Merchants

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Alpha-2 Vendor NPC work-in-progress UI.[1]

Merchant NPCs (also called Vendors) are present from the first stage of node development (Expedition).[2]

  • Merchant NPCs are identified by a golden shimmer on their nameplates.[3]
  • Merchant NPCs will in general be able to buy items from players.[4]

Reputation with merchants

Good actions, such as completing buy orders, commissions, and caravan trips, can cause a character to gain positive node reputation. Bad actions taken, such as failing certain quests, may result in gaining negative reputation. This reputation is gained or lost on a per-node basis.[5][6][7]

Whether you're a citizen or not, you can establish reputation within a node; and the way you establish that reputation is by completing buy orders, completing commissions and quests, and even completing caravan trips there or out of there. Different interactions that you would do with the node can yield you reputation within that particular node.[5]Steven Sharif
  • Negative reputation may open up certain quest lines that the darker, seedier side of the world are interested in.[7]
The more good aligned or civilization building aligned tasks that you complete, you get higher positive reputation. But if you get low or bad reputation you could be deemed enemy of the state of a node. You could be deemed a bad actor and it might raise prices for you, but it also might open up certain quest lines that the darker, seedier side of the world are interested in.[7]Steven Sharif

Certain NPCs and node vendors will react differently to player characters based on their reputation within the node or with "factions" within the node (such as social organizations).[8][9][7][10]

  • Node reputation affects access to certain node vendors, specific goods or services that they sell, and the pricing of those items.[6][7]
  • Higher node reputation can unlock rarer commissions.[5]
Node reputation is a separate mechanic that also deals as a predicate for the vendors that you have access to as a player. And so you can establish that node reputation by doing certain activities within the node, by progressing within certain social organizations, or certain religions within the node; and then that predicate serves as your access either to items granularly within a vendor's access table, or to just vendors as a whole. It just depends; and there's different thresholds you have to meet across different vendors.[6]Steven Sharif
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.
  • NPCs will add a player to their hate list if that player heals, buffs or otherwise assists any player on their hate list.[12]

List of items sold by merchants

info-orange.pngQuesta sezione contiene informazioni dai test Alpha-1. Verrà aggiornato quando saranno rese disponibili nuove informazioni.

- None -

Tavern NPCs

The way that the tavern NPCs are going to work is you'll have patrons of either in-node taverns that will have the ability to list items as part of that NPC's merchant store and those items will mainly be around food and drink; and those types of craftable things that are relevant to these taverns; and those items will grant buffs based on proximity. And then additionally players can build taverns on their freeholds- we've discussed this in the past- they will list their craftable foods and drinks and whatnot with their NPC at that tavern as well; and players who interact with that can purchase them- have a drink at the tavern, eat some food at the tavern; and that'll give them a buff for a period of time as long as they remain proximity of that freehold.[4]Steven Sharif

Tavern NPCs ("bartenders") are merchants that are present in Taverns in nodes and on freeholds.[4][13]

  • Tavern NPCs sell food, drinks, and other crafted items that have been made for that tavern. Consuming these items will grant buffs for a period of time, providing the character remains in proximity to the tavern.[4][13]

You're going to probably want to sell items to other players more than necessarily tavern merchants but they'll be there as well.[4]Jeffrey Bard

Artisan classes timeline

Classi artigiane (Raccolta, Elaborazione, Crafting) is expected to come online fully in Alpha-2 and the Betas.[14][15]

Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[15]Steven Sharif

Player merchants

Giocatore bancarelle, personal shops, and auction houses enable buying from and selling to other players.[17]

Giocatore bancarelle Personal shops Auction houses
Cost
Location
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[27][19][20]
  • Player must be online and present at the shop.[27][20]
N/A
Storage
Advertising
Pvp
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[28]
N/A

Immagini

See also

Riferimenti

  1. Video, 2023-08-31 (25:00).
  2. Blog - Know Your Nodes - The Basics.
  3. Video, 2020-05-31 (5:25).
  4. 4.0 4.1 4.2 4.3 4.4 Trasmissione in diretta, 2021-01-29 (1:11:29).
  5. 5.0 5.1 5.2 5.3 Trasmissione in diretta, 2024-02-29 (57:27).
  6. 6.0 6.1 6.2 Trasmissione in diretta, 2023-08-31 (1:06:01).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Trasmissione in diretta, 2021-12-23 (1:26:36).
  8. Trasmissione in diretta, 2023-07-28 (1:19:55).
  9. Trasmissione in diretta, 2023-02-24 (1:22:04).
  10. npc rep.jpg
  11. Trasmissione in diretta, 2020-02-28 (1:14:38).
  12. Trasmissione in diretta, 2017-11-17 (29:45).
  13. 13.0 13.1 Trasmissione in diretta, 2018-06-04 (14:13).
  14. 14.0 14.1 Trasmissione in diretta, 2021-03-26 (42:28).
  15. 15.0 15.1 15.2 Colloquio, 2021-02-07 (35:30).
  16. Trasmissione in diretta, 2021-04-30 (41:18).
  17. 17.0 17.1 17.2 steven-player-stalls-shops.png
  18. steven-shops-on-ships.png
  19. 19.0 19.1 Trasmissione in diretta, 2017-05-10 (16:36).
  20. 20.0 20.1 20.2 steven-player-stalls-shops-online.png
  21. 21.0 21.1 21.2 21.3 21.4 Trasmissione in diretta, 2020-07-31 (1:34:06).
  22. 22.0 22.1 22.2 Trasmissione in diretta, 2017-10-16 (59:39).
  23. 23.0 23.1 23.2 steven-player-shops-placement.png
  24. 24.0 24.1 24.2 24.3 Trasmissione in diretta, 2019-05-30 (1:26:16).
  25. Colloquio, 2020-07-08 (55:05).
  26. 26.0 26.1 26.2 26.3 Know Your Nodes: Economic Node Type.
  27. 27.0 27.1 27.2 Trasmissione in diretta, 2020-10-30 (1:03:52).
  28. 28.0 28.1 28.2 28.3 Trasmissione in diretta, 2020-10-30 (1:04:59).
  29. 29.0 29.1 steven-ah-purchases.png
  30. Trasmissione in diretta, 2017-05-10 (35:16).
  31. Colloquio, 2020-07-08 (57:46).
  32. Trasmissione in diretta, 2020-04-30 (1:14:44).
  33. siege spoils.png