan classes non permetteranno ad un character di diventare un maestro in tutto.[3] I giocatori dovranno scegliere una strada nell'albero abilità degli artigiani per ogni personaggio.[4] Andare in vie specifiche darà ai giocatori l'opportunità di specializzarsi in certe aree. Questo incoraggia inter-dependency tra giocatori, migliorando l'esperienza dell'artigiano.[5]

  • La scelta di profession non influenza le stats del giocatore.[6]
  • I personaggi all'interno di un singolo account (Alts) potranno avere professioni differenti.[3]

Gathering professions

Processing professions

Crafting professions

Artisan tools

Raccolta artisan classes require the creation and use of harvesting tools that enable the gathering of resources.[9][10]

Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[10]Steven Sharif

Elaborazione requires blueprints for the construction of buildings that are needed to process resources.[9]

Artisan supply chain

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Artisans within Ceneri della creazione must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[13] Each stage of the chain may require caravans to transport goods from one artisan to another.[5]

  1. Obtaining raw materials:[14]
  2. Refining the raw materials with the Elaborazione profession.[13]
  3. Crafting the finished product using its crafting recipe.

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[17]Steven Sharif


Crafting in Ceneri della creazione is recipe based, not RNG based.[18][19]

  • Within a crafting recipe, there are dials (based on artisan specialization) that are used customize crafted items, such as:[20]
    • Increasing one stat at the expense of another.[13]
    • Making an item more magical versus more physical.[13]

I think Star Wars Galaxies had a great crafting system... The resource gathering and the crafting system altogether as a whole really was I think way beyond its time. That's kind of the direction we want to go, where there's choices to be made in the crafting system and those choices change what you end up with... It's not just about doing X recipe to get Y item. You know, there's actually thought involved in it and there is you know a market to be captured based on those decisions.[21]Jeffrey Bard

Freehold professions

Freehold progression

Le strutture delle proprietà sono in grado di salire di livello in base alla durata ed alla produttività della proprietà.[25]

  • La progressione della proprietà sblocca nuovi bonus, abilità e capacità.[25]

Vogliamo che ci sia progressione in molti sistemi e parte di quella delle proprietà è che, quando stabilisci le costruzioni base, più queste esistono e si dimostrano produttive, più opportunità avranno di salire di livello: offrendo nuovi bonus, nuove abilità, nuove capacità; anche perchè sopravvivere in questo mondo è un'impresa di per sè, quindi è ricompensata permettendo la progressione con queste cose.[25]Steven Sharif

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[26]Jeffrey Bard


Taverns provide tiered services.[24]

  • Missioni that might only be gathered from the player-owned taverns.
  • Meals that grant buffs for a period of time after a player leaves.
  • Recipes that could potentially be sold to cooking professions, that may only be obtained from a player-owned business in a certain area.

The longer the tavern is in business and the more patrons served, the faster the tavern will level up.[24]


Artisan classes are scheduled for release in Alpha-1.[27]

See also

Community guides