Want to help with the wiki? Read up on how to become an editor or translator and come and say Hi on our Discord.


Da Ashes of Creation Wiki.
Jump to navigation Jump to search
Backpack sockets (slots).[1]

A big component of the MMORPG that - half of that you know acronym is RPG role-playing game. And in order to role-play you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the back that you know can plug in certain types of props or items that are created by the character team, like Carson, you know might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[1]Steven Sharif

There are different systems that allow stories to be told in Ceneri della creazione.[2]

A MMO lives and breathes on its community and we don't really want to give short shrift to any one of those types. All of them are important: the RPers are important, the people who just want to hang out in the Inn and talk are important, they all add to the game and so we want to make sure that we take care of all of them... You can run a business based on RPing.[4]Jeffrey Bard

Character naming

Characters will have a first-name and an optional surname (family name).[5]

  • There is a minimum length of three for a character name.[6]

Character names will appear on the character sheet and optionally on the character website page.[7]

  • In-game a character's name is displayed above their head. This can be the first or last name.[7]

Housing decoration

Players may decorate their player housing and other types of buildings.[10]

Quality furniture can be crafted in-game based on the skill of the craftsperson.[20]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[12]

Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like you know, I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[20]Steven Sharif

Organizzazioni sociali

Organizzazioni sociali are ways for players to interact with the world around them in a different manner. They are about creating micro communities within the game.[22]

The whole idea of these societies is that they are a mechanism for progression that do not have to rely on your level progression. These are different progression paths that players can participate in. If you don't want to leave a node in your gameplay experience and you want to find as much as you can do within that city, these offer those things. Now, some quests might take you outside of the city to you know hunt and pursue things, but you could also perfectly be a person that is a merchant and purchases them from other travelers instead of having to go do it yourself. We want to offer players a diverse method of progression; and these systems house those benefits.[23]Steven Sharif

Organizzazioni sociali function a little bit like factions, but without flagging mechanics.[24]

Sometimes two organization's goals might not align with each other and there'll be conflict there, but it's not going to be like everybody in the Traders Guild is at war with everybody in the Thieves Guild.[24]Jeffrey Bard

Organizzazioni sociali are run by NPCs, however there will be ranks that certain members can attain that will grant some influence over the organization.[25]

Social animations

There are interactive social animations and emotes.[28]

Some animations will be agreed-upon emotes that you can initiate with other characters.[30]


Emoji adds additional flare either for chat or character representation.[31] Emoji packs were available in the Kickstarter and Estate crowdfunding campaigns at the Explorer level and above.[31]

There will be role-playing emoji such as dice rolling.[32]


Ceneri della creazione's Lead Composer is Bear McCreary. His music will be unveiled in Beta-1.[33]

The Bard archetype is intended to have musical abilities.[34]

  • Bards may be able to play musical instruments, such as Flutes and Bagpipes.[35][36]

Tavern music

Music within taverns can be set by players.[37]

Giochi di società

Giochi di società are games that are played in player-built taverns or in-node taverns.[38]. Some will be dice games, others will be card games; and some will be less savory.[39]

  • These games will involve aspects of both chance and skill.[39]
  • They must be played between 2 or more people.[39]
  • Players will be able to wager in-game currency against other players.[39]
  • A portion of the income from the game goes to the tavern owner or node.[38][39]
  • Parlor games will vary based on the predominant race of a node.[39][40]

Giochi di società were a Kickstarter stretch goal.[41]

Mobile interface

There may be a mobile application that allows players to interact with parlor games (tavern games).[42]

Character appearance

Vogliamo che ci sia molta libertà per permettere alle persone di esprimere la loro identità, per giocare di ruolo come vogliono per quanto riguarda l'aspetto. Ci saranno dei parametri con i quali potrete modificare un personaggio. Vogliamo che la cultura e l'identità delle razze esista in modo da renderle facilmente identificabili rispetto ad altre culture ed altri giocatori. Per questo motivo dobbiamo avere uno spettro sul quale possano esistere. Ci saranno un sacco di pettinature e tatuaggi da provare . Sarete in grado di gestire le proporzioni del viso, delle ossa, dell'altezza, larghezza e percentuale di massa grassa. Potrete aggiungere peli corporei in diverse parti del corpo. Se vorrete avere dei peli sui piedi, potrete farlo.[45]Steven Sharif

La Character appearance può essere modificata nel character creator (CC)[46] ed attraverso saloni/barbieri all'interno del gioco.[47]

  • I modelli dei Character sono realistici.[48]
  • Il giocatore vedrà un personaggio generico primad delle modifiche.[49]
  • I giocatori potranno rendere il loro personaggio sovrappeso, magro, muscoloso.[50]
  • I design dei personaggi avranno influenze di diverse culture, come quelle Europee, Africane e Asiatiche.[51]
  • Le Lolis non saranno nel gioco.[52]

Gli slider offrirannp flessibilità nelle modifiche.[53]

  • Pettinature.[45]
    • Si potrà aggiungere del pelo in diverse parti del corpo.
  • Tatuaggi.[45]
  • Viso.[45]
  • Struttura ossea.[45]
  • Altezza.[45]
    • Non potrete fare personaggi alti due centimetri.[54]
  • Larghezza.[45]
  • Percentuale di massa grassa.[45]

Le modifiche permetteranno al character di apparire più femminile o mascolino.[55]

  • Altezza delle sopracciglia.[55]
  • Mento.[55]
  • Capelli.[55]
  • Barba.[56]
    • Le barbe delle Dwarven femmine non saranno uguali a quelle dei maschi. Saranno un tipo più intrecciato che non sia così voluminoso.[45]
    • I peli sul viso sono caratteristici dei Dünir, non dei Niküa.[45]
  • Tipi di corporatura.[55]
  • Ci saranno "slider per tette".[54]
    • Questi saranno relativi alla razza del personaggio.
    • Le proporzioni non saranno ridicole.

La Character appearance potrà essere salvata sull'hard disc.[57]

Creatore del carattere

Il character creator (o schermata di modifica del personaggio) permette ai giocatori di definire l'aspetto del loro character in Ceneri della creazione.[59]

Avremo una vasta gamma di modifiche già dall'uscita.[31]

Se dovessi fare un'analogia, userei BDO come esempio di quello che cercherà di fare la nostra Creazione Personaggio.[60]

Sarà possibile selezionare la voce del personaggio da opzioni predefinite.[61]

Character sheet

A character web page (character sheet) will be available closer to live launch that shows the following:[62]

  • What a character looks like.[62]
  • Successi and server firsts.[62]
  • Info on a player's class.[62]
  • Character's back story via journal entries (that are shared publicly by the player).[63][64]
  • Traits can be applied that describe a character's history.[64]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[64]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[63]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[63]Steven Sharif

The player can manage what info is shown on the character page.[62]


There is a marriage mechanic in Ceneri della creazione, including same-sex marriages.[66]

Marriage may unlock different activities that are not available to characters who are not married.[67]

There are not plans for gender neutral neutral pronouns. However our marriage system which will be present does not take into account gender. So two individuals of any sex will be able to utilize the marriage system and we feel that that's pretty important to really reflect the nature the cultures in Ashes of Creation: That it does not have that conflict present in this fantasy world that we may have experienced in the past in our real world; and that's a good place both from a sanctuary standpoint through people who are maybe experiencing that in the real world to kind of get away from it in the fantasy world: We wanted to provide that type of outlet.[68]Steven Sharif

Story arcs

Story arcs drive one or more quest lines in Ceneri della creazione.[69]

  • Personal quest lines.
  • Cultural quest lines.
  • Regional quest lines.

All of the events are based around storytelling. All of the the narrative quests are based around storytelling. All the organizational quests are based around storytelling. You know the game is built from a story basically, so we want to make sure that there's context and relevancy for all of the actions that you're doing in the game.[70]Jeffrey Bard

The overarching narrative is that players are the returning children of Verra. They will not be characterized individually as "saviors".[71]

Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so you know every system that's created touches a story.[70]Steven Sharif

Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[72]Steven Sharif

Certain story arcs can be unlocked through the bulletin board system. Certain requirements would need to be met in order to access story arc quests.[73]

Server types

NPC languages

There are language-specific lexicons in the game from a lore and immersion standpoint. These do not have real player-to-player implications.[76]

See also


  1. 1.0 1.1 Livestream, 2019-05-30 (1:09:13).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Livestream, 2017-05-17 (44:42).
  3. Livestream, 2017-07-28 (37:25).
  4. 4.0 4.1 Video, 2018-04-05 (44:06).
  5. Livestream, 2017-05-08 (48:39).
  6. Livestream, 2017-10-31 (48:39).
  7. 7.0 7.1 Interview, 2018-05-11 (2:45).
  8. Livestream, 2020-05-29 (36:18).
  9. screenshot 261.png
  10. Livestream, 2017-11-17 (26:22).
  11. Livestream, 2020-06-26 (53:20).
  12. 12.0 12.1 12.2 12.3 12.4 Interview, 2020-07-08 (40:20).
  13. Livestream, 2020-06-26 (45:32).
  14. Video, 2020-05-31 (47:32).
  15. Livestream, 2017-05-24 (29:54).
  16. Livestream, 2020-05-29 (38:04).
  17. Livestream, 2020-06-26 (47:32).
  18. Livestream, 2017-05-05 (30:53).
  19. Livestream, 2017-05-22 (56:31).
  20. 20.0 20.1 Livestream, 2018-08-17 (10:54).
  21. Livestream, 2018-06-04 (57:42).
  22. Livestream, 2017-05-17 (7:27).
  23. Podcast, 2018-04-23 (24:47).
  24. 24.0 24.1 Livestream, 2017-05-26 (49:05).
  25. Livestream, 2018-07-09 (38:28).
  26. Video, 2019-09-26 (0:0).
  27. Video, 2017-12-04 (1:20).
  28. dance.jpg
  29. 29.0 29.1 Interview, 2018-10-20 (3:30:40).
  30. 30.0 30.1 30.2 Livestream, 2017-11-17 (53:02).
  31. 31.0 31.1 31.2 Livestream, 2017-05-08 (48:49).
  32. Livestream, 2017-05-22 (58:51).
  33. steven-bear-beta-1.png
  34. Livestream, 2019-06-28 (1:21:02).
  35. Livestream, 2017-07-28 (40:15).
  36. Livestream, 8 April 2018 (PM) (1:18:37).
  37. The mighty beard!
  38. 38.0 38.1 parlor games tavern.png
  39. 39.0 39.1 39.2 39.3 39.4 39.5 parlor announcement.png
  40. Livestream, 2017-05-24 (11:04).
  41. parlor games.png
  42. Livestream, 2017-11-17 (11:53).
  43. Livestream, 2017-10-16 (15:18).
  44. Ashes of Creation - The visuals.
  45. 45.0 45.1 45.2 45.3 45.4 45.5 45.6 45.7 45.8 45.9 Livestream, 8 April 2018 (PM) (13:39).
  46. Livestream, 2017-05-08 (47:35).
  47. Livestream, 2017-05-15 (51:19).
  48. Livestream, 2017-06-30 (11:21).
  49. Livestream, 2017-06-30 (10:04).
  50. Livestream, 2017-06-30 (10:27).
  51. Livestream, 2017-06-30 (12:39).
  52. Lollis.jpg
  53. Livestream, 2017-06-30 (13:13).
  54. 54.0 54.1 Livestream, 2017-05-24 (48:45).
  55. 55.0 55.1 55.2 55.3 55.4 Livestream, 2017-05-22 (54:32).
  56. beards.jpg
  57. Livestream, 2017-05-24 (28:22).
  58. Livestream, 2017-06-30 (9:28).
  59. Livestream, 2017-06-30 (09:43).
  60. character creator BDO.png
  61. Livestream, 2017-05-26 (53:40).
  62. 62.0 62.1 62.2 62.3 62.4 Livestream, 2017-11-17 (13:59).
  63. 63.0 63.1 63.2 Interview, 2018-08-08 (28:50).
  64. 64.0 64.1 64.2 Interview, 2018-08-24 (6:30).
  65. Ashes of Creation Store: Harmony Attire.
  66. weddings.jpg
  67. Livestream, 2017-05-24 (53:58).
  68. Podcast, 2018-05-11 (1:05:58).
  69. Livestream, 2018-01-18 (39:08).
  70. 70.0 70.1 Livestream, 2019-05-30 (1:18:16).
  71. Livestream, 2019-12-17 (1:10:30).
  72. Video, 2018-04-05 (35:01).
  73. Livestream, 2017-10-31 (29:50).
  74. Livestream, 2017-05-05 (35:27).
  75. MMORPG Interview, 12 December 2016.
  76. steven-lore-languages.png