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Elaborazione
Elaborazione is one of the artisan classes in Ashes of Creation.[1]
- Processing involves the refining of raw materials obtained from gathering and item deconstruction.[1]
- Each processing profession has four processing stations that unlock as players progress.[2][3]
- The bulk of the time spent in the artisan system resides in the processing branch. The processing time varies based on the quality of the crafting materials.[4]
- Processing up to journeyman level can be carried out in nodes.[5][6][10][8][9]
- There will be public spaces in nodes where processing artisans can carry out lower-tier animal husbandry and farming activities.[11]
- The intent is that there are also public spaces where animal husbandry and farming can be utilized... Those systems provide opportunities for players who might be more solo-oriented, aren't a part of a family, don't think they'll be able to acquire a freehold, but still want to participate with those particular particular types of professions. But they may not do it at a mastery level as a result; but they'll still have access to lower-tier versions of that so that they can progress through that particular profession up to a degree.[11] – Steven Sharif
Processing professions
Raw materials
Gatherable resources (also known as raw materials, gatherables, and harvestables) occur in locations where you would expect them to be organically.[14][15]
- Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[14]
- We want to be able to spawn stuff randomly and we want to put it in places in the world that will make people travel and bolster up our local player-to-player economies: have people actually be out in the world looking for stuff and not standing in the same place waiting for a tree or a flower to respawn over and over again. So, we're having the best of the both Worlds where we have our lower tier stuff that will fill out the base look of our world, so that it's always looking good; and then the higher tier stuff, from apprentice onward, will always spawn randomly in places that we've deemed look good and make sense for what that thing is. So, surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[14] – Kory Rice
- Certain resources will only be gatherable for a limited time during specific story arcs.[16]
- You want to take advantage of the limited time you have during the story arcs to get some of these rare resources for crafting things.[16] – Jeremy Gess
- Some resources are only gatherable at specific times of the day or night.[21]
- The location the resource was found can affect the benefits, bonuses, and other characteristics of that resource.[22]
- Players drop resources and other items upon death, based on their applicable death penalties.[25][26][27][28]
- Resources looted from caravan wreckages become stolen resources.[29][30]
- Resources do not expire or degrade over time.[31]
- We don't want to create an environment I feel where you're having to micromanage each of the resources that are very vast in our game. We have 100 plus material system where you're having to play whack-a-mole with managing those things... I don't see the value in it.[31] – Steven Sharif
- Raw materials (gatherable resources) are not to be confused with crafting materials (processed goods).[1][32]
Processed materials
Crafting materials (also known as Processed goods) are obtained in the following ways:
The rarity of crafting materials influences the quality of the crafted items.[35][36][37][38]
- Q: Are crafting materials going cross tiers? For example, using higher level materials in lower level recipes, or low level materials in a higher level recipe? Is that allowed?
- A: Yes.[35] – Steven Sharif
It's unlikely that crafting materials to craft all pieces of equipment will be able to be sourced solely by farming open-world dungeons.[39]
- It's unlikely that organized parties will be able to get all of the materials they need to craft every piece of equipment from farming open world dungeons alone.[39] – Cody Peterson
Players drop materials and other items upon death, based on their applicable death penalties.[25][26][27][28]
High-level materials
Materials for crafting high-level items are obtained from world bosses and through the deconstruction of other high-level items.[33]
Many end level items with crafting will require mats from world bosses etc. we want those systems intertwined. However. There may be opportunities to deconstruct high level items and replace those needed materials as well. We will be testing the crafting trees in alpha and beta.[33] – Steven Sharif
Freehold buildings
Freehold buildings that can be placed on a freehold plot serve three main purposes.[41][3][8][42][43]
Freehold buildings require blueprints and materials to construct.[41][45]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[46]
- Some freehold buildings have multiple tiers, with different footprint sizes.[3][47]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[47]
- Basements in freehold buildings are to be decided.[48]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[41][49][50][51][52]
- Buildings that require permits will have additional upkeep costs.[41]
Freehold building architecture is based on the blueprint for the building.[3][53]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[41][3][54][55][53][56]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[53][56][55]
- Players are not locked to the racial appearance of a freehold building blueprint.[57]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[53] – Jeffrey Bard
Artwork
See also
Riferimenti
- ↑ 1.0 1.1 1.2 1.3 Trasmissione in diretta, 2017-05-05 (34:15).
- ↑ Trasmissione in diretta, 2023-06-30 (33:26).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Development Update with Freehold Preview.
- ↑ Podcast, 2021-04-11 (40:20).
- ↑ 5.0 5.1 Video, 2023-11-30 (49:24).
- ↑ 6.0 6.1 Video, 2023-11-30 (44:18).
- ↑ Video, 2023-06-30 (16:02).
- ↑ 8.0 8.1 8.2 8.3 8.4 Trasmissione in diretta, 2023-04-07 (31:49).
- ↑ 9.0 9.1 Trasmissione in diretta, 2022-06-30 (1:08:02).
- ↑
- ↑ 11.0 11.1 Colloquio, 2023-07-09 (51:26).
- ↑ Trasmissione in diretta, 2017-09-03 (10:48).
- ↑ About Ashes of Creation.
- ↑ 14.0 14.1 14.2 Video, 2023-11-30 (28:22).
- ↑ 15.0 15.1 Trasmissione in diretta, 2017-05-08 (54:26).
- ↑ 16.0 16.1 Video, 2023-03-31 (16:42).
- ↑ Trasmissione in diretta, 2022-05-27 (55:47).
- ↑ Video, 2022-05-27 (15:50).
- ↑ Trasmissione in diretta, 2017-05-08 (20:27).
- ↑
- ↑ Video, 2023-11-30 (34:36).
- ↑ Trasmissione in diretta, 2023-04-28 (1:24:36).
- ↑ Trasmissione in diretta, 2020-07-31 (1:05:58).
- ↑ Trasmissione in diretta, 2020-07-25 (1:04:50).
- ↑ 25.0 25.1 Trasmissione in diretta, 2021-03-26 (1:07:33).
- ↑ 26.0 26.1
- ↑ 27.0 27.1 Podcast, 2017-05-05 (43:05).
- ↑ 28.0 28.1 Colloquio, 2020-07-18 (27:11).
- ↑ Trasmissione in diretta, 2023-10-31 (1:18:33).
- ↑
- ↑ 31.0 31.1 Trasmissione in diretta, 2023-03-31 (1:19:26).
- ↑ 32.0 32.1 Trasmissione in diretta, 2017-05-10 (8:22).
- ↑ 33.0 33.1 33.2 33.3
- ↑ Trasmissione in diretta, 2021-07-30 (1:16:05).
- ↑ 35.0 35.1 Trasmissione in diretta, 2023-11-30 (1:58:55).
- ↑ Trasmissione in diretta, 2023-11-30 (1:38:47).
- ↑ Video, 2023-11-30 (59:21).
- ↑ Colloquio, 2018-10-20 (17:31).
- ↑ 39.0 39.1 Forums - Livestream Q&A 2022-08-26.
- ↑ Trasmissione in diretta, 2023-06-30 (12:11).
- ↑ 41.0 41.1 41.2 41.3 41.4 41.5 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 42.0 42.1 Node series part II – the Metropolis.
- ↑ Trasmissione in diretta, 2017-05-24 (9:58).
- ↑ Video, 2023-06-30 (15:34).
- ↑
- ↑ Trasmissione in diretta, 2023-06-30 (18:45).
- ↑ 47.0 47.1 Colloquio, 2020-07-08 (45:23).
- ↑ Trasmissione in diretta, 2019-06-28 (1:09:22).
- ↑
- ↑ Colloquio, 2023-07-09 (54:46).
- ↑ Trasmissione in diretta, 2023-06-30 (1:45:22).
- ↑
- ↑ 53.0 53.1 53.2 53.3 Trasmissione in diretta, 2020-08-28 (2:14:06).
- ↑ Trasmissione in diretta, 2023-06-30 (22:05).
- ↑ 55.0 55.1 Trasmissione in diretta, 2020-11-30 (57:50).
- ↑ 56.0 56.1
- ↑ Trasmissione in diretta, 2017-05-26 (44:11).