Interfaccia utente
The Ashes of Creation user interface (UI) and HUD is built with customization in mind, rather than being one-size-fits-all.[4][2][5]
- Users will be able to quickly customize UI elements on-the-fly to suit the PvX nature of the game and different styles of combat.[4]
- Customization of UI elements, especially there on the HUD is a top desired aspect of our UI team.[4] – Steven Sharif
- Users will be able to save and load UI profiles, such as switching to a custom UI profile for raids.[6]
- One of the first things we did when we were starting to block in the very base features of our HUD editor was talking about saving and loading profiles. We're going to have options for, when I'm in a raid automatically change my UI to this UI.[6] – Colby Marchi
- The user interface in Alpha-2 will have options to support hover-over casting and double-tap application of AoE effects on the cursor location.[7]
- One of the big goals of our UI team and our design team is to accommodate a whole host of different types of user options that they're capable of setting, because we all have different play styles; and in that regard those include things like hover-over casting, double-tap application of AoE effects on cursor location- just a lot of different options, because people like to play different ways.[7] – Steven Sharif
- It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[8] – Steven Sharif
Personaggio
Stats in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[10][11]
- A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[11]
- Primary attributes are also referred to as Core stats, Primary stats, and Base stats.[21][22][23][24][25][26]
- Base stats are defined by a character's primary archetype.[22]
- These can be improved based on gear, tattoos, and other enhancements, such as socketed items.[22]
- Concentration will be a primary stat for spell casters.[21]
Primary attributes in Alpha-1:
- Constitution.[15][12][13]
- Dexterity.[15][12][13]
- Mentality.[15][12][13]
- Power.[15][12][13]
- Will.[15][12][13]
- Wisdom.[15][12][13]
Targhetta del personaggio
Una targetta del personaggio viene mostrata sopra la testa.[28]
- Questa può contenere il nome, o facoltativamente anche il cognome.[28]
- Il nome della Gilda del personaggio è posizionato affianco del nome.[29]
- La targhetta del personaggio deteriorerà per dare un'idea di quanto danno ha ricevuto.[30][31][32]
- Una icona indentificherà la classe del personaggio.[33]
- Passando il mouse sulla targhetta mostrerà informazioni del personaggio come il livello, il nome della classe e la combinazione di archetipi.[33]
- Un buff indicherà l'equipaggiamento e grado del personaggio.[33][34][35]
- La visibilità della targhetta può essere oscurata da oggetti in gioco, come alberi; da abilità di utilità, come Camuffamento o Stealth; o attraverso l'uso di travestimenti.[36][37]
- I tipi di creatura delle evocazioni dell'Evocatore appaiono nelle targhette sopra alle evocazioni. Questo non può essere cambiato dal giocatore.[38]
Character page
There is no planned in-game functionality to leave personal notes regarding player characters.[39]
- We don't plan to have in-game tools to provide that tracking. Instead you will be expected to track that yourselves.[39] – Steven Sharif
A character sheet will be available closer to live launch that shows the following:[40]
- What a character looks like.[40]
- Successi and server firsts.[40]
- Info on a player's class.[40]
- Character's back story via journal entries (that are shared publicly by the player).[41][42]
- Traits can be applied that describe a character's history.[42]
- You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[42] – Steven Sharif
The character page will be accessible in game by opening a browser through the UI.[41]
- That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[41] – Steven Sharif
The player can manage what info is shown on the character page.[40]
UI settings
User interface settings will have solid defaults along with detailed customization of Ashes of Creation for those who wish to customise their UI.[6][2][45][5]
- Our mantra is really solid defaults, so most people won't need to touch anything, but then the customization for everybody who wants to.[6] – Colby Marchi
- Selecting different UI flavors.[2]
- Resizing, moving, recoloring UI components.[44][2]
- There will be an option to include multiple action bars (hotbars) on a player's UI.[46][47][48]
- Text sizes, text boldness.[44]
- Combat text, such as damage, criticals and crowd-control.[49][8]
- Target reticles appearances may be offered.[50]
- Combat targeting templates and decals may be offered.[51]
- Adjusting screen shake.[52][53][54]
- User interface scale adjustments may be provided.[44][55]
- Nameplates can be hidden, resized, and customized.[56]
- Saving and loading UI profiles, such as switching to a custom UI profile for raids.[6]
- User interface settings are saved locally.[45]
- User interface layouts will likely not be able to be shared between players.[57]
Various display elements can be toggled on or off.[44]
- Personaggio names.[58]
- Guild names.[58]
- Enemy names.[58]
- Party names.[58]
- Alliance members.[58]
- Helmet.[59]
Game settings allow players to fine tune performance to suit their preferences and hardware capabilities.[60][61][62]
- Particle effects and rendering.[63]
- Effects bloom and brightness.[60]
- Effect elements and channels.[60]
- Motion blur will be togglable on and off.[64]
- We'll have certain features from a scalability setting standpoint that will allow players to even further tone down both the bloom and brightness of these types of effects has. Also in addition some of the elements and channels of those effects as well.[60] – Steven Sharif
Gameplay actors, such as foliage density will not be able to be adjusted by players.[65]
- Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[66]
- We will not allow players to to adjust the density of foliage actors in the world. That will be universal... There are going to be areas that are more dense than others. It's meant to be part of the a part of the world that players can utilize for certain purposes, like hiding in for PvP. However, there will be collision with those foliage actors and the player capsule. So as you might see that bush moving and think, "Huh that's odd. That doesn't look like wind. There must be something there." And that's the immersion that we want.[65] – Steven Sharif
Action bar
Players can build their characters with the active skills they want on their action bar (hotbar).[47][68][48]
- The maximum number of skills a player can have on their action bar will be around 15-20.[69][70]
- There will be an option to include multiple action bars (hotbars) on a player's UI.[46][47][48] For example: One Fighter will be different from another based on what active skills they have chosen.[70]
- Some people like to have a very minimalistic number of hot bars. They don't need necessarily to have three, four, five hot bars that are available; but some people do like that: They want to have all their items listed on their hotbar as well as their abilities, as well as as their mounts, as well as anything that they can essentially interact with as an icon.[46] – Steven Sharif
- Players are not given skills as they level up, they must choose what skills they take.[72]
- There is no spellbook requiring memorization.[73]
There will be multiple hot-bars that you obviously have available, because you're going to have consumables, you're going to have active skills and whatnot. But the number of active skills are not going to overwhelm necessarily the character and be irrelevant especially at certain stages.[47] – Steven Sharif
Combat targeting
Hybrid combat refers to the choice between tab and action combat in Ashes of Creation.[75][77][78][79][80][81] A toggle button (default Z, but can be re-bound to another key) allows the player to switch between action and tab combat modes.[75][82][83][84][85]
- Targeted skills require either a soft or hard locked target.[75][87]
- Soft locking is when the reticle moves over a valid target while in action mode.[86] The targeting plate will appear slightly grayed out to indicate that this is a soft-lock target. If the reticle moves away from the target or the target moves away from the reticle, the target is lost.[87]
- Hard locking is when the player uses right-mouse on a soft-locked target in action mode, or when the player selects a valid target in tab mode. The targeting plate will not be grayed-out to indicate that a hard-lock target is selected. Unlike soft locking, if the target moves out of the reticle, the target is not lost. Tab will still cycle between hard-locked targets in action mode based on proximity priority.[89][87]
- Templated skills allow "blind firing" without a target while in action mode. If an entity moves into the path of the attack they can be struck.[90][75][91][92][87]
- Q: Is the development team moving away from action combat, or is action combat more prevalent with the melee classes, and the healing/range classes are more tab-target other than AoE spells?
- A: We have not moved away from our hybrid approach to the development of Ashes of Creation's combat; and specifically to reiterate: that approach is incorporating elements of skill shots, fast and reactive gameplay that is situationally relevant, and incorporates the camera mode of both tab-targeting as well as action combat reticle. That's something that is still in progress. We haven't moved away from that however. To note, our approach of that hybridization is going to incorporate things like templated skill-shots, directionally relevant activated abilities, along with the ability to dodge to roll projectiles that can impact collision. Those are elements of action combat that are present.[93] – Steven Sharif
Templated and targeted versions of skills will have different characteristics.[94][82][95][96][97]
- Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[96] – Steven Sharif
- Targeted skills will be greyed out if the target is not within a valid range but templated skills will generally require the player to assess the correct range for the skill.[98]
- Different ranks of the same skill can change the skill from tab to action or vice-versa.[99]
- Variables will change based on which version of a skill is chosen.[97]
- It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[96]
- For the purposes of balance, certain skill types will be either tab or action oriented skills.[100]
- As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage.[97] – Steven Sharif
Hitboxes
The developers are testing different approaches to accommodate varying hitboxes between the races.[102]
- There may be a single unified hitbox with some exceptions or some special collision rules as opposed to having different sized hitboxes.[102]
More than likely we'll have some sort of unified or unified-ish hitbox. But again it's going to probably have a unified hitbox with some exceptions or some special sort of collision rules based on them as opposed to just making it smaller for one and not the other.[102] – Jeffrey Bard
There aren't separate types of hitbox categories in the Ashes of Creation MMORPG as there were in Ashes of Creation Apocalypse.[102]
We don't have separate types of hitbox categories, for example. There's no head hit box in the MMORPG like there was in APOC. So from a critical standpoint you're not going to see a greater risk of critting for a larger hitbox.[102] – Steven Sharif
Control settings
Players will be able to customize their keyboard control scheme in Ashes of Creation.[104]
- Keybinds were not yet adjustable (in Alpha-1).[105]
- Action targeting can be toggled via a key to enable mouse targeting via a reticle that feels similar to a third-person action game.[105]
- Players will be able to trigger skills with combinations of different keystrokes, and reuse the same keys as part of different combinations.[106]
- Ashes of Creation Apocalypse included hotkey customization.[107]
Macros
The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[108] – Steven Sharif
Controller support
The Ashes of Creation MMO is not designed around controller support.[110]
- Ashes of Creation Apocalypse may have controller support.[111]
Controller support will likely be something we work on closer to launch.[112] – Steven Sharif
Camera settings
The aim is to provide a variety of camera options in Ashes of Creation.[113]
- Things will render in the world out of your current vision. While the quality may change between high end and low end systems, and what settings players select, it's important to us to have the game render in an effective manner, that also adds to everyone's immersion while in the game.[114] – Cody Peterson
- Adjustments will be provided for screen shake and other settings that may be nauseating to some users.[53]
- First-person point-of-view may be able to be achieved by zooming the camera, but the game is fundamentally third-person.[116]
- We don't have the first-person zoom in because when you get into first-person there's a different animation set required for the holding of the weapon: The hands that you see in front of you; and we don't have those animations. So we're really focusing on third-person.[116] – Steven Sharif
- Q: What camera distance is Intrepid using for fights? (WoW vs FF14)
- A: Closer to FF14. We want people to have a wide range of view, especially since our battles will be very large. We want people to be able to visually access their surroundings.[117] – Margaret Krohn
The action combat camera is tied to the to the player's targeting reticle.[87][88]
- There will likely be a hotkey that when held down will allow free camera movement in action mode.[88]
- In future the user will have the ability to choose from different reticle appearances.[50]
Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[66]
- Camera field-of-view (FoV) is customizable.[118]
- Camera mechanics are similar to ArcheAge (hold mouse buttons to move the camera).[119]
Mappa del mondo
The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[123] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[124]
- For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[124]
- Information about the world will be presented directly to players through the world map UI as it is gathered.[125][126]
- Node tax rates will be visible on the world map by hovering over a node location on the UI.[127]
- The map UI will potentially incorporate player created location markers that are visible by other party members.[128]
- Previously, detailed information about the world was only available through the Library unique node building.[129]
- Not every server will share the same map, as player decisions will vary between servers.[130][131][126]
- The map will have geographical choke points caused by non-traversable obstacles (such as Mountains).[132][133][134]
- Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[133] – Steven Sharif
- Zones in Ashes of Creation will cater to all levels.[135]
Mini map
There is an in-game minimap and compass user interface in Ashes of Creation.[136][137][138]
- The goal is to allow pings and other forms of communication tools via the mini-map.[139]
Creatore del personaggio
Il character creator (o schermata di modifica del personaggio) permette ai giocatori di definire l'aspetto del loro character in Ashes of Creation.[141]
Avremo una vasta gamma di modifiche già dall'uscita.[142]
Se dovessi fare un'analogia, userei BDO come esempio di quello che cercherà di fare la nostra Creazione Personaggio.[143]
Sarà possibile selezionare la voce del personaggio da opzioni predefinite.[144]
Character appearance
Vogliamo che ci sia molta libertà per permettere alle persone di esprimere la loro identità, per giocare di ruolo come vogliono per quanto riguarda l'aspetto. Ci saranno dei parametri con i quali potrete modificare un personaggio. Vogliamo che la cultura e l'identità delle razze esista in modo da renderle facilmente identificabili rispetto ad altre culture ed altri giocatori. Per questo motivo dobbiamo avere uno spettro sul quale possano esistere. Ci saranno un sacco di pettinature e tatuaggi da provare . Sarete in grado di gestire le proporzioni del viso, delle ossa, dell'altezza, larghezza e percentuale di massa grassa. Potrete aggiungere peli corporei in diverse parti del corpo. Se vorrete avere dei peli sui piedi, potrete farlo.[147] – Steven Sharif
L'aspetto del personaggio può essere modificato nel creatore del personaggio (CC)[148] ed attraverso saloni/barbieri all'interno del gioco.[149][150]
- I modelli dei personaggi sono realistici.[151]
- Il giocatore vedrà un personaggio generico prima delle modifiche.[152]
- I design dei personaggi avranno influenze di diverse culture, come quelle Europee, Africane e Asiatiche.[153]
- Le "Loli" non saranno presenti nel gioco.[154][155]
- Gli slider e altri modificatori, come le palette di colori, offriranno flessibilità nella personalizzazione ma ci saranno limiti dettati da razza, genere, e le linee guida artistiche concordate dagli sviluppatori. [156][157][154][158][159]
- Gli slider avranno dei limiti, questa era una delle grandi domande una volta iniziato il lavoro sul creatore del personaggio: quanta possibilità vuoi dare nel permettere, per esempio, di spingere il labbro in basso fino a farlo deformare, oppure spostare una guancia in modo da rendere il volto asimmetrico. Non ci sarà la possibilità di creare quel tipo di personaggio. Nonostante questo si avrà la possibilità di muovere, cambiare, ingrandire, diminuire tutte queste parti, mantenendole più ragionevoli e considerate, nello stesso senso per cui non si avrà la possibilità di cambiare l'aspetto di un nano, né del Dünir né nel Niküan, per creare qualcosa che, in mia opinione, verrebbe considerato un personaggio Loli.[154] – Steven Sharif
Corpo
- Corpi preimpostati.[162]
Testa
- Barba.[177][178][147][179]
Volto
- Tratti del volto.[181]
Dettagli
Potrebbe essere applicato un "aspetto base" del personaggio durante gli assedi o altri contenuti di larga scala per favorire le prestazioni dei giocatori.[185][186][62]
Character naming
Characters will have a first-name and an optional surname (last name).[187]
- Character names are unique per server.[188]
- Character name changes will be possible during server merges.[188]
- There is a minimum length of three for a character name.[189]
- Special characters, including apostrophes and hyphens, are currently not allowed in character names.[190]
- Currently we don't allow special characters in character names (including apostrophes and/or hyphens). It's possible this changes in the future.[190] – Ry Schueller
Character names will appear on the character sheet and optionally on the character website page.[28]
Friends list
A character may add another character to their friends list.[191]
- In the future there may be a web-based or launcher-based capability to add an account as a friend, but this is not definite.[191]
Accessibility settings
Saranno presenti impostazioni per assistere i giocatori affetti da daltonismo.[192][193]
- Gli elementi dell'interfaccia utente avranno texture e icone che li distingueranno, oltre al loro colore.[192]
ESRB rating
L'obiettivo è avere un rating T for Teen per Ashes of Creation, ma potrebbe avere un rating M for Mature.[195]
- Potrà esserci un'opzione per disabilitare sangue e splatter.[196]
- Probabilmente non ci saranno imprecazioni nelle quests.[197]
Gli antagonisti in questo gioco sono certamente dark... Non stiamo andando verso il "grimdark", ma ci sono alcune parti che potrebbero sembrarlo.[197] – Jeffrey Bard
Addons/mods
Ho deciso di non permettere i calcoli del DPS o add-on. Sento che abbiamo adottato misure adeguate per prevenire la maggior parte di potenziali tracciatori di terze parti. So che questo argomento ha voci appassionate da entrambe le parti e rispetto le opinioni e posizioni che molti di voi hanno espresso.[198] – Steven Sharif
Gli Addons e misuratori del DPS non saranno permessi.[198][199]
- Gli sviluppatori non vogliono che addons/mods siano necessari per godersi il gioco.[200]
- Il design dell'API del gioco è ancora in fase di considerazione.[201]
- Ci saranno integrazoni disponibili per servizi di streaming come Twitch ed altri, ma non è un qualcosa che verrà già mostrato tramite un'API.[202]
- Gli sviluppatori credono che i "parsers" (misuratori del DPS) possano avere effetti negativi.[203][199]
L'idea è quella di fare un collegamento diretto dalla compagnia per quanto riguarda i sistemi all'interno del gioco... Non vogliamo avere addons secondo me.[200] – Steven Sharif
Ci saranno leader boards.[204]
Combat logs
There are combat logs in Ashes of Creation.[205]
We will be providing combat data for individual players in their chat window, that players can filter and analyze for themselves. The goal is to mitigate and make the practice less prevalent through the ease that DPS meters provide. Also to place actionable enforcement for players who attempt to circumvent the decision by use of 3rd party programs, for which we will be monitoring.[206] – Steven Sharif
In-game chat
Text chat channels
Channel | Command |
---|---|
Local chat.[208][209] | /say .[210]
|
Shout.[208][209] | /yell .[210]
|
Party.[208][209] | /party .[210]
|
Raid.[208][209] | |
Guild.[208][209] | |
Private message (PM).[208][209][211] | /tell (playername) .[210]
|
Tavern.[124] | |
Node citizen chat.[212][213][208][209][214] | |
Global (Enabled for Alpha-1 testing).[210] | /global .[210]
|
- Trade chat.[208][209]
- Alliance chat.[208][209]
- Social organization chat.[213][208][209]
- Religion chat.[213]
- Chat initiated with people on a player's friend list.[211]
- User created chat channels.[211]
Voice communications
Channel | VOIP | Proximity-based |
---|---|---|
Open-world.[215] | - | No.[215] |
Party.[216][217] | Yes.[218][217] | No.[218] |
Raid.[216][217] | Yes.[218][217] | No.[218] |
Guild.[217] | Yes.[217] | No.[218] |
Tavern voice chat.[124] | Yes.[124] | Maybe - based on testing.[218] |
Mercati/Stall districts.[218] | - | Maybe - based on testing.[218] |
Dungeon (limited rooms).[218] | - | Maybe - based on testing.[218] |
Punti di interesse.[218] | - | Maybe - based on testing.[218] |
Voice chat will have fully functional mute and chat preferences.[217]
Chat bubbles
Chat bubbles will be able to be toggled on or off by players. There will be options to manage the bubbles to reduce visual clutter.[219][220]
We do want to include chat bubbles. We do want to include a host of options that will allow you to manage those bubbles so you can turn them on, you don't see just a field of bubbles.[220] – Jeffrey Bard
Voice controls
Raid and party leaders are able to control Voice chat.[128][221]
- Toggle (global) mute on the entire raid.[221]
- Define who has global speech capacity across the entire raid.[222]
- Granting administrative functions to raid and party members.[128]
If you are joined in raid where you have multiple squads that have connected into a raid for the castle sieges, the leaders of those squads will be able to communicate across all members of squad. So let's say you have five teams of four, for a total of twenty people within a particular raid... there are five that have global speech capacity; and then in those individual parties they'll also have their own inter-voice communication. So party leader will be able to hear their party members and the party members will hear each other, but they'll also be able to hear other party leaders speak as well.[222] – Steven Sharif
Tavern communications
Taverns offer private chat and voice communications for all patrons within the building.[124]
- Tavern proximity voice chat may be available based on testing.[218]
Localization
Ashes of Creation is aiming to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese.[223][224][225][226]
- Previously it was stated that English, French, German, and Russian will be supported then Italian, Polish and Spanish be added later.[224][227]
- Other languages are being considered based on interest.[223][225][226]
- Interfaccia utente localization tools are available in the chat window.[228]
The current plan is for Ashes of Creation to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese. Although this may not be the final list of languages we support, we are still looking at which other languages into which the game may be translated.[223]
Servers won't be language locked.[225]
Emblem, logo and symbol editor
The user interface will allow emblems, logos and symbols to be designed in-game.[230][231][232]
- Q: Do nodes provide their citizens some kind of clothes or ornaments, capes, tabards, or something that they can basically represent their node?
- A: I mean technically the node does have a sigil or insignia and there will be certain armors that you can customize insignia and/or symbols on, so yes you could probably achieve that.[233] – Steven Sharif
- Emblem editor functionality is tentatively planned for Alpha-2.[232]
Logging out
There will be a logout delay to prevent players from immediately logging out of combat.[237]
Multi-boxing
The current policy on multi-boxing (multi client) is that players are allowed to own multiple accounts, but may not launch multiple game clients from the same computer. Players may not use any software to automate character actions or mimic keystrokes.[238][239]
- This was previously stated to be: If a user has a legitimate account and is not botting or using complex scripting then multi-boxing will be permitted.[240][241][242][243]
Multiple accounts and multi-boxing, that's a little bit difficult for me because it could be conceived as pay-to-win, because you can progress on a second character and you can then gift that progression to your primary character. In that scenario yes I can see the argument. However if the character progresses with the same amount of effort and time needed by the person who's playing and they maintain that progression on that character, then I don't consider it pay-to-win. I consider it a second account. So initially what I'm going to say is having multi-boxing capability will be allowed within Ashes of Creation. There are a few safety nets that I put in place that restrict the ability for abuses that we've seen in other games.[242] – Steven Sharif
Mobile/web application
Farmhands and NPC assistance
Based on node type and progression, players will be able to hire NPCs to work as farmhands on their freehold farms.[244] Players will be able to command these farmhands in-game as well as potentially offline via an application (mobile app) or web interface.[244][245][246]
City hall
Town hall (also called City hall) is a default service building that comes pre-built with nodes.[249][250][251][248]
- Players can interact with the node board to get a list of its citizens.[214] Clicking on a citizen will reveal information about their guild, society, religion, and property ownership.[214]
- Mayors and node governments use city hall to visualize and control activities within their node. These capabilities will also be available via mobile/web interface.[252]
- Status of the node's economy.[252]
- Status of upcoming elections.[252]
- Status of trade agreements.[252]
- Status of caravans.[252]
Character page
There is no planned in-game functionality to leave personal notes regarding player characters.[39]
- We don't plan to have in-game tools to provide that tracking. Instead you will be expected to track that yourselves.[39] – Steven Sharif
A character sheet will be available closer to live launch that shows the following:[40]
- What a character looks like.[40]
- Successi and server firsts.[40]
- Info on a player's class.[40]
- Character's back story via journal entries (that are shared publicly by the player).[41][42]
- Traits can be applied that describe a character's history.[42]
- You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[42] – Steven Sharif
The character page will be accessible in game by opening a browser through the UI.[41]
- That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[41] – Steven Sharif
The player can manage what info is shown on the character page.[40]
Bulletin boards
Bulletin boards are available within nodes[254] and player taverns.[124]
- A market UI lists the current items available for sale in the node and in the same economic region.[255][256]
- This includes items for sale in player stalls and auction houses.[257]
- Players can't purchase directly from the market UI. Instead it gives the location of player stalls where the items may be purchased.[258]
- Encourage localized grouping.[124]
- Enable posting of jobs.[254]
- Quest sponsorship.[259]
Item rendering
Items that are dragged out of a player's inventory are destroyed.[260]
- Allowing player-dropped items (such as Gear and Currency) to exist in the world is likely not going to be allowed.[260][261]
User interface commands
Command | Function |
---|---|
/say
|
Chat command.[210] |
/party
|
Chat command.[210] |
/yell
|
Chat command.[210] |
/global
|
Chat command.[210] |
/tell (playername)
|
Chat command.[210] |
/roll
|
Simulates a dice roll.[262] |
/e , /emote , /me [263]
|
Textual emote.[264] Example: /me chuckles
|
Invite a character to join your guild.[265] | |
Add a character to your friends list.[265] |
Screenshot
2024-03-01 2024-03-01 2023-12-04 2023-11-08 2023-09-19 2023-09-05 2023-07-30
See also
Riferimenti
- ↑ Video, 2023-07-28 (37:19).
- ↑ 2.0 2.1 2.2 2.3 2.4 Trasmissione in diretta, 2020-08-28 (1:27:01).
- ↑ Video, 2023-05-31 (0:37).
- ↑ 4.0 4.1 4.2 Trasmissione in diretta, 2022-10-28 (3:34).
- ↑ 5.0 5.1 Trasmissione in diretta, 2017-05-05 (20:02).
- ↑ 6.0 6.1 6.2 6.3 6.4 Trasmissione in diretta, 2023-02-24 (28:45).
- ↑ 7.0 7.1 Trasmissione in diretta, 2022-12-02 (1:00:30).
- ↑ 8.0 8.1 8.2 Trasmissione in diretta, 2021-06-25 (29:09).
- ↑ Blog: Creative Director's Letter, October 16 2020
- ↑ 10.0 10.1 Video, 2024-03-29 (35:39).
- ↑ 11.0 11.1 11.2 Trasmissione in diretta, 2023-09-29 (1:17:44).
- ↑ 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 Trasmissione in diretta, 2020-01-30 (25:39).
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 Trasmissione in diretta, 2018-02-09 (7:31).
- ↑
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 15.9 Trasmissione in diretta, 2020-08-28 (15:21).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ 21.0 21.1 Trasmissione in diretta, 2023-12-19 (1:17:45).
- ↑ 22.0 22.1 22.2 Trasmissione in diretta, 2023-01-27 (1:27:42).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Trasmissione in diretta, 2021-03-26 (1:02:08).
- ↑ 28.0 28.1 28.2 28.3 Colloquio, 2018-05-11 (2:45).
- ↑ Trasmissione in diretta, 2017-05-22 (51:00).
- ↑ Trasmissione in diretta, 2020-07-25 (1:33:37).
- ↑ Trasmissione in diretta, 2020-01-30 (1:40:48).
- ↑
- ↑ 33.0 33.1 33.2 Trasmissione in diretta, 2020-08-28 (2:07:26).
- ↑ Trasmissione in diretta, 2020-07-25 (53:08).
- ↑ Trasmissione in diretta, 2020-06-26 (1:28:10).
- ↑ Trasmissione in diretta, 2022-10-14 (48:45).
- ↑ Trasmissione in diretta, 2022-09-30 (1:23:28).
- ↑ Trasmissione in diretta, 2021-01-29 (1:21:01).
- ↑ 39.0 39.1 39.2 39.3 Trasmissione in diretta, 2024-02-29 (1:19:28).
- ↑ 40.0 40.1 40.2 40.3 40.4 40.5 40.6 40.7 40.8 40.9 Trasmissione in diretta, 2017-11-17 (13:59).
- ↑ 41.0 41.1 41.2 41.3 41.4 41.5 Colloquio, 2018-08-08 (28:50).
- ↑ 42.0 42.1 42.2 42.3 42.4 42.5 Colloquio, 2018-08-24 (6:30).
- ↑ Trasmissione in diretta, 2023-02-24 (20:11).
- ↑ 44.0 44.1 44.2 44.3 44.4 Trasmissione in diretta, 2022-06-30 (48:03).
- ↑ 45.0 45.1 Trasmissione in diretta, 2017-05-26 (5:06).
- ↑ 46.0 46.1 46.2 Trasmissione in diretta, 2023-02-24 (53:48).
- ↑ 47.0 47.1 47.2 47.3 Trasmissione in diretta, 2020-08-28 (1:24:29).
- ↑ 48.0 48.1 48.2 Trasmissione in diretta, 2020-03-28 (1:41:42).
- ↑ Video, 2022-06-30 (16:39).
- ↑ 50.0 50.1 50.2 Trasmissione in diretta, 2021-06-25 (26:11).
- ↑ Trasmissione in diretta, 2021-06-25 (1:31:47).
- ↑ Trasmissione in diretta, 2023-05-31 (43:04).
- ↑ 53.0 53.1 Video, 2022-06-30 (24:18).
- ↑
- ↑ Trasmissione in diretta, 2019-06-28 (1:22:48).
- ↑ Trasmissione in diretta, 2022-12-02 (1:03:28).
- ↑ Trasmissione in diretta, 2023-02-24 (53:05).
- ↑ 58.0 58.1 58.2 58.3 58.4 Trasmissione in diretta, 2017-09-03 (58:29).
- ↑
- ↑ 60.0 60.1 60.2 60.3 Trasmissione in diretta, 2023-04-28 (1:03:41).
- ↑ Trasmissione in diretta, 2023-01-27 (1:07:12).
- ↑ 62.0 62.1 Trasmissione in diretta, 2018-08-17 (1:07:51).
- ↑
- ↑ Trasmissione in diretta, 2018-05-04 (43:35).
- ↑ 65.0 65.1 Trasmissione in diretta, 2022-06-30 (1:10:19).
- ↑ 66.0 66.1 Trasmissione in diretta, 2023-04-28 (53:09).
- ↑ Video, 2024-03-29 (47:19).
- ↑ Trasmissione in diretta, 2017-05-03 (15:15).
- ↑ Trasmissione in diretta, 2022-10-14 (57:45).
- ↑ 70.0 70.1 Trasmissione in diretta, 2017-05-03 (17:59).
- ↑ Trasmissione in diretta, 2022-10-14 (9:02).
- ↑ Trasmissione in diretta, 2017-11-16 (30:02).
- ↑ Trasmissione in diretta, 2017-05-19 (43:09).
- ↑ Video, 2022-09-30 (17:03).
- ↑ 75.0 75.1 75.2 75.3 75.4 75.5 Trasmissione in diretta, 2023-04-28 (53:58).
- ↑ Video, 2023-05-31 (11:20).
- ↑ Trasmissione in diretta, 2023-04-07 (49:45).
- ↑
- ↑ Trasmissione in diretta, 2021-08-27 (1:16:04).
- ↑ Trasmissione in diretta, 2021-06-25 (22:34).
- ↑ Trasmissione in diretta, 2017-11-16 (30:45).
- ↑ 82.0 82.1 Trasmissione in diretta, 2021-06-25 (27:43).
- ↑
- ↑ Trasmissione in diretta, 2020-08-28 (1:15:39).
- ↑ Trasmissione in diretta, 2020-04-30 (1:09:51).
- ↑ 86.0 86.1 86.2 Trasmissione in diretta, 2023-12-19 (1:15:00).
- ↑ 87.0 87.1 87.2 87.3 87.4 87.5 Video, 2022-09-30 (17:00).
- ↑ 88.0 88.1 88.2 88.3 Trasmissione in diretta, 2021-03-26 (59:21).
- ↑ Trasmissione in diretta, 2022-09-30 (49:16).
- ↑ Trasmissione in diretta, 2023-12-19 (1:18:49).
- ↑ Trasmissione in diretta, 2022-09-30 (52:33).
- ↑ Trasmissione in diretta, 2022-09-30 (48:10).
- ↑ Trasmissione in diretta, 2023-08-31 (2:22:01).
- ↑ 94.0 94.1 94.2 94.3 Trasmissione in diretta, 2022-09-30 (41:06).
- ↑ 96.0 96.1 96.2 96.3 Trasmissione in diretta, 2018-04-8 (PM) (37:57).
- ↑ 97.0 97.1 97.2 97.3 97.4 97.5 Podcast, 2018-08-04 (1:07:59).
- ↑ Trasmissione in diretta, 2023-01-27 (1:11:07).
- ↑ Trasmissione in diretta, 2020-08-28 (1:12:50).
- ↑ 100.0 100.1 100.2 100.3 100.4 100.5 Podcast, 2018-08-04 (1:11:05).
- ↑
- ↑ 102.0 102.1 102.2 102.3 102.4 Trasmissione in diretta, 2020-10-30 (1:15:59).
- ↑
- ↑ Trasmissione in diretta, 2017-05-26 (38:30).
- ↑ 105.0 105.1
- ↑ Trasmissione in diretta, 2021-07-30 (1:10:22).
- ↑ Colloquio, 2018-08-08 (27:38).
- ↑ Colloquio, 2018-08-08 (27:53).
- ↑ Intrepid Studios Snapchat, 2018-11-30.
- ↑ Trasmissione in diretta, 2017-11-17 (21:24).
- ↑
- ↑ Trasmissione in diretta, 2018-04-8 (AM) (18:04).
- ↑ Trasmissione in diretta, 2017-05-17 (35:41).
- ↑ 114.0 114.1 Forums - Livestream Q&A 2022-08-26.
- ↑ Trasmissione in diretta, 2022-06-30 (52:08).
- ↑ 116.0 116.1 Colloquio, 2018-08-17 (4:31).
- ↑ Reddit Q&A, 2019-01-8.
- ↑
- ↑
- ↑ Blog - Development Update with New Map and Feature Discussions.
- ↑ 121.0 121.1 Trasmissione in diretta, 2022-08-26 (46:52).
- ↑ Video, 2023-01-27 (4:39).
- ↑ Colloquio, 2017-05-22 (22:54).
- ↑ 124.0 124.1 124.2 124.3 124.4 124.5 124.6 124.7 The mighty beard!
- ↑ Trasmissione in diretta, 2023-09-29 (1:14:29).
- ↑ 126.0 126.1 MMOGames interview, January 2017
- ↑ Trasmissione in diretta, 2023-09-29 (1:11:22).
- ↑ 128.0 128.1 128.2 Trasmissione in diretta, 2022-05-27 (2:33).
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑
- ↑ Trasmissione in diretta, 2017-05-19 (37:03).
- ↑ Trasmissione in diretta, 2022-08-26 (53:26).
- ↑ 133.0 133.1 Trasmissione in diretta, 2020-06-26 (1:25:11).
- ↑ Trasmissione in diretta, 2020-10-30 (1:19:13).
- ↑ Trasmissione in diretta, 2017-05-15 (30:53).
- ↑ 136.0 136.1 Video, 2023-11-30 (16:58).
- ↑
- ↑ Trasmissione in diretta, 2017-12-15 (1:09:36).
- ↑ Trasmissione in diretta, 2021-01-29 (1:23:23).
- ↑ Trasmissione in diretta, 2017-06-30 (9:28).
- ↑ Trasmissione in diretta, 2017-06-30 (09:43).
- ↑ 142.0 142.1 142.2 142.3 142.4 142.5 142.6 142.7 142.8 142.9 Trasmissione in diretta, 2017-05-08 (48:49).
- ↑
- ↑ Trasmissione in diretta, 2017-05-26 (53:40).
- ↑ Video, 2022-03-31 (13:47).
- ↑ 146.0 146.1 Trasmissione in diretta, 2020-04-30 (46:51).
- ↑ 147.00 147.01 147.02 147.03 147.04 147.05 147.06 147.07 147.08 147.09 147.10 Trasmissione in diretta, 2018-04-8 (PM) (13:39).
- ↑ Trasmissione in diretta, 2017-05-08 (47:35).
- ↑ Trasmissione in diretta, 2022-04-29 (5:05).
- ↑ Trasmissione in diretta, 2017-05-15 (51:19).
- ↑ Trasmissione in diretta, 2017-06-30 (11:21).
- ↑ Trasmissione in diretta, 2017-06-30 (10:04).
- ↑ Trasmissione in diretta, 2017-06-30 (12:39).
- ↑ 154.0 154.1 154.2 Podcast, 2021-09-29 (18:19).
- ↑
- ↑ Trasmissione in diretta, 2022-03-31 (1:00:14).
- ↑ 157.0 157.1 Video, 2022-03-31 (9:23).
- ↑ 158.0 158.1 Trasmissione in diretta, 2020-04-30 (1:10:46).
- ↑ Trasmissione in diretta, 2017-06-30 (13:13).
- ↑ Trasmissione in diretta, 2020-10-30 (46:22).
- ↑
- ↑ Video, 2022-03-31 (7:05).
- ↑ 163.0 163.1 163.2 163.3 Trasmissione in diretta, 2022-01-28 (59:48).
- ↑ Trasmissione in diretta, 2017-06-30 (10:27).
- ↑ Video, 2022-03-31 (7:50).
- ↑ 166.0 166.1 166.2 166.3 166.4 Trasmissione in diretta, 2017-05-22 (54:32).
- ↑ Video, 2022-03-31 (8:54).
- ↑ 168.0 168.1 168.2 168.3 Video, 2022-03-31 (7:49).
- ↑ Trasmissione in diretta, 2020-07-25 (1:11:52).
- ↑ Trasmissione in diretta, 2017-05-24 (48:45).
- ↑ 171.0 171.1 171.2 171.3 171.4 Video, 2022-03-31 (10:00).
- ↑ 172.0 172.1 Twitter - A little salt and pepper never hurt anyone!
- ↑ Video, 2022-03-31 (39:29).
- ↑
- ↑ 175.0 175.1 Video, 2022-03-31 (11:02).
- ↑ 176.0 176.1 176.2 176.3 176.4 176.5 176.6 Video, 2022-03-31 (11:04).
- ↑ 177.00 177.01 177.02 177.03 177.04 177.05 177.06 177.07 177.08 177.09 177.10 177.11 Video, 2022-03-31 (11:52).
- ↑
- ↑ Ashes of Creation Twitter.
- ↑ 180.0 180.1 180.2 Video, 2022-03-31 (13:31).
- ↑ 181.0 181.1 181.2 181.3 181.4 181.5 181.6 Video, 2022-03-31 (13:56).
- ↑ 182.0 182.1 182.2 Video, 2022-03-31 (13:59).
- ↑ 183.0 183.1 183.2 183.3 183.4 183.5 Video, 2022-03-31 (19:49).
- ↑ Video, 2022-03-31 (21:03).
- ↑ Trasmissione in diretta, 2020-07-25 (54:10).
- ↑ Trasmissione in diretta, 2019-11-22 (1:08:05).
- ↑ Trasmissione in diretta, 2017-05-08 (48:39).
- ↑ 188.0 188.1 Trasmissione in diretta, 2022-10-14 (2:53).
- ↑ Trasmissione in diretta, 2017-10-31 (48:39).
- ↑ 190.0 190.1
- ↑ 191.0 191.1 Trasmissione in diretta, 2020-12-22 (1:10:16).
- ↑ 192.0 192.1 Trasmissione in diretta, 2020-10-30 (30:36).
- ↑ Trasmissione in diretta, 2017-07-18 (52:42).
- ↑ Trasmissione in diretta, 2017-11-17 (23:00).
- ↑ Colloquio, 2018-08-17 (31:09).
- ↑ Trasmissione in diretta, 2017-11-17 (33:56).
- ↑ 197.0 197.1 Trasmissione in diretta, 2018-05-04 (49:45).
- ↑ 198.0 198.1 Ashes of Creation Forums - No Damage Meter?
- ↑ 199.0 199.1 Trasmissione in diretta, 2017-05-10 (20:02).
- ↑ 200.0 200.1 Colloquio, 2018-10-20 (6:29).
- ↑ Trasmissione in diretta, 2017-05-10 (21:41).
- ↑ Colloquio, 2018-05-11 (49:03).
- ↑ Trasmissione in diretta, 2020-04-30 (1:28:19).
- ↑ Trasmissione in diretta, 2017-05-10 (43:27).
- ↑ Ashes of Creation Forums - No Damage Meter?
- ↑ Ashes of Creation Forums - No participation trophy.
- ↑ 207.0 207.1
- ↑ 208.0 208.1 208.2 208.3 208.4 208.5 208.6 208.7 208.8 208.9 Trasmissione in diretta, 2017-05-17 (56:50).
- ↑ 209.0 209.1 209.2 209.3 209.4 209.5 209.6 209.7 209.8 209.9 Trasmissione in diretta, 2017-07-18 (48:09).
- ↑ 210.00 210.01 210.02 210.03 210.04 210.05 210.06 210.07 210.08 210.09 210.10
- ↑ 211.0 211.1 211.2 Trasmissione in diretta, 2017-05-24 (34:45).
- ↑ Trasmissione in diretta, 2023-08-31 (35:23).
- ↑ 213.0 213.1 213.2 Trasmissione in diretta, 2020-11-30 (1:20:25).
- ↑ 214.0 214.1 214.2 Trasmissione in diretta, 2020-10-30 (1:01:00).
- ↑ 215.0 215.1
- ↑ 216.0 216.1 Colloquio, 2020-07-18 (1:10:24).
- ↑ 217.0 217.1 217.2 217.3 217.4 217.5 217.6
- ↑ 218.00 218.01 218.02 218.03 218.04 218.05 218.06 218.07 218.08 218.09 218.10 218.11 218.12
- ↑ Colloquio, 2021-02-07 (55:22).
- ↑ 220.0 220.1 Trasmissione in diretta, 2021-01-29 (1:20:05).
- ↑ 221.0 221.1 Trasmissione in diretta, 2017-05-17 (57:27).
- ↑ 222.0 222.1 Colloquio, 2018-12-06 (2:57).
- ↑ 223.0 223.1 223.2 What languages will Ashes of Creation be in?
- ↑ 224.0 224.1 224.2 Colloquio, 2018-08-24 (2:35).
- ↑ 225.0 225.1 225.2 Trasmissione in diretta, 2017-05-17 (1:09:22).
- ↑ 226.0 226.1 Trasmissione in diretta, 2017-05-24 (45:49).
- ↑
- ↑ Colloquio, 2018-08-24 (3:19).
- ↑ Trasmissione in diretta, 2021-07-30 (53:15).
- ↑ 230.0 230.1 230.2 230.3 230.4 Trasmissione in diretta, 2017-05-17 (55:40).
- ↑ 231.0 231.1
- ↑ 232.0 232.1 Trasmissione in diretta, 2018-10-31 (47:44).
- ↑ 233.0 233.1 233.2 Trasmissione in diretta, 2023-10-31 (1:34:37).
- ↑ 234.0 234.1 234.2 Colloquio, 2018-10-20 (3:35:54).
- ↑ Trasmissione in diretta, 2022-07-29 (1:06:39).
- ↑ Trasmissione in diretta, 2022-07-29 (1:06:15).
- ↑ Trasmissione in diretta, 2017-05-10 (42:09).
- ↑ Ashes of Creation Forums - Poll + Bonus Dev Discussion - Multiboxing.
- ↑
- ↑
- ↑
- ↑ 242.0 242.1 Trasmissione in diretta, 2020-07-25 (48:28).
- ↑ Trasmissione in diretta, 2017-05-10 (22:39).
- ↑ 244.0 244.1 244.2 244.3 Colloquio, 2023-07-09 (1:37:34).
- ↑ 245.0 245.1 245.2 Trasmissione in diretta, 2017-05-09 (28:57).
- ↑ 246.0 246.1 246.2 Trasmissione in diretta, 2017-11-17 (11:00).
- ↑ Video, 2023-08-31 (49:05).
- ↑ 248.0 248.1 City hall.
- ↑ Video, 2023-08-31 (33:07).
- ↑ Blog: Development Update with Village Node.
- ↑ Trasmissione in diretta, 2023-08-31 (50:25).
- ↑ 252.0 252.1 252.2 252.3 252.4 Trasmissione in diretta, 2017-11-17 (9:49).
- ↑ Trasmissione in diretta, 2017-05-19 (33:57).
- ↑ 254.0 254.1 Trasmissione in diretta, 2017-10-31 (28:58).
- ↑ Trasmissione in diretta, 2017-05-12 (53:08).
- ↑ Trasmissione in diretta, 2017-05-10 (35:16).
- ↑ Trasmissione in diretta, 2020-07-31 (1:34:06).
- ↑ Trasmissione in diretta, 2017-05-10 (16:37).
- ↑ Trasmissione in diretta, 2017-10-31 (30:34).
- ↑ 260.0 260.1 Trasmissione in diretta, 2021-04-30 (1:14:49).
- ↑ Trasmissione in diretta, 2017-05-24 (13:19).
- ↑ Trasmissione in diretta, 2017-05-24 (39:48).
- ↑ The specific implementation of the / command is TBD.
- ↑ Trasmissione in diretta, 2022-04-29 (1:02:22).
- ↑ 265.0 265.1 Trasmissione in diretta, 2020-12-22 (1:09:38).