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Mobs
Artificial intelligence
Ashes of Creation utilizes an adaptive artificial intelligence (AI), meaning different encounters with similar mobs and bosses will yield different player experiences.[3][4]
- Some NPC AI behaviors may be randomly selected at the time of initial engagement causing them to make decisions dynamically during an encounter.[3][5][6][7]
- NPCs performing "idle actions" to make the world seem more alive has been discussed by the developers but is not confirmed.[10]
- Part of the NPC encounter design is not always going to be the same behavior tree. There will be purposefully behaviors that exist for the boss that are rolled at the time of the initial engagement; and so that is in an effort to keep things emergent, to keep things different, to try to not keep a static monotonous engagement idea.[3] – Steven Sharif
There are AI systems that don't relate to controlling NPCs.[11]
- There are some additional AI parameters that are set that don't relate necessarily to controlling NPCs. There are AIs with regards to the development of the borders for nodes in the direction and also the decisions that are made of which lower nodes to enslave as vassal states. There's AI that relates to a little bit of the stock market that's going to be present in the economy. There's some AI systems that are going to be announced also that are pretty innovative I think with regards to the MMORPG genre and that's going to make the triggered event system very interesting I think; and that's with regards to how nodes develop and the environment reacts to that development by spawning these triggered events of a horde of zombies attacking a city or a legendary raid boss coming out of the mountain. I think there's a lot of opportunity for some of the innovations that's been in the AI sector of game development too to come out in Ashes.[11] – Steven Sharif
Saccheggio
Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[14][15][16]
- Group loot rules are defined on a per-rarity basis.[12]
- A majority of party members must vote to approve any changes to group loot allocation changes.[13]
- The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[17]
- There won't be auto-looting pets.[18]
- It will be possible to kick a player from a party prior to them acquiring loot.[19]
- Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[19] – Steven Sharif
- Free-for-all.[16]
- Whoever is first to loot gets the loot.[14]
- A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[16]
- With round-robin looting, party members take turns looting.[16]
- This is a traditional need before greed system based on dice rolls.[16]
- Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[20]
- Bidding system.[16]
- Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[16]
Loot tables
- Mobs drop glint, Elementi, and crafting materials in preference to gold.[21][22]
- Glint is not bound to a specific region and can be also dropped by players on death as stolen glint, based on applicable death penalties.[23][24][25][26][21][27]
- The rarity of glint increases with the mob's level.[28]
- Loot tables are disabled for player controlled monsters.[29]
- There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[30]
- Experience debt decreases the drop rate percentages from monsters.[31]
- Loot (loot tables) from world bosses or dungeon bosses has a small RNG chance of dropping gear (completed items).[32][33]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[32][34][35]
- Legendary equipment is only dropped by Legendary world bosses.[36]
- Loot tables will likely not be affected by weather conditions.[38] This was previously listed as a possible effect.[39]
- There won't be specific loot drops for artisans.[40] Previously it was stated that master gatherers may have the ability to "spoil" a boss' loot.[41]
- Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
- A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[40]
Adaptive content
New points of interest (such as dungeons, world bosses, and corrupted areas) spawn as nodes develop.[43][44] This content adapts to the node progression of the zone it is in.[42][45]
- Additional buildings will spawn.[42]
- Additional mobs will spawn.[42]
- Different antagonists/leaders with different story lines.[42][45]
- Populations will change.[45]
- Content difficulty will change.[45]
- The content may be different altogether.[45]
- Additional quest hooks.[42]
- Dungeon will be unlocked when certain nodes advance to certain stages.[46]
- Drop tables in areas and dungeons will be tied into the progression of certain areas.[46]
- POI events are events that relate to specific points-of-interest (POI).[49]
- The location of points of interest will be the same on each server, but some servers may have limited or no access to them.[50]
- Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[46]
Artwork
See also
Riferimenti
- ↑ Livestream, 17 November 2017 (15:56).
- ↑ 2.0 2.1 Trasmissione in diretta, 2021-06-25 (21:24).
- ↑ 3.0 3.1 3.2 Colloquio, 2023-09-10 (34:51).
- ↑ About Ashes of Creation.
- ↑ 5.0 5.1 5.2 5.3 Colloquio, 2021-06-13 (22:20).
- ↑ Trasmissione in diretta, 2017-07-28 (43:57).
- ↑ Trasmissione in diretta, 2017-05-05 (11:55).
- ↑ 8.0 8.1 Trasmissione in diretta, 2022-07-29 (1:23:56).
- ↑ Trasmissione in diretta, 2022-02-25 (1:03:32).
- ↑ Trasmissione in diretta, 2018-04-8 (PM) (3:56).
- ↑ 11.0 11.1 11.2 11.3 11.4 Podcast, 2018-05-11 (24:23).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Video, 2023-01-27 (16:44).
- ↑ 13.0 13.1 Video, 2023-01-27 (32:01).
- ↑ 14.0 14.1 Trasmissione in diretta, 2020-11-30 (1:01:40).
- ↑ Trasmissione in diretta, 2020-07-25 (1:24:56).
- ↑ 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 16.11 Group dynamics blog.
- ↑ Trasmissione in diretta, 2023-01-27 (1:08:06).
- ↑ Trasmissione in diretta, 2022-04-29 (1:04:52).
- ↑ 19.0 19.1 Trasmissione in diretta, 2023-05-31 (1:07:45).
- ↑ Trasmissione in diretta, 2020-11-30 (1:12:03).
- ↑ 21.0 21.1 Colloquio, 2020-07-18 (27:11).
- ↑ Trasmissione in diretta, 2017-05-24 (44:14).
- ↑
- ↑ Colloquio, 2023-09-10 (53:47).
- ↑ Trasmissione in diretta, 2021-03-26 (1:07:33).
- ↑
- ↑ Podcast, 2017-05-05 (43:05).
- ↑
- ↑ Trasmissione in diretta, 2017-05-03 (35:25).
- ↑ Colloquio, 2020-07-18 (1:00:15).
- ↑ Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ 32.0 32.1 Colloquio, 2020-07-19 (8:43).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Colloquio, 2020-07-20 (21:57).
- ↑ Trasmissione in diretta, 2018-04-8 (PM) (55:49).
- ↑ 36.0 36.1 Trasmissione in diretta, 2020-07-25 (46:08).
- ↑ Trasmissione in diretta, 2020-12-22 (1:15:01).
- ↑ Trasmissione in diretta, 2022-05-27 (1:14:46).
- ↑ Video, 2022-05-27 (2:21).
- ↑ 40.0 40.1 Trasmissione in diretta, 2024-02-29 (1:22:09).
- ↑ Podcast, 2018-08-04 (1:44:54).
- ↑ 42.0 42.1 42.2 42.3 42.4 42.5 42.6 Trasmissione in diretta, 2021-03-26 (50:33).
- ↑ Trasmissione in diretta, 2021-03-26 (22:53).
- ↑ Trasmissione in diretta, 2017-11-17 (36:22).
- ↑ 45.0 45.1 45.2 45.3 45.4 Trasmissione in diretta, 2017-11-17 (18:29).
- ↑ 46.0 46.1 46.2 46.3 MMOGames interview, January 2017
- ↑
- ↑
- ↑ Trasmissione in diretta, 2022-04-29 (40:21).
- ↑