Artisan gear

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Work-in-progress Alpha-2 character user interface showing three gear slots for artisan gear at the bottom right of the paper-doll.[1]

There's gear for all of the different crafting, gathering, and processing professions that'll help you do those different trades.[2]Kory Rice

Artisan gear boosts artisans in their gathering, processing, or crafting professions.[2][3][4]

  • Artisan gear and adventuring gear do not need to be swapped for either to be effective when they are equipped on a character, but players will be able to toggle gear visibility between their adventuring and artisan gear.[6][1][3]
If you want to be seen as wearing the herbalists outfit, you're still going to have your adventuring gear present and on the character, and benefiting from the stats that are conferred by them; and vice-versa.[6]Steven Sharif
Gear for artisans are going to live alongside your adventuring gear. So you will currently- the approaches, and we'll test this but currently- the approach is you'll have artisanship oriented gear. This might be beneficial for your gathering; it might be beneficial for your processing, or crafting, or whatever it is- your profession. Essentially you will craft that gear, you will equip that gear, it'll live almost as a undergarment slot so to speak; and then you can activate that and it will show the appearance if you wish during the activation when you gain the benefit from the from the gear itself; and then could disappear afterwards and go back to your adventuring gear. That's the current approach. We're going to play with that a little bit. There's some discussion and disagreement on the team about how we do that, but our hopes are for Alpha two, we will have I think a couple of sets at least. We're demonstrating all of the artisanship from gathering to processing to crafting in limited fashion in Alpha 2 want to have that gear present to play with this approach.[3]Steven Sharif

List of artisan gear

Item Icon Type Profession Rarity Level requirement Source Cost
Animal Husbanrist's Shirt AnimalHusbanristsShirtIcon.png Artisan shirt Animal husbandry Common Vendor 150
Animal Husbanrist's Skivvies AnimalHusbanristsSkivviesIcon.png Artisan pants Animal husbandry Common Vendor 150
Animal Husbanrist's Tool Belt AnimalHusbanristsToolBeltIcon.png Artisan belt Animal husbandry Common Vendor 150
Carpenter's Shirt AnimalHusbanristsShirtIcon.png Artisan shirt Carpentry Common Vendor 150
Carpenter's Skivvies AnimalHusbanristsSkivviesIcon.png Artisan pants Carpentry Common Vendor 150
Carpenter's Tool Belt AnimalHusbanristsToolBeltIcon.png Artisan belt Carpentry Common Vendor 150
Farmer's Shirt AnimalHusbanristsShirtIcon.png Artisan shirt Farming Common Vendor 150
Farmer's Skivvies AnimalHusbanristsSkivviesIcon.png Artisan pants Farming Common Vendor 150
Farmer's Tool Belt AnimalHusbanristsToolBeltIcon.png Artisan belt Farming Common Vendor 150
Herbalist's Shirt AnimalHusbanristsShirtIcon.png Artisan shirt Herbalism Common Vendor 150
Herbalist's Skivvies AnimalHusbanristsSkivviesIcon.png Artisan pants Herbalism Common Vendor 150
Herbalist's Tool Belt AnimalHusbanristsToolBeltIcon.png Artisan belt Herbalism Common Vendor 150
Jeweler's Shirt AnimalHusbanristsShirtIcon.png Artisan shirt Jewel cutting Common Vendor 150
Jeweler's Skivvies AnimalHusbanristsSkivviesIcon.png Artisan pants Jewel cutting Common Vendor 150
Jeweler's Tool Belt AnimalHusbanristsToolBeltIcon.png Artisan belt Jewel cutting Common Vendor 150
Lumberjack's Pants AnimalHusbanristsSkivviesIcon.png Artisan pants Lumberjacking Common Vendor 150
Lumberjack's Shirt AnimalHusbanristsShirtIcon.png Artisan shirt Lumberjacking Common Vendor 150
Lumberjack's Tool Belt AnimalHusbanristsToolBeltIcon.png Artisan belt Lumberjacking Common Vendor 150
Lumbermiller's Shirt AnimalHusbanristsShirtIcon.png Artisan shirt Lumber Milling Common Vendor 150
Lumbermiller's Skivvies AnimalHusbanristsSkivviesIcon.png Artisan pants Lumber Milling Common Vendor 150
Lumbermiller's Tool Belt AnimalHusbanristsToolBeltIcon.png Artisan belt Lumber Milling Common Vendor 150
Miner's Shirt AnimalHusbanristsShirtIcon.png Artisan shirt Mining Common Vendor 150
Miner's Skivvies AnimalHusbanristsSkivviesIcon.png Artisan pants Mining Common Vendor 150
Miner's Tool Belt AnimalHusbanristsToolBeltIcon.png Artisan belt Mining Common Vendor 150
Stonemason's Shirt AnimalHusbanristsShirtIcon.png Artisan shirt Stonemasonry Common Vendor 150
Stonemason's Skivvies AnimalHusbanristsSkivviesIcon.png Artisan pants Stonemasonry Common Vendor 150
Stonemason's Tool Belt AnimalHusbanristsToolBeltIcon.png Artisan belt Stonemasonry Common Vendor 150

Gathering tools

Crafting an apprentice herbalism gathering tool in Alpha-2.[9]

Different professions will have a number of quests available to introduce players to their first toolsets; and then, their toolset sustainability will be incumbent on the player to continue to gather the resources necessary to repeatedly create these tools, because they have a durability that gets expended when interacting with the resources in the open-world.[10]Steven Sharif

Raccolta Halcyonite using a mining pick gathering tool.[7]

Each gathering profession will have three tools. The tools come online as you progress through the profession; and the different resource types for each one of the professions may require different tools. So, you basically want to carry around the right tool for the job. And tools along with artisanship gear will have stats on it, so you can itemize towards how you want to gather, how fast you want to gather.[7]Kory Rice

Gathering tools (also referred to as harvesting tools, artisan tools, and toolsets) enable the gathering of resources in Ashes of Creation.[7][11][12][13]

Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[13]Steven Sharif
  • Tools will have durability and lifespans.[10][20][21]
    • The amount of usages of a gathering tool increases as the gatherer becomes more proficient in the gathering artisan tree.[20]
    • Tools may become non-repairable, requiring re crafting.[10][21]
  • Artisans will not need to rely on other trees in order to make their tools.[12]
  • The developers are considering the introduction of gathering tools that require two players, such as two-person saws that can fell larger trees.[18]
Your progression within the profession will take account what tools you can use. There might even be some opportunity to do some gathering with other players that . Typically in other games that I play you usually do the gathering alone. You're venturing around alone; and we wanted to take a look at maybe having a friend to help you with a two person saw on a larger tree. Maybe there's some panning that you could do as opposed to just hitting with the pickaxe. So, we'll have other tools that are part of that progression path and other activities that players can do if they would like to gather together.[13]Kory Rice

List of tools

info-orange.pngQuesta sezione contiene informazioni dai test Alpha-1. Verrà aggiornato quando saranno rese disponibili nuove informazioni.
Item Icon Type Resource tiers Rarity Level requirement Source Cost
Apprentice Herbalism Sickle Novice Herbalism Sickel Icon.png Tool Common Apprentice Crafted items
Apprentice Lumberjacking Axe Novice Lumberjacking Axe Icon.png Tool Common Apprentice Crafted items
Axe AxeIcon.png Tool 1 Common 1 Vendor 10
Beginners Pole BeginnersPoleIcon.png Fishing pole 1 Common 1 Vendor 10
Copper Pickaxe CopperPickaxeIcon.png Pickaxe 1 Common 1 Vendor 10
Crude Herbalism Sickle CrudeHerbalismSickleIcon.png Tool Common Crafted items
Cultivator CultivatorIcon.png Tool 1 - 3 Rare 1 Vendor 500
Diamond Tipped Pickaxe DiamondTippedPickaxeIcon.png Pickaxe 1 - 4 Epic 1 Vendor 2,000
Intermediate Pole IntermediatePoleIcon.png Fishing pole 1 - 2 Uncommon 1 Vendor 100
Iron Chopper IronChopperIcon.png Tool 1 - 2 Uncommon 1 Vendor 100
Iron Pickaxe IronPickaxeIcon.png Pickaxe 1 - 2 Uncommon 1 Vendor 100
Journeyman Lumberjacking Axe Novice Lumberjacking Axe Icon.png Tool Common Journeyman Crafted items
Master Lumberjacking Axe Novice Lumberjacking Axe Icon.png Tool Common Master Crafted items
Novice Herbalism Sickle Novice Herbalism Sickel Icon.png Tool Common Novice Crafted items
Novice Lumberjacking Axe Novice Lumberjacking Axe Icon.png Tool Common Novice Crafted items
Novice Mining Axe Novice Mining Axe Icon.png Tool Common Novice Crafted items
Shears ShearsIcon.png Tool
Soil Knife SoilKnifeIcon.png Tool 1 Common 1 Vendor 10
Steel Pickaxe SteelPickaxeIcon.png Pickaxe 1 - 3 Rare 1 Vendor 500
Tiller 7a088b0d-ff65-40ad-9ce3-2d0e6eaa77ff-0.png Tool 1 - 2 Uncommon 1 Vendor, Quest rewards 100

Artisan progression

I giocatori dovranno scegliere, per ogni personaggio, una carriera nell'albero delle abilità dell'artigianato.[22] All'interno di ognuna delle tre classi madri (Raccolta, Elaborazione e Crafting) sono presenti diverse professioni. Un personaggio può arrivare ad un livello di maestria in soltanto una di queste tre classi principali.[23][24][25][26]

  • È possibile padroneggiare più professioni (non tutte) all'interno di una singola classe madre, ma sarà un'impresa lunga che necessiterà molte risorse.[23][26][27]
    • Un giocatore può diventare esperto una professione soltanto se ha raggiunto il livello massimo della classe madre.[28]
    • Basandosi sul testing, potrebbe essere deciso di limitare i certificati di padroneggiamento ad un numero limitato.[28][29]

L'estrazione è una classe madre dell'artigianato, come la lavorazione e la produzione. All'interno di ognuna sono presenti diverse professioni. Potrai padroneggiare soltanto una di queste classi madre; ma potrai utilizzare il tuo tempo per padroneggiare ogni singola professione all'interno della classe.[26]Steven Sharif

Diventare un Produttore professionista, o un Lavoratore o un Estrattore dovrebbe essere un significativo investimento di tempo e risorse; per questo motivo dovrebbe anche essere qualcosa che una volta raggiunto è come se le persone nel server sappiano chi sei.[30]Steven Sharif

La progressione dell'artigianato all'intero dell'albero delle abilità avviene basandosi sull'esperienza (ripetizione di incarichi) e sul raggiungimento di determinati obiettivi all'interno di una specialità.[31]

  • I giocatori possono dedicarsi a qualsiasi professione come novizi prima di deciderne una specifica.[32]
  • Scegliere un percorso specifico all'interno dell'albero delle abilità permette al giocatore di specializzarsi in determinate aree. Questo incoraggia l'interazione tra giocatori, arricchendo l'esperienza nell'artigianato.[33]
  • Il raggiungere un livello di maestria non riguarda soltanto la creazione di oggetti; garantisce molti privilegi, tra cui titoli, accesso ad oggetti, sconti, e missioni. [34]

I giocatori avranno l'opportunità di dilettarsi in qualsiasi professione ad un livello principiante e questo gli darà la possibilità di capire cosa riguarda una determinata professione e di poi scegliere che direzione vogliono prendere per padroneggiarne una in particolare.[32]Steven Sharif

Quando ci riferiamo al non essere esperto di tutto non significa che non sarai professionista nella tua delle tre classi di artigianato, che sono, come sapete, produzione, lavorazione ed estrazione. Sarai professionista di una di queste, ma non delle altre due.[25]Steven Sharif

Artisan mastery

A character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[35][36]

  • Artisan mastery is no longer restricted to a single branch.[36]
  • Characters may change which professions they master.[37]
Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[30]Steven Sharif
  • Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [34]
  • Previously it was stated that with considerable effort a player can master all professions within a mastered parent artisan class.[26][27] This was later changed to a player being able to master some but not all professions within a mastered parent artisan class.[23][22] This was changed to being able to master up to two or three professions within a mastered parent artisan class (subject to testing).[38] This was changed to being able to master up to two professions.[39] The current stance is only being able to become a Master of 3 professions and Grandmaster of 2 professions across all branches.[35][36]
Q: What would be the daily activities for someone at level 50 with a maxed out artisan tree?
A: The daily activity might be something along the lines of, depending on what type of profession or processor you are, of interacting with fellow artisanship individuals to wheel and deal on supply and demand chains; orchestrating and participating and caravan roads that move materials across the world so that you can satisfy buy orders and/or commission requests. Participating in unique trades and/or dungeon experiences that have the opportunity to acquire unique crafting materials so that you can create the dragon's legendary sword and sell that potentially. Finding unique harvestable materials in remote parts of the world or engaging in treasure map finding for again unique materials and/or processing things. There's a whole host of different intents that are loops for the players to participate in that again are situationally relevant based on the world state.[40]Steven Sharif

See also

Riferimenti