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Events
Events are things that happen in Ashes of Creation as the result of development in the world.[3][4] There are several different types of events that are triggered due to certain conditions (predicates) being met.[5][6][1][7] Events are scaled to fit local, regional, and global needs.[8][9]
- Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[10]
- Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters.[11][3][12][13][14]
- There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[15][16][17]
- Events that are taken care of successfully have positive consequences and provide rewards based on the contribution of players during the event.[18][9]
- There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[15] – Steven Sharif
- Events that reach a fail condition can have negative consequences.[19][15][9]
- There is the ability to fail. I know that is a strange concept for a lot of us nowadays playing more modern games, but there is absolutely a way to fail.[19] – Steven Sharif
- Events have cooldowns in addition to the predicates that are required to trigger them.[19]
- Events absolutely do have cooldowns that cannot be forced to spawn repeatedly over and over again. Those cooldowns are not just something that's based on a timer, they're also predicated on certain actions occurring within the world.[20] – Steven Sharif
- If events are not triggered within a certain time period, they could occur randomly.[4]
- Some events will only be available while story arcs are in certain chapters.[21]
- There may be one-off events.[10]
- Events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[22]
Adaptive content
New points of interest (such as dungeons, world bosses, and corrupted areas) spawn as nodes develop.[24][25] This content adapts to the node progression of the zone it is in.[23][26]
- Additional buildings will spawn.[23]
- Additional mobs will spawn.[23]
- Different antagonists/leaders with different story lines.[23][26]
- Populations will change.[26]
- Content difficulty will change.[26]
- The content may be different altogether.[26]
- Additional quest hooks.[23]
- Dungeon will be unlocked when certain nodes advance to certain stages.[9]
- Drop tables in areas and dungeons will be tied into the progression of certain areas.[9]
- POI events are events that relate to specific points-of-interest (POI).[30]
- The location of points of interest will be the same on each server, but some servers may have limited or no access to them.[31]
- Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[9]
Seasonal events
There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[5][6][1][7]
- Calendar events.[1][33][34]
- Caravan events.[35][3]
- Monster coin events.[1][36][37]
- Narrative events.[1][30][7][9]
- Node attacks.[1][36][15]
- POI events.[1][30]
- PvP events.[1][30][38]
- Eventi mondiali.[5][1][7]
Monete del mostro
Monete del mostro enable players to play as monsters within the monster coin event system. This ranges from playing as a horde of zombies, to becoming a massive dragon.[42][36][37]
- During a Monster Coin Event, players will be able to activate Monster Coins, allowing them to become monsters and wreak havoc! These Events can be triggered in a variety of different ways, and in some cases they may even provide cosmetic rewards.[1]
Monster coin events are system spawned events.[36][43]
- They are structured in a way to prevent groups from gaming the system.[43]
- Monster coin events are triggered by activity in the world, such as node advancement, defeating a boss or constructing certain types of buildings within a node.[44]
- Server messages appear for players in the vicinity of these dynamic events.[45]
- The player will have a number of potential objectives they can choose to attack during the event. This may include node buildings, points-of-interest, dungeon, NPC, or other open-world objective.[39]
- When you're playing as a as a monster from the monster coin use as part of an NPC event that might be targeting a node, or other some other open-world objective or POI, or dungeon, you get to participate as a monster and your focus is completing objectives that have already been prescribed as part of the event.[39] – Steven Sharif
- Drop tables are disabled for player controlled monsters.[46]
- Monster coins only allow a character to participate in events on their own server.[47]
- NPC hate lists do not affect monster coin events.[39]
The Ancients are not going to be part of the monster coin system.[48]
- Traditionally, the Ancients are not going to be part of the Monster Coin system. These are the primary antagonists of the story. From a lore perspective, and one of the reasons why they're not a part of the Monster Coin system, is because their souls have really developed almost to the point of perfection in manipulating the Essence for more corrupt uses. They haven't quite gotten there, and who knows if they ever will, but that attunes them out of the possibility: The reason why the monster coin system is possible with other creatures.[49] – Steven Sharif
Player driven narrative
The world of Verra will be the same on each server, but Nodi will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[51]
- The overarching narrative of Ashes of Creation is that players are the returning children of Verra but they will not be characterized individually as "saviors".[52]
We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[10]
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[53] – Steven Sharif
Legendary items
There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[54]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[55][56][57]
- Legendary equipment is only dropped by Legendary world bosses.[29]
- Legendary equipment will have a roughly 6-12% improvement in base stats, subject to testing and balancing.[58]
At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[56] – Steven Sharif
- Gatherers must have high quality tools to gather rare resources.[56]
- Processors must have high tier processing buildings on their freehold to produce rare materials.[56]
- Crafters must also satisfy certain prerequisites to craft legendary equipment.[56]
The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[57] – Steven Sharif
Certain legendary items may be limited to one per server at any given time.[59][60]
- If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[59]
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[60]
A legendary weapon is easily distinguished by its visual appearance.[57]
It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[57] – Steven Sharif
Legendary items are not intended to be temporary.[61]
- A notable exception to this is Royal mounts.[62]
The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[61] – Steven Sharif
Discovery of legendary items will unlock further chapters of the Lore.[63]
See also
Riferimenti
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Types of Events on Verra.
- ↑ Trasmissione in diretta, 2021-03-26 (23:33).
- ↑ 3.0 3.1 3.2 3.3 Podcast, 2021-04-11 (23:36).
- ↑ 4.0 4.1 Trasmissione in diretta, 2017-05-03 (46:18).
- ↑ 5.0 5.1 5.2 Video, 2023-09-29 (2:59).
- ↑ 6.0 6.1 6.2 Trasmissione in diretta, 2023-04-07 (37:56).
- ↑ 7.0 7.1 7.2 7.3
- ↑ Trasmissione in diretta, 2022-04-29 (44:13).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 MMOGames interview, January 2017
- ↑ 10.0 10.1 10.2 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Trasmissione in diretta, 2022-04-29 (32:29).
- ↑ Trasmissione in diretta, 2020-06-26 (1:29:06).
- ↑ Our immersive world - Environments.
- ↑ Trasmissione in diretta, 2017-05-08 (20:27).
- ↑ 15.0 15.1 15.2 15.3 Trasmissione in diretta, 2021-06-25 (1:13:30).
- ↑ Trasmissione in diretta, 2021-03-26 (50:03).
- ↑ Trasmissione in diretta, 2020-11-08 (12:47).
- ↑ Video, 2023-09-29 (9:40).
- ↑ 19.0 19.1 19.2 Trasmissione in diretta, 2023-09-29 (42:55).
- ↑ Trasmissione in diretta, 2023-09-29 (43:47).
- ↑
- ↑ Podcast, 2021-04-11 (54:35).
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 23.6 Trasmissione in diretta, 2021-03-26 (50:33).
- ↑ Trasmissione in diretta, 2021-03-26 (22:53).
- ↑ Trasmissione in diretta, 2017-11-17 (36:22).
- ↑ 26.0 26.1 26.2 26.3 26.4 Trasmissione in diretta, 2017-11-17 (18:29).
- ↑
- ↑
- ↑ 29.0 29.1 Trasmissione in diretta, 2020-07-25 (46:08).
- ↑ 30.0 30.1 30.2 30.3 Trasmissione in diretta, 2022-04-29 (40:21).
- ↑
- ↑
- ↑ Trasmissione in diretta, 2022-04-29 (36:51).
- ↑ Trasmissione in diretta, 2017-05-10 (40:36).
- ↑ Video, 2023-10-31 (34:12).
- ↑ 36.0 36.1 36.2 36.3 Trasmissione in diretta, 2022-04-29 (39:00).
- ↑ 37.0 37.1
- ↑ Trasmissione in diretta, 2022-04-29 (41:30).
- ↑ 39.0 39.1 39.2 39.3 Trasmissione in diretta, 2022-07-29 (1:20:24).
- ↑ Video, 2017-05-25 (0:02).
- ↑ IGN: Ashes of Creation first look: An MMO that lets you be the boss.
- ↑ Trasmissione in diretta, 2023-06-30 (1:50:52).
- ↑ 43.0 43.1
- ↑ Trasmissione in diretta, 2017-05-26 (22:19).
- ↑ Trasmissione in diretta, 2017-05-03 (36:25).
- ↑ Trasmissione in diretta, 2017-05-03 (35:25).
- ↑ Trasmissione in diretta, 2021-06-25 (1:36:05).
- ↑ Podcast, 2020-11-15 (47:12).
- ↑ Podcast, 2020-11-15 (51:22).
- ↑ Video, 2023-03-31 (28:11).
- ↑ Trasmissione in diretta, 2017-05-19 (37:03).
- ↑ Trasmissione in diretta, 2019-12-17 (1:10:30).
- ↑ Trasmissione in diretta, 2017-05-22 (28:02).
- ↑ Colloquio, 2020-07-18 (1:00:15).
- ↑ Colloquio, 2020-07-19 (8:43).
- ↑ 56.0 56.1 56.2 56.3 56.4 Colloquio, 2020-07-20 (21:57).
- ↑ 57.0 57.1 57.2 57.3 Trasmissione in diretta, 2018-04-8 (PM) (55:49).
- ↑ Trasmissione in diretta, 2021-03-26 (1:02:06).
- ↑ 59.0 59.1 Trasmissione in diretta, 2022-03-31 (1:15:02).
- ↑ 60.0 60.1 Trasmissione in diretta, 2017-05-15 (38:08).
- ↑ 61.0 61.1 Trasmissione in diretta, 2018-07-09 (25:34).
- ↑ Trasmissione in diretta, 2018-04-8 (PM) (51:49).
- ↑ Trasmissione in diretta, 2017-05-19 (44:18).