Differenze tra le versioni di "Merchants"

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{{Merchants}}
 
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== Tavern NPCs ==
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{{Tavern NPCs}}
  
 
== Player merchants ==
 
== Player merchants ==

Versione delle 20:23, 30 gen 2021

Alpha-2 Vendor NPC work-in-progress UI.[1]

Merchant NPCs (also called Vendors) are present from the first stage of node development (Expedition).[2]

  • Merchant NPCs are identified by a golden shimmer on their nameplates.[3]
  • Merchant NPCs will in general be able to buy items from players.[4]

Tavern NPCs

The way that the tavern NPCs are going to work is you'll have patrons of either in-node taverns that will have the ability to list items as part of that NPC's merchant store and those items will mainly be around food and drink; and those types of craftable things that are relevant to these taverns; and those items will grant buffs based on proximity. And then additionally players can build taverns on their freeholds- we've discussed this in the past- they will list their craftable foods and drinks and whatnot with their NPC at that tavern as well; and players who interact with that can purchase them- have a drink at the tavern, eat some food at the tavern; and that'll give them a buff for a period of time as long as they remain proximity of that freehold.[4]Steven Sharif

Tavern NPCs ("bartenders") are merchants that are present in Taverns in nodes and on freeholds.[4][5]

  • Tavern NPCs sell food, drinks, and other crafted items that have been made for that tavern. Consuming these items will grant buffs for a period of time, providing the character remains in proximity to the tavern.[4][5]

You're going to probably want to sell items to other players more than necessarily tavern merchants but they'll be there as well.[4]Jeffrey Bard

Player merchants

Giocatore bancarelle, personal shops, and auction houses enable buying from and selling to other players.[6]

Giocatore bancarelle Personal shops Auction houses
Cost
Location
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[16][8][9]
  • Player must be online and present at the shop.[16][9]
N/A
Storage
Advertising
Pvp
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[17]
N/A

Artwork

See also

Riferimenti