Reliquary

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Node relic.[1] This is a protective relic that is preventing an attack. Once stolen, it enables a siege against the metropolis.[2]

The reliquary is a node building in Ashes of Creation that is used to house relics.[3][4][5]

  • Benefits will also be conferred to those who capture, steal or sabotage relics held the reliquary.[6]
When the node is destroyed, the reliquary's contents become available for spoil amongst the attackers; and now even though they weren't citizens might have access to what they wouldn't have access to before, because they weren't a citizen. They'll have access to grab a number of those instances of that material and that's going to be an important aspect because relics are going to be important as part of the whole crafting scheme. So this incentivizes- it acts as an incentive for players to want to engage and battle with these nodes and try to take what they have.[4]Steven Sharif

Relics

Reliquary concept art.[7]

Each city has what's called a reliquary and the reliquary begins to spawn unique items for the citizens to take advantage of based on the performance, progression and achievements that those citizens have within the world. So if your citizens are part of downing a world boss or completing a dungeon in a record time or crafting a legendary item or whatever: all of these different types of progression paths for the cities could result in the production of a relic that exists within the reliquary.[5]Steven Sharif

Relics are achievements for a node that unlock over time. They allow node citizens to craft certain legendary items and progress in certain legendary quest lines.[4][8]

Relics are embodiments of certain types of achievements. You may have the scale of a dragon that's been defeated- the all-scale aspect of it- and from that every week a citizen might be able to derive one scale material component that can be used across a plethora of high-end types of crafting.[4]Steven Sharif
  • Relics automatically manifest in the node's reliquary when specific conditions are met by that node. For example, it may require a certain number of citizens to accomplish a particular achievement a number of times before the relic is granted to the node.[4][5]
Let's say for example there is a dragon nearby and this dragon is a large raid boss; and the number of citizens that the node has that participates in that raid the first time- if you have 30 citizens present you may not achieve the relic. And it's not a matter of capturing it at that location taking back to the city. It'll automatically manifest within the reliquary if a number of citizens accomplish a particular achievement a number of times necessary to create the relic. So if you only have 30 citizens present at that raid boss you may need to do that raid boss four or five six times in order to unlock the achievement which grants the relic in the reliquary. So it's essentially incentivizing the citizens to participate in the world events around the node.[4]Steven Sharif
The other component of relics that's important to note is that it's not just adventuring relics, these are accomplishments that span a lot of the different progression paths. So you could have accomplishments get unlocked by how many number of citizens achieve the creation of a particular type of item. You may have now an alchemical genius that is a citizen of your node and as a result there is an alchemical relic that's been granted to your reliquary in a similar fashion to the dragon.[4]Steven Sharif

Ancient artifacts

A staff of the Ancients 3D render.[23]

This is not the Staff of the Ancients per-se, it's a staff... Here in the curvature and design of this staff you'll see that it has a very specific and unique looking type of mold so-to-speak. So there could be some relationship between these designs of the staves and/or weapons that you'll see, which are used to harness or focus the use of the Essence, or magic; and how perhaps those structures relate to the types of magic that those creatures are using.[23]Steven Sharif

The four Ancient artifacts of Verra were originally discovered by King Atrax in his pursuit of the power of The Essence.[18][19] These artifacts were in close alignment to The Essence on Verra due to their proximity to the ley lines of Essence spread across the world.[20] These artifacts were originally housed in the vault of Fallow's Hold, which is one of the great dungeons of Ashes of Creation, located near the capital city of the ancient Toren empire, Torall.[20] They are now considered relics that can be acquired by nodes and housed in their reliquary.[18][19]

  • The Golden Chalice was believed to bring everlasting life but was actually allowing the corruption of manipulating The Essence to enter the soul through the physical representation of drinking something.[18]
  • The Crown represented a direct link The Ancients had into the thought process of King Atrax that the Ancients were able to manipulate.[18]
  • The Sword brought unusual power through manipulation of the evil side of the Essence, which is how Atrax maintained his dominance over his people: through physical might, essentially striking down any foe that opposed him among his administration.[18]
  • The Staff enabled Atrax to project his magic across great distances, which enabled him to extend his power and manipulation throughout the lands of Verra and allowed him to maintain vigilance over his realm.[18]

Node buildings

Alpha-2 Service buildings.[24][25]

The important thing with the service building system for us is that it's a way to shape your node like a character; and to give you an exclusive niche that you can carve out in the world; or a niche that you fight over. If you go down this weaponsmithing path and you build your node to be this mecca of weaponsmithing and the node three doors down builds it, there's reason for you to conflict over it. They're taking your business. Or maybe you are in a zone and there isn't a weaponsmithing thing anywhere near you, and you do want to start to carve that path for yourself to make your node a place people visit and come to.[25]Chris Justo

Service buildings within a node are either default buildings that come with the node, or they are constructed buildings, which are initiated by the mayor and built by players.[24][25][26][27][28][29][30] Service buildings are further broken down into two main types:[24][25]

Constructed service buildings are available to every type of node in every location. Where the uniqueness comes in is in some of the default buildings like your node-type building.[31]Chris Justo

Service buildings are upgraded by expansions, which are unlocked through the placement of passive service buildings.[24][25]

  • Building expansions unlock higher tier workstations at the cost of dedicating service building plots.[32][28]

Service buildings incur a regular maintenance cost of node commodities and gold from the node treasury in order to continue operations.[24][35]

Node building destruction

Destructible castle.[36]

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[37]Steven Sharif

Node buildings (including player housing) have hit points and can be damaged or destroyed by different systems.[34][13]

Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[24][35]John Collins

If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[24][35] Any NPCs or services offered by that building will not be available until the building is repaired.[27][13]

If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[24][35][34]

Immagini

See also

Riferimenti

  1. Trasmissione in diretta, 2017-05-10 (28:09).
  2. Trasmissione in diretta, 2017-05-12 (49:50).
  3. Trasmissione in diretta, 2022-04-29 (21:00).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Podcast, 2021-09-29 (10:49).
  5. 5.0 5.1 5.2 5.3 5.4 Colloquio, 2020-07-18 (56:11).
  6. 6.0 6.1 6.2 6.3 Trasmissione in diretta, 2022-04-29 (27:00).
  7. reliquary-concept.png
  8. Trasmissione in diretta, 2018-02-09 (29:26).
  9. Trasmissione in diretta, 2020-07-25 (1:22:40).
  10. Trasmissione in diretta, 2020-06-26 (1:33:10).
  11. 11.0 11.1 Trasmissione in diretta, 2022-10-14 (52:31).
  12. 12.0 12.1 Podcast, 2021-09-29 (14:21).
  13. 13.0 13.1 13.2 13.3 13.4 Colloquio, 2020-07-08 (57:46).
  14. 14.0 14.1 Trasmissione in diretta, 2020-04-30 (1:14:44).
  15. 15.0 15.1 siege spoils.png
  16. steven-looting-relics.png
  17. steven-relic-trading.png
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 Trasmissione in diretta, 2020-11-08 (15:01).
  19. 19.0 19.1 19.2 Trasmissione in diretta, 2020-11-08 (00:49).
  20. 20.0 20.1 20.2 20.3 Trasmissione in diretta, 2020-11-08 (07:58).
  21. Video, 2022-12-02 (11:11).
  22. Trasmissione in diretta, 2023-02-24 (6:51).
  23. 23.0 23.1 Trasmissione in diretta, 2020-11-30 (52:56).
  24. 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 24.11 Blog: Development Update with Village Node.
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 Trasmissione in diretta, 2023-08-31 (50:25).
  26. Video, 2023-08-31 (2:59).
  27. 27.0 27.1 Colloquio, 2023-07-09 (1:32:45).
  28. 28.0 28.1 Trasmissione in diretta, 2017-05-19 (33:57).
  29. Trasmissione in diretta, 2018-01-20 (38:17).
  30. Trasmissione in diretta, 2018-04-8 (PM) (51:49).
  31. Trasmissione in diretta, 2023-08-31 (56:18).
  32. Trasmissione in diretta, 2023-08-31 (52:56).
  33. Video, 2023-08-31 (34:37).
  34. 34.0 34.1 34.2 34.3 34.4 34.5 34.6 34.7 34.8 Trasmissione in diretta, 2022-03-31 (1:13:00).
  35. 35.0 35.1 35.2 35.3 35.4 35.5 Trasmissione in diretta, 2023-08-31 (57:23).
  36. Trasmissione in diretta, 2019-10-31 (36:20).
  37. 37.0 37.1 Trasmissione in diretta, 2019-11-22 (16:56).
  38. Forums - Livestream Q&A 2022-08-26.
  39. Trasmissione in diretta, 2019-11-22 (17:59).
  40. Colloquio, 2023-07-09 (1:36:24).
  41. 41.0 41.1 Trasmissione in diretta, 2020-06-26 (1:02:12).
  42. Trasmissione in diretta, 2017-07-18 (40:14).
  43. Trasmissione in diretta, 2017-11-17 (47:10).