Differenze tra le versioni di "Template:Death penalties"

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* [[Non-combatant]] (<span style="color:white; background:green">green players</span>) suffer normal [[Death penalties|death penalties]], which include:{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
 
* [[Non-combatant]] (<span style="color:white; background:green">green players</span>) suffer normal [[Death penalties|death penalties]], which include:{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
 
** [[Experience debt]] (negative experience).{{livestream|2017-05-19|13m37|LUJugtqTBxw}} Experience debt scales to approximately 2 or 3 percent of the total XP for a [[Max level|max level]] player. These numbers are subject to change based on testing.{{livestream|2021-05-28|1h50m50|8HeiXYLpP3I}}
 
** [[Experience debt]] (negative experience).{{livestream|2017-05-19|13m37|LUJugtqTBxw}} Experience debt scales to approximately 2 or 3 percent of the total XP for a [[Max level|max level]] player. These numbers are subject to change based on testing.{{livestream|2021-05-28|1h50m50|8HeiXYLpP3I}}
** [[Skills|Skill]] and [[Stats|stat]] dampening.{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
+
** [[Skills|Skill]] and [[Stats|stat]] dampening, such as Lower [[Health|health]] and [[Mana|mana]].{{livestream|2022-10-28|26m48|d_P7AK22_18}}{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{quote|CC_effects_do_notapply_to_non-combatants.png|link=https://youtu.be/Cvuj0DceOHI}}{{podcast|2018-04-23|51m31|Xg2l6DJgHV0}}{{livestream|2017-05-22|42m33|dT7KJT_NYEk}}
*** Lower [[Health|health]] and [[Mana|mana]].{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
+
** Potential reduction in [[Gear proficiency|gear proficiency]].{{podcast|2017-05-5|43m05|eCvcB4S-tZM}} This penalty may have changed.{{web|https://www.reddit.com/r/AshesofCreation/comments/aomez2/february_8_2019_questions_and_answers/|February 8, 2019 - Questions and Answers.}}
*** Lower [[Gear proficiency|gear proficiency]].{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
+
** Reduction in [[Loot tables|loot drop]] rates from [[Mobs|mobs]].{{web|https://forums.ashesofcreation.com/discussion/comment/233161/#Comment_233161|Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.}}
*** Reduction in [[Loot tables|loot drop]] rates from [[Mobs|mobs]].{{web|https://forums.ashesofcreation.com/discussion/comment/233161/#Comment_233161|Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.}}
 
 
** [[Item durability|Durability loss]].{{interview|2021-02-7|13m14|RS3e0vuj5lA}}{{interview|2020-07-29|16m46|e7pDuuoRFeA}}{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
 
** [[Item durability|Durability loss]].{{interview|2021-02-7|13m14|RS3e0vuj5lA}}{{interview|2020-07-29|16m46|e7pDuuoRFeA}}{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
 
*: ''When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.''{{interview|2021-02-7|13m14|RS3e0vuj5lA}}{{ndash|[[Steven Sharif]]}}
 
*: ''When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.''{{interview|2021-02-7|13m14|RS3e0vuj5lA}}{{ndash|[[Steven Sharif]]}}

Versione delle 03:18, 5 mar 2024

Player death in an open world dungeon in Alpha-1.[1]

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[2]Steven Sharif

  • Non-combatant (green players) suffer normal death penalties, which include:[3]
    When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[13]Steven Sharif

Death penalties (mostly) do not apply to objective-based PvP (also called sanctioned events).[26][27][28][29]

There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[29]Steven Sharif

Non-corrupt players suffer reduced death penalties in naval PvP (open seas) zones.[25]

  • These penalties will be less than those for a green player.[31]
  • Trasmissione in diretta, 2020-03-28 (1:58:24).
  • Podcast, 2018-04-23 (49:21).
  • 3.0 3.1 3.2 3.3 3.4 3.5 Podcast, 2017-05-05 (43:05).
  • Trasmissione in diretta, 2017-05-19 (13:37).
  • Trasmissione in diretta, 2021-05-28 (1:50:50).
  • Trasmissione in diretta, 2022-10-28 (26:48).
  • 7.0 7.1 7.2 Trasmissione in diretta, 2022-10-28 (24:28).
  • CC effects do notapply to non-combatants.png
  • Podcast, 2018-04-23 (51:31).
  • Trasmissione in diretta, 2017-05-22 (42:33).
  • February 8, 2019 - Questions and Answers.
  • Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  • 13.0 13.1 Colloquio, 2021-02-07 (13:14).
  • Colloquio, 2020-07-29 (16:46).
  • 15.0 15.1 Trasmissione in diretta, 2022-12-02 (1:26:02).
  • a419c5398b542a713545e4f393d67215.png
  • Colloquio, 2020-07-18 (27:11).
  • 18.0 18.1 18.2 Colloquio, 2020-07-18 (41:54).
  • Trasmissione in diretta, 2017-11-17 (35:20).
  • Colloquio, 2018-05-11 (15:41).
  • steven-corruption-gear-drop.png
  • Colloquio, 2017-04-27 (9:28).
  • Trasmissione in diretta, 2021-06-25 (1:15:37).
  • corruption.jpg
  • 25.0 25.1 Colloquio, 2023-07-09 (36:56).
  • Trasmissione in diretta, 2023-02-24 (1:29:45).
  • 27.0 27.1 Trasmissione in diretta, 2022-06-30 (1:14:52).
  • 28.0 28.1 Trasmissione in diretta, 2021-08-27 (1:22:56).
  • 29.0 29.1 Trasmissione in diretta, 2020-12-22 (1:13:51).
  • Trasmissione in diretta, 2017-05-15 (36:23).
  • Colloquio, 2023-07-09 (38:03).