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Differenze tra le versioni di "Freeholds"

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* [[Animal husbandry]].{{livestream|1 June 2017|24m30|zlcA95B122w}}
 
* [[Animal husbandry]].{{livestream|1 June 2017|24m30|zlcA95B122w}}
 
* [[Crafting stations]] can be located on [[Freeholds|freeholds]] or within [[Nodes|nodes]].{{livestream|12 May 2017|1h00m18|8l12DLKqJ5w}}
 
* [[Crafting stations]] can be located on [[Freeholds|freeholds]] or within [[Nodes|nodes]].{{livestream|12 May 2017|1h00m18|8l12DLKqJ5w}}
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=== Shared access ===
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Players may grant shared access to certain [[Freeholds|freehold]] services to a limited number of other players, such as access to their [[Processing|processing centers]].{{interview|11 May 2018|28m21|ZnoHtzaQeMs}}
  
 
=== Freehold farms ===
 
=== Freehold farms ===

Versione delle 17:15, 12 mag 2018

Proprietà in Alfa-1.[1]

L'intero obiettivo del sistema delle proprietà è di dare uno scopo a tutto e non lasciarlo tipo "oh questo è il mio design carino", ma è un design volto a qualcosa per il tuo personaggio-volto a qualcosa per il mondo.[2]Jeffrey Bard

Le proprietà sono terreni considerevoli per abitazioni dei giocatori che possono essere situati nelle Zone di Influenza (ZOI) di un Village (fase 3) o superiore.[4]

  • Le proprietà sono limitate a una per account.[5]
  • Le proprietà sono grandi circa mezzo acro.[6]
  • Espansioni e migliorie diventano disponibili quando il nodo progredisce.[6]
  • Le proprietà non possono essere vendute ad altri giocatori.[8]
  • Sono necessarie Planimentrie per costruire edifici di proprietà usati per raffinare risorse in merci lavorate.[9][10][11][12][13]
    • La migliore lavorazione di merci può essere effettuata solo sulle proprieta, ottenere dunque una proprietà richiede parecchio lavoro.[14]
    Se un giocatore vuole ottenere una proprietà potrà ottenere una proprietà, però l'ammontare di lavoro risorse e tempo che è richiesto per ottenere la proprietà è un grande quantitativo. Alcune lavorazioni sono fattibili ai nodi, ma le migliori lavorazioni sono fatte sulle proprietà; e noi vogliamo essere sicuri che ci sia un controllo sull'ammontare di sforzo necessario per ottenere quell'influenza sul mercato della lavorazione. [14]Steven Sharif
    Solo perchè una proprietà è difficile da ottenere non vuol dire che non c'è spazio per abitazioni e mobili ottenibili attraverso il nostro sistema di appartamenti o una locanda o l'abitazione statica nel nodo. Ci sono metodi alternativi ma non hanno l'aspetto di lavorazione di merci migliore fatto sulla proprietà.[9]Steven Sharif

Il sistema di proprietà interagisce con molteplici sistemi in-gioco.[15]

Freehold placement

Alpha-2 freehold placement.[16][17]

There'll be a variety of predetermined parcels of land in each node's zone of influence; and once players acquire their freehold permit they'll be able to lay claim to any available parcel in the issuing node's region so- and by region we mean... the total combined territory of a node and all of its vassal nodes. So, if you acquire a freehold permit in the metropolis of a huge region, almost 20% of the map, you'll be able to lay a claim to an available parcel anywhere within that region. So it gives you a lot of freedom if you're able to acquire the permit from a metropolis.[18]John Collins

Freehold plots require a bound deed (permit/certificate) from the parent Village (fase 3) or higher node in order to place the plot.[19][16][17][20][21][22]

That was for a time a lively debate on our design team about whether or not there should be a level gate essentially from even preventing the potential for ownership. The reason why I chose to keep it at level 50 for now is because there are alternate systems that provide access at lower levels through permission setting. So it's one thing to own the home, it's is another thing to access the contents and to continue progression. Let's say, in the processing profession, you might want to gain mastery in: that mastery process leaves the nodes at around level 30 in the leveling experience for a processing profession; and so one of the debates on the design team was whether or not we should reduce the level requirement down to level 30 so that there's a seamless transition from node-based processing progression and the Freehold capability of progression.[25]Steven Sharif
You're going to see a little bit of change and this is one of the first ones: that these are predetermined locations that exist around the node or under its vassal structure that you will have the ability to bid on; and to give you a sense there, this allows us to customize a bit of those predetermined parcels, like a Sherwood Forest type of example.[18]Steven Sharif
  • A deed holder who has won an estate auction may then claim the estate from within a barony in that node's ZOI, including the ZOI of any of its vassal nodes. Placement of the plot is enabled by using the deed item in a player's inventory to get a top-down view of the estate, then selecting the desired location for the plot.[19][27]
    • Players can manipulate the orientation of their freehold plot.[29]
    • Successful placement of a deed gives the player access to their empty freehold plot and shed.[19][30][27]
It'll basically be an item in your bag; and once you get to your parcel, you claim that piece of land and then once it's claimed you'll be able to use the item to go into top-down view and layout actually exactly where your freehold will go on that parcel of land. You'll have a lot of freedom, so a lot that will be going through looking at your whole area of land you now own claim to and then deciding where the best spot to put your freehold in there would be.[27]Kory Rice
  • Collections of freeholds placed in close proximity are still considered part of their parent node and do not become a separate node, other than via roleplay.[42]

Freehold buildings

Freehold building types.[44][17]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold. No Freehold has room for every possible option, so players will need to choose how to develop their Freehold by choosing to build specific artisan buildings, business buildings, and creating room for livestock and crops.[19]

Freehold buildings that can be placed on a freehold plot serve three main purposes.[19][17][45][4][46]

Freehold buildings require blueprints and materials to construct.[19][21]

  • Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[30]
  • Some freehold buildings have multiple tiers, with different footprint sizes.[17][7]
  • Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[7]
  • Basements in freehold buildings are to be decided.[48]

Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[19][49][50][51][52]

  • Buildings that require permits will have additional upkeep costs.[19]

Freehold building architecture is based on the blueprint for the building.[17][53]

The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[53]Jeffrey Bard

List of freehold skins

Freehold benefits

Homestead size dictates how much furniture can be placed on a freehold.[17]

Freeholds offer the following benefits in addition to other player housing benefits.[17]

Freehold security

Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[19][62][63][64][17]

Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[65]Steven Sharif
  • Freehold permissions are intended to work with the family and guild systems.[19][62][63]
    • It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[62]
    • Freehold permissions may only apply to battalions/micro-structures within a guild.[66]
    • Interaction with the guild system will be tested in Alpha-2.[67]
Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[19]

Players cannot steal from a freehold under normal circumstances.[19][71][72][73]

  • Items stored in a freehold become lootable after a successful siege against their parent node.[74][19][73] It has not been decided which players get to loot the debris field during this period.[74]
Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[19]

Players cannot Pvp while inside the footprint of a freehold homestead even if the doors are unlocked.[19][75] This does not apply for a period of two hours following a successful siege against its parent node.[76][77][78][79]

Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[19]
  • NPC guards may be available for hire to defend freeholds after a successful node siege.[79] NPC guards that permanently exist on a freehold are not a planned feature.[80]

Freehold destructibility

Template:Freehold siege

Freehold professions

Shared access

Players may grant shared access to certain freehold services to a limited number of other players, such as access to their processing centers.[84]

Freehold farms

Alpha-1 freehold farm.[3]

Crops are intended in Ashes to be a rotational profession that is dependent on having the appropriate seedlings and/or any of the necessary tools.[85]Steven Sharif

Freehold farms are workstation plots available for farming crops and livestock on freeholds.[86][86][87][88][6][89][90]

If farming and raising animals is important to you, then know that having room for this on your Freehold is a balancing act. Since Freeholds have space constraints, players will need to make choices about how much room they want to set aside for buildings, and where they want to do things like crop placement and rotation, and where to put livestock animals.[19]
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.
  • Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[91]

Housing types

Player housing Type. Availability. Starting count. Limit.
Appartamenti Instanced.[4] Village stage and higher.[92] 50.[41] One per character per server.[5]
Freeholds Open world.[4] Village stage and higher.[4] Low thousands per server.[19][93] One per account.[5]
Inns Instanced.[94] Starting areas and Nodi.[95] Most accessible.[95] -
Static housing In-node.[4] Village stage and higher.[4] 8.[41] One per character per server.[5]
If you were to think about the level of exclusivity between the different types of housing that we have, obviously the most exclusive when it comes to a quantity is going to be Freeholds, followed by In-node housing, followed by Apartments, then followed by Inns.[96]Steven Sharif

Real estate

Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[97][8][98][99][4]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[100] Currently freeholds may be acquired via auction.[19][32][18][16][17][20]
    • A grace period will occur before the housing becomes available for auction.[100]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[100]
    • At the end of the auction, the highest bidder will win the house.[100]
  • Housing will have a base price that scales with the number of citizens in the node.[101]
    • There is no cap on the price of player-originated housing sales.[102]
    • In-node housing will be at a premium, and is expected to be hotly contested.[4]
    • The more apartments that have been purchased in a node, the higher the price scales.[103]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[70]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[101]
  • Players will not be able to exceed their allotment of housing in the game.[108]
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.
  • Rental and leasing concepts are under consideration.[108]

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[109]Jeffrey Bard

See also

Riferimenti

  1. Trasmissione in diretta, 2020-05-29 (36:29).
  2. Trasmissione in diretta, 2020-05-29 (42:01).
  3. 3.0 3.1 Trasmissione in diretta, 2020-05-29 (35:36).
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Node series part II – the Metropolis.
  5. 5.0 5.1 5.2 5.3 Colloquio, 2018-05-11 (50:47).
  6. 6.0 6.1 6.2 Trasmissione in diretta, 2017-10-16 (56:42).
  7. 7.0 7.1 7.2 Colloquio, 2020-07-08 (45:23).
  8. 8.0 8.1 8.2 Trasmissione in diretta, 2020-06-26 (47:32).
  9. 9.0 9.1 9.2 Trasmissione in diretta, 2022-06-30 (1:09:29).
  10. Trasmissione in diretta, 2022-02-25 (1:12:27).
  11. Podcast, 2021-04-11 (40:20).
  12. Colloquio, 2020-03-27 (9:00).
  13. Trasmissione in diretta, 2017-05-05 (34:15).
  14. 14.0 14.1 Trasmissione in diretta, 2022-06-30 (1:08:02).
  15. 15.0 15.1 15.2 15.3 15.4 15.5 Trasmissione in diretta, 2017-10-16 (56:38).
  16. 16.0 16.1 16.2 16.3 16.4 Trasmissione in diretta, 2023-06-30 (13:10).
  17. 17.00 17.01 17.02 17.03 17.04 17.05 17.06 17.07 17.08 17.09 17.10 17.11 17.12 17.13 17.14 17.15 17.16 17.17 17.18 17.19 Development Update with Freehold Preview.
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 Trasmissione in diretta, 2023-06-30 (14:09).
  19. 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 19.11 19.12 19.13 19.14 19.15 19.16 19.17 19.18 19.19 19.20 19.21 19.22 19.23 19.24 19.25 19.26 19.27 Blog: Exploring the Boundless Opportunities of Freeholds.
  20. 20.0 20.1 20.2 20.3 20.4 20.5 Video, 2023-06-30 (21:22).
  21. 21.0 21.1 21.2 21.3 stevenclarification.png
  22. 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 Trasmissione in diretta, 2017-05-19 (32:23).
  23. 23.0 23.1 steven-lords-quest.png
  24. 24.0 24.1 Trasmissione in diretta, 2023-07-28 (1:33:58).
  25. 25.0 25.1 Podcast, 2023-07-15 (11:21).
  26. steven-freehold-quest-level.png
  27. 27.0 27.1 27.2 27.3 27.4 Trasmissione in diretta, 2023-06-30 (16:14).
  28. steven-permits.png
  29. Trasmissione in diretta, 2023-06-30 (1:36:52).
  30. 30.0 30.1 Trasmissione in diretta, 2023-06-30 (18:45).
  31. 31.0 31.1 31.2 31.3 Colloquio, 2023-07-09 (29:53).
  32. 32.0 32.1 32.2 Trasmissione in diretta, 2023-06-30 (1:12:07).
  33. Trasmissione in diretta, 2022-04-29 (1:03:44).
  34. Trasmissione in diretta, 2020-06-26 (1:52:33).
  35. Trasmissione in diretta, 2018-05-09 (40:24).
  36. steven-freehold-distance-confusion.png
  37. 37.0 37.1 Colloquio, 2023-07-09 (32:53).
  38. steven-freehold-distance.png
  39. Freeholds.png
  40. steven-freeholds.png
  41. 41.0 41.1 41.2 steven-housing-numbers.png
  42. Trasmissione in diretta, 2017-05-26 (34:21).
  43. steven-guild-hall-barony.png
  44. Trasmissione in diretta, 2023-06-30 (12:11).
  45. 45.0 45.1 45.2 Trasmissione in diretta, 2023-04-07 (31:49).
  46. Trasmissione in diretta, 2017-05-24 (9:58).
  47. Video, 2023-06-30 (15:34).
  48. Trasmissione in diretta, 2019-06-28 (1:09:22).
  49. steven-freehold-building-permits.png
  50. Colloquio, 2023-07-09 (54:46).
  51. Trasmissione in diretta, 2023-06-30 (1:45:22).
  52. Tax spending.png
  53. 53.0 53.1 53.2 53.3 Trasmissione in diretta, 2020-08-28 (2:14:06).
  54. Trasmissione in diretta, 2023-06-30 (22:05).
  55. 55.0 55.1 Trasmissione in diretta, 2020-11-30 (57:50).
  56. 56.0 56.1 cosmetic-levels.png
  57. Trasmissione in diretta, 2017-05-26 (44:11).
  58. steven-freehold-businesses.png
  59. Freehold buildings.png
  60. 60.0 60.1 Trasmissione in diretta, 2023-06-30 (33:26).
  61. 61.0 61.1 steven-best-gathering.png
  62. 62.0 62.1 62.2 Colloquio, 2023-07-09 (53:08).
  63. 63.0 63.1 Trasmissione in diretta, 2023-06-30 (26:23).
  64. Colloquio, 2018-05-11 (28:21).
  65. Trasmissione in diretta, 2023-06-30 (1:24:16).
  66. Screenshot 20230725-163146 Discord.jpg
  67. steven-guild-freehold-permissions.png
  68. Trasmissione in diretta, 2021-04-30 (1:12:33).
  69. Trasmissione in diretta, 2020-06-26 (51:58).
  70. 70.0 70.1 70.2 Trasmissione in diretta, 2023-06-30 (1:15:34).
  71. steven-stealing-from-freeholds.png
  72. Trasmissione in diretta, 2023-06-30 (1:19:01).
  73. 73.0 73.1 Trasmissione in diretta, 2017-05-17 (1:03:23).
  74. 74.0 74.1 Trasmissione in diretta, 2023-07-28 (1:26:16).
  75. Trasmissione in diretta, 2023-06-30 (1:49:00).
  76. Trasmissione in diretta, 2021-11-19 (54:26).
  77. Trasmissione in diretta, 2020-08-28 (2:04:00).
  78. Blog - Know Your Nodes - Advance and Destroy.
  79. 79.0 79.1 Trasmissione in diretta, 2017-05-19 (28:04).
  80. Trasmissione in diretta, 2018-01-18 (31:05).
  81. Trasmissione in diretta, 2021-12-23 (1:29:27).
  82. 82.0 82.1 Trasmissione in diretta, 2017-06-01 (24:30).
  83. Trasmissione in diretta, 2017-05-12 (1:00:18).
  84. Colloquio, 2018-05-11 (28:21).
  85. Trasmissione in diretta, 2020-05-29 (39:47).
  86. 86.0 86.1 Video, 2023-06-30 (6:39).
  87. Colloquio, 2021-02-07 (42:41).
  88. Trasmissione in diretta, 2020-10-30 (44:22).
  89. Trasmissione in diretta, 2017-05-30 (20:01).
  90. Trasmissione in diretta, 2017-05-05 (32:11).
  91. Trasmissione in diretta, 2017-05-05 (15:47).
  92. Steven Sharif - Clarification points from today’s stream.
  93. steven-freeholds-per-server.png
  94. Trasmissione in diretta, 2023-08-31 (22:32).
  95. 95.0 95.1 Trasmissione in diretta, 2023-08-31 (15:51).
  96. Trasmissione in diretta, 2023-08-31 (18:13).
  97. 97.0 97.1 steven-selling-freeholds.png
  98. Trasmissione in diretta, 2020-06-26 (54:03).
  99. MMOGames interview, January 2017
  100. 100.0 100.1 100.2 100.3 Trasmissione in diretta, 2017-05-12 (55:01).
  101. 101.0 101.1 Trasmissione in diretta, 2020-06-26 (53:41).
  102. Colloquio, 2020-07-08 (33:34).
  103. Trasmissione in diretta, 2017-05-12 (52:01).
  104. Trasmissione in diretta, 2020-06-26 (1:02:12).
  105. steven-freehold-sales.png
  106. Trasmissione in diretta, 2020-06-26 (56:08).
  107. Trasmissione in diretta, 2023-06-30 (1:20:20).
  108. 108.0 108.1 Trasmissione in diretta, 2019-05-30 (1:23:41).
  109. Trasmissione in diretta, 2017-05-26 (50:00).