Differenze tra le versioni di "Template:Skill upgrades"
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Versione delle 04:01, 17 apr 2024
Skill upgrade | Icon | Primary | Upgrade to | Description |
---|---|---|---|---|
Act of War | Fighter | Form Of Ferocity,Form Of Celerity,Form Of Fluidity | Switching forms no longer triggers cooldowns or costs Combat Momentum.[1] | |
Brutality | Fighter | Weapon combo finishers and extended finishers apply 5 Wound stacks, plus an additional Wound for every 10 stacks already on the target. Each wound stack reduces target healing received by 0.5% and target damage mitigation by 0.15%, up to a maximum of 100 stacks.[2] | ||
Climactic Whirlwind | Fighter | Whirlwind | Perform a final swing in an area in front of you after ending Whirlwind's channel, dealing heavy damage and generating 5-10 Combat Momentum based on number of targets hit.[3] | |
Concentrated Scatter Shot | Ranger | Scatter Shot | Scatter Shot becomes a held ability. After being fully charged, you instead fire a single projectile in a forward line that pierces through enemies and deals significantly increased damage. 30m range.[4] | |
Consuming Lethal Blow | Fighter | Lethal Blow | Lethal Blow returns 50% of overkill damage dealt as health and mana.[5] | |
Ensnaring Vine Field | Ranger | Vine Field | Enemies are Snared while within Vine Field's area of effect.[6] | |
Expeditious Barrage | Ranger | Barrage | Reduce Barrage's movement penalty while channeled.[7] | |
Extended Duration I | [[]] | Second Strike,Perfect Timing | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[8] | |
Extended Duration II | [[]] | Second Strike,Perfect Timing | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[9] | |
Extended Duration III | [[]] | Second Strike,Perfect Timing | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[10] | |
Extra Stacks I | [[]] | Second Strike,Perfect Timing | Second Strike and Perfect Timing now stack up to 2 times.[11] | |
Greater Brutality | Fighter | Overpower,Brutal Cleave | Overpower and Brutal Cleave apply 10 Wound stacks to enemies hit.[12] | |
Greatsword Hit 3+: Extra Damage I | [[]] | Greatsword Hit 3+ | Increases the damage of Greatsword Hit 3+ by 10%.[13] | |
Greatsword Hit 3+: Extra Damage II | [[]] | Greatsword Hit 3+ | Increases the damage of Greatsword Hit 3+ by 10%.[14] | |
Greatsword Hit 3+: Extra Damage III | [[]] | Greatsword Hit 3+ | Increases the damage of Greatsword Hit 3+ by 10%.[15] | |
Greatsword Hit 4+: Extra Damage I | [[]] | Greatsword Hit 4+ | Increases the damage of Greatsword Hit 4 by 10%.[16] | |
Greatsword Hit 4+: Extra Damage II | [[]] | Greatsword Hit 4+ | Increases the damage of Greatsword Hit 4 by 10%.[17] | |
Greatsword Hit 4+: Extra Damage III | [[]] | Greatsword Hit 4+ | Increases the damage of Greatsword Hit 4 by 10%.[18] | |
Greatsword Hit 4: Extra Damage I | [[]] | Greatsword Hit 4 | Increases the damage of Greatsword Hit 4 by 10%.[19] | |
Greatsword Hit 4: Extra Damage II | [[]] | Greatsword Hit 4 | Increases the damage of Greatsword Hit 4 by 10%.[20] | |
Greatsword Hit 4: Extra Damage III | [[]] | Greatsword Hit 4 | Increases the damage of Greatsword Hit 4 by 10%.[21] | |
Hasting Snipe | Ranger | Snipe | Gain 20% increased attack speed for 5 seconds after casting Snipe.[22] | |
Heartseeking Snipe | Ranger | Snipe | Snipe has a 30% increased chance to critically hit against enemies beyond 20 meters.[23] | |
Meditative Form of the River | Fighter | Form Of Fluidity | Form of the River increases your mana regeneration by 0.01% of your maximum mana per point of Combat Momentum you have.[24] | |
Mortal Headshot | Ranger | Headshot | Headshot deals 50% additional damage to targets below 50% of their maximum health.[25] | |
Multi Trap | Ranger | Bear Trap | Bear Trap now has 3 charges, but the cooldown is increased by 15 seconds.[26] | |
Multi-Scatter Shot | Ranger | Scatter Shot | Scatter Shot has an additional charge.[27] | |
Omnidirectional Disengage | Ranger | Disengage | Disengage now moves you in the direction of your input instead of always backward.[28] | |
Overdrive | Fighter | Whirlwind | After completing the final spin, you may continue spinning at maximum speed while rapidly depleting your Momentum. Ends after Momentum is fully depleted or after stopping the channel.[29] | |
Potency I | [[]] | Second Strike,Perfect Timing | Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[30] | |
Potency III | [[]] | Second Strike,Perfect Timing | Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[31] | |
Raging Blitz | Fighter | Blitz | Blitz generates 20 Combat Momentum.[32] | |
Recharging Lunging Assault | Fighter | Lunging Assault | Lunging Assault gains an additional charge and generates 5 additional Combat Momentum when dealing damage to one or more enemies.[33] | |
Refreshing Headshot | Ranger | Headshot | Headshot refunds 4 seconds of its cooldown when it hits a Marked target.[34] | |
Reinvigorating Disengage | Ranger | Disengage | When you hit one or more enemies with Disengage, its cooldown is refreshed and can be used again. This can only occur once per cooldown period.[35] | |
Reinvigorating Exert | Fighter | Exert | Exert additionally refreshes all ability cooldowns by 1% per point of Combat Momentum the caster has upon activation.[36] | |
Reinvigorating Lethal Blow | Fighter | Blitz | Killing an enemy with Lethal Blow resets the cooldown of Blitz.[37] | |
Relentless Form of the Avalanche | Fighter | Form Of Celerity | Form of the Avalanche causes your weapon combo attacks to apply 3 stacks of Staggered to enemies hit, plus 1 additional stack per 30 Combat Momentum you have. Staggered reduces physical accuracy by 0.1% per stack and physical disable reduction by 1% per stack.[38] | |
Slicing Maim | Fighter | Maim | Maim launches a piercing projectile that deals damage to enemies in its path.[39] | |
Swordmaster: Consistent I | [[]] | Swordmaster: Swiftness,Swordmaster: Endurance | Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum possible health restored by 0.5% Max HP.[40] | |
Swordmaster: Consistent II | [[]] | Swordmaster: Swiftness,Swordmaster: Endurance | Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum health restored by 0.5% Max HP.[41] | |
Swordmaster: Potential I | [[]] | Swordmaster: Swiftness,Swordmaster: Endurance | Adds Swordmaster: Swiftness - +5% Attack speed from effect. Swordmaster: Endurance - Increases maximum possible health restored by 1% Max HP.[42] | |
Swordmaster: Proc Rate I | [[]] | Swordmaster: Swiftness,Swordmaster: Endurance | Increases all Swordmaster effect proc rates by 25%.[43] | |
Swordmaster: Proc Rate II | [[]] | Swordmaster: Swiftness,Swordmaster: Endurance | Increases all Swordmaster effect proc rates by 25%.[44] | |
Swordmaster: Proc Rate III | [[]] | Swordmaster: Swiftness,Swordmaster: Endurance | Increases all Swordmaster effect proc rates by 25%.[45] | |
Trap Slinger | Ranger | Bear Trap | Bear Trap becomes a thrown projectile and arms itself instantly upon landing. Deals double damage when triggered.[46] | |
Unstoppable Exert | Fighter | Exert | Exert additionally breaks all hard control effects on the caster, and may be used any time while under a hard controlling effect.[47] | |
Weapon Mastery: Bows | [[]] | Barrage,Scatter Shot | Lowers the Cooldown of Barrage and Scatter Shot by 3s upon: Completion of a bow weapon combo; Firing a fully charged Longbow.[48] | |
Weapon Proficiency IX | [[]] | Increased Attack Speed by 1%.[49] |