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Differenze tra le versioni di "Climate"
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* [[Environments]] | * [[Environments]] | ||
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[[Category:Environments]] | [[Category:Environments]] |
Versione delle 19:50, 18 ago 2018
Some environments (Biomes) have fixed climates and others are variable.[3][4][5] Dynamic weather of varying intensity can triggered by certain events.[2][3][6][7]
- During those weather events, the area of effect that the event is occurring in will likely have its climate descriptor overridden by whatever the event is specifically. So tornadoes might be windy, blizzards might be cold. And if an arctic dragon comes into a temperate climate it brings the cold weather with it; and that can be interacting with skills and abilities or other functions like farms.[8] – Steven Sharif
- Certain abilities and also professions (such as Farming) may be enhanced or hindered during certain climates and seasonal weather events.[9][10][3][8][11] For example: lightning might be stronger in the rain.[9]
- There are climate effects that occur from a buff standpoint. They can also affect skills like, let's say you're using a frost bolt in a winter climate. There's the ability for those effects to be enhanced and/or stronger in those climates.[11] – Steven Sharif
- Weather conditions affect mob spawning, side quests, gatherables, vehicles, mounts, ships, resistances, targeting, and boss mechanics.[2][10][3]
- Access to dungeons and raids may also be hindered or blocked by changes in climate.[10]
- It was later stated that loot tables will likely not be affected by weather conditions.[10]
- They affect crops and gatherables, vehicles, and mounts, ships, creatures; and loot tables change: their behaviors might change. Resistances and weaknesses or synergies might be relevant in certain seasons or weather systems. Targeting might change the AoE radius might grow for a fire effect if you're in the middle of summer, or it might shrink if you're in the middle of a storm.[12] – Steven Sharif
- Weather events and encounters themselves can include hazards that can appear and shake things up. They can also help too, if you can kite enemies into the lightning strikes or whatever.[1] – Skott B
Seasons
Seasons affect different zones (environments/biomes) based on their location in the world.[13][14]
- A majority of environments will experience either two or four seasons, excluding corrupted areas, which is considered a "season" itself.[15]
- Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[16] Other biomes will have fixed climates.[4]
- Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[13]
- Events may radically change the current season a zone is in, or elongate it.[6][17] This includes weather changes.[14]
- There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[16]
- Elementi, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[6][18][14]
- Ocean and underwater areas will not have seasonal changes.[19]
- Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[14] – Steven Sharif
- Different seasons may affect access to various roads.[6][17][14]
- Pathways that are open during summer may be closed during winter.[14]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[6][17][20]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[14]
- Ice will make roads bumpy and slippery.[21]
- Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[22]
Elements
There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[23][24][24][25][26][27]
- Other elemental influences may include Darkness, Light and Planar.[27] The Air Strike ability has a nature based root.[28]
- The Mage archetype offers four elemental schools as augments to a character's primary skills.[25]
- Elements may have more influence in certain seasons and weather conditions. For example, frost abilities may be stronger in winter and lightning might be stronger in the rain.[9] This affects both PvE and Pvp.[11][29]
- There may be ley lines and strong magical places in the world that change or alter the way spells work.[30]
- We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[29] – Steven Sharif
Elemental skills
- The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[27] – Steven Sharif
Skill | Icon | Origin | Description |
---|---|---|---|
Ball Lightning | Mage | Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[31][32][33] | |
Blizzard | Mage | Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[34][35][31] | |
Chain Lightning | Mage | Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[36][37][38] | |
Cone of Cold | Mage | Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[31][39][40] | |
Elemental Empowerment | Mage | Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[41] | |
Fireball | Mage | Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[42] | |
Fissure | Mage | Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[43] | |
Frostbolt | Mage | Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[44][45] | |
Lightning Strike | Mage | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[46][47] | |
Magma Field | Mage | Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[48] | |
Meteor | Mage | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[49] | |
Quake | Mage | Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[50] | |
Thundering Shot | Ranger | Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[51] |
Day/night cycle
Darkness
Darkness as an environmental obstacle is being considered as part of the game mechanics.[53][54]
- The developers are requesting feedback on the intensity of illumination and darkness that will be present in Alpha-2.[52][55][53]
- In more survival oriented games you're expected to have really dark night times because you utilize instruments like torches and lights that can be present, but when you think about an MMORPG and you think about the types of player numbers and player count you're expected to have in certain locations and dungeons, you need to be able to accommodate those types of visibility lines and those mechanics around that large multiplayer environment. So when you guys are giving feedback think about whether or not you want the outside night time to really be very dark, or if you want that to be reserved for specific locations in game, like certain dungeons and towers where we can utilize mechanics like different types of lighting mechanisms in order to facilitate that more dark feel.[53] – Steven Sharif
See also
Riferimenti
- ↑ 1.0 1.1 1.2 Video, 2024-02-29 (16:34).
- ↑ 2.0 2.1 2.2 Video, 2024-02-29 (16:09).
- ↑ 3.0 3.1 3.2 3.3 3.4 Video, 2022-05-27 (2:21).
- ↑ 4.0 4.1 Trasmissione in diretta, 2017-07-18 (36:47).
- ↑ Trasmissione in diretta, 2017-06-01 (29:33).
- ↑ 6.0 6.1 6.2 6.3 6.4 Podcast, 2021-04-11 (23:36).
- ↑ Trasmissione in diretta, 2017-07-28 (41:25).
- ↑ 8.0 8.1 Trasmissione in diretta, 2022-02-25 (1:05:37).
- ↑ 9.0 9.1 9.2 Trasmissione in diretta, 2024-02-29 (55:34).
- ↑ 10.0 10.1 10.2 10.3 Trasmissione in diretta, 2022-05-27 (1:14:46).
- ↑ 11.0 11.1 11.2 Trasmissione in diretta, 2020-09-30 (1:04:56).
- ↑ 12.0 12.1 Video, 2022-05-27 (9:34).
- ↑ 13.0 13.1 13.2 Trasmissione in diretta, 2022-04-29 (56:24).
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 Trasmissione in diretta, 2017-05-08 (20:27).
- ↑ Trasmissione in diretta, 2023-03-31 (58:27).
- ↑ 16.0 16.1 Trasmissione in diretta, 2018-09-27 (41:33).
- ↑ 17.0 17.1 17.2 Trasmissione in diretta, 2020-06-26 (1:29:06).
- ↑ Trasmissione in diretta, 2019-07-26 (1:32:40).
- ↑ Trasmissione in diretta, 2022-09-30 (1:25:56).
- ↑ Our immersive world - Environments.
- ↑
- ↑ Trasmissione in diretta, 2022-06-30 (1:10:19).
- ↑
- ↑ 24.0 24.1 Trasmissione in diretta, 2023-04-07 (1:11:14).
- ↑ 25.0 25.1 Colloquio, 2020-07-18 (1:05:04).
- ↑ Trasmissione in diretta, 2017-05-24 (27:47).
- ↑ 27.0 27.1 27.2 Trasmissione in diretta, 2018-04-8 (PM) (26:19).
- ↑ Video, 2022-09-30 (15:28).
- ↑ 29.0 29.1 Trasmissione in diretta, 2017-06-01 (20:23).
- ↑ Trasmissione in diretta, 2020-06-26 (1:32:16).
- ↑ 31.0 31.1 31.2 Video, 2023-09-29 (11:29).
- ↑
- ↑ Video, 2023-04-28 (7:15).
- ↑ Video, 2023-04-28 (9:22).
- ↑
- ↑
- ↑ Video, 2023-05-31 (12:12).
- ↑ Video, 2023-04-28 (17:50).
- ↑
- ↑ Video, 2023-04-28 (11:22).
- ↑
- ↑
- ↑
- ↑
- ↑ Video, 2023-04-28 (15:35).
- ↑
- ↑ Video, 2023-04-28 (13:40).
- ↑
- ↑
- ↑
- ↑
- ↑ 52.0 52.1 52.2 Video, 2023-11-30 (35:28).
- ↑ 53.0 53.1 53.2 Trasmissione in diretta, 2022-12-02 (53:01).
- ↑ Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Trasmissione in diretta, 2022-12-02 (1:08:06).