2023-07-09 Ashen Forge - Episode 100: Hello Steven Sharif
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The Ashen Forge: Episode 100: Hello Steven Sharif, July 9, 2023. Read the transcript.
Referenced by
- Account transfers
- Adaptive content
- Addons
- Alpha-0
- Alpha-1
- Alpha-2
- Alpha-2 availability
- Alts
- Animal byproducts
- Animal husbandry
- Animal husbandry mounts
- Apartment benefits
- Apartment buildings
- Appartamenti
- Architecture
- Armatura
- Armor characteristics
- Armor types
- Artificial intelligence
- Artisan buildings
- Artisan certification quests
- Classi artigiane
- Artisan gear
- Artisan mastery
- Artisan progression
- Artisan skill tree
- Ashes of Creation
- Ottimizzazioni
- Banking
- Bard
- Bard timeline
- Baronies
- Basic attacks
- Beastmaster
- Best-in-slot items
- Betas
- Bladecaller
- Blood magic
- Bosses
- Bound currencies
- Bound items
- Bounty hunter maps
- Cacciatori di taglie
- Bow skill tree
- Breeding mechanics
- Brood Warden
- Buffs
- Buildings
- Business buildings
- Buy orders
- Buying and selling
- Changing citizenship
- Personaggio
- Creatore del personaggio
- Character page
- Cities
- Citizenship
- Citizenship benefits
- Class augments
- Class weapons and armor
- Classi
- Cleric
- Cloth armor
- Coastal nodes
- Combattimento
- Combat pets
- Companion app
- Conjurer
- Constructible service buildings
- Construction foreman
- Corrupted Essence
- Corrupted areas
- Corrupted resources
- Corruption
- Cosmetici
- Crafted items
- Crafting
- Crafting materials
- Crafting professions
- Crops
- Currency
- Data mining
- Death penalties
- Debuffs
- Default service buildings
- Pilastri di disegno
- Destructible environments
- Divine nodes
- Dungeon bosses
- Dungeon difficulty
- Dungeon
- Economia
- Encampment
- Enchanter
- Enchanting
- Enchantments
- Encounters
- End game
- Ambienti
- Expansions
- Expedition
- Experience
- Experience debt
- Falconer
- Families
- Farmhands
- Farming
- Farms
- Fighter
- Fighter timeline
- First-time user experience
- Flailrunner
- Foliage
- Freehold auctions
- Freehold benefits
- Freehold building blueprints
- Freehold building permits
- Freehold building placement
- Freehold building skins
- Freehold building tech trees
- Freehold buildings
- Freehold farms
- Freehold placement
- Freehold professions
- Freehold progression
- Freehold security
- Freeholds
- Fuels
- Full loot
- Game balance
- Game difficulty
- Game masters
- Gameplay
- Raccolta
- Gathering professions
- Gear
- Gear binding
- Gear enhancements
- Gear progression
- Gear sets
- Gold
- Greatsword skill tree
- Guild benefits
- Guild formation
- Guild leaders
- Guild leadership tools
- Guild members
- Gilde
- Guns and gunpowder
- Harbors
- Herbs
- Hijacking ships
- Hippo
- Hired NPCs
- Horses
- House plants
- Household security
- Housing decorations
- Housing destructibility
- Housing foreclosures
- Housing taxes
- Housing types
- Hunting
- Campi di Caccia
- Inns
- Instancing
- Inventario
- Item sinks
- Keeper
- Kickstarter
- Kings and Queens
- Leadership powers
- Level cap
- Level scaling
- Livellamento
- Loot
- Lord's quest
- Lore
- Mage
- Mayors
- Medium armor
- Mentor program
- Mercenary NPCs
- Merchant ship capacity
- Merchant ships
- Meta
- Metropolis
- Pietre miliari
- Military nodes
- Mount abilities
- Cavalcature
- Multi-boxing
- NDA
- NPC guards
- NPC races
- NPCs
- Naming ships
- Narrative
- Narrative events
- Navale
- Naval NPCs
- PvP Navale
- Combattimento navale
- Necromancer
- Node advancement
- Node atrophy
- Node building destruction
- Node destruction
- Node footprint
- Node governments
- Node layout and style
- Node leadership powers
- Node progression
- Node siege completion
- Node siege declaration
- Node siege defenses
- Assedi al nodo
- Node taxes
- Node treasury
- Node types
- Nodi
- Open-world PvP
- Open development
- Open world
- Campi di battaglia Open World
- POI events
- Pallas's Cat
- Pantheon
- Passive skills
- Pay to win
- Payment model
- Persistent alpha
- Pets
- Plate armor
- Player businesses
- Corruzione del Giocatore
- Player death
- Player driven narrative
- Attivazione PvP del Giocatore
- Player housing
- Player housing benefits
- Giocatore bancarelle
- Player to player trading
- Playstyles
- Punti di interesse
- Pre-order packs ending FAQ
- Priests
- Primary skills
- Elaborazione
- Processing professions
- Processing queue slots
- Processing stations
- Progressione
- Publishers
- PvE
- Pvp
- Quest givers
- Quest markers
- Quest rewards
- Missioni
- Gare
- Racial influences
- Raid bosses
- Incursioni
- Ranger
- Ranger timeline
- Real estate
- Programma di rilascio
- Reliquary
- Removing corruption
- Respawn lore
- Roads
- Rogue
- Rogue timeline
- Ruoli
- Royal stables
- Scholars
- Schools of augmentation
- Scribing
- Security systems
- Seeds
- Server rollbacks
- Server wipes
- Service building expansions
- Service building upkeep
- Service buildings
- Set bonuses
- Shadow Lord
- Shadowmancer
- Shaman
- Ship building
- Ship classes
- Ship components
- Ship destructibility
- Ship repair
- Ship weapons
- Ship workstations
- Navi
- Skill and stat dampening
- Skill points
- Skill types
- Skill upgrades
- Abilità
- Skins
- Skinwalker
- Songcaller
- Spellmancer
- Stables
- Static housing
- Static housing benefits
- Stats
- Status effects
- Storage
- Story arc chapters
- Story arc quests
- Story arc rewards
- Story arcs
- Subscription model
- Summon appearance
- Summoner
- Summoner augments
- Summoner classes
- Summoner timeline
- Summoning ships
- Summons
- Synergies
- Tank
- Tavern communications
- Tavern security
- Taverns
- Taxes
- Testing participation
- Testing phases
- The Ancients
- The Essence
- The return
- Towns
- Tulnar
- Ultimate skill
- Sottorealtà
- Underwater
- Underwater nodes
- Unique node buildings
- Vassal nodes
- Verran oceans
- Villages
- Warehouses
- Warlock
- Weapon combo system
- Weapon progression
- Weapon skills
- Armi
- Wild Blade
- Wilderness
- Workstations
- Boss del mondo
- Mappa del mondo
- Zones and progression