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Template:Player death
Versione del 22 lug 2020 alle 02:11 di Wikiadmin (discussione | contributi) (Text replacement - "[[Certificates" to "[[Hunting certificates")
We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[2] – Steven Sharif
- A non-combatant (green player) who dies suffers normal penalties, which include:[3]
- Experience debt (negative experience).[4]
- Durability loss.[3]
- Dropping a percentage of carried raw materials.[3]
- This includes a percentage of items carried on the player's mule.[5]
- This also includes a percentage of the certificates a player is carrying.[6]
- A combatant (purple player) who dies suffers these same penalties, but at half the rate of a non-combatant.[3]
- A corrupt (red player) suffers penalties at three or four times the rate of a non-combatant, and has a chance to drop any carried/equipped items based on their current corruption score. This includes:[3]
- Death penalties do not differ between Pvp and PvE, but this is subject to change.[11]
- Death by drowning is possible.[12]