Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Differenze tra le versioni di "Template:Player death"
Jump to navigation
Jump to search
↑ Trasmissione in diretta, 2020-03-28 (1:58:24).
↑ Podcast, 2018-04-23 (49:21).
↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Podcast, 2017-05-05 (43:05).
↑ Trasmissione in diretta, 2017-05-19 (13:37).
↑ Trasmissione in diretta, 2018-09-27 (47:46).
↑ Colloquio, 2020-07-18 (27:11).
↑ Trasmissione in diretta, 2017-11-17 (35:20).
↑ Colloquio, 2018-05-11 (15:41).
↑ Colloquio, 2017-04-27 (9:28).
↑ Colloquio, 2018-05-11 (3:43).
↑ Trasmissione in diretta, 2017-05-15 (36:23).
↑ Trasmissione in diretta, 2017-07-28 (50:22).
Lex (discussione | contributi) (Add info and citation) |
m (Text replacement - "[[Certificates" to "[[Hunting certificates") |
||
Riga 11: | Riga 11: | ||
** Dropping a percentage of carried [[Resources|raw materials]].{{podcast|5 May 2017|43m05|eCvcB4S-tZM}} | ** Dropping a percentage of carried [[Resources|raw materials]].{{podcast|5 May 2017|43m05|eCvcB4S-tZM}} | ||
*** This includes a percentage of [[Items|items]] carried on the player's [[Mules|mule]].{{livestream|27 September 2018|47m46|DABir_vvMfY}} | *** This includes a percentage of [[Items|items]] carried on the player's [[Mules|mule]].{{livestream|27 September 2018|47m46|DABir_vvMfY}} | ||
− | *** This also includes a percentage of the [[ | + | *** This also includes a percentage of the [[Hunting certificates|certificates]] a player is carrying.{{interview|18 July 2020|27m11|8AeuqaELjFg}} |
* A [[Player flagging|combatant]] (<span style="color:white; background:purple">purple player</span>) who dies suffers these same penalties, but at half the rate of a non-combatant.{{podcast|5 May 2017|43m05|eCvcB4S-tZM}} | * A [[Player flagging|combatant]] (<span style="color:white; background:purple">purple player</span>) who dies suffers these same penalties, but at half the rate of a non-combatant.{{podcast|5 May 2017|43m05|eCvcB4S-tZM}} | ||
* A [[Player corruption|corrupt]] (<span style="color:white; background:red">red player</span>) suffers penalties at three or four times the rate of a non-combatant, and has a chance to drop any carried/equipped [[Items|items]] based on their current corruption score. This includes:{{podcast|5 May 2017|43m05|eCvcB4S-tZM}} | * A [[Player corruption|corrupt]] (<span style="color:white; background:red">red player</span>) suffers penalties at three or four times the rate of a non-combatant, and has a chance to drop any carried/equipped [[Items|items]] based on their current corruption score. This includes:{{podcast|5 May 2017|43m05|eCvcB4S-tZM}} |
Versione delle 02:11, 22 lug 2020
We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[2] – Steven Sharif
- A non-combatant (green player) who dies suffers normal penalties, which include:[3]
- Experience debt (negative experience).[4]
- Durability loss.[3]
- Dropping a percentage of carried raw materials.[3]
- This includes a percentage of items carried on the player's mule.[5]
- This also includes a percentage of the certificates a player is carrying.[6]
- A combatant (purple player) who dies suffers these same penalties, but at half the rate of a non-combatant.[3]
- A corrupt (red player) suffers penalties at three or four times the rate of a non-combatant, and has a chance to drop any carried/equipped items based on their current corruption score. This includes:[3]
- Death penalties do not differ between Pvp and PvE, but this is subject to change.[11]
- Death by drowning is possible.[12]